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TI4 Game 4C - Game Thread

#81 User is offline   Galactic Council 

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Posted 17 October 2019 - 03:07 PM

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Status Phase:

DIPLOMACY




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 3T | 1(+2)F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
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#82 User is offline   Galactic Council 

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Posted 17 October 2019 - 03:08 PM

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Round 2 Action Phase

Initiative Order = Toaster > Morgoth > Khellendros > Jazzarm > D'rek > Nom > IH > Tattersail > Twelve

Game Map has been updated.

This post has been edited by Galactic Council: 17 October 2019 - 03:13 PM

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#83 User is offline   ToasTer86 

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Posted 17 October 2019 - 03:27 PM

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The snakes need more research : Naalu activate technology

Research : Antimass deflectors
Research : Gravity Drive
Paying 6 resource with Gwynan + Druua




CURRENT STATUS

Victory Points: 0
Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 5 Naalu Collective
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 17 October 2019 - 03:29 PM

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#84 User is offline   Morgoth 

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Posted 18 October 2019 - 05:52 AM

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Play technology secondary - Exhaust Creuss and spend 1 ST to research Neural Motivator.

Activate Mallice


Move carrier, cruiser, fighter and 3 gfs, Invade with all 3 gfs.




CURRENT STATUS

Victory Points: 0

Strategy Card: Leadership
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Creuss,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Morgoth: 18 October 2019 - 06:13 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
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#85 User is offline   Khellendros 

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Posted 18 October 2019 - 07:13 AM

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Secondary Actions:

TECHNOLOGY: Spend 1 SCT and exhaust Arc Prime for 4 resources. Research Magen Defense Grid.




Tactical Action:

ACTIVATE Centauri-Gral.
MOVE 1 Carrier, 1 Destroyer, 1 Fighter, and 2 Infantry from Lazar-Sakulag to Centauri-Gral (Gravity Drive).
INVADE both planets with 1 Infantry each.




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Khellendros: 18 October 2019 - 07:23 AM

"I think I've made a terrible error of judgement."
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#86 User is offline   Jazzarm 

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Posted 18 October 2019 - 07:53 AM

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Secondary Technology. -1SC, exhaust Abyz and pay 1tg to research Gravity Drive.




Tactical Action: Activate Dal Bootha/Xehan. Move 1 Carrier, 2 infantry, 2 fighters from 0.0.0. Invade both planets.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 3T | 2F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Jazzarm: 18 October 2019 - 03:28 PM

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#87 User is offline   D'rek 

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Posted 18 October 2019 - 01:36 PM

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Secondaries:

TECHNOLOGY: -1 CT and exhaust Mordai. Gain 3 CTs. +1T +2S




Tactical Action

> Activate Tau Bootis
> Move: cruiser from Bereg/Lirta, dreadnought from Silvano {1 inf}
> No space combat
> Invade with 1 infantry. Establish control.
> No production




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 3S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green tech)
+ Tau Bootis (4/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#88 User is offline   Itwęs Nom 

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Posted 18 October 2019 - 07:18 PM

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Secondaries:
Technology - exhaust Lodor and Archon Tau, research Nullification Field -1SCT




Strategic Action: Play Trade
free refresh to everyone except for D'rek
Gain 3 TG




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 0S
Goods: 4/4 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

This post has been edited by Itwęs Nom: 21 October 2019 - 07:52 PM

All things fall from kings to rose petals
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#89 User is offline   Imperial Historian 

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Posted 18 October 2019 - 07:26 PM

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Technology secondary research hypermetabolism, - 1ct exhaust darien, new albion
Trade secondary free thanks nom



Tactical action Activate ensapta, carrier from vefut, 2 infantry, and 2 fighters, cruiser from darien, invade

CURRENT STATUS
Victory Points: 0
Strategy Card:

Command Pools: 1T | 3F | 1S

Goods: 2/2 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
+Starpoint (3/1)
New Albion (1/1/green)
+Vefut (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Hypermetabolism
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#90 User is offline   Tattersail_ 

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Posted 18 October 2019 - 08:17 PM

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Secondary Action: Spend 1 SCT research Antimass Deflectors, exhaust home system planets.

Trade: free refresh



Tactical Action: 1 TCT - Activate Everra -

Move Dread and 1 fighter from HS
No space combat
Produce 4 fighters, and 1 infantry, exhaust Everra






CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 1T | 2F | 0S
Goods: 3/3 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)

Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Technologies:
Apt is the only one who reads this. Apt is nice.
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#91 User is offline   twelve 

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Posted 18 October 2019 - 08:36 PM

Posted Image
Exchange 1 commodity and Arborec Supoort for the Throne for 1 tg and Yin Support for the Throne
Secondary of Technology Exhaust Zohbat (3) and 1 tg research Cruiser II
Secondary of Trade Free Refresh gain 3 Commodities




Tactical Action: Activate Mecatol Rex

Play flank Speed

Quote

CN | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.


<Move 2 cruisers from Zohbat/Mellon, 1 infantry from Mellon, 1 infantry from Zohbat
<Exhaust Nestapar (2), Mellon (2) and 2 trade goods for 6 influence. Gain Custodian Token
<Invade and gain control of Mecatol Rex with 2 Infantry
<Production 2 infantry using sarween tools





CURRENT STATUS

Victory Points: 2

Strategy Card: Imperial
Command Pools: 2T | 3F | 0S
Goods: 3/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestapar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II

This post has been edited by Galactic Council: 19 October 2019 - 01:25 AM

I don't know what I'm doing but it sounds good.
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#92 User is offline   ToasTer86 

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Posted 18 October 2019 - 11:19 PM

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secondary actions : free refresh of trade --> gain 3 commodities




Trade 3C < -- > 2C with Xxxcha/Nom (Thanks Nom, returning the favor with a favorable trade for you)

> Activate Fornacis/Arietis/Glies
> pay 1 Tactical Token
> Move 1 Carrier (with 3 infantry &1 fighter) from Tequ'ran/Torkan
> No space combat
> Land on each planet with 1 infantry




CURRENT STATUS

Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Naalu Collective 1 Cruess
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 20 October 2019 - 07:49 PM

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#93 User is offline   Galactic Council 

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Posted 19 October 2019 - 12:06 AM

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Game Map has been updated

This post has been edited by Galactic Council: 19 October 2019 - 01:31 AM

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#94 User is offline   Morgoth 

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Posted 19 October 2019 - 02:49 PM

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Trade refresh.

Trade 2 commodities with the Naalu. Also, if we’ve not finalized that already, trade Support for the Throne med Naalu.

Play Leadership place tokens 2/0/1



CURRENT STATUS

Victory Points: 1 (1 sftt)

Strategy Card: Leadership
Command Pools: 2T | 3F | 2S
Goods: 2/4 C | 4 TG
Action Cards: 1
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#95 User is offline   Khellendros 

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Posted 19 October 2019 - 04:31 PM

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Secondary Actions:

TRADE: Refresh commodities for free.

Trade 2:2 with Creuss.

LEADERSHIP: Spend 2 TG and exhaust Wren Terra, gain 1 CT, place in Fleet pool.




Tactical Action:

ACTIVATE Saudor.
MOVE 1 Carrier, 1 Cruiser and 4 Infantry from Arc Prime-Wren Terra to Saudor.
INVADE Saudor with 4 Infantry.




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Khellendros: 19 October 2019 - 04:32 PM

"I think I've made a terrible error of judgement."
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#96 User is offline   Jazzarm 

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Posted 19 October 2019 - 08:17 PM

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Trade 2 commodities for 2 commodities with Sardakk. -2 comm +2 tg




Secondary Leadership. -3tg, +1 CT place in Strategy




Tactical Action: Activate Lodd Eru. Move 1 Carrier, 3 infantry (all from space) from Abyz/Fria. Invade Lodd Eru with 3 infantry.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Jazzarm: 20 October 2019 - 07:58 AM

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#97 User is offline   D'rek 

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Posted 20 October 2019 - 04:13 PM

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Secondaries:

TRADE
LEADERSHIP: Exhaust Lirta for 3 influence. +1F




Strategic Action: CONSTRUCTION

> Place a Space Dock on Bereg
> Place a PDS on Tau Bootis




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 3S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green tech)
+ Tau Bootis (4/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#98 User is offline   Itwęs Nom 

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Posted 21 October 2019 - 08:00 PM

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Secondaries:
Leadership - exhaust Arinam, Meer, Archon Ren, gain 1/0/2
Construction - PDS on Meer -1SCT




Activate Blank hex next to Daemon, move in Dread+1gf from Lodor and 1 Cruiser from hw and Carrier+2gf from Arinam/M via gravity rift [roll] leaving 1 gf on each planet

Gravity Rift roll: [1d10=5]

Carrier is safe





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 1S
Goods: 2/4 C | 6 TG
Action Cards: 1
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

This post has been edited by Galactic Council: 23 October 2019 - 05:24 PM

All things fall from kings to rose petals
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#99 User is offline   Imperial Historian 

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Posted 21 October 2019 - 08:54 PM

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Trade 1 commodity and 2tg with twelve for 3 commodities and promise of 6 votes




Warfare on cruiser home system

CURRENT STATUS
Victory Points: 1
Strategy Card:

Command Pools: 1T | 3F | 1S

Goods: 0/2 C | 4 TG
Action Cards: 0
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
+Starpoint (3/1)
New Albion (1/1/green)
+Vefut (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Hypermetabolism
0

#100 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 21 October 2019 - 10:39 PM

Posted Image




Leadership Secondary exhaust Qucen'n and Rarron, spend 1 TG gain 2 CT's. Place 1 in Strategy and 1 in Fleet




Logistics;


Remove token from Everra, place in tactical






CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 2T | 3F | 1S
Goods: 1/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Sardakk N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)

Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)


Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Apt is the only one who reads this. Apt is nice.
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