Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#301 User is offline   D'rek 

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Posted 30 May 2018 - 10:16 PM

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Tatts plays an Action Card:

Quote

CE | Political Stability | Play at the end of the Status Phase | You do not return your strategy card(s) during this phase and do not choose new strategy cards in the next strategy phase.


Tatts keeps the LEADERSHIP strategy card.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#302 User is offline   D'rek 

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Posted 31 May 2018 - 01:49 AM

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End of Status Phase 4

New Public Objective Revealed:

Revolutionize Warfare -- 2VP -- Status Phase -- Own 3 unit upgrade technologies.





Updated Map:

Spoiler






Current Points:

Khell: 7 VP ( PO: 3 | SO: 0 | SftT: Twelve | Custodians Token | Imperial x2)

Twelve: 5 VP ( PO: 3 | SO: 2 )

Tatts: 4 VP ( PO: 2 | SO: 1 | SftT: Nico )
Morgoth: 4 VP ( PO: 2 | SO: 1 | SftT: Tapper )
IH: 4 VP ( PO: 2 | SO: 0 | SftT: Blend, Khell )
Nico: 4 VP ( PO: 2 | SO: 0 | SftT: Tatts, IH )

Blend: 3 VP ( PO: 2 | SO: 1 )
Tapper: 3 VP ( PO: 2 | SO: 0 | SftT: Morgoth )

ItGnaws: 2 VP ( PO: 1 | SO: 1 )

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#303 User is offline   D'rek 

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Posted 31 May 2018 - 01:50 AM

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Agenda Phase 4 - Start

Agendas:

ECONOMIC EQUALITY (DIRECTIVE)
FOR: All players discard all trade goods, then draw 5.
AGAINST: All players discard all trade goods.

WORMHOLE RESEARCH (DIRECTIVE)
FOR: Each player who has 1 or more ships in a system that contains a wormhole may research 1 technology. Then, destroy all ships in systems that contain an alpha or beta wormhole.
AGAINST: Each player who voted "Against" removes a command token from his command sheet.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#304 User is offline   D'rek 

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Posted 31 May 2018 - 01:50 AM

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Galactic Threat: Morgoth predicts that WORMHOLE RESEARCH will resolve as FOR

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#305 User is offline   Imperial Historian 

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Posted 31 May 2018 - 07:43 AM

CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control.

Wormhole research FOR
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#306 User is offline   twelve 

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Posted 31 May 2018 - 07:50 PM

Trade blend action card for action card and promise to use production biomes on me when activated that nets me 2 trade goods.

This post has been edited by twelve: 31 May 2018 - 09:20 PM

I don't know what I'm doing but it sounds good.
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#307 User is offline   Gnaw 

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Posted 31 May 2018 - 10:14 PM

Trade Blend my Naalu Token PN for his Trade Agreement PN, a promise of non-agression for one round, and promise to refresh his commodities and use the Token PN this coming round.


Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 4 Naalu, 1 Creuss, 1 Hacan
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)

This post has been edited by Gnaw: 31 May 2018 - 10:20 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#308 User is offline   D'rek 

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Posted 01 June 2018 - 03:35 PM

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Agenda Phase 4 - Resolution

Agenda #1:

ECONOMIC EQUALITY (DIRECTIVE)
FOR: All players discard all trade goods, then draw 5.
AGAINST: All players discard all trade goods.



Sardakk/Tapper: no votes cast

Sol/Khell:
+ Jord (2) -> FOR
+ Sakulag (1) -> FOR
+ Quann (1) -> FOR
+ Mecatol Rex (6) -> FOR
+ Saudor (2) -> FOR

Jol-Nar/Twelve:
+ Nar (3) -> FOR
+ Rarron (3) -> FOR
+ Jol (2) -> FOR
+ Qucen'n (2) -> FOR
+ Everra (1) -> FOR
+ Mellon (2) -> FOR
+ Zohbat (1) -> FOR
+ Arnor (1) -> FOR
+ Lor (2) -> FOR

Hacan/Blend: no votes cast

Yssaril/IH:
+ Retillion (3) -> FOR
+ Torkan (3) -> FOR
+ Shalloq (2) -> FOR
+ Silvano (2) -> FOR
+ Gwynan (1) -> FOR

Mentak/Nico: no votes cast

Creuss/Tatts:
+ Creuss (2) -> FOR
+ New Albion (1) -> FOR
+ Starpoint (1) -> FOR
+ Herrah VI (1) -> FOR
+ Nevant (2) -> FOR

Naalu/ItGnaws: no votes cast



All votes are FOR. The directive passes.


RESULT:
+ All player's lose all trade goods
+ All players gain 5 trade goods
+ Nico pillages 1 tg from each of Blend, IH, Twelve, and Khell.




Agenda #2:

WORMHOLE RESEARCH (DIRECTIVE)
FOR: Each player who has 1 or more ships in a system that contains a wormhole may research 1 technology. Then, destroy all ships in systems that contain an alpha or beta wormhole.
AGAINST: Each player who voted "Against" removes a command token from his command sheet.
+ Galactic Threat: FOR -> Morgoth acquires 1 technology from a player who voted FOR
+ Construction Rider: FOR -> IH can place a space dock



Sardakk/Tapper:
+ Quinarra (1) -> FOR
+ Mehar Xull (3) -> FOR
+ Zej Rajja (1) -> FOR
+ Centauri (3) -> FOR
+ Mallice (3) -> FOR

Sol/Khell: no votes cast

Jol-Nar/Twelve: no votes cast

Hacan/Blend:
+ Hercant (1) -> FOR
+ Ensapta (2) -> FOR
+ Lodor (1) -> FOR
+ Kamdoorn (1) -> FOR

Yssaril/IH: no votes cast

Mentak/Nico: no votes cast

Creuss/Tatts: no votes cast

Naalu/ItGnaws:
+ Maaluuk (2) -> FOR
+ Druaa (1) -> FOR
+ Corneeq (2) -> FOR
+ Dal Bootha (2) -> FOR
+ Xxehan (1) -> FOR
+ Vefut II (2) -> FOR
+ Mansa III (1) -> FOR



All votes are FOR. The directive passes.

RESULT:
+ Tapper researches Exotrireme II (exhausting Gral for a blue prerequisite)
+ Blend researches Fleet Logistics (exhausting Thibah for a blue prerequisite)
+ Tatts researches Mobile Base (War Sun)
+ ItGnaw researches Graviton Laser System
+ All ships in the Quann system are destroyed (Tatts: 3 fighters, 1 destroyer, 1 carrier, Hil Colish)
+ All ships in the Mallice system are destroyed (Tapper: 1 destroyer, 1 carrier)
+ All ships in the Lodor system are destroyed (Blend: 2 cruisers)
+ Galactic Threat: Morgoth acquires Hybrid Crystal Fighter II technology from ItGnaw
+ Construction Rider: IH can place a space dock

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#309 User is offline   D'rek 

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Posted 01 June 2018 - 03:46 PM

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Beginning of Round 5


Strategy Phase 5 - Start

ItGnaw is the Speaker. Strategy selection order will be: ItGnaws > Tapper > Morgoth > Khell > Twelve > Blend > IH > Nico


Map:

Spoiler





New Agendas are drawn:

EXECUTIVE SANCTIONS (LAW)
FOR: All players have a maximum of 3 action cards in hand.
AGAINST: Each player dicards a random action card.

CORE MINING (LAW) - Elect a Hazardous Planet
Destoy 1 infantry on that planet. Its resource value is increased by 2.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#310 User is offline   Gnaw 

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Posted 01 June 2018 - 04:08 PM

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Draw Strategy Card: Politics





Victory Points: 2
Strategy Card: Politics
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 5 TG
Action Cards: 7
Promissory Notes: 4 Naalu, 1 Creuss, 1 Hacan
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#311 User is offline   Tapper 

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Posted 01 June 2018 - 04:24 PM

Posted Image









Select IMPERIAL Strategy




Victory Points: 3
Strategy Card: IMPERIAL
Command Pools: 2T | 5F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 7
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled



Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Exotrireme II (blow 3 ships up, one of which is this)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#312 User is offline   Morgoth 

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Posted 01 June 2018 - 05:02 PM

Pick technology
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#313 User is offline   Khellendros 

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Posted 01 June 2018 - 10:25 PM

Posted Image





STRATEGY PHASE

Quote

BZ | Summit | Play during the Strategy Phase | Gain 2 command tokens


The Sol select the CONSTRUCTION strategy.






CURRENT STATUS

Victory Points: 7

Command Pools: 2T | 2F | 4S
Goods: 0/4 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
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#314 User is offline   twelve 

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Posted 01 June 2018 - 10:54 PM

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Select Logistic Strategy Card





Victory Points: 5
Strategy Card: Logistics
Command Pools: 2T | 5F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 6
Promissory Notes: 2 Jol-Nar, 1 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II


Other:
+ Trade Convoys - Can trade with non-neighbors

This post has been edited by twelve: 02 June 2018 - 06:26 PM

I don't know what I'm doing but it sounds good.
0

#315 User is offline   Blend 

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Posted 02 June 2018 - 12:00 AM

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Choose Warfare Strategy

Use following at end of strategy phase:

Quote

GIFT OF PRESCIENCE (Naalu) | Play at the end of the strategy phase | Place this card faceup in your play area and place the Naalu "0" token on your strategy card; you are first in initiative order. The Naalu player cannot use his TELEPATHIC faction ability during this game round. Return this card to the Naalu player at the end of the status phase.





Victory Points: 3

Strategy Card: WARFARE
Command Pools: 1T | 3F | 2S
Goods: 0/6 C | 4 TG
Action Cards: 7
Promissory Notes: 2 Hacan, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)

This post has been edited by Blend: 02 June 2018 - 12:01 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#316 User is offline   Imperial Historian 

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Posted 02 June 2018 - 09:52 AM

Trade

Use construction secondary to move spacedock from tequ'ran to shalloq.
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#317 User is offline   D'rek 

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Posted 02 June 2018 - 05:30 PM

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Nico gets DIPLOMACY




Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 9 TG
Action Cards: 6
Promissory Notes: 2 Mentak, 1 Creuss, 2 Yssaril, 1 Nekro, 1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Wellon (1/2, yellow tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II


Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)

This post has been edited by D'rek: 02 June 2018 - 08:43 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#318 User is offline   D'rek 

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Posted 02 June 2018 - 05:30 PM

Posted Image


Action Phase 5 - Start

Initiative Order is: Blend > Tatts > Nico > ItGnaws > Khell > IH > Morgoth > Twelve > Tapper



Map:

Spoiler

This post has been edited by D'rek: 02 June 2018 - 08:08 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#319 User is offline   Blend 

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Posted 02 June 2018 - 05:42 PM

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Use following action card on Sakulag

Quote

AR | Unstable Planet | Play as an Action | Choose a harzadrous planet. Exhaust that planet and destroy 3 infantry on it.


Assuming that doesn't get sabotaged...

Gen Synthesis for 2 destroyed Spec Ops II -> [4,1]

Activate Lazar/Sakulag
Move 1 Carrier, 1 Dread, 2 Fighters, 5 Infantry from Thibah to Lazar/Sakulag by moving through the Alpha Wormhole.

PDS Fire:
+ Twelve (w/ Plasma Scoring) (Space Cannon 5) -> [3, 7] >>>AMDef>>> [2, 6] -> 1 hit. Sustain damage on the Dreadnought.


Bombardment on Lazar. -> [8]. 1 Spec Ops II on Lazar is destroyed. Gen Synthesis roll -> [6] -> Will be resynthesized on Jord.

Invade Sakulag with 1 Infantry
Invade Lazar with 4 Infantry.

Round 1:

Blend's 4 infantry (c8) -> [3, 1, 2, 9] -> 1 hit.
1 infantry destroyed.

Khell's 1 Spec Ops II (c6) -> [7] -> 1 hit.
1 Spec Ops II destroyed.
Gen Synthesis -> [1]


Pray to the Hacan gods.

Establish Control: Blend takes over Lazar and Sakulag.




Victory Points: 3

Strategy Card: WARFARE
Command Pools: 0T | 3F | 2S
Goods: 0/6 C | 4 TG
Action Cards: 7
Promissory Notes: 2 Hacan, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)

This post has been edited by D'rek: 03 June 2018 - 04:00 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#320 User is offline   Tattersail_ 

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Posted 02 June 2018 - 06:48 PM

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Play Leadership Strategy card. Place 1 on Fleet and 2 on Strategy.


Victory Points: 4


Strategy Card: Leadership
Command Pools: 2T | 6F | 3S
Goods: 0/4 C | 5 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Mobile Base -- Allows you to build War Suns

Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak

This post has been edited by Tattersail_: 04 June 2018 - 03:42 PM

Apt is the only one who reads this. Apt is nice.
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