Twilight Imperium (I) - Game Thread
#141
Posted 03 May 2018 - 02:44 PM
Trade 1 promissory note to Morgoth, in exchange for 1 promissory note.
#142
Posted 03 May 2018 - 03:36 PM
Agenda Phase 2 - Resolution
Agenda #1:
COMPENSATED DISARMAMENT (DIRECTIVE) -- Elect a Planet
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.
+ Imperial Rider: ZOHBAT -> Tatts gains 1 VP
Naalu/ItGnaws:
Corneeq - 2 votes for Zohbat
Druaa - 1 vote for Zohbat
Maaluuk - 2 votes for Zohbat
Vefut II - 2 votes for Zohbat
Dal Bootha - 2 votes for Zohbat
Xxehan - 1 vote for Zohbat
Sardakk/Tapper:
Zej Rajja - 1 vote for Everra
Gral - 1 votes for Everra
Mallice - 3 vote for Everra
Sol/Khell:
Jord - 2 votes for Moll Primus
Mecatol Rex - 6 votes for Moll Primus
sakulag - 1 vote for Moll Primus
Saudor - 2 votes for Moll Primus
Quann - 1 vote for Moll Primus
Jol-Nar/Twelve:
Jol - 2 votes for Everra
Nar - 3 votes for Everra
Everra - 1 vote for Everra
Qucen'n - 2 votes for Everra
Rarron - 3 votes for Everra
Zohbat - 1 vote for Everra
Mellon - 2 votes for Everra
Hacan/Blend: no votes cast
Yssaril/IH: no votes cast
Mentak/Nico:
Moll Primus - 1 vote for Moll Primus
Arnor - 1 vote for Moll Primus
Creuss/Tatts: no votes cast
Totals:
Zohbat: 11
Everra: 19
Moll Primus: 14
RESULT: EVERRA
+ All infantry are destroyed on Everra. Twleve gains 4 trade goods. Nico pillages 1 TG from Twelve.
Agenda #2:
SWORDS TO PLOWSHARES (DIRECTIVE)
FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed.
AGAINST: Each player gains 1 infantry on each planet they control.
+ Technology Rider: FOR -> Khell researches 1 technology
+ Leadership Rider: FOR -> ItGnaws gains 3 command tokens
+ Trade Rider: FOR -> ItGnaws gains 5 trade goods
+ Galactic Threat: AGAINST -> Morgoth acquires 1 technology from a player who voted AGAINST
Naalu/ItGnaws: no votes cast
Sardakk/Tapper:
Quinarra - 1 vote AGAINST
Mehar Xull - 3 votes AGAINST
Centauri - 3 votes AGAINST
Sol/Khell: no votes cast
Jol-Nar/Twelve: no votes cast
Hacan/Blend:
Hercant - 1 vote AGAINST
Kamdorn - 1 vote AGAINST
Ensapta - 2 votes AGAINST
Thibah - 1 vote AGAINST
Yssaril/IH:
Retillion - 3 votes AGAINST
Shalloq - 2 votes AGAINST
Torkan - 3 votes AGAINST
Gwynan - 1 vote AGAINST
Silvano - 2 votes AGAINST
Mentak/Nico:
Wellon - 2 votes AGAINST
Creuss/Tatts:
Creuss - 2 votes AGAINST
New Albion - 1 vote AGAINST
Starpoint - 1 votes AGAINST
Nevant - 2 votes AGAINST
Herrah VI - 1 vote AGAINST
RESULT: AGAINST
+ Each player gains 1 infantry on each planet they control.
+ Morgoth may copy 1 technology from Tapper, Blend, IH, Nico, or Tatts.
#143
Posted 03 May 2018 - 03:46 PM
I’m copying cruiser II from Nico
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#144
Posted 03 May 2018 - 04:31 PM
Beginning of Round 3
Strategy Phase 3 - Start
Tatts is the Speaker. Strategy selection order will be: Tatts > ItGnaws > Tapper > Morgoth > Khell > Twelve > Blend > IH > Nico
Map:
Spoiler
New Agendas are drawn:
COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a Non-home, Non-Mecatol Rex system
Destroy each unit on the planet. It's controller chooses a player with the fewest victory points to place 1 infantry on the planet.
COMMITTEE FORMATION (LAW) -- Elect a Player
The elected player gains this card. Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead.
#145
Posted 03 May 2018 - 05:09 PM
Choose the TECHNOLOGY Strategy Card
Victory Points: 2
Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Creuss, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)
Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
+ Support for the Throne from Mentak (+1 VP)
This post has been edited by D'rek: 04 May 2018 - 04:56 PM
#146
Posted 03 May 2018 - 05:20 PM
Draw Strategy Card: Leadership
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II
This post has been edited by Gnaw: 04 May 2018 - 09:22 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#147
Posted 03 May 2018 - 05:48 PM
Strategy Phase
Choose Politics
Victory Points: 1
Strategy Card: Politics
Command Pools: 3T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)
Technologies:
+ Neural Motivators
Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
#148
Posted 03 May 2018 - 06:29 PM
Chose Trade
Victory Points: 2
Strategy Card: Trade
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3Nekro , 1 Sardakk, 1 Sol 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
Technologies:
+ Daxcive Animators
+ Cruiser II
+ Valefor Assimilator X
+ Valefor Assimilator Y
Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
+ Support for the Throne from Sol (+1 VP)
This post has been edited by D'rek: 04 May 2018 - 05:01 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#149
Posted 03 May 2018 - 07:10 PM
Sol chooses the IMPERIAL strategy.
CURRENT STATUS
Victory Points: 3
Command Pools: 1T | 2F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)
Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
This post has been edited by D'rek: 04 May 2018 - 05:02 PM
"I think I've made a terrible error of judgement."
#150
Posted 03 May 2018 - 11:17 PM
Select Logistics
Victory Points: 1
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/4 C | 7 TG
Action Cards: 4
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ PDS II -- Upgrades your PDS blueprints to PDS II.
Other:
+ Trade Convoys - Can trade with non-neighbours
This post has been edited by D'rek: 04 May 2018 - 05:04 PM
I don't know what I'm doing but it sounds good.
#151
Posted 03 May 2018 - 11:20 PM
Trade 1 Action card to Khell per our agreement.
Trade 1 PN with Twelve for one of his PNs per our agreement.
Construction
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 1/6 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Hacan, 2 Sol, 1 Naalu, 1 Jol'Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
This post has been edited by Blend: 04 May 2018 - 04:40 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#152
Posted 03 May 2018 - 11:40 PM
Nico plays an Action Card:
Blend must choose another strategy card.
Quote
BY | Public Disgrace | Play during the Strategy Phase | When another player chooses a strategy card: That player must choose a different strategy cards instead, if able.
Blend must choose another strategy card.
#153
Posted 03 May 2018 - 11:59 PM
Swap 1 Action card with Twelve for 1 Action card per our agreement.
Diplomacy
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 1/6 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Hacan, 2 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
This post has been edited by Blend: 04 May 2018 - 08:09 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#154
Posted 04 May 2018 - 07:19 AM
Construction, will pretty up later.
Victory Points: 2
Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Yssaril, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech
+ Gwynan (3/1)
Technologies:
+ Neural Motivator
+ Hyper Metabolism
+ Antimass Deflectors
Victory Points: 2
Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Yssaril, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech
+ Gwynan (3/1)
Technologies:
+ Neural Motivator
+ Hyper Metabolism
+ Antimass Deflectors
This post has been edited by D'rek: 05 May 2018 - 04:27 AM
#155
Posted 04 May 2018 - 03:47 PM
Warfare will make pretty later
-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
#156
Posted 04 May 2018 - 05:11 PM
Action Phase 3 - Start
Initiative Order is: ItGnaws > Blend > Tapper > IH > Morgoth > Nicodimas > Tatts > Twelve > Khell
Map:
Spoiler
#157
Posted 04 May 2018 - 05:57 PM
Strategy action: play leadership card
- gain 3 CT: 1 tact, 2 strat
- exhaust Maaluuk, Corneeq, Dal Bootha for 6 influence
- trade 6 influence for 2 CT: 1 tact, 1 strat
Victory Points: 1
Strategy Card:
Command Pools: 3T | 3F | 5S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+ Druaa (3/1)
+ Resculon (2/0)
+
+ Xxehan (1/1)
+ Vefut II (2/2)
Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II
This post has been edited by Gnaw: 04 May 2018 - 08:21 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#158
Posted 04 May 2018 - 06:02 PM
Activate Leadership secondary
Exhaust Kamdorn and Ensapta for 3 influence to purchase 1 command token
Place command token in Strategy pool
Tactical Action:
Activate Lodor
Move 1 Dreadnought and 1 Infantry from Thibah to Lodor
Invade Lodor
Victory Points: 1
Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 4S
Goods: 1/6 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Hacan, 2 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+
+ Lodd Eru (3/0, red tech)
+
+ Thibah (1/1, blue tech)
+
Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
This post has been edited by D'rek: 05 May 2018 - 04:43 AM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#159
Posted 04 May 2018 - 07:11 PM
Secondary of Leadership: flip Mehar Xull, Centauri and Mallice for 9 Influence, pay it for 3 CT.
Tactical: activate Gral-Centauri. Move the two Cruisers from Mallice to Gral-Centauri.
Victory Points: 1
Strategy Card: POLITICS
Command Pools: 2T | 4F | 5S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+
+ Gral (1/1 Blue tech)
+
Technologies:
+ Neural Motivators
Other:
+ support for the Throne from Nekro Virus
This post has been edited by Tapper: 04 May 2018 - 07:32 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#160
Posted 04 May 2018 - 11:28 PM
Leadership Secondary: Exhaust torkan and retillion for 6 influence. Gain 2 CT, place in strategy pool.
Deal: Exchange 1 PN with Nico for 1 PN.
Strategic Action: CONSTRUCTION
Construct a PDS and a Spacedock on Silvano.
Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+
+ Silvano (2/2, green tech
+ Gwynan (3/1)
Technologies:
+ Neural Motivator
+ Hyper Metabolism
+ Antimass Deflectors
This post has been edited by D'rek: 05 May 2018 - 04:39 AM