Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#41 User is offline   Imperial Historian 

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Posted 17 July 2018 - 03:51 PM

Posted Image

Diplomacy secondary refresh home world and bereg






Activate the other blank hex by rex. Curse the wormhole interlopers. Move in other destroyer.



CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Imperial Historian: 18 July 2018 - 04:07 PM

0

#42 User is offline   Gnaw 

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Posted 17 July 2018 - 10:45 PM

Posted Image


Secondaries: none

Trade the Xxcha SftT and Ceasefire to the Hacan for 4TG.

Quote

Minister is that not a bad deal?

There is a saying handed down in my family. "Some days we eat the tiger and others the tiger eats us." Ccrysus has determined that the peace of the empire requires arms as well as diplomacy. Therefore we deal with the master traders yet again. This day we are on their menu.





Tactical Action:
activate Archon system.
Exhaust Daemon
Build Loncara Ssodu, 2 infantry, and a destroyer




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.





Pass next turn

This post has been edited by Gnaw: 17 July 2018 - 11:35 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#43 User is offline   Galactic Council 

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Posted 17 July 2018 - 10:54 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Starpoint (3/1)
+ Gwynan(3/1)
+ New Albion (1/1, green spc.)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
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#44 User is offline   Galactic Council 

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Posted 17 July 2018 - 11:01 PM

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Activate Home system

Produce 3 Cruisers for 5 resources including Sarween Tools. Exhaust Abyz and Fria.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 1S
Goods: 0/6 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Hacan1 Creuss 3 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)

+ Lazar
+ Sakalug

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.


0

#45 User is offline   Galactic Council 

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Posted 17 July 2018 - 11:04 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



0

#46 User is offline   Tapper 

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Posted 18 July 2018 - 08:35 AM

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"Hello? Hello? Mr. Gregh? Hello? Are you there? Thank you for your service, mr. Gregh. The gentleman from the ministery told me you worked ' ere on Jord. He told me to tell you that, he says, make sure mr. Gregh knows we notice him, he said. Tell mr. Gregh that. So I did. Have you been to Cobham, mr. Gregh? Did you know your name almost sounds like Greg, which is the name of me brother-in-law? Gregory was Reginald's younger brother, you know. Worked in the milit'ry, until the accident. Was involved in many secret things, Gregory was. Dangerous job, he said, but it pays well, he said, bein' a test subject and all. I asked him isn't that dangerous, Greg, but Greg said no, it's the psychological warfare division. Never shed a single drop of blood, he said, Greg said. Goodnight, mr. Gregh!




No secondaries.




PASS






CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 1/4 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.



This post has been edited by Tapper: 18 July 2018 - 08:39 AM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#47 User is offline   Itwęs Nom 

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Posted 18 July 2018 - 08:50 AM

Posted Image


NO secondary strategic actions




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Mentak 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Silvano (2/2)
+ Lodor (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.



This post has been edited by Itwęs Nom: 18 July 2018 - 10:40 PM

All things fall, from kings to rose petals
0

#48 User is offline   Khellendros 

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Posted 18 July 2018 - 09:24 AM

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"I'm doing it Tomh, I'm Ragh-bloody doing it!"
"Gregh, stop, it's not worth it! Look, the drives are spinning up already, we'll be out of here in no time. Now please Gregh, step away from the airlock!"
"I can't take it anymore! It's never going to stop! Now she's actually talking to me directly! She's bloody comparing my name to some disgusting Solarian name! 'Gregh' sounds nothing like 'Greg'! It sounds nothing like it!!"
"I know that, I know that! But I think she's just trying to be nice. Isn't it good that someone from another race is actually reaching out to us, talking to us like equals? And who knows, from the sounds of that last transmission, we might even be able to extract some Solarian secrets from her. This could be good for all of us."
"Are you nuts? I swear on Ragh's great bear-mother, if you genuinely believe that anything that person says is valuable, then so help me, I will shove you out of this airlock before I throw myself out."
"Alright, alright! But you just listen to me. We're leaving. Come next cycle, you'll never hear from them again, and this will all be something we can just have a good laugh about."
"No, Tomh, I told you. It will never end. They'll just follow on behind us, that prattle always beside me. There's only one option here. We have to annihilate her."
"That seems a little harsh, Gregh. And we don't even know who she is from the billions of Solarians. You know they all look alike to me."
"Then we have to annihilate all of them. Just to be sure."
"Come on, you're not seriously thinking that. Over one voice? Which is just trying to have a nice chat with you? Do you want the rest of the galaxy to say 'I told you so' about us?"
"I don't care. But you're right about one thing. Throwing myself out of this airlock isn't worth it. Then she'll have won. Maybe that was her plan all along. But I'm too smart for that! Yes, too smart! No, I have a much better idea. I'll slip a word or two upstairs about the riches of the Solarians."
"What? You always told me that every single thing the Solarians created was utterly pointless, designed 'to distract the morons', as you put it, rather than further their civilisation."
"Yeah, well, I'll embellish a little."
"Gregh, you can't be serious."
"What did you call me?!"
"GregH! I said GregHH! Geez, try and relax a little!"







Strategic Action:

Play LOGISTICS. Remove command token from Tar'Mann. Place token in Fleet (1/4/0).






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Khellendros: 18 July 2018 - 09:24 AM

"I think I've made a terrible error of judgement."
0

#49 User is offline   twelve 

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Posted 18 July 2018 - 02:02 PM

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Secondary Logistics- No action







Pass





CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
I don't know what I'm doing but it sounds good.
0

#50 User is offline   Imperial Historian 

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Posted 18 July 2018 - 02:44 PM

Posted Image

Logistics secondary spend 1 ct build, dreadnought, 2 carriers and 2 infantry in home system exhausting bereg, and home system for 7 resources, spending 3 TG minus 1 for sarween tools.

Activate lodd eru for 1ct, move carrier and 3 infantry to lodd eru.

CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

This post has been edited by Galactic Council: 19 July 2018 - 02:47 AM
Reason for edit: Reduced TGs from 3 to 0. Added Lodd Eru to planets.

0

#51 User is offline   Gnaw 

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Posted 18 July 2018 - 07:30 PM

Posted Image






Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.





Continue Passing next turn



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#52 User is offline   Tattersail_ 

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Posted 18 July 2018 - 08:05 PM

Posted Image

Pass




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 1S
Goods: 0/6 C | 0 TG
Action Cards: 0
Promissory Notes:[/bv 4 Hacan1 Creuss 3 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)

+ Lazar
+ Sakalug

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
[b]+
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.



+Xxcha - Support for the throne
Apt is the only one who reads this. Apt is nice.
0

#53 User is offline   Khellendros 

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Posted 18 July 2018 - 09:40 PM

Posted Image





"This is a bad idea."






Receive 1 Trade Good from Sol.






Tactical Action

ACTIVATE: Centauri-Gral.
MOVE: Carrier with 4 Ground Forces from Tar'Mann to Centauri-Gral, via Gravity Rift. [Gravity Rift Roll = 8]
SPACE COMBAT: N/A.
If successful...
INVADE: Centauri with 2 Ground Forces, Gral with 2 Ground Forces. Scavenge 2 Trade Goods.
PRODUCTION: N/A.






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 0
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Galactic Council: 19 July 2018 - 02:55 AM
Reason for edit: Added Gravity Rift roll + 2 TGs + Added planets

"I think I've made a terrible error of judgement."
0

#54 User is offline   Galactic Council 

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Posted 19 July 2018 - 03:21 AM

Posted Image





"Guess it wasn't such a bad idea after all!"






PASS






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 0
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
+ Mentak 'Promise of Protection' promissory note
0

#55 User is offline   Galactic Council 

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Posted 19 July 2018 - 03:23 AM

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Status Phase 1 - Start

Current Map:

Spoiler

This post has been edited by Galactic Council: 19 July 2018 - 03:23 AM

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#56 User is offline   D'rek 

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Posted 19 July 2018 - 03:28 AM

Posted Image

1) Score Objectives - none

3) Draw Action Cards - Draw 2 action cards

4) Remove Command Tokens

5) Gain and Redistribute Tokens - Gain 2 CTs. Adjust pools to 3/1/3.

6) Ready Cards - Unexhaust planets.

7) Repair Units - n/a

8) Return Strategy Cards - POLITICS returned.




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 3T | 1F | 3S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Starpoint (3/1)
+ Gwynan(3/1)
+ New Albion (1/1, green spc.)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#57 User is offline   twelve 

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Posted 19 July 2018 - 04:48 AM

Posted Image

Status Phase

1) Score Objectives - none
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 strategic, Move 1 from fleet and place on Strategic
6) Ready Cards
7) Repair Units
8) Return Imperial Strategy Card






CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

This post has been edited by twelve: 19 July 2018 - 04:49 AM

I don't know what I'm doing but it sounds good.
0

#58 User is offline   Morgoth 

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Posted 19 July 2018 - 05:46 AM

Posted Image

Score no objective

Draw 1 action card
Gain 2 tokens
Redistribute tokens
Refresh planets
Return strategy card




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Galactic Council: 19 July 2018 - 01:42 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#59 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 19 July 2018 - 07:23 AM

Posted Image

Score no objective

Draw 2 action cards
Gain 2 tokens
Redistribute tokens
Refresh planets
Return strategy card




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/6 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Hacan 1 Creuss 3 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.



+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 19 July 2018 - 01:44 PM

Apt is the only one who reads this. Apt is nice.
0

#60 User is offline   Itwęs Nom 

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Posted 19 July 2018 - 07:45 AM

Posted Image



Score no objective
Draw 2 action cards
Gain 2 tokens
Redistribute tokens
Refresh planets
Return strategy card




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Mentak 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Silvano (2/2, green tech)
+ Lodor (3/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Galactic Council: 19 July 2018 - 02:43 PM

All things fall, from kings to rose petals
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