Posted 28 January 2017 - 04:55 AM
I pre-ordered the Switch with the Legend of Zelda: Breath of the Wild. I'll let you all know how it turns out.
As for Nintendo's business strategy, I wrote this over at Siftd.net:
I have a specific dream concerning what I believe could be a good business model for Nintendo to adopt in the future, and I'd like to hear your thoughts on what I have to say. So, here goes...
Everybody knows that Nintendo wants there games to be released on their own proprietary hardware, but with each generation of failed consoles, stemmed from their inability to listen to consumers and shareholders, only caring about doing something different for the sake of it being different, they may continually get closer to the event horizon that forces them to truly stop, reevaluate and change course to a better approach.
I dont think they realize they can still create exclusive games for proprietary hardware while playing on a format that isn't owned by them directly. You might wonder how this is possible, but it would be easy to accomplish, if they could create the right infrastructure for it.
Instead of something like Miiverse, Nintendo would be better suited to create an infrastructure that is more OS and server based than one based on hardware, something more akin to Blizzard Online (rip battle.net).
This service would be what I always dreamed Nintendoland could be, a digital playground and hub for all things related to Nintendo. They could make the service tied to their own innovative hybrid of Amiibo reader and Skylanders scanners.
This device and digital app could be compatible with different consoles, and something required to play their exclusive games. As for the Nintendoland hub, this is also where the Amiibos would come into play the most. It would act as a type of meta-playground and digital amusement park, where the attractions are unique, fun games unlocked by an Amiibo.
Does anyone remember the Legend of Zelda: Twilight Princess Crossbow Demo? Imagine if shortly prior to the release of Twilight Princess, we unlocked the demo in such a digital hub. Nintendo could do such an approach for all major releases, making fun and expiramental games that work as a cheap, introductory step to the main game, to let people grasp certain new innovations and mechanisms.
On top of that, these Amiibos, and especially the more obscure ones, could offer other types of additions to this digital playground. And if they made it where it had updates, where there could be actual campaign stuff tied to this playground, they could have a bona-fide hit on their hands.
If they get the price right for the Amiibos, or a way to get the game modes digitally, but needing the figures for specific bonus stuff, they'd do better than Skylanders ever did, simply because of all the Nintendo IP and the power of their brand, tied with they know how to innovate on the tech, to make the figures more approachable, especially for use in multiple games.
Lastly, this Nintendoland hub would also be workable on the phone, and not just consoles. You could unlock a game and play it on your console and phone at no added cost. Or make it so something on the phone version ties into the console versions, one thing feeding another.
Speaking of phones, I'm typing this on mine, and even though I have a lot more to say, my fingers and eyes hurt too much. I'd love to know your thoughts on such an approach - I'm not concerned with the probability of it happening, but if you want it to. And if you do, is there anything you would add to it or change? Or how do you think Nintendo should handle controls - the way I see it, if Nintendo is forced to the point where they do this, I don't believe they'd be as stubborn as they are now concerning controller's, and would simply allow the third party consoles controllers and whatever the phones are capable of.