Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#141 User is offline   D'rek 

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Posted 03 May 2018 - 02:44 PM

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Trade 1 promissory note to Morgoth, in exchange for 1 promissory note.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#142 User is offline   D'rek 

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Posted 03 May 2018 - 03:36 PM

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Agenda Phase 2 - Resolution

Agenda #1:

COMPENSATED DISARMAMENT (DIRECTIVE) -- Elect a Planet
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.
+ Imperial Rider: ZOHBAT -> Tatts gains 1 VP

Naalu/ItGnaws:
Corneeq - 2 votes for Zohbat
Druaa - 1 vote for Zohbat
Maaluuk - 2 votes for Zohbat
Vefut II - 2 votes for Zohbat
Dal Bootha - 2 votes for Zohbat
Xxehan - 1 vote for Zohbat

Sardakk/Tapper:
Zej Rajja - 1 vote for Everra
Gral - 1 votes for Everra
Mallice - 3 vote for Everra

Sol/Khell:
Jord - 2 votes for Moll Primus
Mecatol Rex - 6 votes for Moll Primus
sakulag - 1 vote for Moll Primus
Saudor - 2 votes for Moll Primus
Quann - 1 vote for Moll Primus


Jol-Nar/Twelve:
Jol - 2 votes for Everra
Nar - 3 votes for Everra
Everra - 1 vote for Everra
Qucen'n - 2 votes for Everra
Rarron - 3 votes for Everra
Zohbat - 1 vote for Everra
Mellon - 2 votes for Everra

Hacan/Blend: no votes cast

Yssaril/IH: no votes cast

Mentak/Nico:
Moll Primus - 1 vote for Moll Primus
Arnor - 1 vote for Moll Primus

Creuss/Tatts: no votes cast

Totals:
Zohbat: 11
Everra: 19
Moll Primus: 14

RESULT: EVERRA
+ All infantry are destroyed on Everra. Twleve gains 4 trade goods. Nico pillages 1 TG from Twelve.





Agenda #2:

SWORDS TO PLOWSHARES (DIRECTIVE)
FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed.
AGAINST: Each player gains 1 infantry on each planet they control.
+ Technology Rider: FOR -> Khell researches 1 technology
+ Leadership Rider: FOR -> ItGnaws gains 3 command tokens
+ Trade Rider: FOR -> ItGnaws gains 5 trade goods
+ Galactic Threat: AGAINST -> Morgoth acquires 1 technology from a player who voted AGAINST


Naalu/ItGnaws: no votes cast

Sardakk/Tapper:
Quinarra - 1 vote AGAINST
Mehar Xull - 3 votes AGAINST
Centauri - 3 votes AGAINST

Sol/Khell: no votes cast

Jol-Nar/Twelve: no votes cast

Hacan/Blend:
Hercant - 1 vote AGAINST
Kamdorn - 1 vote AGAINST
Ensapta - 2 votes AGAINST
Thibah - 1 vote AGAINST

Yssaril/IH:
Retillion - 3 votes AGAINST
Shalloq - 2 votes AGAINST
Torkan - 3 votes AGAINST
Gwynan - 1 vote AGAINST
Silvano - 2 votes AGAINST

Mentak/Nico:
Wellon - 2 votes AGAINST

Creuss/Tatts:
Creuss - 2 votes AGAINST
New Albion - 1 vote AGAINST
Starpoint - 1 votes AGAINST
Nevant - 2 votes AGAINST
Herrah VI - 1 vote AGAINST

RESULT: AGAINST
+ Each player gains 1 infantry on each planet they control.
+ Morgoth may copy 1 technology from Tapper, Blend, IH, Nico, or Tatts.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#143 User is offline   Morgoth 

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Posted 03 May 2018 - 03:46 PM

I’m copying cruiser II from Nico
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#144 User is offline   D'rek 

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Posted 03 May 2018 - 04:31 PM

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Beginning of Round 3


Strategy Phase 3 - Start

Tatts is the Speaker. Strategy selection order will be: Tatts > ItGnaws > Tapper > Morgoth > Khell > Twelve > Blend > IH > Nico


Map:

Spoiler





New Agendas are drawn:

COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a Non-home, Non-Mecatol Rex system
Destroy each unit on the planet. It's controller chooses a player with the fewest victory points to place 1 infantry on the planet.

COMMITTEE FORMATION (LAW) -- Elect a Player
The elected player gains this card. Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#145 User is offline   D'rek 

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Posted 03 May 2018 - 05:09 PM

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Choose the TECHNOLOGY Strategy Card

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Creuss, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
+ Support for the Throne from Mentak (+1 VP)

This post has been edited by D'rek: 04 May 2018 - 04:56 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#146 User is offline   Gnaw 

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Posted 03 May 2018 - 05:20 PM

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Draw Strategy Card: Leadership


Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II

This post has been edited by Gnaw: 04 May 2018 - 09:22 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#147 User is offline   Tapper 

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Posted 03 May 2018 - 05:48 PM

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Strategy Phase




Choose Politics





Victory Points: 1
Strategy Card: Politics
Command Pools: 3T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#148 User is offline   Morgoth 

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Posted 03 May 2018 - 06:29 PM

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Chose Trade




Victory Points: 2

Strategy Card: Trade
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3Nekro , 1 Sardakk, 1 Sol 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

Technologies:
+ Daxcive Animators
+ Cruiser II
+ Valefor Assimilator X
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
+ Support for the Throne from Sol (+1 VP)

This post has been edited by D'rek: 04 May 2018 - 05:01 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#149 User is offline   Khellendros 

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Posted 03 May 2018 - 07:10 PM

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Sol chooses the IMPERIAL strategy.






CURRENT STATUS

Victory Points: 3

Command Pools: 1T | 2F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by D'rek: 04 May 2018 - 05:02 PM

"I think I've made a terrible error of judgement."
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#150 User is offline   twelve 

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Posted 03 May 2018 - 11:17 PM

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Select Logistics






Victory Points: 1
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/4 C | 7 TG
Action Cards: 4
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)



+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ PDS II -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours

This post has been edited by D'rek: 04 May 2018 - 05:04 PM

I don't know what I'm doing but it sounds good.
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#151 User is offline   Blend 

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Posted 03 May 2018 - 11:20 PM

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Trade 1 Action card to Khell per our agreement.
Trade 1 PN with Twelve for one of his PNs per our agreement.

Construction




Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 1/6 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Hacan, 2 Sol, 1 Naalu, 1 Jol'Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)

This post has been edited by Blend: 04 May 2018 - 04:40 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#152 User is offline   D'rek 

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Posted 03 May 2018 - 11:40 PM

Nico plays an Action Card:

Quote

BY | Public Disgrace | Play during the Strategy Phase | When another player chooses a strategy card: That player must choose a different strategy cards instead, if able.


Blend must choose another strategy card.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#153 User is offline   Blend 

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Posted 03 May 2018 - 11:59 PM

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Swap 1 Action card with Twelve for 1 Action card per our agreement.

Diplomacy




Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 1/6 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Hacan, 2 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)

This post has been edited by Blend: 04 May 2018 - 08:09 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#154 User is offline   Imperial Historian 

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Posted 04 May 2018 - 07:19 AM

Construction, will pretty up later.






Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Yssaril, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech
+ Gwynan (3/1)

Technologies:
+ Neural Motivator
+ Hyper Metabolism
+ Antimass Deflectors

This post has been edited by D'rek: 05 May 2018 - 04:27 AM

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#155 User is offline   Nicodimas 

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Posted 04 May 2018 - 03:47 PM

Warfare will make pretty later
-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#156 User is offline   D'rek 

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Posted 04 May 2018 - 05:11 PM

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Action Phase 3 - Start

Initiative Order is: ItGnaws > Blend > Tapper > IH > Morgoth > Nicodimas > Tatts > Twelve > Khell


Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#157 User is offline   Gnaw 

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Posted 04 May 2018 - 05:57 PM

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Strategy action: play leadership card

- gain 3 CT: 1 tact, 2 strat
- exhaust Maaluuk, Corneeq, Dal Bootha for 6 influence
- trade 6 influence for 2 CT: 1 tact, 1 strat


Victory Points: 1
Strategy Card: Leadership
Command Pools: 3T | 3F | 5S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II

This post has been edited by Gnaw: 04 May 2018 - 08:21 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#158 User is offline   Blend 

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Posted 04 May 2018 - 06:02 PM

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Activate Leadership secondary
Exhaust Kamdorn and Ensapta for 3 influence to purchase 1 command token
Place command token in Strategy pool




Tactical Action:

Activate Lodor
Move 1 Dreadnought and 1 Infantry from Thibah to Lodor
Invade Lodor




Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 4S
Goods: 1/6 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Hacan, 2 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)

This post has been edited by D'rek: 05 May 2018 - 04:43 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#159 User is offline   Tapper 

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Posted 04 May 2018 - 07:11 PM

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Secondary of Leadership: flip Mehar Xull, Centauri and Mallice for 9 Influence, pay it for 3 CT.




Tactical: activate Gral-Centauri. Move the two Cruisers from Mallice to Gral-Centauri.





Victory Points: 1
Strategy Card: POLITICS
Command Pools: 2T | 4F | 5S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators

Other:
+ support for the Throne from Nekro Virus

This post has been edited by Tapper: 04 May 2018 - 07:32 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#160 User is offline   Imperial Historian 

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Posted 04 May 2018 - 11:28 PM

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Leadership Secondary: Exhaust torkan and retillion for 6 influence. Gain 2 CT, place in strategy pool.

Deal: Exchange 1 PN with Nico for 1 PN.




Strategic Action: CONSTRUCTION

Construct a PDS and a Spacedock on Silvano.




Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech
+ Gwynan (3/1)

Technologies:
+ Neural Motivator
+ Hyper Metabolism
+ Antimass Deflectors

This post has been edited by D'rek: 05 May 2018 - 04:39 AM

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