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TI4 Game 4C - Game Thread

#101 User is offline   twelve 

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Posted 21 October 2019 - 11:24 PM

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Secondary of Leadership Spend 3 trade goods gain 1 CT. Place in Strategic.




Strategic Action: Play Imperial. Score 1 VP





CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestapar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
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#102 User is offline   ToasTer86 

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Posted 22 October 2019 - 09:22 AM

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secondaries :

Follow Leadership : spend Torkan + Maaluuk + 1 TG, gain 2 CT's.
- distribute as 1/0/1
- tokens after distributing 2/2/3

Follow Logistics : spend 1 Strategy Token
- build on Druaa:
- cost 5: 1 carrier, 2 infantry, 2 fighters
- pay: Tequ'ran 2/0 + 2 TG + Sarween Tools

Follow Imperial : spend 1 Strategy Token
- gain secret objective




PRIMARY ACTION

Activate Tequ'ran + Torkan:
- spend 1 Tactical Token
- Move from Gwynan: Carrier + 2 fighters
- build on Tequ'ran:
- Cost 2 : 2 infantry + 2 fighers
- pay : 1 TG + Sarween Tools




CURRENT STATUS

Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Naalu Collective, 1 Ghost of Cruess
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)

+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 25 October 2019 - 08:31 AM

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#103 User is offline   Morgoth 

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Posted 23 October 2019 - 02:51 PM

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Construction secondary - spend one strategic token to build 1 pds on Mallice.
Logistics secondary - spend 1 strategic token and exhaust remaining planets for 6 resources (planets + sarween tools). Build 2 cruiser and 4 GFs on Creuss.



Activate Wellon - Move carrier, fighter and GF from Quann + 1 cruiser from Creuss using Gravity Drive. Invade.




CURRENT STATUS

Victory Points: 1 (1 sftt)

Strategy Card: Leadership
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)

+ Mallice (0/3)
+ Wellon (1/2)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Morgoth: 23 October 2019 - 03:06 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#104 User is offline   Khellendros 

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Posted 23 October 2019 - 03:41 PM

Posted Image




Secondary Actions:

CONSTRUCTION: Spend 1SCT. Build Space Dock on Centauri.
WARFARE: None.
LOGISTICS: None.
IMPERIAL: None.




Strategic Action:

Play DIPLOMACY on Arc Prime-Wren Terra.




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 2(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:
"I think I've made a terrible error of judgement."
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#105 User is offline   Galactic Council 

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Posted 23 October 2019 - 05:39 PM

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Game Map has been updated
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#106 User is offline   Jazzarm 

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Posted 23 October 2019 - 08:49 PM

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Accept 2 commodities from XXcha. +2 tg




Secondary Construction. -1 SCT place a Space Dock on Lodd Eru




Strategic Action: Flip Politics. Assign Speaker token to XXcha
Put both agendas on top.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 2F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Jazzarm: 24 October 2019 - 07:30 AM

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#107 User is offline   D'rek 

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Posted 24 October 2019 - 01:01 AM

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Secondaries:

WARFARE: -1 CT. Move 1 carrier from Bereg/Lirta {1 ftr, 2 inf} and 1 destroyer from the Nekro home system to the beta wormhole system.
LOGISTICS
IMPERIAL
DIPLOMACY: -1 CT. Ready Mordai and Tau Bootis.
POLITICS: -1 CT. Draw 2 action cards.




Tactical Action

Activate Bereg/Lirta

MOVE: 1 dreadnought {1 inf} from the Nekro home system

INVASION: Land the infantry on Lirta

PRODUCTION: Exhaust Mordai, Bereg, Silvano, Tau Bootis for 13 resources. Build The Alastor, 1 dreadnought, 2 infantry.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 0S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green tech)
+ Tau Bootis (4/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#108 User is offline   Galactic Council 

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Posted 24 October 2019 - 03:19 AM

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Game Map has been updated
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#109 User is offline   Itwęs Nom 

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Posted 24 October 2019 - 10:24 AM

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Secondaries:
Warfare - none
Logistics - none
Imperial - none
Politics - none
Diplomacy - none




Activate Lodor, exhaust 5tg, produce 1 dreadnought, 2 fighters 2 infantry -1TCT




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
All things fall from kings to rose petals
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#110 User is offline   Imperial Historian 

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Posted 24 October 2019 - 10:20 PM

[quote name='Imperial Historian' timestamp='1571691287' post='1386496']
Posted Image

Logistics secondary, exhaust starpoint, vefut and use sarweem to build 1 carrier, *1 destroyer*, 2 infantry, 2 fighters.




Activate arnor lor move in carrier (+1 from high alert token) 2 fighters, 2 infantry and *1 cruiser*, invade both planets

*mixed round, switched previous move was not valid

CURRENT STATUS
Victory Points: 1
Strategy Card:

Command Pools: 0T | 3F | 0S

Goods: 0/2 C | 4 TG
Action Cards: 0
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Hypermetabolism
0

#111 User is offline   Galactic Council 

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Posted 25 October 2019 - 02:42 AM

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Game Map has been updated
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#112 User is offline   Tattersail_ 

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Posted 25 October 2019 - 06:21 AM

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Diplomacy; ready Quinarra and Everra




Tactical Action - Activate Tau Bootis

Move Dreadnought with 1 fighter, Carrier with 4 infantry from Everra, and Cruiser from blank space SW of homeworld via Asteroid system.

Space Cannon Offense:

Drek > 1 x PDS > [1d10=7] > -1 for Antimass Deflectors = 6 > (1 hit)

Tattersail destroys a fighter.


1 fighter in Everra explodes in transit (capacity wise)

Space Combat:

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats:

Drek will retreat her dreadnought and cruiser to Silvano.

..iii) Make Combat Rolls

Drek > 1 Dreadnought, 1 Cruiser > [2d10=3, 4] > (no hits)
Tatts > 1 Dread, 1 Cruiser, 1 Carrier > [3d10=6, 10, 10] > + 1 = 7, 11, 11 > (3 hits)

..iv) Assign Hits

Drek sustains damage on her dread, destroys her cruiser and destroys her dread.

..v) Retreat: N/A


Invade with 4 infantry

Space Cannon Defence:

Drek > 1 x PDS > [1d10=3] > (no hits)

Ground Combat:

Drek > 1 Infantry > [1d10=8] > (1 hit)
Tatts > 4 Infantry > [4d10=8, 8, 5, 6] > +1 = 9, 9, 6, 7 > (2 hits)

Drek destroys 1 infantry.
Tatts destroys 1 infantry.

Drek assimilates Antimass Deflectors.

Tatts successfully invades Tau Bootis. Drek's PDS is destroyed.





CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 1T | 3F | 0S
Goods: 1/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Galactic Council: 27 October 2019 - 07:12 PM

Apt is the only one who reads this. Apt is nice.
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#113 User is offline   ToasTer86 

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Posted 25 October 2019 - 07:58 AM

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Secondary of Diplomacy Spend 1 SCT. Refresh Zohbat and Nestphar




Tactical Action: Activate Nestphar
< No movement
< No combat
< Production: Exhaust Zohbat and Nestphar using sarween tools for 7 resources build 3 cruisers and 2 infantry.






CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II

This post has been edited by Galactic Council: 25 October 2019 - 09:10 PM

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#114 User is offline   Morgoth 

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Posted 25 October 2019 - 08:12 AM

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secondaries : none




PRIMARY ACTION

Activate Thibah
- spend 1 Tactical Token

- Move from Druaa & Maaluk: Carrier + 1 infantry + 1 destroyer
-leaving behind 2 fighters and 2 Infantry on Druaa & Maaluk

- Land on Thibah




CURRENT STATUS

Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Naalu Collective, 1 Ghost of Cruess
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)

+ Gwynan (3/1)
+ Thibah (1/1) B
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Galactic Council: 25 October 2019 - 09:11 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#115 User is offline   Khellendros 

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Posted 25 October 2019 - 08:55 AM

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Pass




CURRENT STATUS

Victory Points: 1 (1 sftt)

Strategy Card: Leadership
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)

+ Mallice (0/3)
+ Wellon (1/2)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Galactic Council: 25 October 2019 - 09:11 PM

"I think I've made a terrible error of judgement."
0

#116 User is offline   twelve 

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Posted 25 October 2019 - 12:15 PM

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Secondary Actions:

POLITICS: No action.




Tactical Action:

ACTIVATE Arc Prime-Wren Terra.
PRODUCTION: Exhaust Arc Prime, Wren Terra, Lazar, Sakulag, Zej Rajja for 11 resources. Build 1 Dreadnought, 3 Cruisers, and 2 Infantry.




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 0T | 2(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Galactic Council: 25 October 2019 - 09:11 PM

I don't know what I'm doing but it sounds good.
0

#117 User is offline   Galactic Council 

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Posted 25 October 2019 - 09:12 PM

Posted Image

Activate my home system and build.
Dreadnaught, 2 fighters, 4 infantry for 7 resources paid with planets.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 2F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Galactic Council: 27 October 2019 - 07:02 PM

0

#118 User is offline   D'rek 

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Posted 26 October 2019 - 05:33 PM

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Tactical Action

Activate Nevant

MOVE: 1 carrier {1 ftr, 2 inf} from the beta wormhole system

INVASION: Land both infantry on Nevant. Establish control.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Nevant (1/2, blue spc)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y

This post has been edited by D'rek: 27 October 2019 - 06:53 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#119 User is offline   Itwęs Nom 

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Posted 26 October 2019 - 07:02 PM

Posted Image

Secondaries: none available




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

This post has been edited by Itwęs Nom: 26 October 2019 - 10:23 PM

All things fall from kings to rose petals
0

#120 User is offline   Imperial Historian 

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Posted 27 October 2019 - 11:00 AM

Pass

CURRENT STATUS
Victory Points: 1
Strategy Card:

Command Pools: 0T | 3F | 0S

Goods: 0/2 C | 4 TG
Action Cards: 0
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Hypermetabolism
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