Malazan Empire: Quantum Mafia - Malazan Empire

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Quantum Mafia It sounds wrong - that's why it's quantummechanically correct

#341 User is offline   Ruse 

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Posted 06 November 2014 - 11:00 PM

View PostGalayn Lord, on 06 November 2014 - 10:53 PM, said:

The only thing voting night has gotten us is decreasing life ratios and no particularly notable differences in scum/town ratios.



Because actions are all over the place. What are you finding hard to understand about what I propose?

Look, if people don't want to consolidate actions, fine, that's their choice. I think that would be a mistake at this stage of the game, but who knows, maybe I'm mistaken.

I will, however, not be voting to lynch anyone right now (well, that's not quite true. I'd almost be tempted to risk a lynch on player 11, but I have very few suspicions currently about who that might be).

#342 User is offline   Ruse 

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Posted 06 November 2014 - 11:02 PM

I think you guys are thinking that I'm proposing to force players into a scum category. I am not. I am proposing a way to identify which player is which number, so we know who to lynch when the time comes.

#343 User is offline   Ruse 

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Posted 06 November 2014 - 11:18 PM

I've just played around in a mini game with the program for the first time. It seems I'm correct. Concentrating actions on one person, whether they be kills or finds, drastically alters that person's town/scum, alive/dead percentage (depending on which action was focused on them), thus they can be identifiable.

#344 User is offline   Serc 

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Posted 06 November 2014 - 11:32 PM

A quick and simple example for anyone who still doesn't understand what's going on;

There are 5 people playing the game, there is 1 scum and 1 finder. There are 19 possible realities (1 reality for every combination of finder and scum)

During Night 1, player X performs a find on player Y, it returns SCUM.

This results in the collapse of all realities in which player X is finder and player Y is TOWN. (This collapses 3 realities in this example; where X is finder, and players a, b, c are scum)

It leaves 16 of the original 19 realities in play.

Player Y is now 25% scum because one of the 4 other plays may be the finder, and he is scum in 100% of X's realities. This becomes more complex when you take into consideration multiple scum players, but the mechanism remains the same.



In an example with 2 scum, when you attack another player at night you also collapse the reality in which you are allies.

When player X attacks player Y it doesn't do anything to collapse any realities until player Y has been identified by a find from every player as town or player X reaches 100% scum.


This is still melting my head, time to take a break.

#345 User is offline   Galayn Lord 

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Posted 06 November 2014 - 11:47 PM

View PostRuse, on 06 November 2014 - 11:02 PM, said:

I think you guys are thinking that I'm proposing to force players into a scum category. I am not. I am proposing a way to identify which player is which number, so we know who to lynch when the time comes.


At this point I'm voting you because you're refusing to lynch anyone.

And fuck it, I'm player 5

#346 User is offline   Ruse 

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Posted 06 November 2014 - 11:56 PM

View PostGalayn Lord, on 06 November 2014 - 11:47 PM, said:

View PostRuse, on 06 November 2014 - 11:02 PM, said:

I think you guys are thinking that I'm proposing to force players into a scum category. I am not. I am proposing a way to identify which player is which number, so we know who to lynch when the time comes.


At this point I'm voting you because you're refusing to lynch anyone.

And fuck it, I'm player 5



In a normal game, of course I would lynch, even randomly if that's all there is. On day 1, or even day 2 if needs be. But after that you certainly use what's on thread.

Here, in this game, you can't do that, not that soon. With lynching now, we hand it over to random chance, again and again and again, until the patterns finally settle into a normal scum game.


Doing that, we might as well have just started a normal game with four or five people (I exaggerate only slightly).


Why not be smart about it instead, and game the system? We've been handed the tools, after all. And a wonderful opportunity to demonstrate good cooperative town play.


Or, you know, let's lynch randomly and see what random result comes up, and let's submit actions randomly and not pay any attention whatsoever to the percentage table which PS so handily gives to us each time

#347 User is offline   Ruse 

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Posted 07 November 2014 - 12:01 AM

Ultimately, I suppose I just have a fundamental problem with sacrificing someone who I know will most likely come up town, WHEN WE HAVE OTHER TOOLS WE CAN USE.


I don't have a problem with lynching some poor fool who will most likely come up town - that's mafia and you often have to do it. I do have a problem with doing it when there are still other options on the table.

As I said before, if people aren't willing to work together, then fuck it, let's lynch and speed this up to being a normal game.

#348 User is offline   Path-Shaper 

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Posted 07 November 2014 - 12:21 AM

It is Day 3. 1 day, 3 hours and 51 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
6 votes needed for a lynch

1 vote for Night (Meanas)
1 vote for Kalse (Ampelas)
1 vote for Omtose (Eloth)
1 votes for Ruse (GL, Korabas)
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#349 User is offline   Omtose 

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Posted 07 November 2014 - 01:33 AM

I have votes so it sounds like I'm defending myself (which I am), but I am also using impeccable logic when I say the following facts:

1) No one is dying at night.

2) We don't have anything on thread to go on in terms of who might be scum

From those 2 facts I conclude that it is stupid to vote for anyone, since it neither gives us information and only speeds up the possibility that scum emerges and wipes us out quickly.

Vote Night

#350 User is offline   Omtose 

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Posted 07 November 2014 - 01:38 AM

View PostRuse, on 07 November 2014 - 12:01 AM, said:

Ultimately, I suppose I just have a fundamental problem with sacrificing someone who I know will most likely come up town, WHEN WE HAVE OTHER TOOLS WE CAN USE.


I don't have a problem with lynching some poor fool who will most likely come up town - that's mafia and you often have to do it. I do have a problem with doing it when there are still other options on the table.

As I said before, if people aren't willing to work together, then fuck it, let's lynch and speed this up to being a normal game.


Unfortunately the other "tools" involves herding cats in the same direction. With some of those cats secretly hoping they're scum.

I am a low poster because I don't know how to play this game (not noob card, I mean THIS game). I feel that anything I actually post will be largely irrelevant to anything.

#351 User is offline   Telas 

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Posted 07 November 2014 - 02:09 AM

Lynching someone is fine if it will get us significant and useful results here, but lynching a person cause they dont agree with your idea doesnt work for me right now. For wanting a lynch your making it real hard. I am considering voting for someone but if I do that right now it will be by going at it fairly, going by post count or fuck it id rather even do a random generator.

Seems we need to decide on who to lynch as well as consolidate votes on certain players. Then let others do what they please with the picks.

Or we can go free for all style.

#352 User is offline   Eloth 

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Posted 07 November 2014 - 02:33 AM

View PostSerc, on 06 November 2014 - 11:32 PM, said:

A quick and simple example for anyone who still doesn't understand what's going on;

There are 5 people playing the game, there is 1 scum and 1 finder. There are 19 possible realities (1 reality for every combination of finder and scum)

During Night 1, player X performs a find on player Y, it returns SCUM.

This results in the collapse of all realities in which player X is finder and player Y is TOWN. (This collapses 3 realities in this example; where X is finder, and players a, b, c are scum)

It leaves 16 of the original 19 realities in play.

Player Y is now 25% scum because one of the 4 other plays may be the finder, and he is scum in 100% of X's realities. This becomes more complex when you take into consideration multiple scum players, but the mechanism remains the same.



In an example with 2 scum, when you attack another player at night you also collapse the reality in which you are allies.

When player X attacks player Y it doesn't do anything to collapse any realities until player Y has been identified by a find from every player as town or player X reaches 100% scum.


This is still melting my head, time to take a break.


Solve for X
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#353 User is offline   Ruse 

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Posted 07 November 2014 - 03:42 AM

Randomiser tells me to put my kill on Korabas, my find on Meanas.


So those are my suggestions for group activity for this night.

#354 User is offline   Galayn Lord 

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Posted 07 November 2014 - 03:53 AM

View PostPath-Shaper, on 07 November 2014 - 12:21 AM, said:

It is Day 3. 1 day, 3 hours and 51 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
6 votes needed for a lynch

1 vote for Night (Meanas)
1 vote for Kalse (Ampelas)
1 vote for Omtose (Eloth)
1 votes for Ruse (GL, Korabas)


We've got roughly 24 hours 10 minutes. Then we'll get the weekend freeze. (assumption)

Town's only surefire weapon against scum is the lynch. Yes, we will almost certainly lynch a townie as always. But we might get lucky and when they're officially killed they will collapse into scum. That's actually better odds than most day one lynches. And this is indeed day 1.

I am happy to vote a low poster. I am comfortably voting Ruse because I think his plan leads to a far worse scenario down the line.

But we have to have a lynch to whittle down the available realities, which should throw some number of players into 100% town. That is a good thing imho.

#355 User is offline   Eloth 

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Posted 07 November 2014 - 04:03 AM

Merrid admits to not having the time to play this game. So I'm going to move my vote to him.

I also think we should use Ruses idea for night actions. I will be changing my actions to match his.

Remove vote
Vote Merrid


#356 User is offline   Eloth 

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Posted 07 November 2014 - 04:08 AM

And Ruse I think you should reconsider voting for a lynch. Even just to help speed it up. We have played for 5rl days and have yet to have a kill.

#357 User is offline   Ruse 

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Posted 07 November 2014 - 04:13 AM

View PostGalayn Lord, on 07 November 2014 - 03:53 AM, said:


I am happy to vote a low poster. I am comfortably voting Ruse because I think his plan leads to a far worse scenario down the line.

But we have to have a lynch to whittle down the available realities, which should throw some number of players into 100% town. That is a good thing imho.



But you haven't said one thing which has convinced me that it's worse. Perhaps my brain is too small. But then, I'd like to see an actual counter-argument rather than just 'doom, doom if you do that!'.

I agree though, it would be great to get some 100% townies.


Now if only there was some way we could find out who's who so that we know who the 100% townies are...gee, I really wish there was...just some kind of idea out there...something we could use...oh well, guess there isn't.


Sarcasm aside, I could relent and we could compromise and do both things, lynch and concerted actions. Really the only reason I'd be willing to do that, though, is because I've been beating the focused actions drum for three days now and it's looked a ways away from happening - so we could call the lynch a fail safe. So if we don't see a few more agreements on focused actions this time round, I'll relent and vote.

#358 User is offline   Ruse 

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Posted 07 November 2014 - 04:13 AM

View PostEloth, on 07 November 2014 - 04:08 AM, said:

And Ruse I think you should reconsider voting for a lynch. Even just to help speed it up. We have played for 5rl days and have yet to have a kill.


See above :wacko:

#359 User is offline   Eloth 

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Posted 07 November 2014 - 04:29 AM

View PostEloth, on 07 November 2014 - 04:03 AM, said:

Merrid admits to not having the time to play this game. So I'm going to move my vote to him. I also think we should use Ruses idea for night actions. I will be changing my actions to match his.



View PostRuse, on 07 November 2014 - 04:13 AM, said:

Now if only there was some way we could find out who's who so that we know who the 100% townies are...gee, I really wish there was...just some kind of idea out there...something we could use...oh well, guess there isn't. Sarcasm aside, I could relent and we could compromise and do both things, lynch and concerted actions. Really the only reason I'd be willing to do that, though, is because I've been beating the focused actions drum for three days now and it's looked a ways away from happening - so we could call the lynch a fail safe. So if we don't see a few more agreements on focused actions this time round, I'll relent and vote.



View PostRuse, on 07 November 2014 - 04:13 AM, said:

View PostEloth, on 07 November 2014 - 04:08 AM, said:

And Ruse I think you should reconsider voting for a lynch. Even just to help speed it up. We have played for 5rl days and have yet to have a kill.
See above :wacko:

see above. :D

This post has been edited by Eloth: 07 November 2014 - 04:33 AM


#360 User is offline   Ampelas 

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Posted 07 November 2014 - 08:03 AM

Remove Vote

Vote Ruse


I would prefer to lynch

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