Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#61 User is offline   twelve 

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Posted 02 February 2019 - 10:34 PM

Posted Image




Component Action:


Quote

AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.

Play on Daemon gain 4 TGs





CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Winnu,1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:Hacan Support for the Throne

This post has been edited by twelve: 04 February 2019 - 10:31 PM

I don't know what I'm doing but it sounds good.
0

#62 User is offline   Blend 

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Posted 02 February 2019 - 10:40 PM

Posted Image




1) Score Objectives - N/A
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action card
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, Place 1 in Tactical, 1 in Strategy
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STAUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 1
Promissory Notes:5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#63 User is offline   D'rek 

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Posted 02 February 2019 - 10:42 PM

Posted Image

Status Phase

> Score no objectives
> Draw 2 ACs
> Gain 2 CTs.
> Redistribute CTs to 3/2/4
> Return map CTs to reinforcements
> Ready cards
> Return strategy card




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 3T | 2F | 4S
Goods: 0/4 C | 3 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#64 User is offline   Tattersail_ 

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Posted 02 February 2019 - 11:48 PM

Posted Image
Score erect a monument

Exhaust Jord and spend 4 TG.
DRAW 2 ACs
DRAW 3 CTs

CURRENT STATUS
Victory Points: 1
Strategy Card: POLITICS
Command Pools: 3T | 2F | 3S

Goods: 0/4 C | 0 TG
Action Cards:
3

Promissory Notes:
5 Sol

Secret Objectives:
0 fulfilled | 1 unfulfilled


Planets:

+ Jord (4/2)

+ Resculon (2/0)

+ Corneeq (1/2)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.

Other:

This post has been edited by Tattersail_: 04 February 2019 - 08:19 AM

Apt is the only one who reads this. Apt is nice.
0

#65 User is offline   Itwęs Nom 

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Posted 03 February 2019 - 12:21 AM

Posted Image



Add 1 infantry on Nestphar
No objectives
2 CTs
1 AC




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Vefut II (2/2)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Itwęs Nom: 03 February 2019 - 12:49 AM

All things fall from kings to rose petals
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#66 User is offline   Tapper 

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Posted 03 February 2019 - 05:09 AM

Posted Image





Score Erect a Monument (use Daemon for 4, HW planets for 3, make up the difference with 1 TG).




Refresh
2 CT
1 Action Card




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/6 C | 5 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)[/s]

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other: Winnu SftT.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#67 User is offline   Morgoth 

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Posted 04 February 2019 - 07:08 AM

Posted Image






1) Score Objectives - N/A
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action card
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, Place 1 in Tactical, 1 in Strategy. Move 2 from fleet to strategy and tactical
6) Ready Cards
7) Repair Units
8) Return Strategy Cards



CURRENT STATUS

Victory Points: 1 (mentak sftt)

Strategy Card:
Command Pools: 2T | 1(3)F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 3 Letnev, 1 Mentak

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

+ Mentak Support from the Throne - 1VP

This post has been edited by Galactic Council: 04 February 2019 - 10:53 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#68 User is offline   Hugin & Munin 

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Posted 04 February 2019 - 09:30 AM

Posted Image





ROUND 2




Strategy Phase





Blend is the Speaker.


Turn order is: Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom --> Morgoth --> IH -> Twelve
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#69 User is offline   Blend 

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Posted 04 February 2019 - 01:48 PM

LEADERSHIP
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#70 User is offline   Tattersail_ 

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Posted 04 February 2019 - 01:54 PM

TECHNOLOGY

This post has been edited by Tattersail_: 04 February 2019 - 02:43 PM

Apt is the only one who reads this. Apt is nice.
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#71 User is offline   D'rek 

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Posted 04 February 2019 - 02:34 PM

CONSTRUCTION

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#72 User is offline   Gnaw 

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Posted 04 February 2019 - 07:44 PM



Posted Image



Stratgy phase: choose Warfare










CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 3T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 3
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0)
+ Lodd Eru (3/0)
+ Everra (3/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:

This post has been edited by Gnaw: 05 February 2019 - 12:42 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#73 User is offline   Galactic Council 

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Posted 04 February 2019 - 07:50 PM

Tapper/Hacan chooses Politics (as according to their PM provisional).
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#74 User is offline   Itwęs Nom 

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Posted 04 February 2019 - 08:03 PM

TRADE
All things fall from kings to rose petals
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#75 User is offline   Morgoth 

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Posted 04 February 2019 - 09:39 PM

Logistics
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#76 User is offline   Imperial Historian 

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Posted 04 February 2019 - 09:58 PM

Imperial
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#77 User is offline   Hugin & Munin 

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Posted 04 February 2019 - 09:58 PM

Twelve gets Diplomacy
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#78 User is offline   Hugin & Munin 

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Posted 04 February 2019 - 09:59 PM

Posted Image




ROUND 2 - ACTION PHASE



Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

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#79 User is offline   Blend 

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Posted 04 February 2019 - 10:16 PM

Posted Image




Activate Mellon/Zohbat.
Move War Sun, 4 Infantry, 2 Fighters from Dal Bootha/Xxehan.
Space Combat - destroy fighters before sustaining any damage on my War Sun if Nom's carrier gets one or more hits before I can destroy it.

Blend:


1 War Sun [4, 9, 9] (3 hits)
2 Fighters [5, 6] (0 hits)

Nom:

1 Carrier [5] (0 hits)

Nom's Carrier is destroyed.



Bombardment on Zohbat.

1 War Sun + Plasma Scoring [8, 5, 6, 6] (4 hits)

Nom's infantry on Zohbat is destroyed.


If it successfully kills the infantry on that planet, invade with 1 infantry. If not, invade with 2 infantry.
Invade Mellon with whatever is left of my infantry after dealing with Zohbat.

Zohbat successfully invaded with 1 infantry.

Mellon combat:

Blend:

3 infantry [5, 2, 9] (1 hit)

Nom:

1 infantry [2] (0 hits)

Nom's infantry is destroyed. Blend successfully invades Mellon with 3 infantry.





CURRENT STAUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

This post has been edited by Galactic Council: 05 February 2019 - 09:56 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#80 User is offline   twelve 

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Posted 04 February 2019 - 10:32 PM

Posted Image




Component Action:


Quote

AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.

Play on Daemon gain 4 TGs





CURRENT STATUS

Victory Points: 2

Strategy Card: Diplomacy
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 2

Promissory Notes: 4 Winnu,1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:Hacan Support for the Throne

This post has been edited by twelve: 04 February 2019 - 10:49 PM

I don't know what I'm doing but it sounds good.
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