Twilight Imperium (II) - Game Thread
#381
Posted 24 September 2018 - 07:06 AM
Exhaust lirta for 3 influence by one CT in tactical.
Activate bereg lirta exhaust bereg, lodd eru and quann for 8 resources + 1 sarween tools, build 2 dreadnoughts and 2 fighters in bereg lirta
Activate bereg lirta exhaust bereg, lodd eru and quann for 8 resources + 1 sarween tools, build 2 dreadnoughts and 2 fighters in bereg lirta
#382
Posted 24 September 2018 - 08:29 AM

Activate Mellon-Zohbat
Build Carrier and 2 fighters using Zohbat and Sarween tools.
CURRENT STATUS
Victory Points: 8
Strategy Card:
Command Pools: 4T | 3F | 5S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Xxehan (1/1)
Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II
Other:
- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
This post has been edited by Morgoth: 24 September 2018 - 09:05 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#383
Posted 25 September 2018 - 12:47 PM

Activate Tequ'ran/Torkan
Move with Gravity Drive one Dreadnought from Ragh/Lisis to Tequ'ran/Torkan
Build 1 Carrier and 3 Ground forces (exhausting Ragh for 2, Tequ'ran for 2, Lisis for 1 = 5 resources), ground forces to be placed on Tequ'ran.
CURRENT STATUS
Victory Points: 5 (2x SO, 2x PO, 1x Crown of Elisomethingorother)
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
This post has been edited by Tapper: 25 September 2018 - 12:47 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#384
Posted 25 September 2018 - 02:34 PM

Secondaries: none
Tactical Action: Activate Thibah
Move cruiser from arinam/Meer and carrier, fighters, and destroyer from empty hex
Destroy dread via assault cannon
Invade
Ground Combat:
Gnaw > 2 Infantry > [2d10=10, 5] > (1 hit)
Twelve > 1 Infantry > [1d10=10] > (1 hit)
Gnaw destroys 1 infantry
Twelve destroys 1 infantry.
Gnaw successfully invades Thibah.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+
+
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+
+
+
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
Last Edit: back button
This post has been edited by Galactic Council: 26 September 2018 - 02:19 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#385
Posted 25 September 2018 - 11:53 PM

SECONDARIES: none
TACTICAL Action: Activate Mehar Xull, move in carrier from Silvano
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 4T | 5F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
#386
Posted 26 September 2018 - 01:13 AM

Trade 3 trade goods to Tatts in exchange for Uprising AC.
Component Action
Play Uprising AC on Daemon
Quote
AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.
> Exhaust Daemon
> Gain 4 trade goods.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 4 TG
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+
+
+
+ [0.0.0] (5/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)
Other:
+ Support for the Throne from Creuss
#387
Posted 26 September 2018 - 08:38 AM

Tactical Action:
ACTIVATE: Hacan Home System
Khell uses the following action card:
Quote
CL | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.
MOVE: 2 Dreads, 2 Space Factories, 6 Fighters, 3 Infantry to Hacan home system
Space Cannon Offense:
Tatts > 1 x PDS on Arretze > [1d10=6] > (1 hit)
Khell sustains damage on 1 dread.
SPACE COMBAT:
Tatts uses the following action card:
Quote
BK | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.
Moves all his ships to the empty hex next to his home system.
INVADE:
Bombard Hercant with 1 Dread. Invade with 2 GFs.
Bombardment > 1 Dread > [1d10=9] > (1 hit)
Tatts destroys 1 Infantry.
Ground Combat:
Khell > 2 Infantry > [2d10=3, 2] > (no hits)
Tatts > 1 Infantry > [1d10=8] > (1 hit)
Khell destroys 1 infantry.
Khell > 1 Infantry > [1d10=4] > (no hits)
Tatts > 1 Infantry > [1d10=6] > (no hits)
No hits.
Khell > 1 Infantry > [1d10=5] > (no hits)Tatts > 1 Infantry > [1d10=6] > (no hits)
No hits.
Khell > 1 Infantry > [1d10=2] > (no hits)
Tatts > 1 Infantry > [1d10=1] > (no hits)
No hits.
Khell > 1 Infantry > [1d10=7] > (no hits)
Tatts > 1 Infantry > [1d10=2] > (no hits)
No hits.
Khell > 1 Infantry > [1d10=9] > (1 hit)
Tatts > 1 Infantry > [1d10=5] > (no hits)
Tatts destroys 1 infantry.
Khell successfully invades Hercant.
Bombard Kamdorn with 1 Dread. invade with 1 GF.
Bombardment > 1 Dread > [1d10=4] > (no hits)
Ground Combat:
Khell > 1 Infantry > [1d10=9] > (1 hit)
Tatts > 2 Infantry > [2d10=6,3] > (no hits)
Tatts destroys 1 infantry.
Khell > 1 Infantry > [1d10=10] > (1 hit)
Tatts > 1 Infantry > [1d10=4] > (no hits)
Tatts destroys 1 infantry.
Khell successfully invades Kamdorn.
PRODUCTION: Scavenge 2 Trade Goods. Build 2 Ground Forces and 4 Fighters (Sarween Tools). Place Ground Forces on Hercant.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
This post has been edited by Khellendros: 28 September 2018 - 01:10 AM
"I think I've made a terrible error of judgement."
#388
Posted 26 September 2018 - 09:24 AM

Tactical Action
Activate Production Biomes.
Gain 4 TG.
Provide 2 TG to Drek.
CURRENT STATUS
Victory Points: 5
Strategy Card: Technology
Command Pools: 3T | 5F | 3S
Goods: 0/6 C | 7 TG
Action Cards: 4
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Arretze (2/0)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Thibah (1/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
This post has been edited by Galactic Council: 27 September 2018 - 11:47 PM
Apt is the only one who reads this. Apt is nice.
#389
Posted 26 September 2018 - 02:21 PM

Tactical Action
1) Activation - Winnu
2) Movement
..i) Move Ships - NA
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA
3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits -
..v) Retreat -
4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - NA
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control -
5) Production - Exhaust Hegemonic Trade Policy, on Winnu, Exhaust Winnu (4), spend 5 trade goods + 1 Sarween Tools, Build Salai Sai Corian, 2 fighters and 2 infantry on Winnu
CURRENT STATUS
Victory Points: 0
Strategy Card: Logistics
Command Pools: 0T | 7F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+
This post has been edited by twelve: 28 September 2018 - 01:48 AM
I don't know what I'm doing but it sounds good.
#390
Posted 26 September 2018 - 03:53 PM
Play imperial, draw secondaries etc
Strategy:
Victory Points: 7
Strategy Card:IMPERIAL
Command Pools: 1T | 6F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Creuss (4/2)
+Lodd Eru (3/0)
+ Zej Rajja (2/1)
+Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)
Bereg (3/1)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 1T | 6F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Creuss (4/2)
+
+ Zej Rajja (2/1)
+
+ Mansa 3 (0/1)
Lirta (2/3)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
#391
Posted 28 September 2018 - 06:16 AM
Play Imperial secondary
Play action card on Nom
AG | Insubordination | Play as an Action | Remove one token from another player's tactical pool
This post has been edited by Morgoth: 28 September 2018 - 07:02 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#392
Posted 28 September 2018 - 02:04 PM

Secondaries: Imperial - draw SO -1CT
Quote
AP | Tactical Bombardment | Play as an Action | Choose a system that contains one or more of you units that have Bombardment. Exhaust each planet controlled by other players in that system.
Arinam/Meer
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+ Saudor (2/2)
+ Everra (3/1)
+
+
+
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
Oops. Sorry Tapper
This post has been edited by Gnaw: 28 September 2018 - 07:26 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#393
Posted 28 September 2018 - 07:00 PM

Pass
CURRENT STATUS
Victory Points: 5 (2x SO, 2x PO, 1x Crown of Elisomethingorother)
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
This post has been edited by Galactic Council: 04 October 2018 - 03:54 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#394
Posted 01 October 2018 - 09:06 PM

SECONDARIES: none
TACTICAL Action:
Activate Corneeq/R
Move in 2 cruisers + 1 fighter from Lodor
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Arborec Support for the Throne -- + 1 VP
This post has been edited by Itwæs Nom: 01 October 2018 - 11:12 PM
All things fall from kings to rose petals
#395
Posted 02 October 2018 - 02:53 AM

Secondaries:
IMPERIAL > -1 ct. Gain a new Secret Objective.
Tactical Action
> Activate Tura Nora
> Movement + combat + invasion: n/a
> Production: Exhaust [0.0.0] and +1 from Sarween Tools for 6 resources. Build 1 dreadnought, 2 infantry, and 1 destroyer.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)
Other:
+ Support for the Throne from Creuss
#396
Posted 02 October 2018 - 10:27 AM

Receive 1 Trade Good from Xxcha.
Chaos Mapping: Build 1 Destroyer in Arretze-Hercant-Kamdorn for 1 TG.
Secondary Strategic Actions:
IMPERIAL: Spend 1 SCT and gain one new secret objective.
Tactical Action:
ACTIVATE: Arinam-Meer.
MOVE: 1 Floating Factory, 1 Dreadnaught, 1 Ground Force, and 4 Fighters from asteroid field to Arinam-Meer.
Space Cannon Offense:
N/A
SPACE COMBAT:
Anti-Fighter Barrage: N/A
Announce Retreats:
Gnaw will retreat everything except the infantry on Arinam to Daemon.
Roll Dice:
Khell > 1 Dread, 4 Fighters > [5d10=10, 2, 10, 5, 2] > (2 hits)
Gnaw > 1 Dread, 1 Carrier, 2 Fighters > [4d10=6, 6, 1, 1] > (1 hit)
Khell sustains damage on 1 dread.
Gnaw sustains damage on 1 dread, destroys 1 fighter.
Retreat:
Gnaw retreats to Daemon with 1 Dread, 1 Carrier, 1 Fighter, 1 Infantry.
INVADE: Meer with 1 Ground Force (bombard with Dread if necessary). Scavenge 1 Trade Good.
Khell successfully invades Meer.
PRODUCTION: Build 2 Fighters for free (Sarween Tools).
Give 1 Trade Good to Xxcha. If Xxcha retreated and did not fire PDS, give Political Secrets PN to Xxcha.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 1 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
This post has been edited by Galactic Council: 04 October 2018 - 02:31 AM
"I think I've made a terrible error of judgement."
#397
Posted 02 October 2018 - 04:00 PM

On holiday so please fix any problems.
Imperial secondary spend 1SCT for SO.
Play technology
Exhaust Fria
Research plasma scoring and cruiser 2
CURRENT STATUS
Victory Points: 5
Strategy Card: Technology
Command Pools: 3T | 5F | 2S
Goods: 0/6 C | 3 TG
Action Cards: 4
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Lazar (1/0)
+ Thibah (1/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
This post has been edited by Galactic Council: 03 October 2018 - 10:24 PM
Apt is the only one who reads this. Apt is nice.
#398
Posted 02 October 2018 - 05:18 PM

Strategic Action
Play Logistics - Remove command token from Winnu and place on Tactical
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 7F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+
This post has been edited by twelve: 02 October 2018 - 05:19 PM
I don't know what I'm doing but it sounds good.
#399
Posted 02 October 2018 - 07:04 PM
Technology Secondary - Research Carrier 2, exhaust creuss for 4
Activate Creuss, move carrier from zej raja to creuss, moving 1 infantry
Build 4 fighters and 2 infantry on creuss for 3-1, exhaust zej raja for 2
Activate
Strategy:
Victory Points: 7
Strategy Card:IMPERIAL
Command Pools: 0T | 6F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Creuss (4/2)
+Lodd Eru (3/0)
+Zej Rajja (2/1)
+Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)
Bereg (3/1)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
Activate Creuss, move carrier from zej raja to creuss, moving 1 infantry
Build 4 fighters and 2 infantry on creuss for 3-1, exhaust zej raja for 2
Activate
Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 0T | 6F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+
+
+
+
+ Mansa 3 (0/1)
Lirta (2/3)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
This post has been edited by Galactic Council: 02 October 2018 - 10:57 PM
#400
Posted 03 October 2018 - 06:50 AM

Play Technology secondary - research plasma scoring (Exhausting Nestphar and Xxehan for 4 production)
Pass
CURRENT STATUS
Victory Points: 8
Strategy Card:
Command Pools: 4T | 3F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II
Other:
- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
This post has been edited by Morgoth: 03 October 2018 - 08:33 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil