Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#181 User is offline   Morgoth 

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Posted 09 May 2018 - 11:25 AM

Posted Image

Warfare Secondary - spend one strategic token, exhaust Bereg and spend 6 trade goods to build 4 cruisers and 2 ground forces in Mordai 2.
Diplomacy secondary - spend one strategic token to refresh Daemon and Mordai II

Activate Tar'Mann - Move 1 carrier with 1 GF from Bereg-Lirta, taking control of the planet.




Victory Points: 2

Strategy Card: TRADE
Command Pools: 3T | 4F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3Nekro , 1 Sardakk, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
+ Support for the Throne from Sol (+1 VP)
[/quote]

This post has been edited by Morgoth: 09 May 2018 - 11:25 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#182 User is offline   D'rek 

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Posted 09 May 2018 - 03:20 PM

Updated Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#183 User is offline   Nicodimas 

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Posted 09 May 2018 - 04:04 PM

Pass

This post has been edited by Nicodimas: 09 May 2018 - 05:24 PM

-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
0

#184 User is offline   Tattersail_ 

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Posted 09 May 2018 - 05:31 PM

Posted Image

Diplomacy secondary - Refresh Creuss and Starpoint - 1SCT


Activate Creuss 1TCT - Exhaust Creuss, Starpoint, Herrah and New Albion (9 resources) Produce Hil Colish Flagship (8) 2 Fighters (1) and 2 Infantry (1) with the use of Sarween Tools. (10 - 1)



Victory Points: 2


Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 1/4 C | 3 TG
Action Cards: 1
Promissory Notes: 4 Creuss, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)

+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player’s ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.



Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)
Apt is the only one who reads this. Apt is nice.
0

#185 User is offline   D'rek 

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Posted 09 May 2018 - 05:52 PM

Posted Image

DIPLOMACY Secondary: (-1 CT) Ready Everra and Zohbat




Strategic action: LOGISTICS

Remove the command token from Zohbat/Mellon system and place in the Tactical Pool.





Victory Points: 1
Strategy Card: LOGISTICS
Command Pools: 2T | 5F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#186 User is offline   Khellendros 

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Posted 09 May 2018 - 06:20 PM

Posted Image





Secondary Strategic Actions:

Diplomacy secondary action: Refresh Jord and Saudor.
NO Logistics action.






Component Action:

Orbital Drop on Mecatol Rex.






CURRENT STATUS

Victory Points: 4

Command Pools: 1T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 09 May 2018 - 06:20 PM

"I think I've made a terrible error of judgement."
0

#187 User is offline   Blend 

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Posted 09 May 2018 - 08:31 PM

Posted Image




Component Action - Play "Front Line Deployment" Action Card - Drop 3 Infantry on Lodor

Quote

AD | Frontline Deployment | Play as an Action | Place 3 infantry on a planet you control.





Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 1S
Goods: 0/6 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#188 User is offline   D'rek 

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Posted 09 May 2018 - 08:46 PM

Posted Image

Tactical Action:

--Activate Quinarra-Trenlak.
--Move Carrier in Zej Rajja to Quinarra-Trenlak
--Produce: C'Morran N'Orr (8r) + 4 Fighters (2r) in Quinarra-Trenlak. Pay by exhausting Quinarra, Trenlak, Zej Rajja, Tura Nora for 8 resources and spending 2 TGs.




Victory Points: 1
Strategy Card: POLITICS
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 6
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)

Other:
+ support for the Throne from Nekro Virus

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#189 User is offline   Imperial Historian 

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Posted 09 May 2018 - 11:40 PM

Pass


Victory Points: 2

Strategy Card: CONSTRUCTION exhausted
Command Pools: 0T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets: all exhausted
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player’s hand of action cards. Choose 1 of those cards and add it to your hand.)
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)

Other:
+ support for the Throne from Hacan (+1 VP)
0

#190 User is offline   Morgoth 

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Posted 10 May 2018 - 10:08 PM

Posted Image

Tactical Action


1) Activation - Saudor
--Return the Sol Support for the Throne promissory note.

2) Movement
..i) Move Ships -- 1 Carrier {carrying 3 infantry + 1 fighter} and 1 Dreadnought {carrying 1 fighter} from Arinam/Meer to Saudor system (leaving 1 infantry on Arinam and 1 on Meer).
..ii) Space Cannon Offense (Active Player) - none
..iii) Space Cannon Offense (Others) - none

3) Space Combat
..i) Anti-Fighter Barrage - none
..ii) Announce Retreats - none
..iii) Make Combat Rolls

Khell:
+ Carrier (cbt=9) rolls [5]. 0 hits.

Morgoth:
+ 2 Fighters (cbt=9) roll [6, 6]. 0 hits.
+ Carrier (cbt=9) rolls [4]. 0 hits.
+ Dreadnought (cbt=5) rolls [9]. 1 hit.

..iv) Assign Hits
+ Khell's Carrier is destroyed.
+ Technological Singularity: Morgoth uses Valefar Assimilator X to acquire the Spec Ops II technology

..v) Retreat - n/a

4) Invasion
..i) Bombardment - Morgoth's Dreadnought rolls for Bombardment: [1]. No hits.
..ii) Commit Ground Forces - Morgoth commits 3 Spec Ops II to planet Saudor
..iii) Space Cannon Defense - n/a
..iv) Ground Combat

Khell:
+ 3 Spec Ops II (cbt=6) roll [10, 2, 6]. 2 hits.
+ 1 Spec Ops II destroyed. Gen Synthesis roll: [5] -> 1 Spec Ops II re-synthesized.
+ Technological Singularity: Morgoth acquires the Gravity Drive technology
Morgoth:
+ 3 Spec Ops II (cbt=6) roll [5, 10, 4]. 1 hit.
+ 2 Spec Ops II destroyed. Gen Synthesis rolls: [5, 7] -> 2 Spec Ops II re-synthesized.

Khell:
+ 2 Spec Ops II roll [1, 6]. 1 hit.
+ 1 Spec Ops II destroyed. Gen Synthesis roll: [5] -> 1 Spec Ops II re-synthesized.
Morgoth:
+ 1 Spec Ops II rolls [9]. 1 hit.
+ 1 Spec Ops II destroyed. Gen Synthesis roll: [6] -> 1 Spec Ops II re-synthesized.

Khell wins the battle with 1 Spec Ops II remaining.

Dacxive Animators -> Khell adds 1 Spec Ops II to the planet.


..v) Establish Control - n/a

5) Production - n/a







Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 4F | 2S
Goods: 1/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
+ 3 Spec Ops II waiting to re-synthesize in the home system

This post has been edited by D'rek: 11 May 2018 - 04:42 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
1

#191 User is offline   Tattersail_ 

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Posted 10 May 2018 - 10:21 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#192 User is offline   twelve 

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Posted 11 May 2018 - 02:07 AM

Posted Image






Tactical Action

1) Activation - Jol/Nar

2) Movement
..i) Move Ships - Carrier in Qucen'n/Rarron to Jol/Nar bringing 1 fighter and 3 infantry from Qucen'n
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - 2 infantry to Nar and 1 to Jol
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control - NA


5) Production - Exhaust Everra (3) & Zohbat (3) Build 3 cruisers and 1 fighter (6.5 total cost - 1 for sarween tools 0.5 resources wasted (damn build limits should have upgraded space docks after all))









Victory Points: 1
Strategy Card: LOGISTICS
Command Pools: 1T | 5F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours
+ Diversify Research Public Agenda - 1 VP

This post has been edited by twelve: 11 May 2018 - 02:09 AM

I don't know what I'm doing but it sounds good.
0

#193 User is offline   D'rek 

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Posted 11 May 2018 - 05:20 AM

Updated Map:

Spoiler



(Diplomacy should be rotated)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#194 User is offline   Khellendros 

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Posted 11 May 2018 - 11:18 AM

Posted Image





Spec Ops II: Place 2 Ground Forces on Jord.






Tactical Action:

ACTIVATE Jord.
MOVE N/A.
SPACE COMBAT N/A.
INVADE N/A.
PRODUCE UNITS: Exhaust Jord, Saudor, Sakulag, and Lazar for 9 resources. Build 2 Fighters and The Genesis.






CURRENT STATUS

Victory Points: 4

Command Pools: 0T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
0

#195 User is offline   D'rek 

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Posted 11 May 2018 - 01:36 PM

Posted Image


Component Action - Production Biomes.
+ Spend 1 CT
+ Blend gains 4 TG. Nico uses PILLAGE, stealing 1 TG.
+ Tapper gains 2 TG. Nico uses PILLAGE, stealing 1 TG.





Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 0S
Goods: 0/6 C | 7 TG
Action Cards: 4
Promissory Notes: 3 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#196 User is offline   D'rek 

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Posted 11 May 2018 - 03:18 PM

Posted Image

PASS





Victory Points: 1
Strategy Card: POLITICS
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 4 TG
Action Cards: 6
Promissory Notes: 4 Sardakk, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)

Other:
+ support for the Throne from Nekro Virus

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#197 User is offline   Morgoth 

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Posted 14 May 2018 - 10:01 AM

Posted Image

Resynthesize 3 gfs in Mordai II




Tactical Action

1) Activation - Quann

2) Movement
..i) Move Ships -- 4 Cruisers {carrying 2 infantry + 2 fighters} from Nekro home system to Quann system.
..ii) Space Cannon Offense (Active Player) - none
..iii) Space Cannon Offense (Others) - none

3) Space Combat

Khell plays an Action Card:

Quote

BJ | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Khell's Cruiser and Carrier retreat to the Qua-Nar Asteroid Belt, carrying no troops.

No ships are destroyed, the combat ends as a draw.



4) Invasion
..i) Bombardment - none
..ii) Commit Ground Forces - Morgoth commits 2 Spec Ops II to planet Quann
..iii) Space Cannon Defense - n/a
..iv) Ground Combat

Khell:
+ 5 Spec Ops II (cbt=6) roll [2, 3, 1, 10, 2]. 1 hit.
+ 2 Spec Ops II destroyed. Gen Synthesis roll: [6, 1] -> 1 Spec Ops II re-synthesized.
+ Technological Singularity: Morgoth acquires the Antimass Deflectors technology
Morgoth:
+ 2 Spec Ops II (cbt=6) roll [10, 8]. 2 hits.
+ 1 Spec Ops II destroyed. Gen Synthesis rolls: [4]

Khell:
+ 3 Spec Ops II roll [3, 2, 7]. 1 hit.
Morgoth:
+ 1 Spec Ops II rolls [1]. 0 hits.
+ 1 Spec Ops II destroyed. Gen Synthesis roll: [2]

Khell wins the battle with 3 Spec Ops II remaining.

Dacxive Animators -> Khell adds 1 Spec Ops II to the planet.


..v) Establish Control - n/a

5) Production - n/a





Victory Points: 1

Strategy Card: TRADE
Command Pools: 1T | 4F | 2S
Goods: 1/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#198 User is offline   D'rek 

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Posted 14 May 2018 - 03:35 PM

Posted Image


Tactical Action


1) Activation - Arnor/Lor

2) Movement
..i) Move Ships
+ 1 Dreadnought {carrying 1 infantry} from Everra (use Gravity Drive)
+ 3 Dreadnoughts {each carrying 1 infantry} from Zohbat/Mellon
+ 1 Carrier {carrying 2 infantry + 2 fighters} from Zohbat/Mellon

..ii) Space Cannon Offense (Active Player)
+ Twelve exhausts Graviton Laser System
+ PDS II on Zohbat fires, with 1 extra roll with Plasma Scoring. Rolls are [5, 9]. Two of Nico's Cruiser IIs are destroyed.

..iii) Space Cannon Offense (Others) - none

3) Space Combat

AMBUSH: Nico's Cruiser II does a combat roll: [6]. 1 hit. One of Twelve's Dreadnoughts sustains damage.

Nico plays an Action Card:

Quote

BE | Direct Hit | Play during space combat | After another player's ship uses Sustain Damage to cancel a hit produced by your units: Destroy that ship.


Twelve plays an Action Card:

Quote

CA | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


Nico's Direct Hit card is cancelled.


..i) Anti-Fighter Barrage - none
..ii) Announce Retreats - none
..iii) Make Combat Rolls

Twelve:
4 Dreadnoughts (c6) -> [7, 8, 3, 4] -> 2 hits.
2 Fighter (c10) -> [10, 3] -> 1 hit.
1 Carrier (c10) -> [4]

Nico:
1 Cruiser (c6) -> [10] -> 1 hit
1 Fighter (c9) -> [6]


..iv) Assign Hits
+ Nico's Cruiser and Fighter are destroyed.
+ Twelve's 2nd Dreadnought sustains damage.

..v) Retreat - n/a


4) Invasion
..i) Bombardment
+ 2 of Twelve's Dreadnoughts bombard Arnor, with Plasma Scoring -> [8, 3, 10] -> 2 hits. 1 infantry destroyed.
+ 2 of Twelve's Dreadnoughts bombard Lor -> [4, 9] -> 1 hit. 1 infantry destroyed.

..ii) Commit Ground Forces - Twelve commits 3 infantry to Arnor and 3 to Lor.
..iii) Space Cannon Defense - n/a
..iv) Ground Combat - n/a
..v) Establish Control - Twelve takes control of Arnor and Lor.

5) Production - none





After the battle, Blend gives Twelve a promissory note. Nico pillages Twelve, stealing 1 trade good.




Victory Points: 1
Strategy Card: LOGISTICS
Command Pools: 0T | 5F | 1S
Goods: 0/4 C | 5 TG
Action Cards: 4
Promissory Notes: 3 Jol-Nar, 2 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#199 User is offline   Khellendros 

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Posted 14 May 2018 - 04:36 PM

Posted Image





Spec Ops II: Place 1 Ground Forces on Jord.

Nico gives Khell 5 trade goods.






PASS.






CURRENT STATUS

Victory Points: 4

Command Pools: 0T | 2F | 2S
Goods: 0/4 C | 5 TG
Action Cards: 3
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
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#200 User is offline   Blend 

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Posted 14 May 2018 - 04:39 PM

Posted Image


Component Action - Economic Initiative action card

Quote

AB | Economic Initiative | Play as an Action | Ready each cultural planet you control.


Ready Lodor.





Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 0S
Goods: 0/6 C | 7 TG
Action Cards: 3
Promissory Notes: 2 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)

This post has been edited by Blend: 14 May 2018 - 05:37 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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