Secondaries:
Leadership: exhaust Meer (4), Arinam (2), Lodor (1), Kamdorn (1), Hercant (1) for 9 Influence, gain 3 CT (+0/0/+3 --> 1/4/3)
Diplomacy: no action.
Trade 1 action card to D'rek.
Play TECHNOLOGY. Research Dacxive Animators (prereq: 1 green). Exhaust Daemon, Arretze and research Production Biomes (prereq. 2 green).
CURRENT STATUS
Victory Points: 6 (3× PO, 1× SO, 2× other)
Strategy Card:
Command Pools: 1T | 4F | 3S
Goods: 0/6 C | 0 TG.
Action Cards: 6
Secret Objectives: 1 fulfilled | 0 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table.
Planets:
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
Other: Winnu SftT, Imperial Rider.