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TI4 Game 4C - Game Thread

#461 User is offline   D'rek 

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Posted 16 February 2020 - 04:32 PM

Posted Image

Status Phase

Play:

Quote

DA | Trade Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.

and

Quote

CU | Construction Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock from your reinforcements on a planet you control.


Construction Rider -> Predict that Unconventional Measures will be resolved as AGAINST
Trade Rider -> Predict that Swords to Plowshares will be resolved as AGAINST
Galactic Threat -> Predict that Unconventional Measures will be resolved as FOR

> Return strategy card
> Refresh Planets and Tech Cards
> Draw 2 ACs
> Gain 3 CTs and redistribute




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 3T | 6F | 3S (4r)
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#462 User is offline   Galactic Council 

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Posted 16 February 2020 - 06:14 PM

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Game Map has been updated.

The following Public Objective is revealed:

Quote

Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.





Round 5 - Agenda Phase

The following 2 agendas will be voted on during this agenda phase:




Quote

UNCONVENTIONAL MEASURES (DIRECTIVE)
FOR: Each player that voted "For" draws 2 action cards.
AGAINST: Each player that voted "For" discards all of their action cards.


Yin Leadership Rider - Outcome Prediction: FOR.
Nekro Construction Rider - Outcome Prediction: AGAINST.
Nekro Galactic Threat - Outcome Prediction: FOR.




Quote

SWORDS TO PLOWSHARES (DIRECTIVE)
FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed.
AGAINST: Each player gains 1 infantry on each planet they control.


L1Z1X Diplomacy Rider - Outcome Prediction: FOR.
Nekro Trade Rider - Outcome Prediction: AGAINST.




Please feel free to discuss and trade as you wish (Within the constraints of the game rules of course). Send your votes to me via your Game PM once you have made your decision.
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#463 User is offline   Imperial Historian 

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Posted 18 February 2020 - 11:25 PM

Trade nom 1 tg for khells racial PN
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#464 User is offline   Galactic Council 

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Posted 21 February 2020 - 03:05 PM

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Round 4 - Agenda Phase - Results

Tapper - 8 votes - 8 votes AGAINST Unconventional Measures
Nom - 11 votes - 6 votes AGAINST Swords to Plowshares; 5 votes AGAINST Unconventional Measures
Tatts - 2 votes - All votes AGAINST Swords to Plowshares
Morgoth - 8 votes - All votes AGAINST Swords to Plowshares
IH - 15 votes - All votes AGAINST Swords to Plowshares
Toaster - 11 votes - All votes AGAINST Swords to Plowshares
Khell - 12 votes - 6 votes FOR Unconventional Measures; 6 votes AGAINST Swords to Plowshares
Twelve - 14 votes - All votes AGAINST Swords to Plowshares
Drek - Cannot vote

The two agendas that were voted on during this agenda phase are as follows:




Quote

UNCONVENTIONAL MEASURES (DIRECTIVE)
FOR: Each player that voted "For" draws 2 action cards.
AGAINST: Each player that voted "For" discards all of their action cards.


The L1Z1X Mindnet places 8 votes AGAINST.
The Xxcha Kingdom places 5 votes AGAINST.
The Barony of Letnev places 6 votes FOR.

Total = 6 votes FOR; 13 votes AGAINST.

Unconventional Measures outcome is AGAINST. Khellendros must discard all his action cards.
The Nekro Virus' Construction Rider passes. Drek places 1 space dock on Mecatol Rex.





Quote

SWORDS TO PLOWSHARES (DIRECTIVE)
FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed.
AGAINST: Each player gains 1 infantry on each planet they control.


The Xxcha Kingdom places 6 votes AGAINST.
The Sardakk N'orr place 2 votes AGAINST.
The Ghosts of Creuss places 8 votes AGAINST.
The Yin Brotherhood places 15 votes AGAINST.
The Naalu Collective places 11 votes AGAINST.
The Barony of Letnev places 6 votes AGAINST.
The Arborec place 14 votes AGAINST.

Total = 0 votes FOR; 62 votes AGAINST.

Swords to Plowshares outcome is AGAINST. Each player gains 1 infantry on each planet they control.
The Nekro Virus' Trade Rider passes. Drek gains 5 Trade Goods.

This post has been edited by Galactic Council: 21 February 2020 - 04:42 PM

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#465 User is offline   Galactic Council 

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Posted 21 February 2020 - 03:08 PM

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Round 6 - Strategy Phase

The speaker is Tattersail.

Order of selection is as follows: Tattersail > Drek > Twelve > Imperial Historian > Khellendros > Morgoth > Toaster > Nom > Tapper
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#466 User is offline   Tattersail_ 

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Posted 24 February 2020 - 03:34 PM

Posted Image





Logistics



CURRENT STATUS

Victory Points: 7

Strategy Card: Logisitics
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 9 TG
Action Cards: 2
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:

Quinarra (3/1)
Everra (3/1)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT
Apt is the only one who reads this. Apt is nice.
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#467 User is offline   D'rek 

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Posted 24 February 2020 - 03:40 PM

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Strategy Phase

Select the IMPERIAL strategy card.




CURRENT STATUS

Victory Points: 7

Strategy Card: IMEPRIAL
Command Pools: 3T | 6F | 3S
Goods: 0/3 C | 6 TG
Action Cards: 5
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/1)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#468 User is offline   twelve 

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Posted 24 February 2020 - 08:53 PM

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Trade







CURRENT STATUS

Victory Points: 8

Strategy Card: Trade
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Arborec, 0 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
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#469 User is offline   Imperial Historian 

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Posted 24 February 2020 - 09:17 PM

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BZ | Summit | At the start of the strategy phase: | Gain 2 command tokens

3/6/3


Warfare

CURRENT STATUS
Victory Points: 8
Strategy Card:

Command Pools: 3T | 6F | 3S

Goods: 0/2 C | 9 TG
Action Cards: 6
Promissory Notes: 3 Yin 1 arborec 2 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Piscium (1/0)
Mansa 3 (0/1/yellow)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II
+ cruiser 2

Arborec sftt
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#470 User is offline   Khellendros 

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Posted 25 February 2020 - 01:38 PM

DIPLOMACY
"I think I've made a terrible error of judgement."
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#471 User is offline   Morgoth 

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Posted 26 February 2020 - 08:48 AM

I might as well go for Politics.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#472 User is offline   ToasTer86 

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Posted 26 February 2020 - 01:00 PM

Pick construction
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#473 User is offline   Itwæs Nom 

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Posted 26 February 2020 - 01:25 PM

Technology
All things fall from kings to rose petals
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#474 User is offline   Galactic Council 

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Posted 26 February 2020 - 01:47 PM

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Round 6 - Action Phase

Initiative order is as follows: Toaster > Tapper > Khellendros > Morgoth > Twelve > Imperial Historian > Nom > Tattersail > D'rek
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#475 User is offline   ToasTer86 

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Posted 26 February 2020 - 02:42 PM

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Should still have +1 infantry on all planets.




Guess I have to try and win this way ............
But most likely will not work. Good luck to the Virus...




Activate -> Druua (6 infantry) / Maaluk (5 infantry) --> Pay 1 ST:


Move :
- From Druua / Maaluuk

- with 2 capacity from 2 dreadnoughts above home system 2 infantry from Druua to Maaluk
- New infantry on planets Druua (4) Maaluk (7)

- from Gliese/Arietis/Fornacis
- 1 Carrier + 3 infantry from Fornacis + 1 Infantry from Arietis
- scuttle 1 fighter due to capacity limits

- from Tequ'ran/Torkan
- 1 Carrier + 4 infantry from Tequran
- scuttle 3 fighters due to capacity limit

Bombard & Invade:
- Land with 5 infantry on Maaluk (12)
- Land with 3 infantry on Druua (7)

Build :
- construct 5 infantry on Druua
- Pay Tequ'ran 2/0 + Sarween tools.


Infantry after move :
- Maaluk (12) & Druua (12)




CURRENT STATUS

Victory Points: 10 ( 4 PO I , 1 PO II , 3 SO, 1sftt)
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/0C | 2 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B

Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 26 February 2020 - 02:54 PM

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#476 User is offline   Tapper 

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Posted 26 February 2020 - 05:07 PM

Posted Image

activate Everra
Move the fleet from Dal Bootha/Xxehan to Everra. Engage in combat.

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls

Tattersail > 1 Dreadnought, 1 Cruiser, 2 Fighters > [4d10=5, 8, 1, 5] > +1 for Sardakk, +1 for Nebula = 7, 10, 3, 7 > (2 hits)
Tapper > 1 Flagship, 2 Dreadnoughts, 6 Fighters > [10d10=10, 5, 3, 3, 6, 2, 9, 1, 7, 2] > (3 hits)

..iv) Assign Hits

As 2 of Tapper's hits come from his flagship, Tattersail must take those hits on non-fighter ships, so...

Tattersail sustains damage on his dread, destroys his cruiser and destroys 1 fighter.
Tapper sustains damage on his 2 dreads.

..v) Retreat: N/A

Tattersail plays the following action card:

Quote

AX | Emergency Repairs | At the start or end of a combat round | Repair all of your units that have Sustain Damage in the active system.


Tattersail repairs his dreadnought.

Tattersail > 1 Dreadnought, 1 Fighters > [2d10=9, 10] > +1 Nebula, +1 Sardakk = 11, 12 > (2 hits)
Tapper > 1 Flagship, 2 Dreadnoughts, 6 Fighters > [10d10=5, 7, 5, 3, 3, 1, 9, 10, 4, 6] > (5 hits)

Tattersail destroys 1 dreadnought and 1 fighter.
Tapper destroys 2 fighters.

Tapper wins space combat.



CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 2S
Goods: 0/2 C | 11 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)
+ Tren'Lak (1/0)

[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Galactic Council: 28 February 2020 - 05:47 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#477 User is offline   Galactic Council 

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Posted 27 February 2020 - 12:36 AM

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Game map has been updated to the end of Toaster's turn.
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#478 User is offline   Khellendros 

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Posted 27 February 2020 - 01:38 PM

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Tactical Action:

ACTIVATE Arc Prime-Wren Terra.
PRODUCTION: Exhaust Wren Terra, Zej Rajja, Lazar, Sakulag for 7 resources. Build 1 Dreadnought, 1 Carrier.




CURRENT STATUS

Victory Points: 8

Strategy Card: DIPLOMACY
Command Pools: 1T | 3(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Other:
"I think I've made a terrible error of judgement."
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#479 User is offline   Morgoth 

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Posted 28 February 2020 - 09:41 AM

Posted Image


Play Politics. Make myself Speaker.


CURRENT STATUS

Victory Points: 9 (6 PO,2 SO, 1 sftt)

Strategy Card: Politics
Command Pools: 2T | 6F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#480 User is offline   twelve 

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Posted 28 February 2020 - 03:29 PM

Posted Image

No Secondaries




Trade my trade pn for IH's SFTT?

Component Action Play Rise of the Messiah. Place 1 infantry on each planet I control.


CURRENT STATUS

Victory Points: 9

Strategy Card: Trade
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Arborec, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
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