Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#141 User is offline   Tapper 

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Posted 30 July 2018 - 07:36 PM

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CONSTRUCTION, please.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 01 August 2018 - 12:19 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#142 User is offline   Khellendros 

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Posted 30 July 2018 - 11:04 PM

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LOGISTICS.




CURRENT STATUS

Victory Points: 1


Strategy: LOGISTICS
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 6 TG
Action Cards: 2
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Galactic Council: 01 August 2018 - 12:20 AM

"I think I've made a terrible error of judgement."
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#143 User is offline   Itwæs Nom 

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Posted 31 July 2018 - 07:32 AM

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IMPERIAL





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Edit: forgot about pillaging Arborec last round

This post has been edited by Itwæs Nom: 31 July 2018 - 08:54 AM

All things fall from kings to rose petals
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#144 User is offline   D'rek 

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Posted 31 July 2018 - 10:23 AM

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Select Strategy Card: WARFARE




Play Action Card:

Quote

BZ | Summit | Play during the Strategy Phase | Gain 2 command tokens


1 to Fleet and 1 to Strategic




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 3S
Goods: 0/2 C | 4 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#145 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:25 AM

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Action Phase 3 - Start

Initiative order is: IH > Twelve > Gnaw > Tapper > Tatts > D'rek > Morgoth > Khellendros > ItWasBliss
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#146 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:25 AM

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Activate homeworld: Build flagship and 3 infantry and 2 fighters for 11 resources, exhaust creuss, bereg and lodd eru for 10 resources + 1 from sarween tools.




CURRENT STATUS

Strategy: LEADERSHIP
Victory Points: 2
Strategy Card:
Command Pools: 0T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Creuss 1 Winnu 1 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
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#147 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:26 AM

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Use Diplomacy on Meer.




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
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#148 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:26 AM

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Diplomacy secondary: Peace Accords on Ensepta. -1CT.




Strategic Action: play Politics - make Morgoth Speaker




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field ® -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Edit: add Peace Accords since Her Holiness says it's legsl to do.

This post has been edited by Galactic Council: 01 August 2018 - 06:10 PM

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#149 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:26 AM

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No secondaries.

TACTICAL: activate Ragh/ Lisis II.
Move the Carrier from Vefut II with Gravity Drive to Ragh/Lisis, with 1 Ground Troops from Vefut and picking up 2 from Tequ'ran.

Land 2 GFs on Ragh, 1 on Lisis.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 2F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)

+ Lisis II (1/0)
+ Ragh (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 02 August 2018 - 11:43 PM

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#150 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:27 AM

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No secondaries

Trade Strategy Card


Receive 3 TG's, refresh commodities

Free refresh to;
Khell = No refresh
Nom = Promise of no pillage on first trade if we link up
D'rek = Free
IH = Free
Morgoth = Early technology play
Gnaw = Free
Twelve = Free
Tapper = free


Offer trade to Gnaw 3:3
Offer Trade to D'rek 2:2
Offer Trade to Tapper or IH 1:1





CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 6/6 C | 5 TG
Action Cards: 4
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.




+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 01 August 2018 - 12:40 AM

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#151 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:27 AM

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Secondaries:

DIPLOMACY
POLITICS
TRADE - Free refresh of 2 commodities.




DEAL - Exchange 2 commodities for 2 commodities with Tatts.




STRATEGIC ACTION - WARFARE

Initiate High Alert status on pilot 4ΘY1 (one of the fighters in the [0.0.0] system)




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 3S
Goods: 0/2 C | 6 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
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#152 User is offline   Galactic Council 

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Posted 01 August 2018 - 12:58 AM

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Activate Trade secondary.

Refresh Commodities.




Play technology
Exhaust Nestphar and Zohbat for 6 resources.
Research Daxcive Animators and Letani Warriors II.

Offer trade with IH and Nom if they agree.





CURRENT STATUS

Victory Points: 3

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 2S
Goods: 3/3 C | 4 TG
Action Cards: 5
Promissory Notes: 5 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2



This post has been edited by Galactic Council: 01 August 2018 - 08:59 PM

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#153 User is offline   Khellendros 

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Posted 01 August 2018 - 02:47 PM

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STRATEGY PHASE:




Secondary Strategic Actions:

NO Diplomacy secondary action.
NO Politics secondary action.
NO Trade secondary action.
TECHNOLOGY secondary action: Spend 1 SCT, exhaust Tura Nora and Silvano for 4 resources, exhaust Wellon for yellow tech - research Floating Factory II.




Tactical Action:

ACTIVATE: Mecatol Rex.
MOVE: 1 Floating Factory II, 3 Ground Forces, 2 Dreadnoughts, 1 Cruiser, 3 Fighters from Tura Nora to Mecatol Rex.
SPACE COMBAT: N/A.

Exhaust Centauri, Gral, Tar'Mann, Herrah VI for 6 influence. Collect the Custodians token and 1VP.

INVADE: Mecatol Rex with 3 Ground Forces. Scavenge 1 Trade Good.
PRODUCTION: Spend 6 Trade Goods, build 6 Ground Forces, 1 Dreadnought (Sarween Tools).


CURRENT STATUS

Victory Points: 2


Strategy: LOGISTICS
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)

This post has been edited by Khellendros: 01 August 2018 - 03:01 PM

"I think I've made a terrible error of judgement."
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#154 User is offline   Itwæs Nom 

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Posted 01 August 2018 - 03:26 PM

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Secondary Strategic Actions:

NO Diplomacy secondary action.
NO Politics secondary action.
NO Technology secondary action.
TRADE Free refresh + 2 commodities




Trade 2:3 with IH (Morgy you're trading with IH so I assume you don't need the trade)




TACTICAL action:

Activate Gral Centauri

Move in with 1 cruiser from the blank hex under it, go through Mehar Xull and pick up 1 infantry, invade Centauri with 1 infantry




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Itwæs Nom: 01 August 2018 - 05:53 PM

All things fall from kings to rose petals
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#155 User is offline   Imperial Historian 

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Posted 01 August 2018 - 04:44 PM

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Diplomacy secondary use 1ct refresh homeworld and bereg

Trade free refresh

Trade 3:2 with nom and no looting this round
Trade 1:1 with morgoth
Play twelve's trade agreement if he refreshes

Technology use 1ct secondary research asteroid deflectors exhaust quann and zej raja




Action leadership gain 3ct, exhaust mallice and lirta for 6 influence and gain an additional 2 ct




CURRENT STATUS

Strategy: LEADERSHIP
Victory Points: 2
Strategy Card:
Command Pools: 1T | 5F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 2
Promissory Notes: 4 Creuss 1 Winnu 1 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Galactic Council: 01 August 2018 - 09:14 PM

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#156 User is offline   twelve 

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Posted 01 August 2018 - 04:51 PM

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Activate Trade secondary.

IH uses:

Quote

TRADE AGREEMENT (Winnu) | Play when the Winnu player replenishes commodities | The Winnu player gives you all of his commodities. Then, return this card to the Winnu player.





Action

Activate Winnu
Gnaw shoots my ships and I expect either he or Tatts have a direct hit card and I lose a dread or two

Loncara Soddu > 3 shots on ships in Winnu
Gnaw activates

Quote


Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

[3d10=8, 8, 1] (2 hits)

Twelve sustains damage on 2 dreadnoughts.

Exhaust Hegemonic Trade Policy on Winnu.
Exhaust Planets
Build dread and 4 fighters.





CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)




Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 01 August 2018 - 10:35 PM

I don't know what I'm doing but it sounds good.
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#157 User is offline   Gnaw 

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Posted 01 August 2018 - 07:11 PM

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Secondaries:
Trade - free refresh (thanks Space Kitties)

Deal: 3:3 with Space Kitties

Warfare: -1CT
Move Destroyer from Everra to Daemon
Move cruiser from Daemon to Saudor

Technology:
research Plasma Scoring -1CT (Exhaust Daemon)

Leadership:
exhaust Archon Ren (3), Meer (4), Saudor (2)
+3CT
1 tactical, 2 strategy.





Component Action:

Quote

AE | Ghost Ship | Play as an Action | Place a destroyer in an non-home system that contains a wormhole and does not contain other player's ships


Place destroyer in the alpha wormhole north of the Archons.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 4F | 2S
Goods: 1/4 C | 3 TG
Action Cards: 2
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Edit: corrected CT pool, goods count, & added technology.

This post has been edited by Gnaw: 02 August 2018 - 08:13 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#158 User is offline   Tapper 

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Posted 02 August 2018 - 07:00 AM

[quote name='Galactic Council' timestamp='1533083209' post='1342341']
Posted Image




SECONDARIES:

Trade: free refresh. Thank you Tatts
Warfare: no action
Technology: flip Jord and pay 1 Strategic CT. Research Fleet Logistics.
Leadership: flip Torkan (3), Vefut II (2) and pay 1 TG to get 2 CT. Distribute 1/0/1 (1/2/1 --> 2/2/2)




Trade 1:1 with Tatts




STRATEGIC: play CONSTRUCTION
- Place a Space Dock on Ragh.
- Place a PDS on Tequ'ran.

CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 2S
Goods: 3/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)

+ Lisis II (1/0)
+ Ragh (2/1)

[b]Technologies:

+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

edited to subtract the 1 TG for Leadership, crossing out Vefut & Torkan

This post has been edited by Tapper: 02 August 2018 - 07:07 AM

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#159 User is offline   Tattersail_ 

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Posted 02 August 2018 - 08:36 AM

Posted Image

Secondaries;


Technology secondary - Spend 1 SCT and exhaust Abyz and Lazar - research Production Biomes

Leadership secondary - Exhaust Hercant (1), Kamdorn (1), Mansa 3 (1), Thibah (1) and spend 8 TG's to receive 4 CT's. Place 1 in Tactical, 2 in Fleet and 1 in Strategy



Tactical Primary


Activate Abyz system

Move Carrier, Infantry and 2 cruisers from Mansa 3 and Dreadnought with 1 infantry and Destroyer from Arretze system invade Abyz and Fria with infantry



CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 1T | 5F | 1S
Goods: 0/6 C | 3 TG
Action Cards: 4
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.




+ Xxcha - Support for the Throne

This post has been edited by Tattersail_: 02 August 2018 - 02:50 PM

Apt is the only one who reads this. Apt is nice.
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#160 User is offline   D'rek 

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Posted 02 August 2018 - 01:36 PM

Posted Image

Secondaries:

TECHNOLOGY: -1CT. Exhaust Starpoint and New Albion for 4 resources. Research Sarween Tools.
LEADERSHIP: Exhaust Lor, Nevant, and spend 2 trade goods. Gain 2 CTs, in Tactical.
CONSTRUCTION: -1CT onto Gwynan. Place a PDS on Gwynan.




Tactical Action

> Activate Mansa III
> Move Carrier {2 infantry from Lor, 1 infantry from Arnor} from Arnor/Lor.
> Invade Mansa III with 3 infantry. Establish control.







CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Mansa III (0/1, yellow spc.)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

This post has been edited by D'rek: 03 August 2018 - 03:06 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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