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TI4 Game 4C - Game Thread

#121 User is offline   Galactic Council 

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Posted 27 October 2019 - 07:08 PM

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Game Map has been updated
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#122 User is offline   Tattersail_ 

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Posted 27 October 2019 - 09:17 PM

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Activate Everra

Build dreadnought, 4 infantry exhaust Everra and Quinarra.

0/3/0




CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 0T | 3F | 0S
Goods: 1/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)

Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Galactic Council: 28 October 2019 - 01:10 PM

Apt is the only one who reads this. Apt is nice.
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#123 User is offline   twelve 

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Posted 27 October 2019 - 09:33 PM

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No Secondaries




Tactical Action: Activate Mehar Xull
< Move 1 carrier, 1 fighter and 2 infantry from Mellon/ Zohbat
< No combat
<invade with 2 infantry gain control
< Production: Use sarween tools for 1 resource build 2 infantry.






CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
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#124 User is offline   ToasTer86 

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Posted 27 October 2019 - 10:54 PM

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secondaries : none





PRIMARY ACTION

Pass




CURRENT STATUS

Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Naalu Collective, 1 Ghost of Cruess
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)

+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B
[/s]

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 28 October 2019 - 06:32 AM

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#125 User is offline   Khellendros 

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Posted 27 October 2019 - 11:44 PM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 0T | 2(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:
"I think I've made a terrible error of judgement."
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#126 User is offline   Jazzarm 

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Posted 28 October 2019 - 12:28 PM

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Hand 1tg to XXcha. -1tg






Activate Tar'mann -1TCT

Send Dreadnaught from Abyz/Fria, carrying 1 inf (from Fria) and 1 fighter. Invade Tar'mann.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.



0

#127 User is offline   D'rek 

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Posted 28 October 2019 - 01:07 PM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 0S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Nevant (1/2, blue spc)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#128 User is offline   Galactic Council 

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Posted 28 October 2019 - 01:10 PM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 0T | 3F | 0S
Goods: 1/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)

Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
0

#129 User is offline   Galactic Council 

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Posted 28 October 2019 - 01:11 PM

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PASS




CURRENT STATUS

Victory Points: 3

Strategy Card: Imperial
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
0

#130 User is offline   Galactic Council 

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Posted 28 October 2019 - 01:11 PM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
0

#131 User is offline   Galactic Council 

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Posted 28 October 2019 - 01:15 PM

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Round 2 - Status Phase

Initiative Order = Toaster > Morgoth > Khellendros > Jazzarm > Drek > Nom > IH > Tatts > Twelve

The two agendas that will be voted on during the agenda phase are as follows:

Quote

COMPENSATED DISARMAMENT (DIRECTIVE) -- Elect a Planet
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.


and

Quote

MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.


As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
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#132 User is offline   ToasTer86 

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Posted 28 October 2019 - 02:31 PM

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Status Phase 2


Scoring objectives:
Public -> Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.
Secret -> Diversify the Empire -- 1VP -- Status Phase -- Control 2 cultural planets, 2 industrial planets, and 2 hazardous planets.

Gain 2 CTs and redistribute CTs --> 1 in Tactic, 1 extra in strategy
Draw 2 AC
Ready planets
Return SC





Agenda phase:
Will play no action cards / riders for this agenda phase.





CURRENT STATUS

Victory Points: 3
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Naalu Collective, 1 Ghost of Cruess
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B
[/s]

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 28 October 2019 - 02:33 PM

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#133 User is offline   Morgoth 

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Posted 29 October 2019 - 06:09 AM

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Status phase round 2


Score public objective - Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.


Score secret objective - Colonize the Void -- 1VP -- Status Phase -- I have at least 1 ship in the Wormhole Nexus system and at least 1 ground force on the planet Mallice.

Gain 2 tokens, placing one in tactical and one in strategic supply +1/0/+1 -> 2/3/1
Refresh
draw two action cards
etc

CURRENT STATUS

Victory Points: 3 (1 PO,1 SO, 1 sftt)

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Morgoth: 29 October 2019 - 06:09 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#134 User is offline   Khellendros 

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Posted 29 October 2019 - 09:46 AM

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Status Phase:

Claim Objectives: Claim Public Objective 'Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems' (Lazar, Sakulag, Zej Rajja, Saudor, Centauri, Gral).

Gain Command Tokens: Gain 2 tokens. Redistribute to 1T/2(+2)F/1S

Gain Action Cards: Gain 1 action card.

Refresh Planets.

Return Strategy Card.





CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:
"I think I've made a terrible error of judgement."
0

#135 User is offline   Jazzarm 

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Posted 29 October 2019 - 11:51 AM

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Score 'Expand Borders' +1VP

Gain 2 CT's, assign 1/2/1

Draw 2 AC's, ready planets, return SC




Play 'Trade Rider' on Compensated Disarmament on Mecatol Rex

Quote

DA | Trade Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.





CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 5
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Jazzarm: 29 October 2019 - 02:04 PM

0

#136 User is offline   D'rek 

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Posted 29 October 2019 - 01:33 PM

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Status Phase 2

Fulfill Objectives: <none>
Draw 1 Action Card
Gain 2 Command Tokens and Redistribute Tokens
Ready Planet/Tech Cards
Return Strategy Card




Galactic Threat -> Predict that the outcome of COMPENSATED DISARMAMENT will be Mecatol Rex




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Nevant (1/2, blue spc)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#137 User is offline   Itwęs Nom 

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Posted 29 October 2019 - 04:35 PM

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Score no objectives
Gaint 2 CT +1/0/1
Gain 1 AC
Return TRADE




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
All things fall from kings to rose petals
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#138 User is offline   Imperial Historian 

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Posted 29 October 2019 - 05:22 PM

Score 1 po, 6 planet objective
Gain 2 action cards
Gain 3 ct 2/0/1

CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 2T | 3F | 1S

Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

This post has been edited by Galactic Council: 30 October 2019 - 11:21 PM

0

#139 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 29 October 2019 - 05:43 PM

Posted Image




Score No Objective's
Gain 2 CT's and place 2 in Tactical
Gain 1 action card
Ready planets
Return Strategy





Agenda Phase - play no riders or action cards

CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 1/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Apt is the only one who reads this. Apt is nice.
0

#140 User is offline   twelve 

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Posted 29 October 2019 - 07:22 PM

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Place 1 Infantry on Mehar Xull

>Score no objectives
>Gain 2 action cards
>Gain 2 Command Tokens place both in Tactical
>Clean up




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
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