TI4 Game 4C - Game Thread
#122
Posted 27 October 2019 - 09:17 PM
Activate Everra
Build dreadnought, 4 infantry exhaust Everra and Quinarra.
0/3/0
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 1/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Everra (3/1)
Rarron (0/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
This post has been edited by Galactic Council: 28 October 2019 - 01:10 PM
Apt is the only one who reads this. Apt is nice.
#123
Posted 27 October 2019 - 09:33 PM
No Secondaries
Tactical Action: Activate Mehar Xull
< Move 1 carrier, 1 fighter and 2 infantry from Mellon/ Zohbat
< No combat
<invade with 2 infantry gain control
< Production: Use sarween tools for 1 resource build 2 infantry.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
#124
Posted 27 October 2019 - 10:54 PM
secondaries : none
PRIMARY ACTION
Pass
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Naalu Collective, 1 Ghost of Cruess
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
[/s]
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 28 October 2019 - 06:32 AM
#125
Posted 27 October 2019 - 11:44 PM
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 2(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
Other:
"I think I've made a terrible error of judgement."
#126
Posted 28 October 2019 - 12:28 PM
Hand 1tg to XXcha. -1tg
Activate Tar'mann -1TCT
Send Dreadnaught from Abyz/Fria, carrying 1 inf (from Fria) and 1 fighter. Invade Tar'mann.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
#127
Posted 28 October 2019 - 01:07 PM
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y
#128
Posted 28 October 2019 - 01:10 PM
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 1/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Everra (3/1)
Rarron (0/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
#129
Posted 28 October 2019 - 01:11 PM
PASS
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
#130
Posted 28 October 2019 - 01:11 PM
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
#131
Posted 28 October 2019 - 01:15 PM
Round 2 - Status Phase
Initiative Order = Toaster > Morgoth > Khellendros > Jazzarm > Drek > Nom > IH > Tatts > Twelve
The two agendas that will be voted on during the agenda phase are as follows:
Quote
COMPENSATED DISARMAMENT (DIRECTIVE) -- Elect a Planet
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.
and
Quote
MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.
The owner draws an extra action card during the status phase.
As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
#132
Posted 28 October 2019 - 02:31 PM
Status Phase 2
Scoring objectives:
Public -> Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.
Secret -> Diversify the Empire -- 1VP -- Status Phase -- Control 2 cultural planets, 2 industrial planets, and 2 hazardous planets.
Gain 2 CTs and redistribute CTs --> 1 in Tactic, 1 extra in strategy
Draw 2 AC
Ready planets
Return SC
Agenda phase:
Will play no action cards / riders for this agenda phase.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Naalu Collective, 1 Ghost of Cruess
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B
[/s]
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 28 October 2019 - 02:33 PM
#133
Posted 29 October 2019 - 06:09 AM
Status phase round 2
Score public objective - Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Score secret objective - Colonize the Void -- 1VP -- Status Phase -- I have at least 1 ship in the Wormhole Nexus system and at least 1 ground force on the planet Mallice.
Gain 2 tokens, placing one in tactical and one in strategic supply +1/0/+1 -> 2/3/1
Refresh
draw two action cards
etc
CURRENT STATUS
Victory Points: 3 (1 PO,1 SO, 1 sftt)
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
This post has been edited by Morgoth: 29 October 2019 - 06:09 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#134
Posted 29 October 2019 - 09:46 AM
Status Phase:
Claim Objectives: Claim Public Objective 'Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems' (Lazar, Sakulag, Zej Rajja, Saudor, Centauri, Gral).
Gain Command Tokens: Gain 2 tokens. Redistribute to 1T/2(+2)F/1S
Gain Action Cards: Gain 1 action card.
Refresh Planets.
Return Strategy Card.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
Other:
"I think I've made a terrible error of judgement."
#135
Posted 29 October 2019 - 11:51 AM
Score 'Expand Borders' +1VP
Gain 2 CT's, assign 1/2/1
Draw 2 AC's, ready planets, return SC
Play 'Trade Rider' on Compensated Disarmament on Mecatol Rex
Quote
DA | Trade Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 5
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Jazzarm: 29 October 2019 - 02:04 PM
#136
Posted 29 October 2019 - 01:33 PM
Status Phase 2
Fulfill Objectives: <none>
Draw 1 Action Card
Gain 2 Command Tokens and Redistribute Tokens
Ready Planet/Tech Cards
Return Strategy Card
Galactic Threat -> Predict that the outcome of COMPENSATED DISARMAMENT will be Mecatol Rex
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Nevant (1/2, blue spc)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y
#137
Posted 29 October 2019 - 04:35 PM
Score no objectives
Gaint 2 CT +1/0/1
Gain 1 AC
Return TRADE
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
All things fall from kings to rose petals
#138
Posted 29 October 2019 - 05:22 PM
Score 1 po, 6 planet objective
Gain 2 action cards
Gain 3 ct 2/0/1
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
Gain 2 action cards
Gain 3 ct 2/0/1
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
This post has been edited by Galactic Council: 30 October 2019 - 11:21 PM
#139
Posted 29 October 2019 - 05:43 PM
Score No Objective's
Gain 2 CT's and place 2 in Tactical
Gain 1 action card
Ready planets
Return Strategy
Agenda Phase - play no riders or action cards
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 1/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Apt is the only one who reads this. Apt is nice.
#140
Posted 29 October 2019 - 07:22 PM
Place 1 Infantry on Mehar Xull
>Score no objectives
>Gain 2 action cards
>Gain 2 Command Tokens place both in Tactical
>Clean up
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.