Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#381 User is offline   Imperial Historian 

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Posted 24 September 2018 - 07:06 AM

Exhaust lirta for 3 influence by one CT in tactical.

Activate bereg lirta exhaust bereg, lodd eru and quann for 8 resources + 1 sarween tools, build 2 dreadnoughts and 2 fighters in bereg lirta
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#382 User is offline   Morgoth 

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Posted 24 September 2018 - 08:29 AM

Posted Image


Activate Mellon-Zohbat

Build Carrier and 2 fighters using Zohbat and Sarween tools.




CURRENT STATUS

Victory Points: 8

Strategy Card: Leadership
Command Pools: 4T | 3F | 5S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 24 September 2018 - 09:05 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#383 User is offline   Tapper 

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Posted 25 September 2018 - 12:47 PM

Posted Image

Activate Tequ'ran/Torkan
Move with Gravity Drive one Dreadnought from Ragh/Lisis to Tequ'ran/Torkan
Build 1 Carrier and 3 Ground forces (exhausting Ragh for 2, Tequ'ran for 2, Lisis for 1 = 5 resources), ground forces to be placed on Tequ'ran.

CURRENT STATUS

Victory Points: 5 (2x SO, 2x PO, 1x Crown of Elisomethingorother)

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Tapper: 25 September 2018 - 12:47 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#384 User is offline   Gnaw 

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Posted 25 September 2018 - 02:34 PM

Posted Image


Secondaries: none




Tactical Action: Activate Thibah

Move cruiser from arinam/Meer and carrier, fighters, and destroyer from empty hex
Destroy dread via assault cannon

Invade

Ground Combat:

Gnaw > 2 Infantry > [2d10=10, 5] > (1 hit)
Twelve > 1 Infantry > [1d10=10] > (1 hit)

Gnaw destroys 1 infantry
Twelve destroys 1 infantry.

Gnaw successfully invades Thibah.




CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Last Edit: back button

This post has been edited by Galactic Council: 26 September 2018 - 02:19 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#385 User is offline   Itwæs Nom 

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Posted 25 September 2018 - 11:53 PM

Posted Image




SECONDARIES: none




TACTICAL Action: Activate Mehar Xull, move in carrier from Silvano




CURRENT STATUS

Victory Points: 7

Strategy Card: Construction
Command Pools: 4T | 5F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)

+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
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#386 User is offline   D'rek 

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Posted 26 September 2018 - 01:13 AM

Posted Image

Trade 3 trade goods to Tatts in exchange for Uprising AC.





Component Action

Play Uprising AC on Daemon

Quote

AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.


> Exhaust Daemon
> Gain 4 trade goods.





CURRENT STATUS

Victory Points: 5

Strategy Card: TRADE
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 4 TG
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Lazar (0/1, yellow spc.)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#387 User is offline   Khellendros 

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Posted 26 September 2018 - 08:38 AM

Posted Image





Tactical Action:

ACTIVATE: Hacan Home System


Khell uses the following action card:

Quote

CL | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.




MOVE: 2 Dreads, 2 Space Factories, 6 Fighters, 3 Infantry to Hacan home system

Space Cannon Offense:

Tatts > 1 x PDS on Arretze > [1d10=6] > (1 hit)

Khell sustains damage on 1 dread.

SPACE COMBAT:


Tatts uses the following action card:

Quote

BK | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Moves all his ships to the empty hex next to his home system.

INVADE:
Bombard Hercant with 1 Dread. Invade with 2 GFs.

Bombardment > 1 Dread > [1d10=9] > (1 hit)

Tatts destroys 1 Infantry.

Ground Combat:

Khell > 2 Infantry > [2d10=3, 2] > (no hits)
Tatts > 1 Infantry > [1d10=8] > (1 hit)

Khell destroys 1 infantry.

Khell > 1 Infantry > [1d10=4] > (no hits)
Tatts > 1 Infantry > [1d10=6] > (no hits)

No hits.

Khell > 1 Infantry > [1d10=5] > (no hits)Tatts > 1 Infantry > [1d10=6] > (no hits)



No hits.


Khell > 1 Infantry > [1d10=2] > (no hits)
Tatts > 1 Infantry > [1d10=1] > (no hits)


No hits.


Khell > 1 Infantry > [1d10=7] > (no hits)
Tatts > 1 Infantry > [1d10=2] > (no hits)


No hits.


Khell > 1 Infantry > [1d10=9] > (1 hit)
Tatts > 1 Infantry > [1d10=5] > (no hits)

Tatts destroys 1 infantry.
Khell successfully invades Hercant.


Bombard Kamdorn with 1 Dread. invade with 1 GF.

Bombardment > 1 Dread > [1d10=4] > (no hits)

Ground Combat:

Khell > 1 Infantry > [1d10=9] > (1 hit)
Tatts > 2 Infantry > [2d10=6,3] > (no hits)

Tatts destroys 1 infantry.

Khell > 1 Infantry > [1d10=10] > (1 hit)
Tatts > 1 Infantry > [1d10=4] > (no hits)

Tatts destroys 1 infantry.
Khell successfully invades Kamdorn.

PRODUCTION: Scavenge 2 Trade Goods. Build 2 Ground Forces and 4 Fighters (Sarween Tools). Place Ground Forces on Hercant.





CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Hercant (1/1)
+ Kamdorn (0/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 28 September 2018 - 01:10 AM

"I think I've made a terrible error of judgement."
2

#388 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 26 September 2018 - 09:24 AM

Posted Image

Tactical Action

Activate Production Biomes.
Gain 4 TG.
Provide 2 TG to Drek.




CURRENT STATUS

Victory Points: 5

Strategy Card: Technology
Command Pools: 3T | 5F | 3S
Goods: 0/6 C | 7 TG
Action Cards: 4
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Galactic Council: 27 September 2018 - 11:47 PM

Apt is the only one who reads this. Apt is nice.
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#389 User is offline   twelve 

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Posted 26 September 2018 - 02:21 PM

Posted Image


Tactical Action

1) Activation - Winnu

2) Movement
..i) Move Ships - NA
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits -
..v) Retreat -

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - NA
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control -

5) Production - Exhaust Hegemonic Trade Policy, on Winnu, Exhaust Winnu (4), spend 5 trade goods + 1 Sarween Tools, Build Salai Sai Corian, 2 fighters and 2 infantry on Winnu






CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 0T | 7F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 28 September 2018 - 01:48 AM

I don't know what I'm doing but it sounds good.
0

#390 User is offline   Imperial Historian 

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Posted 26 September 2018 - 03:53 PM

Play imperial, draw secondaries etc

Strategy:
Victory Points: 7
Strategy Card: IMPERIAL
Command Pools: 1T | 6F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)

Bereg (3/1)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)
0

#391 User is offline   Morgoth 

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Posted 28 September 2018 - 06:16 AM

I’m using the imperial secondary, and would like to know what I get before I do the rest of my action

Play Imperial secondary

Play action card on Nom
AG | Insubordination | Play as an Action | Remove one token from another player's tactical pool

This post has been edited by Morgoth: 28 September 2018 - 07:02 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#392 User is offline   Gnaw 

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Posted 28 September 2018 - 02:04 PM

Posted Image


Secondaries: Imperial - draw SO -1CT




Quote

AP | Tactical Bombardment | Play as an Action | Choose a system that contains one or more of you units that have Bombardment. Exhaust each planet controlled by other players in that system.


Arinam/Meer



CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Oops. Sorry Tapper

This post has been edited by Gnaw: 28 September 2018 - 07:26 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#393 User is offline   Tapper 

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Posted 28 September 2018 - 07:00 PM

Posted Image

Pass

CURRENT STATUS

Victory Points: 5 (2x SO, 2x PO, 1x Crown of Elisomethingorother)

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 04 October 2018 - 03:54 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#394 User is offline   Itwæs Nom 

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Posted 01 October 2018 - 09:06 PM

Posted Image




SECONDARIES: none




TACTICAL Action:

Activate Corneeq/R

Move in 2 cruisers + 1 fighter from Lodor




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)

+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Itwæs Nom: 01 October 2018 - 11:12 PM

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#395 User is offline   D'rek 

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Posted 02 October 2018 - 02:53 AM

Posted Image

Secondaries:

IMPERIAL > -1 ct. Gain a new Secret Objective.





Tactical Action

> Activate Tura Nora

> Movement + combat + invasion: n/a

> Production: Exhaust [0.0.0] and +1 from Sarween Tools for 6 resources. Build 1 dreadnought, 2 infantry, and 1 destroyer.





CURRENT STATUS

Victory Points: 5

Strategy Card: TRADE
Command Pools: 1T | 4F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#396 User is offline   Khellendros 

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Posted 02 October 2018 - 10:27 AM

Posted Image





Receive 1 Trade Good from Xxcha.




Chaos Mapping: Build 1 Destroyer in Arretze-Hercant-Kamdorn for 1 TG.




Secondary Strategic Actions:

IMPERIAL: Spend 1 SCT and gain one new secret objective.




Tactical Action:

ACTIVATE: Arinam-Meer.
MOVE: 1 Floating Factory, 1 Dreadnaught, 1 Ground Force, and 4 Fighters from asteroid field to Arinam-Meer.

Space Cannon Offense:

N/A

SPACE COMBAT:


Anti-Fighter Barrage: N/A

Announce Retreats:

Gnaw will retreat everything except the infantry on Arinam to Daemon.

Roll Dice:

Khell > 1 Dread, 4 Fighters > [5d10=10, 2, 10, 5, 2] > (2 hits)
Gnaw > 1 Dread, 1 Carrier, 2 Fighters > [4d10=6, 6, 1, 1] > (1 hit)

Khell sustains damage on 1 dread.
Gnaw sustains damage on 1 dread, destroys 1 fighter.

Retreat:

Gnaw retreats to Daemon with 1 Dread, 1 Carrier, 1 Fighter, 1 Infantry.


INVADE: Meer with 1 Ground Force (bombard with Dread if necessary). Scavenge 1 Trade Good.

Khell successfully invades Meer.

PRODUCTION: Build 2 Fighters for free (Sarween Tools).




Give 1 Trade Good to Xxcha. If Xxcha retreated and did not fire PDS, give Political Secrets PN to Xxcha.





CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 1 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Hercant (1/1)
+ Kamdorn (0/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Galactic Council: 04 October 2018 - 02:31 AM

"I think I've made a terrible error of judgement."
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#397 User is offline   Tattersail_ 

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Posted 02 October 2018 - 04:00 PM

Posted Image

On holiday so please fix any problems.

Imperial secondary spend 1SCT for SO.

Play technology

Exhaust Fria and Abyz or and spend equivalent 4 TGs

Research plasma scoring and cruiser 2


CURRENT STATUS

Victory Points: 5

Strategy Card: Technology
Command Pools: 3T | 5F | 2S
Goods: 0/6 C | 3 TG
Action Cards: 4
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:

+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Galactic Council: 03 October 2018 - 10:24 PM

Apt is the only one who reads this. Apt is nice.
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#398 User is offline   twelve 

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Posted 02 October 2018 - 05:18 PM

Posted Image


Strategic Action

Play Logistics - Remove command token from Winnu and place on Tactical





CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 1T | 7F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 02 October 2018 - 05:19 PM

I don't know what I'm doing but it sounds good.
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#399 User is offline   Imperial Historian 

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Posted 02 October 2018 - 07:04 PM

Technology Secondary - Research Carrier 2, exhaust creuss for 4
Activate Creuss, move carrier from zej raja to creuss, moving 1 infantry
Build 4 fighters and 2 infantry on creuss for 3-1, exhaust zej raja for 2


Activate

Strategy
:
Victory Points: 7
Strategy Card: IMPERIAL
Command Pools: 0T | 6F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)

Bereg (3/1)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)

This post has been edited by Galactic Council: 02 October 2018 - 10:57 PM

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#400 User is offline   Morgoth 

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Posted 03 October 2018 - 06:50 AM

Posted Image


Play Technology secondary - research plasma scoring (Exhausting Nestphar and Xxehan for 4 production)




Pass

CURRENT STATUS

Victory Points: 8

Strategy Card: Leadership
Command Pools: 4T | 3F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 03 October 2018 - 08:33 AM

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To speak friendly, Even to the devil
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