Twilight Imperium (II) - Chatty Thread
#1101
Posted 23 July 2018 - 02:39 PM
IH gravity drive only applies to one ship is what D'rek is saying.
Apt is the only one who reads this. Apt is nice.
#1102
#1103
Posted 23 July 2018 - 02:50 PM
D'rek do you want to show me the action card?
Apt is the only one who reads this. Apt is nice.
#1104
Posted 23 July 2018 - 02:50 PM
Itwæs Nom, on 23 July 2018 - 02:42 PM, said:
Uh, have you seen the fleets on the other side of the wormhole? You'd be facing a lot more than your pair of cruisers can chew.
#1105
#1106
#1107
#1108
Posted 23 July 2018 - 02:55 PM
D, on 23 July 2018 - 02:50 PM, said:
Itwæs Nom, on 23 July 2018 - 02:42 PM, said:
Uh, have you seen the fleets on the other side of the wormhole? You'd be facing a lot more than your pair of cruisers can chew.
True, he does have to. And I believe that's just what he's planning. As for IH, I think he's tied up most of his ships now (other than possibly those disputed movement Dreads and a Carrier in Bereg?).
This post has been edited by Khellendros: 23 July 2018 - 02:55 PM
"I think I've made a terrible error of judgement."
#1109
#1110
#1111
Posted 23 July 2018 - 02:58 PM
Khellendros, on 23 July 2018 - 02:55 PM, said:
D, on 23 July 2018 - 02:50 PM, said:
Itwæs Nom, on 23 July 2018 - 02:42 PM, said:
Uh, have you seen the fleets on the other side of the wormhole? You'd be facing a lot more than your pair of cruisers can chew.
True, he does have to. And I believe that's just what he's planning. As for IH, I think he's tied up most of his ships now (other than possibly those disputed movement Dreads and a Carrier in Bereg?).
Indeed, but IH is also first to pick strategy card. IH could go first next round, overwhelm the Cruisers easily, and then Nom can't build a big enough second fleet, and loses the second battle as well.
#1112
Posted 23 July 2018 - 03:10 PM
Khellendros, on 23 July 2018 - 02:56 PM, said:
I didn't mind stalling a turn so I can react to what is built but if she's good then i'll jsut do what I was going to do.
Apt is the only one who reads this. Apt is nice.
#1113
Posted 23 July 2018 - 03:27 PM
Wormhole placement?
Right now I am aiming towards Corneeq but can be persuaded to land it elsewhere.
Right now I am aiming towards Corneeq but can be persuaded to land it elsewhere.
Apt is the only one who reads this. Apt is nice.
#1114
Posted 23 July 2018 - 03:29 PM
Imperial Historian, on 23 July 2018 - 02:05 PM, said:
D, on 23 July 2018 - 01:13 PM, said:
Imperial Historian, on 23 July 2018 - 12:17 PM, said:
Secindary Logistics
Spend 1 ct Build dread, 2gf and 2f for 6 resources, exhaust bereg for 3 resources and spend 2 tg (-1 for sarween tools)
Action activate mallice move 2 dreads and carrier with 2f and 2gf invade mallice.
Offer 1 commodity to be traded 1:1 with morgoth gnaw twelve or itwars nom.
Spend 1 ct Build dread, 2gf and 2f for 6 resources, exhaust bereg for 3 resources and spend 2 tg (-1 for sarween tools)
Action activate mallice move 2 dreads and carrier with 2f and 2gf invade mallice.
Offer 1 commodity to be traded 1:1 with morgoth gnaw twelve or itwars nom.
@IH - How did both of your dreadnoughts make it to Mallice? Move 1 + Slipstream + GravDrive for only one of them?
During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormole
Why would it be +1 to only one of them, any of my ships starting in a wormhole has +1 movement
Your dreads have a movement of 1. The Racial ability gives them a movement of 2 if they start in your homeworld. To get to Mallice, they need a movement of 3. Gravity Drive only gives ONE ship a +1 to movement. So you could get ONE dread to Mallice, but not both.
Please revise your action accordingly.
This post has been edited by Galactic Council: 23 July 2018 - 03:30 PM
#1115
Posted 23 July 2018 - 03:46 PM
*pause here to discuss wormhole*
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant, Thibah, Arnor/Lor, Ensapta, Silvano?, Quann, Lodd Eru, Saudor,
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant, Thibah, Arnor/Lor, Ensapta, Silvano?, Quann, Lodd Eru, Saudor,
Apt is the only one who reads this. Apt is nice.
#1116
Posted 23 July 2018 - 03:48 PM
Tattersail_, on 23 July 2018 - 03:46 PM, said:
*pause here to discuss wormhole*
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant,Thibah, Arnor/Lor, Ensapta, Silvano?, Quann, Lodd Eru, Saudor,
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant,
corrected that list for you...
And no Tar’mann either. Unless you really want the space rodents coming to visit?
This post has been edited by Gnaw: 23 July 2018 - 03:50 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1117
Posted 23 July 2018 - 03:52 PM
Gnaw, on 23 July 2018 - 03:48 PM, said:
Tattersail_, on 23 July 2018 - 03:46 PM, said:
*pause here to discuss wormhole*
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant,Thibah, Arnor/Lor, Ensapta, Silvano?, Quann, Lodd Eru, Saudor,
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant,
corrected that list for you...
And no Tar'mann either. Unless you really want the space rodents coming to visit?
I've thought about that, I think Khell will be scared of crossing your path, but obvious place at the moment is Corneeq. Nom already has an Alpha wormhole.
Apt is the only one who reads this. Apt is nice.
#1118
Posted 23 July 2018 - 03:56 PM
I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.
Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.
There's also the empty hexes.
Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.
There's also the empty hexes.
#1119
Posted 23 July 2018 - 03:57 PM
Galactic Council, on 23 July 2018 - 03:29 PM, said:
Imperial Historian, on 23 July 2018 - 02:05 PM, said:
D, on 23 July 2018 - 01:13 PM, said:
Imperial Historian, on 23 July 2018 - 12:17 PM, said:
Secindary Logistics
Spend 1 ct Build dread, 2gf and 2f for 6 resources, exhaust bereg for 3 resources and spend 2 tg (-1 for sarween tools)
Action activate mallice move 2 dreads and carrier with 2f and 2gf invade mallice.
Offer 1 commodity to be traded 1:1 with morgoth gnaw twelve or itwars nom.
Spend 1 ct Build dread, 2gf and 2f for 6 resources, exhaust bereg for 3 resources and spend 2 tg (-1 for sarween tools)
Action activate mallice move 2 dreads and carrier with 2f and 2gf invade mallice.
Offer 1 commodity to be traded 1:1 with morgoth gnaw twelve or itwars nom.
@IH - How did both of your dreadnoughts make it to Mallice? Move 1 + Slipstream + GravDrive for only one of them?
During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormole
Why would it be +1 to only one of them, any of my ships starting in a wormhole has +1 movement
Your dreads have a movement of 1. The Racial ability gives them a movement of 2 if they start in your homeworld. To get to Mallice, they need a movement of 3. Gravity Drive only gives ONE ship a +1 to movement. So you could get ONE dread to Mallice, but not both.
Please revise your action accordingly.
Ah so I can get either my carrier or one of my dreads to mallice, I have been misunderstanding gravity drive all of last game, good job I so rarely had to move! In that case 12 my destroyer is going to move this turn or stay where it is. If you want to do a trade speak up ASAP. I'll give you 2tg for your trade PN which is all I have left, only because I feel a little sorry for you.
#1120
Posted 23 July 2018 - 04:00 PM
Tattersail_, on 23 July 2018 - 03:52 PM, said:
Gnaw, on 23 July 2018 - 03:48 PM, said:
Tattersail_, on 23 July 2018 - 03:46 PM, said:
*pause here to discuss wormhole*
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant,Thibah, Arnor/Lor, Ensapta, Silvano?, Quann, Lodd Eru, Saudor,
I have my action ready, so options are;
Corneeq, Tar'Mann, Nevant,
corrected that list for you...
And no Tar'mann either. Unless you really want the space rodents coming to visit?
I've thought about that, I think Khell will be scared of crossing your path, but obvious place at the moment is Corneeq. Nom already has an Alpha wormhole.
With Gnaw distracted by his genocide of Twelve? It's not as offputting as you think. Not that I'm saying I want it in TM, and might take umbrage.
"I think I've made a terrible error of judgement."