This post has been edited by Galactic Council: 19 December 2018 - 08:56 PM
Twilight Imperium (II) - Game Thread
#541
Posted 19 December 2018 - 02:45 PM
-
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#542
Posted 19 December 2018 - 09:37 PM
Morgoth passes
I pass
I pass
I don't know what I'm doing but it sounds good.
#543
Posted 22 December 2018 - 11:16 AM
Play diplomacy - refresh xxehan and resculon.
Play action card - sabotaged
Pass
CURRENT STATUS
Victory Points: 11
Strategy Card: Construction
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 8 TG
Action Cards: 7
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar,
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Xxehan (1/1)
+ Resculon (2/0)
Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II
Other:
- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
This post has been edited by Morgoth: 22 December 2018 - 11:18 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#544
Posted 27 December 2018 - 12:10 PM
Move flagship, high alert fighter, regular fighter and infantry from bereg lirta. 2 dreads from lord eru and 2 infantry. To khell's old homeworld.
Space Cannon Offense:
IH > 1 PDS > [1d10=5] > Antimass Deflectors - [1d10=4] >(no hits)
Tapper > 1 PDS + Plasma Scoring > [2d10=8, 4] > Antimass Deflectors - [2d10=7, 3] > (1 hit)
IH sustains damage on 1 dread.
Space Combat:
Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:
IH > 1 Flagship, 2 Dreads, 2 Fighters > [5d10=3, 1, 2, 4, 7] > (no hits)
Tapper > 3 Dreads > [3d10=6, 3, 9] > (2 hits)
IH sustains damage on a dread and destroys 1 fighter.
IH > 1 Flagship, 2 Dreads, 1 Fighter > [4d10=10, 9, 7, 10] > (4 hits)
Tapper > 3 Dreads > [3d10=1, 2, 8] > (1 hit)
IH destroys 1 fighter.
Tapper sustains damage on 3 dreads and destroys 1 dreads.
IH > 1 Flagship, 2 Dreads > [3d10=7, 4, 10] > (2 hits)
Tapper > 2 Dread > [1d10=3, 3] > (no hits)
Tapper destroys 2 dreads.
IH wins Space Combat.
Invasion:
If successful invade the planet without PDS.
IH > 3 Infantry > [3d10=5, 9, 9] > (2 hits)
Tapper > 1 Infantry > [1d10=1] > (no hits)
Tapper destroys 1 infantry.
Tapper > Regeneration Roll > [1d10=4] > (no regeneration)
IH successfully invades Lisis II.
Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 1T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Zej Rajja (2/1)
+ Quan (2/1)
+ Lirta (2/3)
+ Bereg (3/1)
+ Lodd Eru (3/0, tech)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
Space Cannon Offense:
IH > 1 PDS > [1d10=5] > Antimass Deflectors - [1d10=4] >(no hits)
Tapper > 1 PDS + Plasma Scoring > [2d10=8, 4] > Antimass Deflectors - [2d10=7, 3] > (1 hit)
IH sustains damage on 1 dread.
Space Combat:
Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:
IH > 1 Flagship, 2 Dreads, 2 Fighters > [5d10=3, 1, 2, 4, 7] > (no hits)
Tapper > 3 Dreads > [3d10=6, 3, 9] > (2 hits)
IH sustains damage on a dread and destroys 1 fighter.
IH > 1 Flagship, 2 Dreads, 1 Fighter > [4d10=10, 9, 7, 10] > (4 hits)
Tapper > 3 Dreads > [3d10=1, 2, 8] > (1 hit)
IH destroys 1 fighter.
Tapper sustains damage on 3 dreads and destroys 1 dreads.
IH > 1 Flagship, 2 Dreads > [3d10=7, 4, 10] > (2 hits)
Tapper > 2 Dread > [1d10=3, 3] > (no hits)
Tapper destroys 2 dreads.
IH wins Space Combat.
Invasion:
If successful invade the planet without PDS.
IH > 3 Infantry > [3d10=5, 9, 9] > (2 hits)
Tapper > 1 Infantry > [1d10=1] > (no hits)
Tapper destroys 1 infantry.
Tapper > Regeneration Roll > [1d10=4] > (no regeneration)
IH successfully invades Lisis II.
Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 1T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Zej Rajja (2/1)
+ Quan (2/1)
+ Lirta (2/3)
+ Bereg (3/1)
+ Lodd Eru (3/0, tech)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
This post has been edited by Galactic Council: 28 December 2018 - 12:05 AM
#545
Posted 27 December 2018 - 11:15 PM
No secondaries
Component Action:
Quote
AR | Unstable Planet | Play as an Action | Choose a harzadrous planet. Exhaust that planet and destroy 3 infantry on it.
CURRENT STATUS
Victory Points: 3
Strategy Card: technology
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 10 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)
+Thibah (1/1)
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
This post has been edited by Gnaw: 27 December 2018 - 11:20 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#546
Posted 29 December 2018 - 06:26 PM
Secondary Strategic Actions:
DIPLOMACY: No action.
Tactical Action:
ACTIVATE: Nevant.
MOVE: 2 Floating Factories, the Son of Ragh, two Dreadnaughts, two Destroyers, eight Fighters, and four Infantry from asteroid field to Nevant.
SPACE COMBAT: N/A.
INVADE: Do not invade.
PRODUCTION: Do not build.
CURRENT STATUS
Victory Points: 7
Command Pools: 0T | 4F | 0S
Goods: 2/3 C | 11 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
This post has been edited by Khellendros: 07 January 2019 - 06:12 PM
"I think I've made a terrible error of judgement."
#547
Posted 29 December 2018 - 08:10 PM
Activate Diplomacy Secondary: ready Jord and Vefut II.
PASS.
11 VP
Pools: 3/4/2
Will prettify later.
PASS.
11 VP
Pools: 3/4/2
Will prettify later.
Everyone is entitled to his own wrong opinion. - Lizrad
#548
Posted 30 December 2018 - 11:08 PM
Use Leadership gain 3 CTs
Exhaust Meer and Kamdorn gain 2 CTs
Place 3 in tactical and 2 in Strategic
CURRENT STATUS
Victory Points: 6
Strategy Card: Leadership
Command Pools: 3T | 8F | 2S
Goods: 0/6 C | 5 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Kamdorn (0/1)
+Hercant (1/1)
+ABYZ (3/0)
+Meer (1/5)
+Mansa III (0/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
Apt is the only one who reads this. Apt is nice.
#549
Posted 31 December 2018 - 01:59 PM
ACTION PHASE
Secondaries
Leadership: exhaust Mallice, Centauri, Mehar Xull, Wellon, Silvano, Gral and 2 TG for 18 resources, + 3/1/2
TACTICAL ACTION
Activate Tar'Mann
Move in: 1 Dreadnought + 1 gf from Lodor, fight
Space Combat:
Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:
Nom > 1 Dread > [1d10=2] > (no hits)
Khell > 1 Destroyer > [1d10=9] > (1 hit)
Nom sustains damage on his dread.
Nom > 1 Dread > [1d10=6] > (1 hit)
Khell > 1 Destroyer > [1d10=3] > (no hits)
Khell destroys his destroyer.
Nom wins space combat over Tar'Mann.
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 6T | 5F | 6S
Goods: 0/2 C | 3 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice (0/3)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Arborec Support for the Throne -- + 1 VP
This post has been edited by Galactic Council: 03 January 2019 - 12:07 AM
All things fall from kings to rose petals
#550
Posted 31 December 2018 - 11:39 PM
Secondaries:
LEADERSHIP: Exhaust Nevant, Lor, spend 2 trade goods for 6 influence. Gain 2 CTs. +2T
Quote
CREUSS IFF (Creuss) | At the start of your turn during the action phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.
Move the Creuss Beta wormhole token from Bereg/Lirta to [0.0.0].
Tactical Action
Activate Mellon/Zohbat
Move:
-Cruiser from [0.0.0], with 1 fighter
-Dreadnought from [0.0.0] (+1 move from Gravity Drive), with 2 infantry
-Dreadnought from Gravity Rift (+1 move from the Rift), with 1 infantry
Drek > Gravity Rift Roll > [1d10=5] > (Dreadnought successfully escapes)
Space Cannon Offense:
Morgoth > 5 PDS + Plasma Scoring > [6d10=2, 2, 6, 4, 6, 2] > Antimass Deflectors - [6d10=1, 1, 5, 3, 5, 1] > (2 hits)
Drek sustains damage on both dreadnoughts.
Space Combat ensues
Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:
Drek > 2 Dreads, 1 Cruiser, 1 Fighter > [4d10=9, 6, 2, 2] > (2 hits)
Morgoth > 1 Dread, 1 Fighter > [2d10=6, 5] > (1 hit)
Morgoth sustains damage on his dread and destroys his fighter.
Drek destroys 1 fighter.
Drek > 2 Dreads, 1 Cruiser > [3d10=1, 2, 6] > (no hits)
Morgoth > 1 Dread > [1d10=1] > (no hits)
Drek > 2 Dreads, 1 Cruiser > [3d10=9, 7, 1] > (2 hits)
Morgoth > 1 Dread > [1d10=4] > (no hits)
Morgoth destroys his Dreadnought.
Drek wins the space combat over Mellon/Zohbat.
Invasion (if applicable)
--all bombardments on Mellon
Drek > 2 Dreads + Plasma Scoring > [3d10=7, 4, 5] > (3 hits)
Morgoth destroys all 3 infantry on Mellon.
--commit all ground forces to Zohbat
Ground Combat:
Morgoth uses Magen Defense Grid.
Space Cannon Defense:
Morgoth > 1 PDS + Plasma Scoring > [2d10=9, 6] > (2 hits)
Drek destroys 2 infantry.
Drek > 1 Infantry > [1d10=6] > (no hits)
Morgoth > 4 Infantry > [4d10=5, 6, 5, 1] > (no hits)
Drek > 1 Infantry > [1d10=4]
Morgoth > 4 Infantry > [4d10=6, 10, 5, 4] > (1 hit)
Drek destroys 1 infantry.
Morgoth wins ground combat on Zohbat.
CURRENT STATUS
Victory Points: 10
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Tura Nora (2/0)
+
+ Gwynan(3/1)
+
+ Arnor (2/1)
+
+ [0.0.0] (5/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II
Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol
This post has been edited by Galactic Council: 03 January 2019 - 12:36 AM
#551
Posted 01 January 2019 - 12:24 AM
Secondary of Leadership: Exhaust Winnu (4), Sakulag (1) 1 TG gain 2 CT Place 2 on the Tactial
Still passed by the way.
Victory Points: 1
Strategy Card:
Command Pools: 2T | 6F | 2S
Goods: 0/3 C | 2TG
Action Cards: 5
Promissory Notes: 4 Winnu,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+ Everra (3/1)
+
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
+
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
This post has been edited by twelve: 03 January 2019 - 05:52 AM
I don't know what I'm doing but it sounds good.
#552
Posted 04 January 2019 - 10:43 PM
leadership secondary exhaust creuss, lirta and zej raja for 6 influence, gain 2 CT q in strategic 1 in tactical
Activate tar'man, move dread and fighter to tarman
Space Cannon Offense:
Nom > 1 PDS + Plasma Scoring > [2d10=10, 3] > (1 hit)
IH sustains damage on his dread.
Use dimensional splicer to destroy dread fight, if survive bombard tar'man.
Nom destroys his Dreadnought.
IH wins Space Combat.
Bombardment:
IH > 1 Dread > [1d10=6] > (1 hit)
Tapper destroys 1 Infantry.
Regeneration Roll:
Tapper > 1 Infantry > [1d10=3] > (no successes)
Strategy:
Victory Points: 8
Strategy Card:
Command Pools: 1T | 4F |1S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1)
+ Lirta (2/3) exhausted
+ Bereg (3/1)
+ Lodd Eru (3/0, tech)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
Activate tar'man, move dread and fighter to tarman
Space Cannon Offense:
Nom > 1 PDS + Plasma Scoring > [2d10=10, 3] > (1 hit)
IH sustains damage on his dread.
Use dimensional splicer to destroy dread fight, if survive bombard tar'man.
Nom destroys his Dreadnought.
IH wins Space Combat.
Bombardment:
IH > 1 Dread > [1d10=6] > (1 hit)
Tapper destroys 1 Infantry.
Regeneration Roll:
Tapper > 1 Infantry > [1d10=3] > (no successes)
Strategy:
Victory Points: 8
Strategy Card:
Command Pools: 1T | 4F |1S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1)
+ Lirta (2/3) exhausted
+ Bereg (3/1)
+ Lodd Eru (3/0, tech)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
This post has been edited by Galactic Council: 04 January 2019 - 11:43 PM
#553
Posted 06 January 2019 - 11:45 PM
Leadership secondary: exhaust Ensepta and both Archons for 2ct; 1 tactical, 1 strategic
Strategic Action:
Exhaust Arinam and Thibah for blue techs. Research Light/Wave deflector
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 10 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+ Saudor (2/2)
+
+
+
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
Edit: forgot to update CT count
This post has been edited by Gnaw: 07 January 2019 - 10:59 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#554
Posted 07 January 2019 - 06:22 PM
Trade 2:2 commodities with Tapper.
Secondary Strategic Actions:
LEADERSHIP: No action.
TECHNOLOGY: No action.
Strategic Action:
Play LOGISTICS. Remove CT from Nevant. Place in tactical pool.
CURRENT STATUS
Victory Points: 7
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 13 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
This post has been edited by Khellendros: 07 January 2019 - 06:26 PM
"I think I've made a terrible error of judgement."
#555
Posted 07 January 2019 - 08:56 PM
Leadership: Torkan (3), MR (6) Vefut (2), 1 TG for 4 tokens (3/0/1) = 6/4/3
Technology: exhaust Jord, pay 1 CT, research Magen (red)
6/4/2
11 VP
Technology: exhaust Jord, pay 1 CT, research Magen (red)
6/4/2
11 VP
Everyone is entitled to his own wrong opinion. - Lizrad
#556
Posted 08 January 2019 - 07:35 AM
Technology Secondary, exhaust Mansa 3 for yellow technology, exhaust Abyz and Hercant and research
Quantum Datahub Node
Activate Asteroid field West of New Albion
Move dread and infantry from New Albion.
CURRENT STATUS
Victory Points: 6
Strategy Card: Leadership
Command Pools: 2T | 8F | 1S
Goods: 0/6 C | 5 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Kamdorn (0/1)
+Hercant (1/1)
+ABYZ (3/0)
+Meer (1/5)
+Mansa III (0/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
[/quote]
This post has been edited by Tattersail_: 08 January 2019 - 07:36 AM
Apt is the only one who reads this. Apt is nice.
#557
Posted 10 January 2019 - 03:28 PM
ACTION PHASE
Secondaries
Technology: exhaust Moll Primus, research Salvage Operations
TACTICAL ACTION
Activate Herrah VI
Move in 1 dread from Lodor, 1 cruiser from Mallice, picking up 1 fighter and 1gf from Lodor, and carrier + 1gf from Mehar X via gravity rift
Gravity Rift > [1d10=6] > (Success)
Space Cannon Offense:
Tapper > 1 PDS + Plasma Scoring > [2d10=8, 8] > (2 hits)
Nom sustains damage on his dread and destroys 1 fighter.
invade
Space Cannon Defense:
Tapper > 1 PDS + Plasma Scoring > [2d10=3, 5] > (no hits)
Ground Combat:
Nom > 2 Infantry > [2d10=6, 5] > (no hits)
Tapper > 1 Infantry > [1d10=7] > (1 hit)
Nom destroys 1 infantry.
Nom > 1 Infantry > [1d10=6] > (no hits)
Tapper > 1 Infantry > [1d10=3] > (no hits)
Nom > 1 Infantry > [1d10=10] > (1 hit)
Tapper > 1 Infantry > [1d10=1] > (no hits)
Tapper destroys 1 infantry.
Tapper > General Synthesis > 1 Infantry > [1d10=8] > Success
Tapper destroys his PDS on Herrah VI.
Nom wins ground combat and successfully invades Herrah VI.
Nom claims the following Secret Objective:
Quote
Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
CURRENT STATUS
Victory Points: 10
Strategy Card:
Command Pools: 5T | 5F | 5S
Goods: 0/2 C | 3 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Lodor (3/1)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice (0/3)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Arborec Support for the Throne -- + 1 VP
This post has been edited by Itwęs Nom: 15 January 2019 - 01:20 PM
All things fall from kings to rose petals
#558
Posted 10 January 2019 - 05:20 PM
Secondaries:
LEADERSHIP:
LOGISTICS: -1ct. Exhaust [0.0.0], Gwynan, Tura Nora, and Arnor, and use Sarween Tools for 13 resources. Build 1 War Sun + 2 infantry on [0.0.0].
Tactical Action
>> Activate the Mecatol Rex system
Return Support for the Throne to Tapper
>> Movement
1 War Sun from [0.0.0] w/ 4 infantry + 2 fighters (via the wormhole nexus and Lodor, using gravity drive)
2 Dreadnoughts from Tura Nora w/ 4 infantry
PDS Fire: sustain damage on dreadnoughts before war sun
Space Cannon Offense:
Tapper > 1 PDS + Plasma Scoring > [2d10=10, 3] > Antimass Deflectors - [2d10= 9, 2] > (1 hit)
Nom > 1 PDS + Plasma Scoring > [2d10=1, 7] > Antimass Deflectors - [2d10=0, 6] > (1 hit)
Drek sustains damage on both dreads.
>>
>> Invasion
Use maximum bombardment. Commit all infantry to the ground battle. Use Harrow every round.
If successful, take over the space dock and PDS during Establish Control step.
Bombardment:
Drek > 1 Warsun (x3) + Plasma Scoring, 2 Dreadnoughts > [6d10=2, 6, 3, 5, 9, 4] > (5 hits)
Tapper destroys 5 infantry.
Tapper > General Synthesis > 5 Infantry > [5d10=7, 4, 10, 5, 8] > (4 successes)
Space Cannon Defense:
Tapper > 1 PDS + Plasma Scoring > [2d10=4, 6] > (1 hit)
Drek destroys 1 infantry.
Ground Combat:
Drek > 7 Infantry > [7d10=3, 2, 2, 5, 1, 5, 1] > (no hits)
Tapper > 3 Infantry > [3d10=5, 8, 4] > (1 hit)
Drek destroys 1 infantry.
Drek > Harrow > 1 Warsun (x3) + Plasma Scoring, 2 Dreadnoughts > [6d10=9, 2, 7, 7, 7, 4] > (5 hits)
Tapper destroys 3 infantry.
Drek wins ground combat.
Drek assimilates Tapper's PDS and Space Dock.
>> Production
Use Sarween Tools to produce 2 fighters
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II
Other:
+ Support for the Throne from Creuss
This post has been edited by Galactic Council: 17 January 2019 - 06:02 PM
#559
Posted 10 January 2019 - 09:01 PM
Use Logistics Secondary produce carrier and 4 gf in Winnu exhaust Everra, 1 TG and sarween Tools
I don't know what I'm doing but it sounds good.
#560
Posted 12 January 2019 - 12:13 AM
logistics secondary exhaust quan, bereg for 5 resources build carrier, 4 infantry and 1 fighter.
PASS
Strategy:
Victory Points: 8
Strategy Card:
Command Pools: 1T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
+ Lirta (2/3) exhausted
+ Bereg (3/1) exhausted
+ Lodd Eru (3/0, tech)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
[/quote]
PASS
Strategy:
Victory Points: 8
Strategy Card:
Command Pools: 1T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
+ Lirta (2/3) exhausted
+ Bereg (3/1) exhausted
+ Lodd Eru (3/0, tech)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
[/quote]