TI4 Game 4C - Game Thread
#161
Posted 05 November 2019 - 01:28 PM
Activate librae, cygni, piscum, move in cruiser from ensapta, carrier, 2 fighters 2 infantry from arnor lor
Invade cygni and librae with 1 infantry each
CURRENT STATUS
Victory Points: 2
Strategy Card: Construction
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2) exhausted
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
Invade cygni and librae with 1 infantry each
CURRENT STATUS
Victory Points: 2
Strategy Card: Construction
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2) exhausted
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
#162
Posted 05 November 2019 - 02:56 PM
Trade 3 tg for 3 of the Nekro commodities.
Tactical Action:Activate Nevant
<Move 1 carrier,1 fighter and 3 infantry from Mehar Xull
<Move 2 cruisers and 2 infantry from Nestphar
<Pds N/A
<Fight
Space Combat:
..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: Drek announces that she will retreat her ships to Silvano
..iii) Make Combat Rolls
Drek > 1 Carrier, 1 Fighters > [3d10=9, 5] > (1 hit)
Twelve > 2 Cruisers, 1 Carrier, 1 Fighter > [4d10=3, 5, 1, 3] > (no hits)
..iv) Assign Hits
Twelve destroys 1 fighter.
Drek assimilates Stasis Chamber.
..v) Retreat
Drek successfully retreats to Silvano with her carrier and fighter.
<Invade with all surviving infanty
Ground Combat:
Drek > 2 Infantry > [2d10=4, 6] > (no hits)
Twelve > 5 Infantry > [5d10=8, 6, 2, 3, 8] > (2 hits)
Drek destroys 2 infantry.
Twelve successfully invades Nevant with 5 infantry.
<Gain Control
<Production - Exhaust Mehar Xull + 1 for sarween tools. Produce 4 Infantry.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+
+ Mecatol Rex (1/6)
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
This post has been edited by twelve: 07 November 2019 - 12:26 AM
I don't know what I'm doing but it sounds good.
#163
Posted 06 November 2019 - 12:08 PM
Considering my doubts about Warfare I play a Component action :
AO | Spy | As an Action: | Choose 1 player. That player gives you 1 random action card from his hand.
Targetting D'rek
CURRENT STATUS
Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B
[/s]
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 06 November 2019 - 12:09 PM
#164
Posted 06 November 2019 - 12:32 PM
L1Z1X play Focused Research
Quote
AC | Focused Research | As an Action: | Spend 4 trade goods to research 1 technology
Lose 4 tg's and gain Sarween Tools.
CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
#165
Posted 06 November 2019 - 03:42 PM
Trade Ceasefire PN for Yin Ceasefire PN.
Strategic Action:
Play IMPERIAL.
Claim the Public Objective 'Corner the Market' (Control 4 planets that have the same planet trait - Saudor, Lazar, Zej Rajja, Gral).
Take 1 new Secret Objective.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
Other:
This post has been edited by Khellendros: 06 November 2019 - 03:44 PM
"I think I've made a terrible error of judgement."
#167
Posted 07 November 2019 - 01:33 PM
Component Action
AR | Unstable Planet | As an Action: | Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.
Unstable radiation belts create hazardous living conditions but facilitate research in the electro-quantum propulsion technologies. Except when a button, supposed to be pressed, was not pressed the reactor grew hotter and hotter until with a sound like a popped balloon in ones ear drum the core exploded. Tens of thousands of people, cattle and greenery gone in an instant.
Starpoint was in chaos but like some say, chaos is a ladder.
CURRENT STATUS
Victory Points: 0
Strategy Card: Logistics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 3 Sardakk N'orr 1 Creuss, 1 Naalu, 1 Nekro
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Quinarra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
This post has been edited by Tattersail_: 07 November 2019 - 01:39 PM
Apt is the only one who reads this. Apt is nice.
#168
Posted 07 November 2019 - 02:14 PM
Strategic Action: LEADERSHIP
> gain 3 CTs
> Exhaust Lirta and Silvano and spend 1 TG to gain 2 CTs
> +1T / +1F / +3S
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 4F | 4S
Goods: 0/3 C | 5 TG
Action Cards: 3
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y
#169
Posted 08 November 2019 - 07:15 AM
Leadership secondary - Exhaust Mallice, Corneeq and 1 tg for 2 tokens. +1/0/+1
Play Diplomacy on Tura Nora
CURRENT STATUS
Victory Points: 3 (1 PO,1 SO, 1 sftt)
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Resculon (2/0)
+ Wellon Y(1/2)
+ Tura Nora (2/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
This post has been edited by Morgoth: 11 November 2019 - 11:32 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#170
Posted 08 November 2019 - 03:00 PM
Secondaries:
Imperial - none
Leadership - exhaust Archon Ren, Arinam, Meer for 9 infl, + 2/0/1
Diplomacy - ready Daemon and Archon Ren, take control of Mansa III - 1SCT
Strategic Action:
Play Politics, make Letnev the Speaker, gain 2 ACs, look at the agendas
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (4/0)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
This post has been edited by Itwęs Nom: 08 November 2019 - 03:03 PM
All things fall from kings to rose petals
#171
Posted 08 November 2019 - 05:43 PM
Leadership secondary exhaust darien, ensapta, lor, new albion for 3ct 1/1/1
Diplomacy secondary - 1ct refresh darien and starpoint
Activate darien, exhuast starpoint, vefut and arnor, plus sarween tools, build dreadnought, cruiser , 2 fighters, 2 infantry for 8
CURRENT STATUS
Victory Points: 2
Strategy Card: Construction
Command Pools: 1T | 4F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1) exhausted
New Albion (1/1/green) exhausted
Vefut (2/2) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2) exhausted
Cygni (1/1) exhausted
Librae (0/2) exhausted
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
Diplomacy secondary - 1ct refresh darien and starpoint
Activate darien, exhuast starpoint, vefut and arnor, plus sarween tools, build dreadnought, cruiser , 2 fighters, 2 infantry for 8
CURRENT STATUS
Victory Points: 2
Strategy Card: Construction
Command Pools: 1T | 4F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1) exhausted
New Albion (1/1/green) exhausted
Vefut (2/2) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2) exhausted
Cygni (1/1) exhausted
Librae (0/2) exhausted
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
#172
Posted 08 November 2019 - 06:21 PM
Secondary of Leadership Exhaust Mecatol Rex (6), Mellon (2) and 1 tg gain 3 CTs (1/1/1)
Tactical Action:Activate Mehar Xull
<Move 2 cruisers from Mecatol Rex
<Move 1 cruisers and 1 fighter from Nestphar
<Production - 1 for sarween tools. Produce 2 Infantry.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+
+
+
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
This post has been edited by twelve: 08 November 2019 - 06:22 PM
I don't know what I'm doing but it sounds good.
#173
Posted 10 November 2019 - 01:47 PM
[quote][/quote]
Secondaries :
Imperial -> pay 1 ST gain 1 secret objective 1T / 2F / 1S
Leadership -> gain 3 tokens. 3T / 2F / 2S
Pay Maaluk 0/2, Torkan 0/3, Arietis 1/1, Thibah 1/1, Gliese 1/2
Activate Warfare : on A fighter in system Tequ'ran Torkan
CURRENT STATUS
Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 3T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Fornacis (1/0)
+ Gliese (1/2)
+ Thibah (1/1) B
[/s]
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 11 November 2019 - 06:45 PM
#174
Posted 10 November 2019 - 02:20 PM
Secondary Imperial. -1SCT +1 SO
Secondary Leadership. Gain 1 TCT, pay with Dal Bootha and Xehan. No other secondaries.
Pop Technology. Gain Super-Dreadnought 2 and Hyper Metabolism. Pay Abyz, Lodd Eru, exhaust Tar'mann for green tech specialty.
CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Fria (2/0)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
This post has been edited by Jazzarm: 10 November 2019 - 02:21 PM
#176
Posted 11 November 2019 - 11:19 AM
Secondary Strategic Actions:
LEADERSHIP: Exhaust Centauri, Gral, and Saudor for 6 influence, gain 2 CT, 1/0/1.
DIPLOMACY: No action.
POLITICS: No action.
WARFARE: No action.
TECHNOLOGY: Spend 1 SCT and exhaust Arc Prime for 4 resources. Research XRD Transporters.
Tactical Action:
ACTIVATE Lazar-Sakulag.
MOVE 1 Carrier with 2 Infantry from Saudor, 1 Dreadnought and 2 Cruisers from Arc Prime-Wren Terra.
INVADE Lazar and Sakulag with 1 infantry each.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other:
This post has been edited by Khellendros: 11 November 2019 - 11:20 AM
"I think I've made a terrible error of judgement."
#177
Posted 11 November 2019 - 11:39 AM
Secondary Actions;
Leadership - Exhaust Qucen'n, Rarron and Quinarra. Gain 2 command tokens. Place 2 in strategic
Diplomacy - Spend 1 SCT - Ready Tau Bootis, Everra
Politics - no
Warfare - No
Technology - Exhaust Tau Bootis and spend 1 SCT. Research Gravty Drive.
Logistics - Remove token from Everra, place in tactical
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 3 Sardakk N'orr 1 Creuss, 1 Naalu, 1 Nekro
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Everra (3/1)
Rarron (0/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Apt is the only one who reads this. Apt is nice.
#178
Posted 11 November 2019 - 01:16 PM
Secondaries
DIPLOMACY: -1 CT. Ready Lirta and Silvano
POLITICS: -1 CT. Draw 2 action cards.
TECHNOLOGY: -1 CT. Exhaust Lirta and Silvano. Gain 3 CTs (+2T +1S).
LOGISTICS: -1 CT. Exhaust Mordai and Bereg for 7 resources. Build 3 cruisers and 2 infantry on Mordai.
Tactical Action
> Activate Herrah VI
> Move 1 dreadnought from Bereg/Lirta {1 infantry from Bereg}
> Invade. Establish control.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y
#179
Posted 11 November 2019 - 01:33 PM
Technology - Spend 1 st and exhaust Creuss and Wellon to research Transit Diodes.
Logistics - Spend 1 st and exhaust Quann, Tura Nora and Resculon for 7 resources (6 + sarween tools). Build 1 cruiser (2), 1 Dreadnought (4) and 2 GFs (1)
Use Transit diodes - Move 4 GFs from Creuss. Place 2 on Quann, 1 on Wellon and 1 on Tura Nora.
Activate Quann - Move Carrier and fighter from Mallice and Dreadnought from Creuss.
CURRENT STATUS
Victory Points: 3 (1 PO,1 SO, 1 sftt)
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#180
Posted 11 November 2019 - 05:47 PM
Secondaries:
Warfare - none
Technology - exhaust Daemon, research Neural Motivator -1SCT
Logistics - none
Activate Alpha planetless wormhole south of Rex -1TCT
Move in Dread+gf from Lodor and a cruiser from Blank Hex north of Lodor
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Mansa III (0/1, tech)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
All things fall from kings to rose petals