Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#281 User is offline   Gnaw 

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Posted 28 August 2018 - 08:16 PM

Posted Image






Select Logistics




CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 6
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.


TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Edit: corrected TG count

This post has been edited by Gnaw: 30 August 2018 - 01:52 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#282 User is offline   Tattersail_ 

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Posted 28 August 2018 - 08:20 PM

Trade
Apt is the only one who reads this. Apt is nice.
0

#283 User is offline   twelve 

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Posted 28 August 2018 - 08:22 PM

Posted Image


Select Diplomacy Strategy Card





CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 7F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 2
Promissory Notes: 3 Winnu, 1 Mentak, 1 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 29 August 2018 - 02:27 PM

I don't know what I'm doing but it sounds good.
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#284 User is offline   Tapper 

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Posted 29 August 2018 - 07:45 AM

Warfare.
Everyone is entitled to his own wrong opinion. - Lizrad
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#285 User is offline   Khellendros 

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Posted 29 August 2018 - 11:12 AM

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STRATEGY PHASE




The Clan of Saar select the CONSTRUCTION strategy.





CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 6 TG
Action Cards: 2
Promissory Notes: 2 Saar, 1 Mentak, 1 Xxcha, 1 Arborec, 2 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth
"I think I've made a terrible error of judgement."
0

#286 User is offline   Itwęs Nom 

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Posted 29 August 2018 - 11:22 AM

Whatever's left
All things fall from kings to rose petals
0

#287 User is offline   Imperial Historian 

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Posted 29 August 2018 - 03:20 PM

CURRENT STATUS

Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Creuss 1 Arborec
1 lizix
1 hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other
Hacan support for the throne
Lizix support for the throne
Seeds of an empire (+1VP)
0

#288 User is offline   Galactic Council 

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Posted 29 August 2018 - 08:46 PM

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Action Phase 5 - Start

Initiative Order: Drek > Twelve > Morgoth > Khellendros > Tattersail > Tapper > IH > Gnaw > Nom

This post has been edited by Galactic Council: 30 August 2018 - 06:56 PM

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#289 User is offline   D'rek 

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Posted 29 August 2018 - 09:52 PM

Posted Image

Tactical Action

Activate -> The south-west alpha-wormhole system (adjacent to the Archon system)

Move -> 1 dreadnought from Tura Nora (via ArnLor > Mallice > alpha-WH, using gravity drive)

Space Battle -> Super-Dreadnought II vs puny Destroyer

Drek > 1 Dread > [1d10=2] > (no hits)
Gnaw > 1 Destroyer > [1d10=9] > (1 hit)

Drek sustains damage on her SuperDreadnought.

Drek > 1 Dread > [1d10=8] > (1 hit)
Gnaw > 1 Destroyer > [1d10=4] > (no hits)

Gnaw destroys his Destroyer.

Drek wins Space Combat.

Invasion

Production




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 5S
Goods: 0/2 C | 2 TG
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.
+ Support for the Throne from Creuss

This post has been edited by Galactic Council: 30 August 2018 - 12:32 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#290 User is offline   twelve 

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Posted 29 August 2018 - 10:03 PM

Posted Image





Tactical Action

1) Activation - Winnu

2) Movement
..i) Move Ships - NA
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - Gnaw gets to still pds me... maybe? Even though the system is tokened up.?

Space Cannon Offense:

Loncara Sodu > 3 Space Cannon + Plasma Scoring > [4d10=8, 6, 3, 8] > (3 hits)

Twelve sustains damage on 3 dreads.

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - NA
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control -


5) Production - Exhaust Hegemonic Trade Policy on Winnu, Winnu (4) and 5 Trade Goods. Build 2 Dreadnaughts and 4 fighters





CURRENT STATUS

Victory Points: 0

Strategy Card: Diplomacy
Command Pools: 0T | 7F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Winnu, 1 Mentak, 1 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 31 August 2018 - 12:00 AM

I don't know what I'm doing but it sounds good.
0

#291 User is offline   Morgoth 

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Posted 30 August 2018 - 07:03 AM

Posted Image


Receive IH's racial PN

Initiate IH's Racial PN

Move the B wormholde to Nevant.

Activate Mallice


Move fleet from Nevant to Mallice,

Build 2 GFs using sarween tools.

Do not invade.




CURRENT STATUS

Victory Points: 7

Strategy Card: Politics
Command Pools: 0T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 31 August 2018 - 06:10 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#292 User is offline   Khellendros 

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Posted 30 August 2018 - 10:34 AM

Posted Image




ACTION PHASE:




Give Ragh's Call promissory note to Creuss.




Strategic Action:

CONSTRUCTION: Build 1 PDS on Mecatol Rex. Build 1 Floating Factory in nebula.





CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 6 TG
Action Cards: 2
Promissory Notes: 1 Saar, 1 Mentak, 1 Xxcha, 1 Arborec, 2 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth

This post has been edited by Khellendros: 30 August 2018 - 01:55 PM

"I think I've made a terrible error of judgement."
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#293 User is offline   Tattersail_ 

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Posted 30 August 2018 - 11:12 AM

Posted Image

Play Trade Strategy

Receive 3 TG's

Replenish commodities

Give free refreshes to Gnaw, Morgoth, Twelve, IH and Tapper


Give Khell action card


CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 2T | 5F | 1S
Goods: 0/6 C | 9 TG
Action Cards: 3
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne

This post has been edited by Tattersail_: 30 August 2018 - 11:48 AM

Apt is the only one who reads this. Apt is nice.
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#294 User is offline   Tapper 

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Posted 30 August 2018 - 01:24 PM

Posted Image




Secondaries
Trade: free refresh. Tatts plays Sol Trade Agreement PN (I assume)

TRADE AGREEMENT (Sol) | Play when the Sol player replenishes commodities | The Sol player gives you all of his commodities. Then, return this card to the Sol player.

(for some reason when I try to add quote tags for the above, I get an error saying that the number of opening quote tags does not match the number of closing quote tags. Not sure what's up with that...
Tatts gains 4 TGs.

Construction: no action.




Tactical: Activate Te'quran/Torkan
skip movement.
Exhaust Te'quran (2) and Gral (1) and pay 5 TG to build 2 Dreadnoughts in T/T.





Trade CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control to Tatts.




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
[/quote]

This post has been edited by Galactic Council: 30 August 2018 - 11:57 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#295 User is offline   Imperial Historian 

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Posted 30 August 2018 - 01:40 PM

Free refresh trade. Tatts plays trade PN

Quote

TRADE AGREEMENT (Creuss) | Play when the Creuss player replenishes commodities | The Creuss player gives you all of his commodities. Then, return this card to the Creuss player.


Tatts gains 4 TGs.

Receive 1TG from tatts

Receive khells racial PN




Play technology. Exhaust Creuss and zej raja for 6 resources.

Research wormhole generator and deep space cannons.



CURRENT STATUS

Strategy: TECHNOLOGY
Victory Points: 7
Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 2 Creuss 1 Arborec
1 lizix
1 hacan
1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Other
Hacan support for the throne
Lizix support for the throne
Seeds of an empire (+1VP)

This post has been edited by Galactic Council: 31 August 2018 - 12:02 AM

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#296 User is offline   Gnaw 

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Posted 30 August 2018 - 01:51 PM

Posted Image


Secondaries:
Trade: free refresh; Khell plays PN (assumed)

Quote

TRADE AGREEMENT (Xxcha) | Play when the Xxcha player replenishes commodities | The black player gives you all of his commodities. Then, return this card to the black player.



Khell gains 4TGs.

Construction: none
Technology: exhaust Meer for red tech and Daemon for 4 resources. Research Assault Cannon. -1CT




Tactical Action: Activate Alpha wormhole
Move cruiser from Saudor, and both from Arinam/Meer to Alpha Wormhole.
L1Z1X Super Dreadnaught goes "boom"




CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 0T | 4F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 6
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Edit: corrected planet to be exhausted

This post has been edited by Galactic Council: 31 August 2018 - 12:06 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#297 User is offline   Itwęs Nom 

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Posted 30 August 2018 - 10:45 PM

Posted Image




SECONDARIES

Trade: none
Construction: none
Technology: exhaust Moll Primus for 4r and Wellon for yellow tech and research Mirror Computing




STRATEGIC ACTION: play Imperial: draw 1 SO




CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 1T | 4F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 3 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP



This post has been edited by Itwęs Nom: 01 September 2018 - 09:16 PM

All things fall from kings to rose petals
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#298 User is offline   D'rek 

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Posted 31 August 2018 - 03:50 AM

Posted Image

Secondaries

CONSTRUCTION -> Place 1 ct in Tura Nora system. Place a Space Dock on Tura Nora. Minister of Industry: exhaust Gwynan and [0.0.0] for 8 resources (+Sarween Tools); produce two Super-Dreadnoughts and 2 Fighters.
TRADE
TECHNOLOGY -> Spend 1 ct. Exhaust Tura Nora and Arnor for 4 resources. Research Magen Defense Grid.
IMPERIAL -> Spend 1 ct. Draw 1 SO.




Component Action

Play the following Action Card:

Quote

AB | Economic Initiative | Play as an Action | Ready each cultural planet you control.






CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#299 User is offline   twelve 

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Posted 31 August 2018 - 04:22 AM

Posted Image


Secondary Construction - Spend 1 CT Build PDS on Winnu
Secondary Trade - Accept Free Refresh


Khell plays the following PN:

Quote

TRADE AGREEMENT (Winnu) | Play when the Winnu player replenishes commodities | The Winnu player gives you all of his commodities. Then, return this card to the Winnu player.


Khell gains 3 TGs.

Secondary Technology - Don't activate
Secondary Imperial - Don't activate





Strategic Action - Play Diplomacy on Winnu

Refresh Winnu.




CURRENT STATUS

Victory Points: 0

Strategy Card: Diplomacy
Command Pools: 0T | 7F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Winnu, 1 Mentak, 1 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 01 September 2018 - 08:32 PM

I don't know what I'm doing but it sounds good.
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#300 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 31 August 2018 - 06:15 AM

Posted Image

Construction secondary - build pds on xxehan for 1 st
Trade scondary - refresh commodities

Khell plays the following PN:

Quote

TRADE AGREEMENT (Arborec) | Play when the Arborec player replenishes commodities | The Arborec player gives you all of his commodities. Then, return this card to the Arborec player.


Khell gains 3 TGs.

Tech secondary - exhaust xxehan and Zohbat for 4 resources, research PDS 2




Play politics - Give IH the speaker token, draw 2 action cards, peruse the agendas.




CURRENT STATUS

Victory Points: 7

Strategy Card: Politics
Command Pools: 0T | 4F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Galactic Council: 31 August 2018 - 10:26 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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