Trade secondary: Free refresh (thanks IH)
Trade 3 commodities to Tatts in exchange for 3 TGs
Warfare secondary: Exhaust Starpoint and Druaa for 6 resources, plus 1 from Sarween Tools plus 3TGs, produce flagship, 4 fighters
Activate Starpoint/New Albion
Move 1 carrier, 2 fighters from home system
Spend 2TGs + Sarween
Produce 4 fighters, 1 infantry
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Torkan: 0/3
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
This post has been edited by Blend: 15 September 2020 - 04:49 PM