TI4 Game 4B - Game Thread
#102
Posted 20 July 2019 - 02:29 AM
Score PO: Found Research Outposts (Control 3 planets that have technology specialties.)
Gain 2 AC
Gain 3 CT -> 2/3/2
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 0 TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II
This post has been edited by D'rek: 21 July 2019 - 02:03 AM
#103
Posted 20 July 2019 - 02:52 AM
Game Map has been updated.
The following Public Objective is revealed:
Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
Round 3 Status Phase
Morgoth is the Speaker.
Morgoth > IH > Gnaw > Twelve > Khell > D'rek
#104
Posted 20 July 2019 - 07:24 AM
Leadership
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#106
Posted 20 July 2019 - 06:27 PM
Politics
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#107
Posted 20 July 2019 - 08:06 PM
Warfare
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by twelve: 20 July 2019 - 08:06 PM
I don't know what I'm doing but it sounds good.
#108
Posted 20 July 2019 - 09:25 PM
Strategy Phase:
Gulp...IMPERIAL. Gain 2 Trade Goods.
CURRENT STATUS
Victory Points: 1
Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
"I think I've made a terrible error of judgement."
#109
Posted 21 July 2019 - 02:06 AM
The Sol choose CONSTRUCTION (1 tg)
CURRENT STATUS
Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 1 TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II
#110
Posted 21 July 2019 - 04:48 AM
Assuming no one has any strategy swapping ACs:
Action Phase
Khell > Morgoth > Gnaw > D’rek > Twelve > IH >
EDIT: Game Map has been updated.
This post has been edited by Hugin & Munin: 21 July 2019 - 05:57 PM
#111
Posted 21 July 2019 - 07:24 PM
Tactical Action:
ACTIVATE Mecatol Rex.
MOVE Carrier from Bereg-Lirta with 3 Infantry to Mecatol Rex.
Exhaust Lirta, Maaluuk, and pay 1 TG for 6 influence. Gain Custodians Token.
INVADE Mecatol Rex with 3 Infantry.
CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Druaa (3/1)
+ Bereg (3/1)
+
+ New Albion (1/1) (green)
+ Saudor (2/2)
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Other:
Custodians Token
This post has been edited by Khellendros: 21 July 2019 - 07:25 PM
"I think I've made a terrible error of judgement."
#113
Posted 29 July 2019 - 01:09 PM
Activate Lodor - Move Destroyer, Carrier with 2 fighters, 1 gf from Fria, and both cruisers.
Morgoth must destroy 1 ship to meet his fleet capacity - destroys 1 Destroyer.
Space Combat
..i) Anti-Fighter Barrage:
Drek > 1 Destroyer > [2d10=2, 8] > (no hits)
..ii) Announce Retreats:
Drek will retreat all her ships to Centauri/Gral
..iii) Make Combat Rolls:
Drek > 1 Advanced Carrier II, 1 Destroyer, 2 Fighters > [4d10=1, 9, 8, 4] > (1 hit)
Morgoth > 2 Cruisers, 1 Carrier, 2 Fighters > [6d10=10, 2, 1, 9, 7] > (2 hits)
..iv) Assign Hits
Drek sustains damage on her Advanced Carrier II and destroys 1 Fighter.
Morgoth destroys 1 Fighter.
..v) Retreat
Drek retreats to Centauri/Gral with 1 Advanced Carrier, 1 Destroyer, 1 Fighter.
Morgoth wins space combat.
Fight space battle, invade Lodor.
Drek plays the following action card:
Quote
BC | Parley | Play at the start of an Invasion | After another player commits units to land on a planet you control, return the committed units to the space area.
Morgoth does not successfully invade Lodor.
CURRENT STATUS
Victory Points: 2
Strategy Card: Leadership
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)
+ Fria (2/0)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring
Other: Letnev Support for the Throne.
This post has been edited by Galactic Council: 29 July 2019 - 08:33 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#114
Posted 29 July 2019 - 04:19 PM
Quote
AR | Unstable Planet | Play as an Action | Choose a harzadrous planet. Exhaust that planet and destroy 3 infantry on it.
Zohbat
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#115
Posted 29 July 2019 - 09:46 PM
Tactical Action:
ACTIVATE: Abyz/Fria
MOVE: 1 carrier from Wellon {3 infantry} {gravity drive}
SPACE COMBAT: n/a
INVASION: Land 3 infantry on Fria. (No combat.) Establish control.
PRODUCTION: n/a
CURRENT STATUS
Victory Points: 1
Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 4/4 C | 1 TG
Action Cards: 5
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)
+ Wellon (1/2, yellow spc.)
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II
#116
Posted 29 July 2019 - 11:07 PM
Tactical Action:Activate Alpha Wormhole. Move space dock, 1 cruiser, 2 carriers, 8 fighters, 1 infantry from Zohbat. Move 1 carrier, 1 infantry from Dal Bootha, 1 infantry from Xxchen and using gravity drive to pick up 1 infantry from Tequran.
Combat
Space Combat
..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: Gnaw will retreat to Mellon/Zohbat with his ships.
..iii) Make Combat Rolls
Twelve > 1 Cruiser, 3 Carriers, 8 Fighters > [12d10=10, 10, 6, 6, 7, 6, 9, 7, 5, 6, 10, 9] > (5 hits)
Gnaw > 1 Cruiser, 1 Carrier > [2d10=9, 4] > (1 hit)
..iv) Assign Hits
Twelve destroys 1 fighter.
Gnaw destroys his cruiser, his carrier, and 1 infantry.
..v) Retreat: N/A
Twelve wins space combat.
Production, Exhaust Tequran (2), Lisis II (1) build 5 infantry
Trade 3 commodities and 1 tg for 2 commodities of the sol turned tgs and their racial pn. ( I don't think I can do all the commodities swap and racial pn in 1 trade. If I have tgs left on your next turn I'll trade out the last 2 for you)
CURRENT STATUS
Victory Points: 1
Strategy Card: WARFARE
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu,1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+
+ Torkran (0/3)
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Galactic Council: 30 July 2019 - 07:44 PM
I don't know what I'm doing but it sounds good.
#118
Posted 31 July 2019 - 07:00 AM
Activate rex
Move flagship, 2 infantry, 1 fighter
Move carrier, 1 infantry from sakulag to rex
Fight
Space Combat
..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls
IH > 1 Flagship, 1 Fighter, 1 Carrier > [4d10=4, 5, 8, 8] > (1 hit)
Khell > 1 Carrier > [1d10=10] > (1 hit)
..iv) Assign Hits
IH destroys 1 fighter.
Khell destroys 1 carrier.
IH wins space combat.
Bombard x 4
IH > Flagship (3) + Plasma Scoring (1) > [4d10=2, 7, 6, 9] > (3 hits)
Khell destroys 3 infantry.
Invade
IH successfully invades Mecatol Rex with 3 infantry.
CURRENT STATUS
Victory Points: 1
Strategy Card: technology
Command Pools: 2T | 1(+2)F | 2S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Letnev 2 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:
Yin Support for the Throne
#119
Posted 31 July 2019 - 02:09 PM
Tactical Action:
ACTIVATE Bereg-Lirta.
PRODUCTION: Exhaust Bereg and Saudor. Build 1 Dreadnought, 2 Fighters, and 2 Infantry (Sarween Tools).
CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Druaa (3/1)
+
+
+ New Albion (1/1) (green)
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Other:
Custodians Token
"I think I've made a terrible error of judgement."
#120
Posted 02 August 2019 - 04:42 AM
Game Map has been updated.
This is the last map update people are getting from me until August 7 or 8. I should be able to take care of every other Mod duty in that time, though I'll definitely less present than usual. Happy Civic Holiday everyone!