Twilight Imperium (Game 3) - Game Thread
#281
Posted 15 March 2019 - 02:48 PM
1) Score Objectives - N/A
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
CURRENT STAUS
Victory Points: 3
Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Silvano (2/2, green)
+ Quann (2/1)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor -- Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#282
Posted 15 March 2019 - 02:51 PM
1 infantry on Nestphar
2 CTs 1/0/1
1 AC
No objectives
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 8F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)
Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ PDS II
Other:
This post has been edited by Itwæs Nom: 15 March 2019 - 04:59 PM
All things fall from kings to rose petals
#283
Posted 15 March 2019 - 02:53 PM
Status Phase Order
1) Score Objectives - No
2) Reveal Public Objective - No
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens Gain 3 tokens - stick 2 in strategy and 1 in tactical
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
A new life arrives aboard the Genesis.
CURRENT STATUS
Victory Points: 3
Strategy Card:Command Pools: 1T | 4F | 2SGoods: 0/4 C | 0TGAction Cards: 3Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Arnor (2/1)+ Lor (1/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
This post has been edited by Tattersail_: 15 March 2019 - 04:49 PM
Apt is the only one who reads this. Apt is nice.
#284
Posted 15 March 2019 - 03:40 PM
Score Found Research Outposts - Status Phase - Control 3 planets that have technology specialties
Gain 2CT; 1 tactical 1 strategic
Etc, etc, etc
Play galactic threat on ministry of policy: Morgoth
CURRENT STATUS
Victory Points: 5 {Embers SftT, 3x PO, 1x SO}
Strategy Card:
Command Pool: 1T | 4F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 7
Promissory Notes: 2 Nekro, 2 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)
+ Mansa III (0/1; yellow)
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..
Other:
Letnev Ceasefire. Embers SftT, Embers racial
This post has been edited by Galactic Council: 15 March 2019 - 04:02 PM
#285
Posted 15 March 2019 - 03:42 PM
Mentak.png (156.56K)
Number of downloads: 0
Score SO Colonize the Void -- 1VP -- Status Phase -- Have at least 1 ship in the Wormhole Nexus system and at least 1 ground force on the planet Mallice.
Gain 3 CT 2/0/1
Gain 1 action card
Receive Tatts racial PN
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 2
Secret Objectives: 1 fulfilled | 1 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
+ Mallice (0/3)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
Number of downloads: 0
Score SO Colonize the Void -- 1VP -- Status Phase -- Have at least 1 ship in the Wormhole Nexus system and at least 1 ground force on the planet Mallice.
Gain 3 CT 2/0/1
Gain 1 action card
Receive Tatts racial PN
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 2
Secret Objectives: 1 fulfilled | 1 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
+ Mallice (0/3)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
This post has been edited by Galactic Council: 15 March 2019 - 03:43 PM
#286
Posted 15 March 2019 - 04:19 PM
Status Phase
Fulfill PO Sway the Council: Exhaust Nar and Lirta and spend 2 trade goods for 8 influence.
Draw 2 ACs
Gain 3 CTs
Redistribute CTs
Repair units
Return strategy card
Ready cards
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 13 TG
Action Cards: 6
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 4 Jol-Nar, 1 Mentak, 1 Hacan
Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Jol (1/2)
+ Corneeq (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN
#287
Posted 15 March 2019 - 04:53 PM
Custodians.png (103.75K)
Number of downloads: 0
ROUND 4 - AGENDA PHASE
Agendas:
MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.
Nekro plays Galactic Threat on Letnev (Morgoth) to be elected Minister of Policy.
Votes:
Letnev - 16 votes for Morgoth (Letnev)
Hacan - 9 votes for Morgoth (Letnev)
Mentak - 11 votes for Morgoth (Letnev)
Result:
Morgoth (Letnev) is elected Minister of Policy with 36 votes.
Galactic Threat succeeds. Nekro assimilates Cruiser II technology from Mentak.
SHARD OF THE THRONE (LAW) -- Elect a Player
This card is worth 1VP. If a player wins a combat against the player that has this card, they gain this card.
Votes:
Winnu - 12 votes for Morgoth (Letnev)
Muaat - 10 votes for Morgoth (Letnev)
Arborec - 4 votes for Nom (Arborec)
Sol - 5 votes for D'rek (Jol-Nar)
Jol-Nar - 14 votes for Nom (Arborec)
Result:
Morgoth (Letnev) is elected to hold the Shard of the Throne with 22 votes (18 for Nom, 5 for D'rek).
Number of downloads: 0
ROUND 4 - AGENDA PHASE
Agendas:
MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.
Nekro plays Galactic Threat on Letnev (Morgoth) to be elected Minister of Policy.
Votes:
Letnev - 16 votes for Morgoth (Letnev)
Hacan - 9 votes for Morgoth (Letnev)
Mentak - 11 votes for Morgoth (Letnev)
Result:
Morgoth (Letnev) is elected Minister of Policy with 36 votes.
Galactic Threat succeeds. Nekro assimilates Cruiser II technology from Mentak.
SHARD OF THE THRONE (LAW) -- Elect a Player
This card is worth 1VP. If a player wins a combat against the player that has this card, they gain this card.
Votes:
Winnu - 12 votes for Morgoth (Letnev)
Muaat - 10 votes for Morgoth (Letnev)
Arborec - 4 votes for Nom (Arborec)
Sol - 5 votes for D'rek (Jol-Nar)
Jol-Nar - 14 votes for Nom (Arborec)
Result:
Morgoth (Letnev) is elected to hold the Shard of the Throne with 22 votes (18 for Nom, 5 for D'rek).
This post has been edited by Galactic Council: 16 March 2019 - 03:32 PM
#289
Posted 16 March 2019 - 01:59 PM
Custodians.png (103.75K)
Number of downloads: 0
ROUND 5
Strategy Phase
Tapper is the Speaker.
Turn order is: Tapper --> Nom --> Morgoth --> IH --> Twelve --> Blend --> Tattersail --> D'rek --> Macaw
Number of downloads: 0
ROUND 5
Strategy Phase
Tapper is the Speaker.
Turn order is: Tapper --> Nom --> Morgoth --> IH --> Twelve --> Blend --> Tattersail --> D'rek --> Macaw
This post has been edited by Galactic Council: 16 March 2019 - 02:00 PM
#291
Posted 16 March 2019 - 06:23 PM
Arborec choose diplomacy
All things fall from kings to rose petals
#292
Posted 16 March 2019 - 07:06 PM
Imperial
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#294
Posted 16 March 2019 - 07:20 PM
Technology
I don't know what I'm doing but it sounds good.
#295
Posted 16 March 2019 - 07:26 PM
Warfare
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#296
Posted 16 March 2019 - 10:19 PM
Leadership
Apt is the only one who reads this. Apt is nice.
#297
Posted 16 March 2019 - 11:03 PM
LOGISTICS
#298
Posted 16 March 2019 - 11:07 PM
Give Tapper Shields Holding Action card
Construction
Construction
This post has been edited by Gnaw: 17 March 2019 - 12:40 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#299
Posted 17 March 2019 - 12:40 AM
Use QDH, give Tatts 3TG (1C/2TG)
Trade Construction for Leadership
Trade Construction for Leadership
This post has been edited by Gnaw: 17 March 2019 - 01:09 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#300
Posted 17 March 2019 - 09:44 AM
Custodians.png (103.75K)
Number of downloads: 0
ROUND 5 - ACTION PHASE - TURN 1
Turn order: Macaw --> Nom --> IH --> Tatts --> Tapper --> Blend --> Twelve --> D'rek --> Morgoth
Number of downloads: 0
ROUND 5 - ACTION PHASE - TURN 1
Turn order: Macaw --> Nom --> IH --> Tatts --> Tapper --> Blend --> Twelve --> D'rek --> Morgoth
This post has been edited by Galactic Council: 17 March 2019 - 10:21 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl