Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#241 User is offline   Morgoth 

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Posted 08 October 2020 - 05:13 AM

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Technology

-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 4T | 5F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 14
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 08 October 2020 - 05:35 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#242 User is offline   Imperial Historian 

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Posted 08 October 2020 - 07:01 AM

Politics
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#243 User is offline   Tattersail_ 

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Posted 08 October 2020 - 07:17 AM

Leadership
Apt is the only one who reads this. Apt is nice.
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#244 User is offline   Blend 

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Posted 08 October 2020 - 12:43 PM

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WARFARE (+1TG)






CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 2T | 4F | 1S

Goods: 0/3 C | 6 TG
Action Cards: 7
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#245 User is offline   Blend 

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Posted 08 October 2020 - 12:44 PM

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Round 6 - Action Phase

Initiative Order: Blend > Tattersail > IH > Morgoth > Twelve

This post has been edited by D'rek: 12 October 2020 - 07:28 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#246 User is offline   Blend 

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Posted 08 October 2020 - 12:51 PM

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Activate Corneeq/Resculon
Move Flagship, 3 Fighters from Nebula
Move Carrier (using Gravity Drive), 2 infantry from Starpoint, 2 Infantry from New Albion
Move 1 Dreadnought, 3 Fighters from Home System
Move 1 Destroyer, 1 Fighter from Torkan/Tequ'ran

Space Combat

SPACE COMBAT

Blend: Matriarch + 1 DreadnoughtII + 1 Destroyer + 1 Carrier + 7 HCFighterII
vs
IH: 2 SuperDreadnoughtII + 2 DestroyerII + 1 Fighter


Round 1

Anti-Fighter Barrage

IH: 2 DestroyerII(6*3) -> [1][1][6][8][6][5] -> 3 hits
Blend: 1 Destroyer(9*2) -> [8][10] -> 1 hit

Blend destroys 3 HCFighterIIs.
IH destroys 1 fighter.


IH announces a retreat

Combat Rolls:

Blend:
+ Matriarch(9*2) -> [6][1]
+ 1 DreadnoughtII(5) -> [9] -> 1 hit
+ 1 Destroyer(9) -> [9] -> 1 hit
+ 1 Carrier(9) -> [8]
+ 4 HCFighterII(7) -> [6][10][9][8] -> 3 hits

IH:
+ 2 SuperDreadnoughtII(4) -> [2][4] -> 1 hit
+ 2 DestroyerII(8) -> [4][1]

IH plays:

Quote

BS | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.


IH sustains damage on each SuperDreadnoughtII. IH destroys 1 destroyer.
Blend sustains damage on 1 DreadnoughtII.


IH retreats all ships and infantry to the alpha wormhole system.

Blend wins the space battle.


Invasion - use half remaining fighters for each planet along with 2 infantry on each. (oh and bombardment, too, if my dread is still alive)

No ground combat. Blend establishes control of both planets.





CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 1T | 4F | 1S

Goods: 0/3 C | 6 TG
Action Cards: 7
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by D'rek: 08 October 2020 - 08:32 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#247 User is offline   Tattersail_ 

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Posted 08 October 2020 - 05:18 PM

Posted Image

AF | Industrial Initiative | As an Action: | Gain 1 trade good for each industrial planet you control.

Gain 1 TG.

CURRENT STATUS

Victory Points: 5
Strategy Card: Leadership
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 6
Promissory Notes: 4 Sol, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne

This post has been edited by Tattersail_: 08 October 2020 - 07:51 PM

Apt is the only one who reads this. Apt is nice.
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#248 User is offline   Imperial Historian 

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Posted 08 October 2020 - 10:12 PM

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Politics

Make myself speaker draw 2 action cards


CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 2T | 4F | 2S

Goods: 0/2 C | 5 TG
Action Cards: 6
Promissory Notes: 4 L1z1x 2 Sol 1 winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Xxehan (1/1)
+Thibah (1/1/blue)
+Wellon (0/2)
+Dal Bootha (0/2)







Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
[/quote]
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#249 User is offline   D'rek 

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Posted 09 October 2020 - 02:18 AM

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Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#250 User is offline   Morgoth 

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Posted 09 October 2020 - 05:32 AM

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Play Secondary politics - spend 1 St to draw 3 action cards and discard 1.

Use Mageon Implants - Have a look at Blend's hand.

-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 4T | 5F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 17
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#251 User is offline   twelve 

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Posted 09 October 2020 - 03:49 PM

Posted Image


Secondaries: None





Strategic Action: Play Imperial Score Erect a Monument spend 8 Production. Exhaust Winnu(3), Quann (2) and Berg (3)
Draw 1 secret objective





CURRENT STATUS
Victory Points: 6
Strategy Card: Imperial

Command Pools: 1T | 4F | 0S

Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)
+ Bereg (3/1)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)

This post has been edited by twelve: 09 October 2020 - 03:58 PM

I don't know what I'm doing but it sounds good.
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#252 User is offline   Blend 

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Posted 09 October 2020 - 04:12 PM

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Politics Secondary: Draw 2 action cards, discard 1 card due to hand limit
Imperial Secondary: N/A





Play Warfare. Pick up CT from Corneeq/Resculon, place it in Strategic.





CURRENT STATUS
Victory Points: 4
Strategy Card: WARFARE

Command Pools: 1T | 4F | 1S

Goods: 0/3 C | 6 TG
Action Cards: 7
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 2/0






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Blend: 09 October 2020 - 04:13 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#253 User is offline   Tattersail_ 

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Posted 09 October 2020 - 08:22 PM

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Politics - draw 2 action cards - 1 sct

Activate Corneeq Resculon
Lose 1 fleet token from Neuroglaive

Move 2 carriers 9 fighters and 4 infantry from homeworld and pick up 1 fighter and 2 infantry from MX on the way.

Combat

SPACE COMBAT

Blend: Matriarch + 1 DreadnoughtII(dmg'd) + 1 destroyer + 1 carrier + 4 HCFighterIIs
vs
Tatts: 2 AdvCarrierIIs + 10 FighterIIs


Round 1

Anti-fighter barrage

Blend: 1 Destroyer(9*2) -> [8][8]

Blend announces a retreat

Combat rolls

Tatts:
+ 2 AdvCarrierII(9) -> [7][6]
+ 10 FighterII(8) -> [1][6][9][6][6][5][3][10][2][3] -> 2 hits

Blend:
+ Matriarch(9*2) -> [3][1]
+ 1 DreadnoughtII(5) -> [1]
+ 1 destroyer(9) -> [10] -> 1 hit
+ 1 carrier(9) -> [1]
+ 4 HCFighterII(7) -> [4][8][5][8] -> 2 hits

Tatts plays:

Quote

BT | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.


Tatts sustains damage on 1 AdvCarrierII

Blend destroys 1 destroyer and 1 HCFighterII

Blend retreats all ships to Centauri/Gral.

Tatts wins the space combat



Invade both planets with 3 infantry

INVASION

Tatts commits 3 SpecOps to Corneeq and 3 SpecOps to Resculon.

Blend plays:

Quote

DR | Ghost Squad | After a player commits units to land on a planet you control: | Move any number of ground forces from any planet you control in the active system to any other planet you control in the active system


Blend moves 2 infantry from Resculon to Corneeq.


Battle of Corneeq

Tatts: 3 SpecOps
vs
Blend: 4 infantry

Round 1

Blend plays:

Quote

BV | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.


Tatts: 3 SpecOps(7) -> [9][9][9] -> 3 hits
Blend: 4 infantry(8) -> [4][7][2][7] --moraleboost--> [5][8][3][8] -> 2 hits

Tatts destroys 2 SpecOps.
Blend destroys 3 infantry.


Round 2

Tatts: 1 SpecOps(7) -> [1]
Blend: 1 infantry(8) -> [3]


Round 3

Tatts: 1 SpecOps(7) -> [5]
Blend: 1 infantry(8) -> [9] -> 1 hit

Tatts destroys 1 SpecOps.

Blend wins the ground combat.


Tatts establishes control of Resculon.








CURRENT STATUS

Victory Points: 5
Strategy Card: Leadership
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#254 User is offline   Imperial Historian 

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Posted 09 October 2020 - 10:42 PM

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Imperial secondary - use asquiesence, draw SO


Play action card
AJ | Plague | Action: Choose 1 planet that is controlled by another player. | Roll 1 die for each infantry on that planet. For each result of 6 or greater, destroy 1 of those units.

On mecatol rex

[9][6][4][5] -> 2 SpecOps are destroyed.

CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 2T | 4F | 2S

Goods: 0/2 C | 5 TG
Action Cards: 6
Promissory Notes: 4 L1z1x 2 Sol
Secret Objectives: 0 fulfilled | 3 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Xxehan (1/1)
+Thibah (1/1/blue)
+Wellon (0/2)
+Dal Bootha (0/2)







Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt

This post has been edited by D'rek: 09 October 2020 - 11:00 PM

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#255 User is offline   Morgoth 

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Posted 10 October 2020 - 08:53 AM

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Play secondary Imperial - spend 1 ST to draw 1 secret objective.

Play Secondary warfare - Spend 1 ST, Exhaust Lodor (3) , Retillon (2) , Saudor (2), Wellon (1) + Sarween tools (1) to Build Y'sia Y'ssrila and 2 fighters for 9.


Play AM | Rise of a Messiah | As an Action: | Place 1 infantry from your reinforcements on each planet you control.


-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 4T | 5F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 16
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP





Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#256 User is offline   twelve 

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Posted 10 October 2020 - 03:52 PM

Posted Image


Secondaries: None





Tactical Action: -1TCT Activate Berg/ Lirta IV.
< Move carrier, 3 infantry, and 3 fighters from Winnu. Use Carrier in system to pick up infantry in Quann and Berg
<pds

Space Cannon Offset:

Tatts: 1 PDS(6) -> [10] -> 1 hit

Twelve destroys 1 fighter.


<invade Lirta IV with 5 infanty.

INVASION

Bombardment: blocked by Planetary Shield.

Twelve commits 5 infantry to Lirta IV.

Space Cannon Defense:
Tatts: 1 PDS(6) -> [7] -> 1 hit

Twelve destroys 1 infantry

Ground combat:

Round 1

Twelve: 4 infantry(8) -> [9][10][5][4] -> 2 hits
Tatts: 2 SpecOps(7) -> [2][5]

Tatts destroys 2 SpecOps.

Twelve wins the ground combat.

Twelve establishes control of Lirta IV.






CURRENT STATUS
Victory Points: 6
Strategy Card: Imperial

Command Pools: 0T | 4F | 0S

Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)

This post has been edited by twelve: 10 October 2020 - 06:32 PM

I don't know what I'm doing but it sounds good.
0

#257 User is offline   Blend 

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  • Location:Ottawa

Posted 10 October 2020 - 04:32 PM

Posted Image

Use following action card:

Quote

DI | Fighter Conscription | As an Action: | Place 1 fighter from your reinforcements in each system that contains 1 or more of your space docks or units that have capacity; they cannot be placed in systems that contain other players' ships





CURRENT STATUS
Victory Points: 4
Strategy Card: WARFARE

Command Pools: 1T | 4F | 1S

Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#258 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 10 October 2020 - 05:29 PM

Posted Image

Tactical Action - activate Mehar Xull - move destroyer from lazar

Build cruiser and 2 fighters exhaust vefut

CURRENT STATUS

Victory Points: 5
Strategy Card: Leadership
Command Pools: 0T | 2F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut (2/2)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#259 User is offline   Imperial Historian 

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  • Joined: 08-February 04

Posted 10 October 2020 - 10:17 PM

Posted Image

Activate Quann

Play CM | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.

Move in dreadnought from abyz/fria, plus 2 infantry from fria, two destroyers from my home system.

Invade Quann

Fight! Bombard etc

Gain control of spacedock

Use production
DS | War Machine | When 1 or more of your units use PRODUCTION: | Apply +4 to the total Production value of your units and reduce the combined cost of the produced units by 1

Build carrier 4 fighters, exhaust fria and thibah

CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 1T | 4F | 2S

Goods: 0/2 C | 5 TG
Action Cards: 6
Promissory Notes: 4 L1z1x 2 Sol
Secret Objectives: 0 fulfilled | 3 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0) X
+Xxehan (1/1)
+Thibah (1/1/blue) X
+Wellon (0/2)
+Dal Bootha (0/2)
+Quann (2/1) X







Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
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#260 User is offline   Morgoth 

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  • Location:the void

Posted 12 October 2020 - 10:43 AM

Posted Image

Action - discard action card.


-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 4T | 5F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 15
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 12 October 2020 - 10:44 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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