Trade promise of votes to IH for Creuss racial.
Logistics secondary: exhaust saudor for 2 resources; build War Sun and 2 fighters. (Sarween tools)
Use Creuss racial. Move alpha wormhole to the Archons.
Tactical Action:
Activate 0.0.0
Move war sun, 3 fighters, 2 destroyers, 3 infantry
Any PDS hits go to fighters.
Space Cannon Offense:
Drek > 3 PDS + Plasma Scoring > [4d10=4, 8, 7, 1] > (2 hits)
Gnaw destroys 2 fighters.
Destroy her fighters and that pesky flagship
Space Combat:
Gnaw > Assault Cannon vs Drek's Flagship
Drek destroys her Flagship.
Anti-Fighter Barrage:
Gnaw > 2 Destroyers (x3) > [6d10=5, 7, 7, 2, 5, 4] > (2 hits)
Drek destroys 2 fighters.
Announce Retreats: N/A
Roll Dice: N/A
Gnaw wins Space Combat.
Score "destroy their greatest ship"
Gnaw claims the following Secret Objective:
Quote
Bombard - invade.
Bombardment: N/A
Space Cannon Defense:
Drek > 1 PDS + Plasma Scoring > [2d10=4, 1] > (no hits)
Ground Combat: N/A
Drek destroys her Space Dock and PDS on 0.0.0.
Gnaw successfully claims 0.0.0.
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 2 fulfilled | 0 unfulfilled
Planets:
+
+
+
+
+
+
+
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
This post has been edited by Galactic Council: 14 January 2019 - 02:47 AM