Twilight Imperium (I) - Game Thread
#241
Posted 16 May 2018 - 02:27 PM
Leadership secondary: exhaust torkan, add one CT to fleet
Action: mageon implants, look at blends action cards take one.
Victory Points: 3
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player’s hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
Action: mageon implants, look at blends action cards take one.
Victory Points: 3
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player’s hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
#242
Posted 16 May 2018 - 02:49 PM
Leadership secondary - Exhaust Arinam, Meer and Lirta for 3 tokens. placing 1 in tactical 1 in fleet and 1 in strategic supply.
Activate Saudor
Move three cruiser and two fighters from Quan. Use carrier in Saudor to retrieve both GFs from Arinam-Meer using Gravity Drive.
Invade Saudor.
Bombardment:
+ Morgoth 1x Dreadnought -> [4]
Ground combat:
Khell: 2x Spec Ops II -> [9, 7] -> 2 hits
Morgoth: 2x Spec Ops II -> [3, 5]
Morgoth Gen Synthesis rolls: [1, 6] -> 1 infantry resynthesized
Khell retains control of Saudor.
Daxcive Animators -> Khell gains 1 infantry on Saudor.
Victory Points: 3
Strategy Card: Politics
Command Pools: 2T | 5F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)
Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y
Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
This post has been edited by D'rek: 16 May 2018 - 03:11 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#243
Posted 16 May 2018 - 03:30 PM
Secondaries:
Leadership - exhaust Maaluuk, Dal Bootha, and Corneeq for 6 influence +2 CT 1 strategy and 1 tactical
Strategic action:
- play Construction card.
- place a PDSII and a Space Dock on Xxehan.
Victory Points: 1
Strategy Card:
Command Pools: 4T | 3F | 5S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 5 Naalu, 1 Creuss, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+ Druaa (3/1)
+
+ Resculon (2/0)
+
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)
Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
This post has been edited by D'rek: 16 May 2018 - 03:31 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#244
Posted 16 May 2018 - 03:31 PM
Secondary Leadership -Exhaust Qucen'n (2), Rarron (3), Jol (2), Nar (3) and Mellon (2) for 12 influence gain 4 CT Place 2 on tactical and 2 on strategic
Secondary Construction - Spend 1 CT and build Space Dock on Jol
Tactical Action
1) Activation - Mellon/Zohbat System.
2) Movement
..i) Move Ships - 1 Dread from Arnor/Lor to Mellon/Zohbat
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA
3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA
4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - 2 infantry from Zohbat move to Mellon
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control - NA
5) Production - Exhaust Arnor (2) and Lor (1) and build 1 Cruiser (2), 2 infantry (1) and 2 fighters (1) - 1 for Sarween Tools
Victory Points: 3
Strategy Card: Trade
Command Pools: 2T | 5F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 1 Jol-Nar, 2 Hacan,1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+ Everra (3/1)
+
+ Zohbat (3/1)
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Other:
+ Trade Convoys - Can trade with non-neighbours
This post has been edited by twelve: 16 May 2018 - 07:35 PM
I don't know what I'm doing but it sounds good.
#245
Posted 16 May 2018 - 06:59 PM
Secondary Leadership: trade 6 TG for 1 tactical and 1 strategy.
Trade one TG to Tatts for 1 commodities
Action Card: Target Zombat—-> Reactor Meltdown
Victory Points: 3
Strategy Card: Warfare
Command Pools: 2 T | 3F | 2S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)
Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)
Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)
+ (+1 VP)
This post has been edited by D'rek: 16 May 2018 - 11:33 PM
-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
#246
Posted 16 May 2018 - 07:18 PM
Secondary of Leadership: flip Mallice, Centauri, Mehar Xull for Influence and pay 3 TG to buy 4 CT --> 2 to Tactical, 2 to Strategic.
Secondary of Construction: no action.
Play Strategy card: TECHNOLOGY
Research Sarween Tools
Exhaust 6 production (Tula Nora, Quinarra, Trenlak) and exhaust Gral for Blue tech. Research Gravity Drive.
Victory Points: 2
Strategy Card: TECHNOLOGY
Command Pools: 3T | 5F | 4S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Sardakk, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+ Zej Rajja (2/1)
+
+
+
+
Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools
+ Gravity Drive
Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
#247
Posted 16 May 2018 - 10:09 PM
ACTION PHASE:
Secondary Strategic Actions:
LEADERSHIP secondary action: Exhaust Mecatol Rex (6 influence) for 2 command tokens.
NO Construction action.
TECHNOLOGY secondary action: Exhaust Quann (2) and Saudor (2) for 4 resources and research Sarween Tools.
Tactical Action:
Quote
CG | In The Silence Of Space | Play during one of your Tactical Actions | Choose a system. During this action your ships in that system can move through systems that contain other players' ships.
Select Jord for 'In The Silence of Space'.
Gnaw plays a Sabotage:
Quote
CB | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.
In the Silence of Space is cancelled.
ACTIVATE the north-east supernova
MOVE
SPACE COMBAT:
INVADE:
PRODUCE UNITS: N/A.
CURRENT STATUS
Victory Points: 5
Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
#248
Posted 16 May 2018 - 11:35 PM
Activate Leadership secondary
Exhaust Hercant, Kamdorn and Ensapta for 4 influence
4 Influence + 2 TG = 2 Command Tokens
Place 1 in Tactical, 1 in Strategy
Activate Technology secondary
Exhaust Thibah for a blue pre-requisite.
Use 4 TGs to research Carrier II
Activate Thibah.
Use Production.
Exhaust Lodd Eru, Lodor, and Arretze for 8 Resources.
Produce Wrath of Kenara, 2 Fighters (Total cost = 9 resources, so the 8 resources + 1 from Sarween)
Victory Points: 2
Strategy Card:
Command Pools: 0T | 3F | 2S
Goods: 0/6 C | 1 TG
Action Cards: 3
Promissory Notes: 2 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
This post has been edited by Blend: 17 May 2018 - 01:51 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#249
Posted 17 May 2018 - 08:44 AM
Accept commodity/TG exchange with Mentak.
Technology Secondary - Research Duranium Armour - Exhaust Creuss for 4 resources -1SCT
The Ghosts of Creuss discovered the biological weapon that contained Small Pox, they enhanced it and sent it through a wormhole to see what happens.
Quote
AJ | Plague | Play as an Action | Choose a planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater destroy 1 of those units.
Select Quann
Quann has 4 infantry/spec ops II -> [1, 7, 4, 8] -> 2 infantry are destroyed.
Gen Synthesis rolls -> [10, 3] -> 1 spec ops ii will be resynthesized at Jord.
Victory Points: 4
Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 4
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Nevant (1/2, blue tech)
Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
[b]Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)
This post has been edited by Tattersail_: 18 May 2018 - 02:21 PM
Apt is the only one who reads this. Apt is nice.
#250
Posted 17 May 2018 - 12:28 PM
Construction secondary: spend one CT to place space dock on torkan
Technology secondary: spend one CT, exhaust teq'uran and silvano for 4 resources, research gravity drives
Action: activate retillion/shalloq,
move carrier from silvano with one fighters to retillion/shalloq
Produce: 1 dreadnought, four fighters in retillion/shalloq system for 6 resources, exhaust gywnan, retillion and shalloq
Victory Points: 3
Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 10
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
Technology secondary: spend one CT, exhaust teq'uran and silvano for 4 resources, research gravity drives
Action: activate retillion/shalloq,
move carrier from silvano with one fighters to retillion/shalloq
Produce: 1 dreadnought, four fighters in retillion/shalloq system for 6 resources, exhaust gywnan, retillion and shalloq
Victory Points: 3
Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 10
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
#251
Posted 18 May 2018 - 09:58 AM
Technology secondary - exhaust Daemon and spend one strategic token to gain three tokens, placing one in tactical and two in strategic supply
Reassemble drones, erm, I mean, valuable soldiers whom have wives and children, on Mordai II.
Activate Bereg-Lirta
Move carrier from Tar'Mann and cruiser from gateway hex a to Bereg-Lirta, move all GFS from Bereg to Lirta
Build The Alastor and 4 GFs for 10 resources, exhausting Mordai II (4), Bereg (3), Tar'Mann (1) and 2 trade goods.
Victory Points: 3
Strategy Card: Politics
Command Pools: 2T | 5F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Arinam (1/2)
+ Meer (0/4)
Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y
Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#252
Posted 18 May 2018 - 12:50 PM
Technology Secondary:
- exhaust Druaa and Xxehan for 4 resources. research Dacxive Animators -1 CT and -4 resources
Tactical Action:
- activate home system
- move carrier from Mansa III to home system
- exhaust Resculon and Vefut II +4 resources
- build dreadnaught, 2 infantry (both on Druaa), and 2 Hybrid Crystal Fighter II ® -4 resources, -1 TG (Sarween tools)
Victory Points: 1
Strategy Card:
Command Pools: 3T | 3F | 4S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 5 Naalu, 1 Creuss, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+ Mansa III (0/1, yellow tech)
Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
This post has been edited by D'rek: 18 May 2018 - 05:29 PM
#253
Posted 18 May 2018 - 12:53 PM
Secondary Technology -- 1 CT Zohbat (3), Everra (3) Research Type IV Drive and Duranium Armor
Blend plays Research Agreemnent PN to copy Type IV Drive.
Strategic Action Trade
Gain 3 Trade Goods. Nico pillages 1 TG.
Refresh 4 Commodities
Gnaw activates a PN:
Quote
TRADE AGREEMENT (Jol-Nar) | Play when the Jol-Nar player replenishes commodities | The Jol-Nar player gives you all of his commodities. Then, return this card to the Jol-Nar player.
Gnaw takes 4 TGs from Twelve, and gives back the PN.
Give everyone free refreshes
Victory Points: 3
Strategy Card: Trade
Command Pools: 2T | 5F | 3S
Goods: 0/4 C | 2 TG
Action Cards: 6
Promissory Notes: 1 Jol-Nar, 2 Hacan,1 Creuss, 1 Nekro
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
Other:
+ Trade Convoys - Can trade with non-neighbours
#254
Posted 18 May 2018 - 01:11 PM
Updated Map:
Spoiler
#255
Posted 19 May 2018 - 11:44 PM
Secondary Technology tap wellon, tap moll primus for 4 resources
Research racial tech_1
Secondary Trade: Refresh Trade goods x2
After you win or lose spacecombat, gain 1 trade good; if you won the combat you may produce one ship in that system of any ship type that was destroyed during the combat.
Action:
Move Carrier to Wellon with 2 Infantry
Victory Points: 3
Strategy Card: Warfare
Command Pools: 1 T | 3F | 1 S
Goods: 2/2 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 1 Yssaril, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)
Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)
+ Salvage Operations After you win or lose spacecombat, gain 1 trade good; if you won the combat you may produce one ship in that system of any ship type that was destroyed during the combat.
Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)
+ (+1 VP)
This post has been edited by Nicodimas: 22 May 2018 - 03:50 AM
-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
#256
Posted 20 May 2018 - 10:39 AM
Secondary of Trade: free refresh of commodities (thank you, Twelve).
TACTICAL:
Activate Mehar Xull.
Move Carrier + 4 fighters and Flagship from Quinarra-Tren'lak to Mehar Xull.
Production (flip Zej Rajja for 2 production): Produce 2 fighters, 1 Cruiser (1 discount from Sarween Tools)
Victory Points: 2
Strategy Card: TECHNOLOGY
Command Pools: 2T | 5F | 4S
Goods: 3/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Sardakk, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+ Zej Rajja (2/1)
+
+
+
+
Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (exhaust to increase the movement of 1 ship by 1).
Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
#257
Posted 21 May 2018 - 11:36 AM
Gen Synthesis: 1 Ground Forces placed on Jord.
Secondary Strategic Actions:
TRADE secondary: Refresh 4 commodities for free. Hacan plays:
Quote
TRADE AGREEMENT (Sol) | Play when the Sol player replenishes commodities | The Sol player gives you all of his commodities. Then, return this card to the Sol player.
Give 4 commodities to Hacan. Trade Agreement PN returned.
Component Action:
Orbital Drop on Quann.
CURRENT STATUS
Victory Points: 5
Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
This post has been edited by Khellendros: 21 May 2018 - 11:41 AM
"I think I've made a terrible error of judgement."
#258
Posted 21 May 2018 - 03:18 PM
Activate Trade secondary to refresh commodities
Twelve plays the Hacan Trade Agreement to take all 6 commodities as trade goods. Nico pillages 1 TG from Twelve.
Activate Production Biomes
Gain 4 TGs, Give 2 TGs to IH
Victory Points: 2
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/6 C | 9 TG
Action Cards: 3
Promissory Notes: 2 Hacan, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)
This post has been edited by D'rek: 22 May 2018 - 03:26 AM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#259
Posted 21 May 2018 - 03:34 PM
Trade Secondary - Free Refresh
Swap 3 commodities with Gnaw for 3 TG's and offer trade of 1:1 Commodity with Gnaw
Tactical Action
1) Activation - Activate Quann
2) Movement
Move Hil Colish Flagship with 2 infantry and 1 fighter from Creuss to Quann (Slipstream +1 to ships moving from Home system or wormhole)
Move 1 Destroyer from Creuss to Quann (Slipstream +1 to ships moving from Home system or wormhole)
Move Carrier from Starpoint/New Albion. Transport 1 Infantry from New Albion and 1 infantry from Starpoint and 2 Fighters to Quann (Gravity drive)
3) Space Combat
Dimension Splicer -> Tatts assigns one hit to Morgoth's Cruiser II.
Morgoth's Cruiser is destroyed. Tatts wins the battle.
4) Invasion - Invade Quann
..i) Bombardment - none
..ii) Commit Ground Forces - all
..iii) Space Cannon Defense - none
..iv) Ground Combat
Round 1
Tatts plays an Action Card:
Quote
BW | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.
Tatts:
4x Infantry (c7) -> [10, 4, 10, 2] -> 2 hits
Khell:
4x Spec Ops II (c6) -> [1, 4, 4, 10] -> 1 hit
Tatts loses 1 Infantry.
Khell loses 2 Spec Ops II. Gen Synthesis rolls: [8, 8]. Both resynthesized.
Round 2
Tatts:
3x Infantry (c8) -> [5, 4, 10] -> 1 hit
Khell:
2x Spec Ops II (c6) -> [6, 6] -> 2 hits
Tatts loses 2 Infantry.
Khell loses 1 Spec Ops II. Gen Synthesis roll: [9]. Resynthesized.
Round 3
Tatts:
1x Infantry (c8) -> [2]
Khell:
1x Spec Ops II (c6) -> [2]
Round 4
Tatts:
1x Infantry (c8) -> [4]
Khell:
1x Spec Ops II (c6) -> [9]
Tatts loses 1 Infantry.
Khell wins the ground combat.
Daxcive Animators -> Khell places 1 infantry on Quann.
..v) Establish Control - n/a
5) Production - n/a
Victory Points: 4
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 1/4 C | 7 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Nevant (1/2, blue tech)
Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)
This post has been edited by D'rek: 21 May 2018 - 10:03 PM
Apt is the only one who reads this. Apt is nice.
#260
Posted 22 May 2018 - 12:45 AM
Trade secondary: free refresh
Action: AM | Rise of a Messiah | Play as an Action | Place one infantry on each planet you control.
Victory Points: 3
Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 3/3 C | 2 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
Action: AM | Rise of a Messiah | Play as an Action | Place one infantry on each planet you control.
Victory Points: 3
Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 3/3 C | 2 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) Exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)