Secondary Leadership - Exhaust Rarron (3), Jol (2), Qucen'n (2) and Mellon (2) for 9 influence and gain 3 Command tokens Place one on fleet and 2 on strategy
Secondary Technology - Spend Command token and research Gravity Drives
Tactical Action
1) Activation - Zohbat/Mellon System
2) Movement
..i) Move Ships
- NA
..ii) Space Cannon Offense (Active Player)
- NA
..iii) Space Cannon Offense (Others) - NA
3) Space Combat
..i) Anti-Fighter Barrage
- NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA
4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces
- NA
..iii) Space Cannon Defense
- NA
..iv) Ground Combat - NA
..v) Establish Control - NA
5) Production - Exhaust Zohbat (3), Everra (3), Nar (2), for 8 production. Spend 7 trade goods for 7 more production. Build 4 Dreadnaughts in the Zohbat/Mellon System for 15 total resources using Sarween tools
Victory Points: 1
Strategy Card: Logistics
Command Pools: 1T | 5F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Jol-Nar,
2 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+
Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+
Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Other:
+ Trade Convoys - Can trade with non-neighbours
+ Diversify Research Public Agenda - 1 VP
This post has been edited by twelve: 09 May 2018 - 01:06 AM
I don't know what I'm doing but it sounds good.