Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#301 User is offline   Khellendros 

  • Saboteur of High House Mafia
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Posted 31 August 2018 - 09:42 AM

Posted Image




Quote

TRADE AGREEMENT (Xxcha) | Play when the Xxcha player replenishes commodities | The Xxcha player gives you all of his commodities. Then, return this card to the Winnu player.


Gain 4 Trade Goods. Return Trade Agreement PN to Xxcha.

Quote

TRADE AGREEMENT (Winnu) | Play when the Winnu player replenishes commodities | The Winnu player gives you all of his commodities. Then, return this card to the Winnu player.


Gain 3 Trade Goods. Return Trade Agreement PN to Winnu.

Quote

TRADE AGREEMENT (Arborec) | Play when the Arborec player replenishes commodities | The Arborec player gives you all of his commodities. Then, return this card to the Arborec player.


Gain 3 Trade Goods. Return Trade Agreement PN to Arborec.




Secondary Strategic Actions:

TRADE: No action.
TECHNOLOGY: Spend 1 SCT and 4 Trade Goods. Research Chaos Mapping.
DIPLOMACY: No action.
POLITICS: No action.




Chaos Mapping: Build Dreadnaught in Mecatol Rex.




Tactical Action:

ACTIVATE: Asteroid field south-west of Mecatol Rex.
MOVE: Floating Factory, Dreadnaught, Carrier, Destroyer, and 5 Fighters from Mecatol Rex to asteroid field.
SPACE COMBAT: Engage L1Z1X Destroyer...

Anti Fighter Barrage:

Drek > 1 Destroyer (x2) > [2d10=5, 2] > (no hits)

Space Combat:

Khell > 1 Carrier, 1 Destroyer, 5 Fighters > [7d10=2, 5, 2, 3, 6, 2, 6] > (no hits)
Drek > 1 Destroyer > [1d10=1] > (no hits)


Khell > 1 Carrier, 1 Destroyer, 5 Fighters > [7d10=4, 8, 6, 1, 2, 6, 7] > (no hits)
Drek > 1 Destroyer > [1d10=3] > (no hits)


Khell > 1 Carrier, 1 Destroyer, 5 Fighters > [7d10=9, 1, 6, 1, 4, 3, 5] > (1 hit)
Drek > 1 Destroyer > [1d10=1] > (no hits)

Drek destroys her destroyer.

Khell wins space combat (if that wasn't the most abysmal set of rolls I've ever seen, I dunno what is!)

INVADE: N/A.
PRODUCTION: Exhaust Bereg for 3 resources, and spend 7 Trade Goods. Build the Son of Ragh, 2 Fighters, and 4 Ground Forces (Sarween Tools).





CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 1 Saar, 1 Mentak, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth

This post has been edited by Khellendros: 01 September 2018 - 12:04 AM

"I think I've made a terrible error of judgement."
0

#302 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 31 August 2018 - 10:11 AM

Posted Image

Receive TG's from Tapper's and IH's refreshes, give IH 1 TG back.

Quote

TRADE AGREEMENT (Sol) | Play when the Sol player replenishes commodities | The Sol player gives you all of his commodities. Then, return this card to the Sol player.



Quote

TRADE AGREEMENT (Creuss) | Play when the Creuss player replenishes commodities | The Creuss player gives you all of his commodities. Then, return this card to the Creuss player.


Give D'rek the AC from Tapper.

Secondaries


Technology - Research Hyper Metabolism - Exhaust Arretze and Fria
Imperial - no
Diplomacy - no
Politics - no

Tactical Action

Activate Arretze -

Build 3 dreadnoughts, 4 fighters and 4 infantry (16-1) exhausting Abyz (3), Lazar (1) and spending 11 TG's.



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 1T | 5F | 0S
Goods: 0/6 C | 5 TG
Action Cards: 3
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 31 August 2018 - 10:59 PM

Apt is the only one who reads this. Apt is nice.
0

#303 User is offline   Tapper 

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Posted 01 September 2018 - 02:09 PM

Posted Image




Secondaries
Technology: exhaust Jord for 4 production. Pay 1 Strategic CT. Research Light/Wave Deflector.
Imperial: no action.
Diplomacy: pay 1 CT. Ready Jord, Tequ'ran.
Politics: no action.




STRATEGIC: play Warfare on a Fighter (fighter #1) on board of the Genesis at Herrah.





CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Tapper: 02 September 2018 - 06:32 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#304 User is offline   Imperial Historian 

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Posted 01 September 2018 - 03:29 PM

activate bereg lirta.

Move in one dread and carrier from quann with a fighter.

Bombard bereg.

Bombardment > 2 Dreads > [2d10=3, 5] > (1 hit)

Khell destroys 1 infantry on Bereg.

Invade with one infantry.
Use ragh's call to clear it out.

Quote

RAGH'S CALL (Saar) | After you commit 1 or more units to land on a planet: Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player. Then, return this card to the Saar player.


Khell moves 3 infantry from Bereg to Mecatol Rex.

Production on bereg lirta, exhaust lodd eru and quann to build one dreadnought and 2 fighters and 1 gf.

Strategy: TECHNOLOGY
Victory Points: 7
Strategy Card:
Command Pools: 0T | 6F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Creuss 1 Arborec
1 lizix
1 hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Other
Hacan support for the throne
Lizix support for the throne
Seeds of an empire (+1VP)
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#305 User is offline   Gnaw 

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Posted 02 September 2018 - 09:36 PM

Posted Image


Secondaries: none




Quote

AT | War Effort | Play as an Action | Place a cruiser in a system that contains your ships.
Arinam/Meer



CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 0T | 4F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#306 User is offline   Itwæs Nom 

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Posted 02 September 2018 - 11:21 PM

Posted Image




SECONDARIES
Politics: none
Diplomacy: none
Warfare: none




TACTICAL ACTION:

Activate Moll Primus

Exhaust Lodor and produce 2 infantry, 2 fighters and 1 cruiser for the combined cost of 4-1=3r



CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 0T | 4F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)

+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
0

#307 User is offline   Galactic Council 

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Posted 03 September 2018 - 06:10 AM

Posted Image

Give 2 TG to Tapper.




Secondaries

DIPLOMACY
POLITICS -> Spend 1 CT. Gain 2 action cards.
WARFARE






Component Action

Play the following Action Card:

Quote

AF | Industrial Initiative | Play as an Action | Gain 1 trade good for each industrial planet you control.


Gain 3 trade goods.




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1 S
Goods: 0/2 C | 3 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.
+ Support for the Throne from Creuss
0

#308 User is offline   twelve 

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Posted 03 September 2018 - 06:15 AM

Posted Image


Secondary Politics - Don't Activate
Secondary Imperital- Don't Activeate





Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: Diplomacy
Command Pools: 0T | 7F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Winnu, 1 Mentak, 1 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 03 September 2018 - 08:52 PM

I don't know what I'm doing but it sounds good.
0

#309 User is offline   Morgoth 

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Posted 03 September 2018 - 06:39 AM

Posted Image


Play action card -


AL | Repeal Law | Play as an Action | Discard a law from play

Target D'rek to discard Minister of Industry.




CURRENT STATUS

Victory Points: 7

Strategy Card: Politics
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 03 September 2018 - 06:39 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#310 User is offline   Khellendros 

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Posted 03 September 2018 - 10:12 AM

Posted Image




Secondary Strategic Actions:

WARFARE: No action.
IMPERIAL: No action.




PASS





CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 1 Saar, 1 Mentak, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth
"I think I've made a terrible error of judgement."
0

#311 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 04 September 2018 - 07:47 PM

Posted Image

Activate Thibah

Move 1 Carrier, 3 Cruisers and 1 Destroyer and 2 infantry from Sakalug


CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 0T | 5F | 0S
Goods: 0/6 C | 5 TG
Action Cards: 3
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#312 User is offline   Tapper 

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Posted 05 September 2018 - 09:02 AM

Posted Image



Activate Tar'Mann.
Move the carrier and 3 Infantry from Gral to Tar'Mann, dropping the 3 Special Ops on the planet (path: Mehar Xull, Wellon, Tar'Mann, using Gravity Drive).
Move the Carrier from Vefut II to Tar'Mann.





CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 2TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Tapper: 05 September 2018 - 09:03 AM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#313 User is offline   Hugin & Munin 

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Posted 05 September 2018 - 09:15 AM

The Ghostly Pnes<div><br></div><div><br></div><div>&nbsp;Pass

</div>

This post has been edited by Hugin & Munin: 05 September 2018 - 11:11 AM

0

#314 User is offline   Gnaw 

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Posted 05 September 2018 - 09:16 AM

Posted Image


Secondaries: none

Trade my trade PN to IH for his racial PN



Play Creuss PN; move B wormhole to New Albion/Starpoint.

Play Logistics; remove token from Winnu and place in tactical.




CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 06 September 2018 - 01:54 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#315 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 05 September 2018 - 11:24 AM

Posted Image




SECONDARIES
Logistics: exhaust Silvano, Resculon for 4+1r (ST), build 1 cruiser, 1 destroyer, 2 infantry and 2 fighters in Moll Primus




Use Transit Diodes: pick up 2 infantry from Silvano and 2 from Moll Primus, place 1 on Mehar Xull, 1 on Wellon, 1 on Lodor and 1 on Centauri




Pass




CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 0T | 4F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)

+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
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#316 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,619
  • Joined: 08-August 07
  • Location::

Posted 05 September 2018 - 01:58 PM

Posted Image

Secondaries

LOGISTICS -> Spend 1 CT. Exhaust Gwynan, Starpoint, and Tura Nora for 8 resources (+Sarween Tools). Produce 1 dreadnought + 1 carrier + 4 infantry on [0.0.0].





Tactical Action

Activate the Wormhole Nexus.

Move:

from Arnor/Lor
> 1 dreadnought (using Gravity Drive) {w/ 2 fighters}

from [0.0.0]
> 1 destroyer
> 1 dreadnought {w/ 1 fighter and 1 infantry}

Space Battle ensues. See PM for AC provisionals and such.

Space Combat:

Drek > Anti-Fighter Barrage x 2 > [2d10=9, 9] > (2 hits)

Morgoth destroys 2 fighters.

Announce Retreats: N/A

Morgoth plays the following action card:

Quote

BU | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Drek > 2 Dreadnoughts, 1 Destroyers, 3 Fighters > [6d10=4, 10, 8, 7, 5, 6] > (2 hits)
Morgoth > 2 Cruisers, 1 Carrier, 1 Fighter > [4d10=1, 2, 7, 10] > [4d10=2, 3, 8, 11] > (1 hit)


Drek sustain damage on one Dread.
Morgoth destroys 1 Fighter, 1 Cruiser.

Drek > 2 Dreadnoughts, 1 Destroyers, 3 Fighters > [6d10=1, 10, 2, 7, 8, 4] > (1 hit)
Morgoth > 1 Cruiser, 1 Carrier > [2d10=3, 3] > (no hits)

Morgoth destroys 1 Cruiser.


Drek > 2 Dreadnoughts, 1 Destroyers, 3 Fighters > [6d10=4, 8, 7, 9, 2, 4] > (3 hits)
Morgoth > 1 Carrier > [1d10=6] > (no hits)

Morgoth destroyes 1 carrier and 3 infantry.

Drek successfully invades Mallice with 1 infantry.





CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 3 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Support for the Throne from Creuss

This post has been edited by Galactic Council: 05 September 2018 - 11:07 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#317 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 05 September 2018 - 02:08 PM

Posted Image


Secondary Logistics- Spend 1 SCT Exhaust Winnu (3) Build 2 Destroyers and 3 Fighters




Already Passed




CURRENT STATUS

Victory Points: 0

Strategy Card: Diplomacy
Command Pools: 0T | 7F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Winnu, 1 Mentak, 1 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 05 September 2018 - 11:17 PM

I don't know what I'm doing but it sounds good.
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#318 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 06 September 2018 - 10:56 AM

Posted Image

Receive 2 tgs from tatts


PASS




CURRENT STATUS

Victory Points: 7

Strategy Card: Politics
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 06 September 2018 - 10:57 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#319 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 06 September 2018 - 11:08 AM

Posted Image




Secondary Strategic Actions:

LOGISTICS: No action.





CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 1 Saar, 1 Mentak, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth

This post has been edited by Khellendros: 06 September 2018 - 11:09 AM

"I think I've made a terrible error of judgement."
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#320 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,267
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 06 September 2018 - 11:25 AM

Posted Image

No secondaries

Pass


CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 0T | 5F | 0S
Goods: 0/6 C | 3 TG
Action Cards: 3
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
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