Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#201 User is offline   D'rek 

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Posted 14 May 2018 - 04:45 PM

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Component Action: Industrial Initiative Action Card

Quote

AF | Industrial Initiative | Play as an Action | Gain 1 trade good for each industrial planet you control.


Morgoth gains 2 trade goods.




Victory Points: 1

Strategy Card: TRADE
Command Pools: 1T | 4F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Nekro , 1 Sardakk
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#202 User is offline   D'rek 

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Posted 14 May 2018 - 04:48 PM

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PASS





Victory Points: 1
Strategy Card: LOGISTICS
Command Pools: 0T | 5F | 1S
Goods: 0/4 C | 5 TG
Action Cards: 4
Promissory Notes: 3 Jol-Nar, 2 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#203 User is offline   Blend 

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Posted 14 May 2018 - 04:55 PM

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Tactical Action

Activate Home System
Move Carrier, 1 Fighter, 1 Infantry from Ensapta to Home System
Production on Arretze to build following:

2 Dreadnoughts, 2 Infantry for a cost of 9 resources - 1 from Sarween Tools = 8 Resources.
Exhaust Lodor, Lodd Eru, Arretze for 8 resources.




Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 7 TG
Action Cards: 3
Promissory Notes: 2 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)

This post has been edited by Blend: 14 May 2018 - 05:36 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#204 User is offline   Morgoth 

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Posted 14 May 2018 - 05:08 PM

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Tactical Action - Activate empty system with wormhole A. Move 1 cruiser from Bereg-Lirta to the activated system.

Give one commodity to Gnaw




Victory Points: 1

Strategy Card: TRADE
Command Pools: 0T | 4F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Nekro , 1 Sardakk
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)

This post has been edited by Morgoth: 14 May 2018 - 05:19 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#205 User is offline   Blend 

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Posted 14 May 2018 - 05:14 PM

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PASS




Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 0T | 3F | 0S
Goods: 0/6 C | 7 TG
Action Cards: 3
Promissory Notes: 2 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)

This post has been edited by Blend: 14 May 2018 - 05:36 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#206 User is offline   Morgoth 

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Posted 14 May 2018 - 05:16 PM

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Pass




Victory Points: 1

Strategy Card: TRADE
Command Pools: 0T | 4F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Nekro , 1 Sardakk
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#207 User is offline   D'rek 

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Posted 14 May 2018 - 05:21 PM

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Status Phase 3 - Start


Updated Map:

Spoiler




Current Points:

Khell: 4 VP ( PO: 1 | SO: 0 | SftT: Twelve | Custodians Token | Imperial x1)

Tatts: 2 VP ( PO: 1 | SO: 0 | SftT: Nico )
IH: 2 VP ( PO: 1 | SO: 0 | SftT: Blend )
Nico: 2 VP ( PO: 0 | SO: 0 | SftT: Tatts, IH )

Morgoth: 1 VP ( PO: 0 | SO: 0 | SftT: Tapper )
Tapper: 1 VP ( PO: 0 | SO: 0 | SftT: Morgoth )
ItGnaws: 1 VP ( PO: 0 | SO: 1 )
Twelve: 1 VP ( PO: 1 | SO: 0 )
Blend: 1 VP ( PO: 1 | SO: 0 )




Public Objectives:


Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.
Fulfilled by: Tatts, Blend

Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
Fulfilled by: IH

Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors.
Fulfilled by: Twelve, Khell

Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Fulfilled by:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#208 User is offline   Blend 

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Posted 14 May 2018 - 05:35 PM

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Score Objectives: Score "Learn the Secrets of the Cosmos" Secret Objective

Quote

Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.


I have ships in Lodd Eru, my Home System and Lodor which all border anomalies.

Draw Action Cards: Draw 2 Action Cards
Gain Tokens: Gain 3 command tokens, Place 1 in Tactical, 2 in Strategy
Ready Cards: Planets readied
Return Strategy Card: Return Diplomacy card




Victory Points: 2

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/6 C | 7 TG
Action Cards: 5
Promissory Notes: 2 Hacan, 1 Sol, 1 Naalu, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#209 User is offline   Tapper 

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Posted 14 May 2018 - 05:48 PM

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STATUS PHASE

- Score Objectives: score Lead from the Front (3 CT --> 0/4/0)
- Draw Action cards: 2, discard 1
- Remove Command Tokens
- Gain and redistribute tokens: 2, 1 to Tactical, 1 from Fleet to Strategic, 1 to Strategic
- Ready cards




Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 4 TG
Action Cards: 7 (8, discard 1)
Promissory Notes: 4 Sardakk, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#210 User is offline   Morgoth 

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Posted 14 May 2018 - 06:37 PM

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Score objective - Erect a monument, exhausting Mordai II and Daemon for 8 resources
Score secret objective - Become the Gatekeeper -- 1VP -- Status Phase -- Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.

Gain 2 tokens, adding both two the tactical pool.
Draw one actioncard
Refresh all planets




Victory Points: 3

Strategy Card: TRADE
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)

Technologies:
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Stasis Capsules (Cruiser II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#211 User is offline   Tattersail_ 

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Posted 14 May 2018 - 07:32 PM

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Status Phase Order

Place Alpha wormhole in the Creuss gate.

1) Score Objectives -


Public Objective - Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors

Secret Objective - Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction techologies (Valefor Assimilator does not count).


3) Draw Action Cards - Draw 1

4) Remove Command Tokens

5) Gain and Redistribute Tokens - Gain 2 place on Tactical and Strategy

6) Ready Cards

7) Repair Units

8) Return Strategy Cards - Return Technology


Victory Points: 4


Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 1/4 C | 3 TG
Action Cards: 2
Promissory Notes: 3 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.



Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak)

This post has been edited by D'rek: 14 May 2018 - 11:01 PM

Apt is the only one who reads this. Apt is nice.
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#212 User is offline   Gnaw 

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Posted 14 May 2018 - 09:28 PM

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STATUS PHASE

-Score Objectives: none
-Draw Action cards: 2
-Remove Command Tokens
-Gain and redistribute tokens: 2, 1 to Tactical, 1 to Strategic
- Ready cards


Victory Points:
1
Strategy Card:
Command Pools: 3T | 3F | 4S
Goods: 0/3 C | 4 TG
Action Cards: 6
Promissory Notes: 4 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)

+ Corneeq(1/2)
+ Resculon (2/0)

+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Vefut II (2/2)

+ Mansa III (0/1, yellow tech)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)

This post has been edited by Gnaw: 14 May 2018 - 11:11 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#213 User is offline   Khellendros 

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Posted 14 May 2018 - 10:22 PM

Posted Image





STATUS PHASE:

Score Objectives: Spend 5 Trade Goods to fulfill Negotiate Trade Goods public objective.
Draw Action Cards: Draw 2 Action Cards (Neural Motivator).
Gain Command Tokens: Gain 3 Command Tokens (Versatile racial trait).
Ready Cards: Ready Jord, Lazar, Sakulag, Saudor, Quann, and Mecatol Rex.
Return Strategy Cards: Return IMPERIAL card.






GENESIS: 1 Ground Forces reaches maturity on Genesis flagship.






CURRENT STATUS

Victory Points: 5

Command Pools: 1T | 2F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Spec Ops II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 14 May 2018 - 10:32 PM

"I think I've made a terrible error of judgement."
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#214 User is offline   Nicodimas 

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Posted 14 May 2018 - 10:22 PM

Untap lands
+ 1 VP for 7 resources( abyz, wellon and that others planet)

Draw 2 action cards.
Gain strategy tokens and action tokens.

Gain pillaged goods as needed.

Anything I “forgot” I really meant to do.

Will pretty up later. Ready cards.

This post has been edited by Nicodimas: 14 May 2018 - 10:24 PM

-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#215 User is offline   Imperial Historian 

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Posted 14 May 2018 - 10:39 PM

3 command tokens 2 in t, 1 in s
Draw 3 action cards discard 1
Cower as I don't score any VP


Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Hacan, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player’s hand of action cards. Choose 1 of those cards and add it to your hand.)
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)

Other:
+ support for the Throne from Hacan (+1 VP)
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#216 User is offline   twelve 

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Posted 15 May 2018 - 12:02 AM

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Status Phase

1) Score Objectives - Negotiate Trade Routes (Spend 5 trade goods), Secret Objective: Gather a Mighty Fleet -- 1VP -- Status Phase -- Have 5 dreadnoughts on the game board.
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 3 tokens
6) Ready Cards
7) Repair Units
8) Return Strategy Cards







Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Jol-Nar, 2 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.


Other:
+ Trade Convoys - Can trade with non-neighbours

This post has been edited by D'rek: 15 May 2018 - 03:06 AM

I don't know what I'm doing but it sounds good.
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#217 User is offline   D'rek 

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Posted 15 May 2018 - 03:03 AM

Posted Image


End of Status Phase 3

New Public Objective Revealed:

Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.





Updated Map:

Spoiler






Current Points:

Khell: 5 VP ( PO: 2 | SO: 0 | SftT: Twelve | Custodians Token | Imperial x1)

Tatts: 4 VP ( PO: 2 | SO: 1 | SftT: Nico )

Morgoth: 3 VP ( PO: 1 | SO: 1 | SftT: Tapper )
Nico: 3 VP ( PO: 1 | SO: 0 | SftT: Tatts, IH )
Twelve: 3 VP ( PO: 2 | SO: 1 )

IH: 2 VP ( PO: 1 | SO: 0 | SftT: Blend )
Blend: 2 VP ( PO: 1 | SO: 1 )
Tapper: 2 VP ( PO: 1 | SO: 0 | SftT: Morgoth )

ItGnaws: 1 VP ( PO: 0 | SO: 1 )

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#218 User is offline   D'rek 

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Posted 15 May 2018 - 03:04 AM

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Agenda Phase 3 - Start

Agendas:

COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a non-home planet other than Mecatol Rex
Destroy each unit on the planet. It's controller chooses a player with the fewest victory points to place 1 infantry on the planet.

RESEARCH TEAM: CYBERNETIC (LAW) -- Elect an Industrial Planet
When this planet's owner researches technology they may exhaust this planet to ignore a yellow prerequisite.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#219 User is offline   D'rek 

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Posted 15 May 2018 - 03:04 AM

Posted Image

Galactic Threat - Predict that COLONIAL REDISTRIBUTION will resolve as ZOHBAT

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#220 User is offline   Tattersail_ 

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Posted 15 May 2018 - 06:16 AM

CY | Politics Rider | Play at the start of the Agenda Phase | Colonial reistribution - Mansa 3
Apt is the only one who reads this. Apt is nice.
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