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TI4 Game 4C - Game Thread

#381 User is offline   Tattersail_ 

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Posted 14 January 2020 - 12:20 PM

Posted Image

Exhaust Tren'lak, Qucen'n, Fria and Abyz




Politics





CURRENT STATUS

Victory Points: 6

Strategy Card: Politics
Command Pools: 2T | 5F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT

This post has been edited by Tattersail_: 14 January 2020 - 02:06 PM

Apt is the only one who reads this. Apt is nice.
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#382 User is offline   D'rek 

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Posted 14 January 2020 - 01:38 PM

Posted Image

Strategy Phase

Anti-Intellectual Revolution: exhaust all planets.
Fleet Regulations: gain 1 Fleet CT.

Select IMPERIAL strategy card.




CURRENT STATUS

Victory Points: 6

Strategy Card: IMPERIAL
Command Pools: 2T | 7F | 3S (0b 4r)
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Silvano (2/2, green spc.)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#383 User is offline   twelve 

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Posted 14 January 2020 - 03:19 PM

Posted Image

Exhaust all planets




Strategy Phase Select Logistics


CURRENT STATUS

Victory Points: 7

Strategy Card: Logistics
Command Pools: 3T | 5F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
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#384 User is offline   Imperial Historian 

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Posted 14 January 2020 - 04:09 PM

Posted Image

Choose trade, exhaust 6 planets

CURRENT STATUS
Victory Points: 6
Strategy Card: trade

Command Pools: 4T | 5F | 4S

Goods: 0/2 C | 9 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2) exhausted
Piscium (1/0) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft
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#385 User is offline   Khellendros 

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Posted 15 January 2020 - 02:30 AM

Posted Image




Strategy Phase:

Agenda Resolution:

Exhaust 7 planets (Tar'Mann, Mansa III, Lazar, Gral, Wellon, Zej Rajja, Sakulag).

Add 1 CT to fleet supply.




Letnev select the TECHNOLOGY strategy.




CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Mansa III (0/1) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:

This post has been edited by Khellendros: 15 January 2020 - 02:16 PM

"I think I've made a terrible error of judgement."
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#386 User is offline   Morgoth 

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Posted 15 January 2020 - 12:15 PM

Posted Image

Gain 1 fleet token, Exhaust 6 planets.


Pick construction


CURRENT STATUS

Victory Points: 7 (4 PO,2 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 2T | 6F | 1S
Goods: 0/4 C | 8 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity





Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#387 User is offline   ToasTer86 

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Posted 15 January 2020 - 02:01 PM

Posted Image




Result of agenda's:
  • Exhaust 6 planets - > for 6 technologies
  • +1 Fleet supply



Strategy card "pick" :
  • Warfare




CURRENT STATUS

Victory Points: 7 ( 4PO, 2SO, 1sftt)
Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/3 C | 7 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacs (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

+ Thibah (1/1) B


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 15 January 2020 - 02:17 PM

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#388 User is offline   Itwæs Nom 

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Posted 15 January 2020 - 02:24 PM

Posted Image




+ 0/1/0
Exhaust all planets

Diplomacy

Play

BZ | Summit | At the start of the strategy phase: | Gain 2 command tokens.

+ 0/0/2




CURRENT STATUS

Victory Points: 5 (4xPO1, 1xSftT)

Strategy Card: DIPLOMACY
Command Pools: 2T | 6F | 5S
Goods: 0/4 C | 4 TG
Action Cards: 7
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwæs Nom: 15 January 2020 - 02:42 PM

All things fall from kings to rose petals
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#389 User is offline   Galactic Council 

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Posted 15 January 2020 - 03:06 PM

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Round 5 - Action Phase

Initiative Order: Tapper > Nom > Tattersail > Morgoth > Imperial Historian > Toaster > Khellendros > Twelve > Drek
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#390 User is offline   Galactic Council 

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Posted 15 January 2020 - 03:07 PM

Posted Image




Play following action card:

Quote

AG | Insubordination | As an Action: | Remove 1 token from another player's tactic pool and return it to his reinforcements.


on the Sardakk N'orr




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 10 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)


[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Galactic Council: 15 January 2020 - 04:32 PM

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#391 User is offline   Itwæs Nom 

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Posted 15 January 2020 - 04:09 PM

Posted Image




Play

AB | Economic Initiative | As an Action: | Ready each cultural planet you control.

Ready Lodor




CURRENT STATUS

Victory Points: 5 (4xPO1, 1xSftT)

Strategy Card: DIPLOMACY
Command Pools: 2T | 6F | 5S
Goods: 0/4 C | 4 TG
Action Cards: 6
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (6/0)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwæs Nom: 23 January 2020 - 12:26 PM

All things fall from kings to rose petals
0

#392 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 15 January 2020 - 04:13 PM

Posted Image

AI | Mining Initiative | As an Action: | Gain trade goods equal to the resource value of 1 planet you control. Target Tau Bootis





CURRENT STATUS

Victory Points: 6

Strategy Card: Politics
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT

This post has been edited by Tattersail_: 15 January 2020 - 04:13 PM

Apt is the only one who reads this. Apt is nice.
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#393 User is offline   Morgoth 

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Posted 16 January 2020 - 07:53 AM

Posted Image

Use Transit Diodes - Transfer 3 GFs from Creuss: move 1 GF to Tura Nora, 1 GF to Mallice, 1 GF to Quann


Play Construction - build 2 PDS, place 1 on Creuss and 1 on Tura Nora


CURRENT STATUS

Victory Points: 7 (4 PO,2 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 2T | 6F | 1S
Goods: 0/4 C | 8 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity





Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#394 User is offline   Galactic Council 

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Posted 16 January 2020 - 11:33 PM

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Game map has been updated.
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#395 User is offline   Imperial Historian 

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Posted 17 January 2020 - 01:36 PM

Posted Image

Construction secondary, place pds on arnor

Recieve 1 tg from Morgoth
Receive 1 tg from twelve
Recieve promise of 3 votes from toaster
Promise of 3 votes from tatts

Play trade gain 3 tg
Free refresh for khell, nom, twelve, toaster and tatts

CURRENT STATUS
Victory Points: 6
Strategy Card: trade played

Command Pools: 4T | 5F | 3S

Goods: 2/2 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2) exhausted
Piscium (1/0) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft
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#396 User is offline   ToasTer86 

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Posted 18 January 2020 - 08:29 PM

Posted Image
Secondary : TRADE - refresh commodities



Activate Maaluuk / Druua -1 ST :
  • Exhaust Druua: (3/1) + Sarween tools
  • build dreadnought




CURRENT STATUS

Victory Points: 7 ( 4PO, 2SO, 1sftt)
Strategy Card: Warfare
Command Pools: 2T | 5F | 2S
Goods: 0
3/3 C | 7 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacs (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

+ Thibah (1/1) B


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 24 January 2020 - 05:56 PM

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#397 User is offline   Khellendros 

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Posted 20 January 2020 - 07:02 PM

Posted Image




Secondary Strategic Actions:

CONSTRUCTION: No action.
TRADE: Refresh commodities for free.




ACTIVATE Centauri-Gral.
MOVE 1 Dreadnought, 1 Carrier, all Fighters and all Infantry from Mansa III to Centauri-Gral. Destroy Deestroyer to stay within fleet capacity.
INVADE Gral with 2 Infantry.




CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2(+2)F | 1S
Goods: 2/2 C | 0 TG
Action Cards: 3
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Mansa III (0/1) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:

This post has been edited by Khellendros: 20 January 2020 - 07:02 PM

"I think I've made a terrible error of judgement."
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#398 User is offline   twelve 

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  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 21 January 2020 - 01:19 AM

[quote name='twelve' timestamp='1579015146' post='1394236']
Posted Image

Secondary of Trade Free refresh exchange 3 commodities for 2 Yin commodities turned trade goods.




Tactical Action Activate Silvano
< Move 2 cruisers, 2 fighters, 1 carrier and 4 infantry from Nevant.
< Pds?
< Invasion invade with 4 infantry

Ground Combat:

Twelve > 4 Infantry > [4d10=9, 4, 4, 9] > (2 hits)
Drek > 2 Infantry > [2d10=3, 3] > (no hits)

Drek destroys 2 infantry.
Twelve successfully invades Silvano.


Daxive Animators produce 1 infantry.


< Production spend 1 tg and sarween tools and produce 2 infantry and 1 destroyer


CURRENT STATUS

Victory Points: 7

Strategy Card: Logistics
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by twelve: 24 January 2020 - 03:51 AM

I don't know what I'm doing but it sounds good.
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#399 User is offline   D'rek 

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  • Posts: 14,611
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  • Location::

Posted 21 January 2020 - 03:40 PM

Posted Image

Secondaries:

CONSTRUCTION
TRADE: -1CT. Replenish commodities.




Component Action:

Quote

AT | War Effort | As an Action: | Place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships.


Place a cruiser in the Beta wormhole system




CURRENT STATUS

Victory Points: 6

Strategy Card: IMPERIAL
Command Pools: 2T | 7F | 2S (0b 4r)
Goods: 3/3 C | 2 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Silvano (2/2, green spc.) tbd
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#400 User is offline   Tapper 

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  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 23 January 2020 - 07:55 AM

Posted Image




Secondaries:
Construction: none.
Trade: none.


STALL MOVE!!

Activate the empty hex below Meer/ above Abyz/Fria.
Move the transport from Dal Bootha/Xxehan to the activated hex.




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 3S
Goods: 0/2 C | 10 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)


[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Tapper: 23 January 2020 - 07:56 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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