TI4 Game 4C - Game Thread
#81
Posted 17 October 2019 - 03:07 PM
Status Phase:
DIPLOMACY
CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY
Command Pools: 3T | 1(+2)F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
#82
Posted 17 October 2019 - 03:08 PM
Round 2 Action Phase
Initiative Order = Toaster > Morgoth > Khellendros > Jazzarm > D'rek > Nom > IH > Tattersail > Twelve
Game Map has been updated.
This post has been edited by Galactic Council: 17 October 2019 - 03:13 PM
#83
Posted 17 October 2019 - 03:27 PM
The snakes need more research : Naalu activate technology
Research : Antimass deflectors
Research : Gravity Drive
Paying 6 resource with Gwynan + Druua
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 5 Naalu Collective
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Tequ'ran (2/0)
+ Torkan (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 17 October 2019 - 03:29 PM
#84
Posted 18 October 2019 - 05:52 AM
Play technology secondary - Exhaust Creuss and spend 1 ST to research Neural Motivator.
Activate Mallice
Move carrier, cruiser, fighter and 3 gfs, Invade with all 3 gfs.
CURRENT STATUS
Victory Points: 0
Strategy Card: Leadership
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Creuss,
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
This post has been edited by Morgoth: 18 October 2019 - 06:13 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#85
Posted 18 October 2019 - 07:13 AM
Secondary Actions:
TECHNOLOGY: Spend 1 SCT and exhaust Arc Prime for 4 resources. Research Magen Defense Grid.
Tactical Action:
ACTIVATE Centauri-Gral.
MOVE 1 Carrier, 1 Destroyer, 1 Fighter, and 2 Infantry from Lazar-Sakulag to Centauri-Gral (Gravity Drive).
INVADE both planets with 1 Infantry each.
CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
Other:
This post has been edited by Khellendros: 18 October 2019 - 07:23 AM
"I think I've made a terrible error of judgement."
#86
Posted 18 October 2019 - 07:53 AM
Secondary Technology. -1SC, exhaust Abyz and pay 1tg to research Gravity Drive.
Tactical Action: Activate Dal Bootha/Xehan. Move 1 Carrier, 2 infantry, 2 fighters from 0.0.0. Invade both planets.
CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICS
Command Pools: 3T | 2F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Fria (2/0)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Jazzarm: 18 October 2019 - 03:28 PM
#87
Posted 18 October 2019 - 01:36 PM
Secondaries:
TECHNOLOGY: -1 CT and exhaust Mordai. Gain 3 CTs. +1T +2S
Tactical Action
> Activate Tau Bootis
> Move: cruiser from Bereg/Lirta, dreadnought from Silvano {1 inf}
> No space combat
> Invade with 1 infantry. Establish control.
> No production
CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 3S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green tech)
+
Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y
#88
Posted 18 October 2019 - 07:18 PM
Secondaries:
Technology - exhaust Lodor and Archon Tau, research Nullification Field -1SCT
Strategic Action: Play Trade
free refresh to everyone except for D'rek
Gain 3 TG
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 4/4 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
This post has been edited by Itwęs Nom: 21 October 2019 - 07:52 PM
All things fall from kings to rose petals
#89
Posted 18 October 2019 - 07:26 PM
Technology secondary research hypermetabolism, - 1ct exhaust darien, new albion
Trade secondary free thanks nom
Tactical action Activate ensapta, carrier from vefut, 2 infantry, and 2 fighters, cruiser from darien, invade
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 2/2 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
+Starpoint (3/1)
New Albion (1/1/green)
+Vefut (2/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Hypermetabolism
#90
Posted 18 October 2019 - 08:17 PM
Secondary Action: Spend 1 SCT research Antimass Deflectors, exhaust home system planets.
Trade: free refresh
Tactical Action: 1 TCT - Activate Everra -
Move Dread and 1 fighter from HS
No space combat
Produce 4 fighters, and 1 infantry, exhaust Everra
CURRENT STATUS
Victory Points: 0
Strategy Card: Logistics
Command Pools: 1T | 2F | 0S
Goods: 3/3 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Quinarra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Technologies:
Apt is the only one who reads this. Apt is nice.
#91
Posted 18 October 2019 - 08:36 PM
Exchange 1 commodity and Arborec Supoort for the Throne for 1 tg and Yin Support for the Throne
Secondary of Technology Exhaust Zohbat (3) and 1 tg research Cruiser II
Secondary of Trade Free Refresh gain 3 Commodities
Tactical Action: Activate Mecatol Rex
Play flank Speed
Quote
CN | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.
<Move 2 cruisers from Zohbat/Mellon, 1 infantry from Mellon, 1 infantry from Zohbat
<Exhaust Nestapar (2), Mellon (2) and 2 trade goods for 6 influence. Gain Custodian Token
<Invade and gain control of Mecatol Rex with 2 Infantry
<Production 2 infantry using sarween tools
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 3/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
This post has been edited by Galactic Council: 19 October 2019 - 01:25 AM
I don't know what I'm doing but it sounds good.
#92
Posted 18 October 2019 - 11:19 PM
secondary actions : free refresh of trade --> gain 3 commodities
Trade 3C < -- > 2C with Xxxcha/Nom (Thanks Nom, returning the favor with a favorable trade for you)
> Activate Fornacis/Arietis/Glies
> pay 1 Tactical Token
> Move 1 Carrier (with 3 infantry &1 fighter) from Tequ'ran/Torkan
> No space combat
> Land on each planet with 1 infantry
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Naalu Collective 1 Cruess
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: (0/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 20 October 2019 - 07:49 PM
#93
Posted 19 October 2019 - 12:06 AM
Game Map has been updated
This post has been edited by Galactic Council: 19 October 2019 - 01:31 AM
#94
Posted 19 October 2019 - 02:49 PM
Trade refresh.
Trade 2 commodities with the Naalu. Also, if weve not finalized that already, trade Support for the Throne med Naalu.
Play Leadership place tokens 2/0/1
CURRENT STATUS
Victory Points: 1 (1 sftt)
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 2/4 C | 4 TG
Action Cards: 1
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#95
Posted 19 October 2019 - 04:31 PM
Secondary Actions:
TRADE: Refresh commodities for free.
Trade 2:2 with Creuss.
LEADERSHIP: Spend 2 TG and exhaust Wren Terra, gain 1 CT, place in Fleet pool.
Tactical Action:
ACTIVATE Saudor.
MOVE 1 Carrier, 1 Cruiser and 4 Infantry from Arc Prime-Wren Terra to Saudor.
INVADE Saudor with 4 Infantry.
CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
Other:
This post has been edited by Khellendros: 19 October 2019 - 04:32 PM
"I think I've made a terrible error of judgement."
#96
Posted 19 October 2019 - 08:17 PM
Trade 2 commodities for 2 commodities with Sardakk. -2 comm +2 tg
Secondary Leadership. -3tg, +1 CT place in Strategy
Tactical Action: Activate Lodd Eru. Move 1 Carrier, 3 infantry (all from space) from Abyz/Fria. Invade Lodd Eru with 3 infantry.
CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICS
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Fria (2/0)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Jazzarm: 20 October 2019 - 07:58 AM
#97
Posted 20 October 2019 - 04:13 PM
Secondaries:
LEADERSHIP: Exhaust Lirta for 3 influence. +1F
Strategic Action: CONSTRUCTION
> Place a Space Dock on Bereg
> Place a PDS on Tau Bootis
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green tech)
+
Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y
#98
Posted 21 October 2019 - 08:00 PM
Secondaries:
Leadership - exhaust Arinam, Meer, Archon Ren, gain 1/0/2
Construction - PDS on Meer -1SCT
Activate Blank hex next to Daemon, move in Dread+1gf from Lodor and 1 Cruiser from hw and Carrier+2gf from Arinam/M via gravity rift [roll] leaving 1 gf on each planet
Gravity Rift roll: [1d10=5]
Carrier is safe
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 2/4 C | 6 TG
Action Cards: 1
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
This post has been edited by Galactic Council: 23 October 2019 - 05:24 PM
All things fall from kings to rose petals
#99
Posted 21 October 2019 - 08:54 PM
Trade 1 commodity and 2tg with twelve for 3 commodities and promise of 6 votes
Warfare on cruiser home system
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 0
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
+Starpoint (3/1)
New Albion (1/1/green)
+Vefut (2/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Hypermetabolism
#100
Posted 21 October 2019 - 10:39 PM
Leadership Secondary exhaust Qucen'n and Rarron, spend 1 TG gain 2 CT's. Place 1 in Strategy and 1 in Fleet
Logistics;
Remove token from Everra, place in tactical
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 1/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Quinarra (3/1)
Rarron (0/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Apt is the only one who reads this. Apt is nice.