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Twilight Imperium (I) - Game Thread

#161 User is offline   D'rek 

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Posted 05 May 2018 - 08:02 PM

Posted Image

Leadership Secondary: Exhaust Lirta IV, Meer and Arinam for 9 influence, gaining 3 CTs. Place two in the strategic pool and one in the tactical pool.




Component Action: Action Card

Quote

AT | War Effort | Play as an Action | Place a cruiser in a system that contains your ships.


Place the Cruiser in the Bereg-Lirta system




Victory Points: 2

Strategy Card: TRADE
Command Pools: 3T | 4F | 4S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 3Nekro , 1 Sardakk, 1 Sol 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

Technologies:
+ Daxcive Animators
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
+ Support for the Throne from Sol (+1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#162 User is offline   Nicodimas 

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Posted 05 May 2018 - 09:28 PM

Posted Image

Tactical Action:

Activate the Arnor/Lor system.

Move:
+ Two Cruisers from Moll Primus to Arnor-Lor, each carrying 1 Fighter from Moll Primus
+ The Cruiser already in Arnor-Lor picks up 1 Infantry from Arnor

PDS Offense:
--Twelve's PDS II on Zohbat fires (Space Cannon 5 + 1 additional die from Plasma Scoring). Dice results: [8, 1] = one hit. One Fighter is destroyed.


Commit 1 Infantry to Lor. Invade. Establish Control.




Gain 2 TGs from blend
D'rek: Nope.




Victory Points: 2

Strategy Card: warfare
Command Pools: 1 T | 3F | 0S
Goods: 0/2 C | 1TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Creuss, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)

+ Arnor (2/1)
+ lor (1,2)

Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)

Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)

This post has been edited by D'rek: 08 May 2018 - 01:44 PM

-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#163 User is offline   Tattersail_ 

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Posted 06 May 2018 - 05:14 PM

Posted Image

No secondary action

Strategic Action: TECHNOLOGY

Research Dimensional Splicer

Research Wormhole Generator cost 6 resources. Exhause Creuss (4 resources), starpoint (3 resources) and Nevant (blue tech)

Victory Points: 2


Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Creuss, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player’s ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.



Other:
+ Support for the Throne from Mentak (+1 VP)

This post has been edited by D'rek: 08 May 2018 - 01:53 PM

Apt is the only one who reads this. Apt is nice.
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#164 User is offline   twelve 

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Posted 06 May 2018 - 06:39 PM

Posted Image



Secondary Leadership - Exhaust Rarron (3), Jol (2), Qucen'n (2) and Mellon (2) for 9 influence and gain 3 Command tokens Place one on fleet and 2 on strategy
Secondary Technology - Spend Command token and research Gravity Drives






Tactical Action

1) Activation - Zohbat/Mellon System

2) Movement
..i) Move Ships - NA
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - NA
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control - NA


5) Production - Exhaust Zohbat (3), Everra (3), Nar (2), for 8 production. Spend 7 trade goods for 7 more production. Build 4 Dreadnaughts in the Zohbat/Mellon System for 15 total resources using Sarween tools







Victory Points: 1
Strategy Card: Logistics
Command Pools: 1T | 5F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Jol-Nar, 2 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)




+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours
+ Diversify Research Public Agenda - 1 VP

This post has been edited by twelve: 09 May 2018 - 01:06 AM

I don't know what I'm doing but it sounds good.
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#165 User is offline   D'rek 

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Posted 07 May 2018 - 03:27 AM

Updated Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#166 User is offline   D'rek 

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Posted 08 May 2018 - 03:26 AM

Posted Image




Leadership Secondary: Exhaust Mecatol Rex, Saudor, and Quann for 9 influence and 3 command tokens. Place one in Tactical and two in Strategic pools.
Construction Secondary: skip
Technology Secondary: Spend 1 CT and exhaust Jord for 4 resources. Research Spec Ops II.




Blend plays the Military Support promissory note:

Quote

MILITARY SUPPORT (Sol) | Play at the start of the Sol player's turn | Remove 1 token from the Sol player's strategy pool, if able, and return it to his reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then, return this card to the Sol player.


Blend places the 2 infantry on Lodor.





Strategic Action: IMPERIAL

Do not fulfill any public objectives.
Gain 1 victory point for controlling Mecatol Rex.





CURRENT STATUS

Victory Points: 4

Command Pools: 2T | 2F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Spec Ops II ®

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by D'rek: 08 May 2018 - 01:53 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#167 User is offline   Gnaw 

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Posted 08 May 2018 - 03:47 AM

Posted Image


Construction secondary: build a PDS on Dal Bootha. -1 CT

Technology secondary:
- exhaust Resculon and Vefut II. +4 Resources
- research Deep Space Cannon. -1 CT and -4 resources


Tactical Action: activate Mansa III
- move carrier and 1 infantry to Mansa III from Vefut II
- move fighter from home system to Mansa III
- invade Mansa III


Victory Points:
1
Strategy Card: Leadership
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)

+ Corneeq(1/2)
+ Resculon (2/0)

+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Vefut II (2/2)

+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)

This post has been edited by D'rek: 08 May 2018 - 01:53 PM

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#168 User is offline   Blend 

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Posted 08 May 2018 - 04:09 AM

Posted Image




Activate Technology Secondary
Exhaust Lodd Eru and Thibah to Research Production Biomes.

Activate Construction Secondary
Build a PDS on Lodor

Activate Imperial Secondary
Gain 1 Secret Objective




Component Action: Play Uprising action card to Exhaust Morgoth's planet Daemon so I gain 4TGs.

Quote

AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.





Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 1S
Goods: 1/6 C | 4 TG
Action Cards: 5
Promissory Notes: 2 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)

This post has been edited by D'rek: 08 May 2018 - 01:53 PM

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#169 User is online   Tapper 

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Posted 08 May 2018 - 05:42 AM

Posted Image

Secondary of Construction: pay 1 CT, place a Space Dock on Mehar Xull.
Secondary of Technology: pay 1 CT, flip Gral for 1 Blue Technology, flip Quinarra and Trenlak for resources: research Fighter II.




: Play Primary of POLITICS.
Draw 2 Action Cards.
Look at the top Agenda card, place back on top of deck.
Discard Committee Formation.
Assign the Speaker Token to ItGnaws.




Victory Points: 1
Strategy Card: POLITICS
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 5 --> 7
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)

+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew)

Other:
+ support for the Throne from Nekro Virus

This post has been edited by D'rek: 08 May 2018 - 01:15 PM

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#170 User is offline   Imperial Historian 

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Posted 08 May 2018 - 10:33 AM

Posted Image

Secondary of technology: spend 1ct, exhaust gwynan, Silvano and shalloq to research mageon implants for 4 and 1 green

Secondary of politics: draw 3 action cards discard 1




Action: use Mageon Implants to take 1 action card from khell.




Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player’s hand of action cards. Choose 1 of those cards and add it to your hand.)
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)

Other:
+ support for the Throne from Hacan (+1 VP)

This post has been edited by D'rek: 08 May 2018 - 01:45 PM

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#171 User is offline   Morgoth 

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Posted 08 May 2018 - 10:50 AM

Posted Image

Technology secondary - Exhaust Mordai II and spend one strategic token to gain three tokens, placing one in tactical and two in strategic supply
Politics secondary - spend one strategy token to draw two action cards

Play Trade - Gain three commodities and three trade goods. Offer free refresh of goods to Nico, Tatts, Gnaw and Tapper. Twelve depending on whether he accepts the deal presented or not.

Trade one commodity with Tapper and one with Gnaw. D'rek: have to wait for their turn




Victory Points: 2

Strategy Card: TRADE
Command Pools: 4T | 4F | 4S
Goods: 3/3 C | 4 TG
Action Cards: 5
Promissory Notes: 3Nekro , 1 Sardakk, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

Technologies:
+ Daxcive Animators
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
+ Support for the Throne from Sol (+1 VP)

This post has been edited by D'rek: 08 May 2018 - 01:52 PM

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#172 User is offline   D'rek 

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Posted 08 May 2018 - 01:18 PM

Posted Image

New Agenda is drawn to replace COMMITTEE FORMATION:


RESEARCH TEAM: CYBERNETIC (LAW) -- Elect an Industrial Planet
When this planet's owner researches technology they may exhaust this planet to ignore a yellow prerequisite.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#173 User is offline   Nicodimas 

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Posted 08 May 2018 - 04:02 PM

Posted Image

Warfare primary: select dreadnaught at warp system B
Trade Secondary: Replenish commodities




Gain 2 TGs from blend . denied by Blend

Trade commodities with tattersall 2:2 wait for him to refresh on his turn




Victory Points: 2

Strategy Card: warfare
Command Pools: 1 T | 3F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Creuss, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)

+ Arnor (2/1)
+ lor (1,2)

Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)

Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)

This post has been edited by D'rek: 08 May 2018 - 05:26 PM

-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#174 User is offline   Tattersail_ 

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Posted 08 May 2018 - 04:27 PM

Posted Image

Trade Secondary: Replenish Commodities




Component Action: Play PROMISE OF PROTECTION promissory note

Quote

PROMISE OF PROTECTION (Mentak) | As an ACTION, place this card in your play area | While this card is in your play area, the Mentak player cannot use his PILLAGE faction ability against you. If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.





Trade 1:1 with Blend
Trade 2:2 with Nico




Victory Points: 2


Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 1/4 C | 3 TG
Action Cards: 1
Promissory Notes: 4 Creuss, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player’s ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.



Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)

This post has been edited by D'rek: 08 May 2018 - 05:26 PM

Apt is the only one who reads this. Apt is nice.
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#175 User is offline   twelve 

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Posted 08 May 2018 - 07:04 PM

Posted Image



Secondary Politics -
1 CT gain 2 action cards
Secondary Trade -
Free Refresh deal with Morgoth. Blend plays Trade Agreement (Jol-Nar) Promissory Note. All 4 commodities are taken by Blend. Nico Pillages 1 TG from Blend.
Secondary Warfare - Don't Activate
Secondary Imperial -
1 CT gain secret objective





Componet Action - Use insubordination Action Card and take Nico's last tactical token away. (I think that gets sent to his reinforcements)

Quote

AG | Insubordination | Play as an Action | Remove one token from another player's tactical pool












Victory Points: 1
Strategy Card:
Command Pools: 1T | 5F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 2 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
)



+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours
+ Diversify Research Public Agenda - 1 VP

This post has been edited by D'rek: 09 May 2018 - 04:03 AM

I don't know what I'm doing but it sounds good.
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#176 User is offline   Khellendros 

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Posted 08 May 2018 - 10:59 PM

Posted Image





Secondary Strategic Actions:

NO Politics action.
NO Trade action.
NO Warfare action.






Tactical Action

ACTIVATE Quann.
MOVE Carrier from Mecatol Rex and Cruiser from Jord to Quann.
SPACE COMBAT N/A.
INVADE N/A.
PRODUCE UNITS N/A.






CURRENT STATUS

Victory Points: 4

Command Pools: 1T | 2F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
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#177 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
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Posted 09 May 2018 - 01:17 AM

Posted Image


Politics secondary: Draw 2 action cards. -1 CT

Trade secondary: refresh commodities for free. +3C

Warfare secondary: none

Trade 1:1 with Morgoth

Tactical Action: Pass


Victory Points:
1
Strategy Card: Leadership
Command Pools: 2T | 3F | 2S
Goods: 2/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)

+ Corneeq(1/2)
+ Resculon (2/0)

+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Vefut II (2/2)

+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)

This post has been edited by Gnaw: 09 May 2018 - 01:19 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#178 User is offline   Blend 

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Posted 09 May 2018 - 02:12 AM

Posted Image

Trade 4 TGs to Nico in exchange for the Jol'Nar Research PN.




Activate Trade Secondary (free). Twelve plays Trade Agreement (Hacan) Promissory Note. All 6 commodities are taken by Twelve.




Activate Diplomacy Primary
Choose the Lodd Eru system
Ready Lodd Eru




Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 1S
Goods: 0/6 C | 4 TG
Action Cards: 5
Promissory Notes: 3 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#179 User is online   Tapper 

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Posted 09 May 2018 - 08:50 AM

Posted Image

Secondary of Trade: refresh 3 commodities for free.
Secondary of Warfare: none.
Secondary of Diplomacy: Pay 1 CT. Refresh Quinarra, Trenlak.




Trade 2:2 with ItGnaws
Trade 1:1 with Morgoth




Play Action card | Ghost Ship | Play as an Action | Place a destroyer in an non-home system that contains a wormhole and does not contain other player's ships
on Mallice, please




Victory Points: 1
Strategy Card: POLITICS
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 7 --> 6
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

[b]Technologies:

+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)

Other:
+ support for the Throne from Nekro Virus


edited to remove quote bar on top, and Commodities/TG

This post has been edited by Tapper: 09 May 2018 - 08:51 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#180 User is offline   Imperial Historian 

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  • Joined: 08-February 04

Posted 09 May 2018 - 11:09 AM

Place a tactical token in Silvano, move a carrier to silvano. Build 3 fighters and 1 infantry on silvano. exhaust torkan.
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