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Quantum Mafia It sounds wrong - that's why it's quantummechanically correct

#381 User is offline   Omtose 

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Posted 07 November 2014 - 01:19 PM

 Kalse, on 07 November 2014 - 12:42 PM, said:

 Omtose, on 07 November 2014 - 12:37 PM, said:

This sounds good to me.


Omtose, you've been pretty much a non-entity.

What actions have you submitted?


Only action was Night 2.

I did a find on Ruse. (Ruse came back innocent).

Night 1 I wasn't in the game yet, and last night I failed to get a prov in.

#382 User is offline   Galayn Lord 

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Posted 07 November 2014 - 03:36 PM

 Galayn Lord, on 05 November 2014 - 12:05 AM, said:

 Telas, on 04 November 2014 - 11:51 PM, said:

Yeah but we cant be just jumping around realities. We have to have one that matters. Why would Fener be assigned as RI if we lynched him? Why not one of the roles? So there has to be a reality that has our roles and players already defined and the program is just using percentages as a means of showing us the truer value of said reality.


You're missing my point. Liz is using a program that is random.org if random.org was a meth addicted steroid abuser.

Until somebody is actually dead, such as a lynch or modkill, we all have percentages of town, scum, finder. But the moment somebody dies and the program assigns them a role, then that role is permanent and all other realities cease to exist.


Take Thryllan. At the modkill, the program randomized the list and assigned Thryllan to role RIc Since it was a death, it became fixed and the role RIc is removed from the game.

So if we lynch today, whatever role is assigned to that player will also be eliminated as 'open' for everyone else. Hence it is important to lynch today. Because it eliminates a role from the randomizer and takes multiple realities with it.



A post from before I thought to ask for the name of the software.


I was right then and I'm right now. We need a couple of lynches. That is the surest way to move the town/scum ratios.

This voting night shit is simply moving the alive/dead ratios. We keep voting night and we're going to end up in a situation where one death starts a chain reaction of collapsing realities and kills 4 or 5 people.

#383 User is offline   Galayn Lord 

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Posted 07 November 2014 - 03:40 PM

And I am so certain that the result of a lynch will be of vastly more benefit to town than another no lynch:

Remove Vote

Vote Galayn Lord


#384 User is offline   Serc 

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Posted 07 November 2014 - 03:50 PM

 Galayn Lord, on 07 November 2014 - 03:36 PM, said:

 Galayn Lord, on 05 November 2014 - 12:05 AM, said:

 Telas, on 04 November 2014 - 11:51 PM, said:

Yeah but we cant be just jumping around realities. We have to have one that matters. Why would Fener be assigned as RI if we lynched him? Why not one of the roles? So there has to be a reality that has our roles and players already defined and the program is just using percentages as a means of showing us the truer value of said reality.


You're missing my point. Liz is using a program that is random.org if random.org was a meth addicted steroid abuser.

Until somebody is actually dead, such as a lynch or modkill, we all have percentages of town, scum, finder. But the moment somebody dies and the program assigns them a role, then that role is permanent and all other realities cease to exist.


Take Thryllan. At the modkill, the program randomized the list and assigned Thryllan to role RIc Since it was a death, it became fixed and the role RIc is removed from the game.

So if we lynch today, whatever role is assigned to that player will also be eliminated as 'open' for everyone else. Hence it is important to lynch today. Because it eliminates a role from the randomizer and takes multiple realities with it.



A post from before I thought to ask for the name of the software.


I was right then and I'm right now. We need a couple of lynches. That is the surest way to move the town/scum ratios.

This voting night shit is simply moving the alive/dead ratios. We keep voting night and we're going to end up in a situation where one death starts a chain reaction of collapsing realities and kills 4 or 5 people.


Everyone has to submit a kill order every night, no matter when it happens the collapse of realities to a sure scum is going to take a chunk of people. That isn't alleviated by your method of just killing people because you lack patience.

It's day 3 and we already have someone at nearly 30% scum, and the actions they perform aren't any more or less dangerous because they still exist in town and scum realities. Why are you hung up on killing town?

#385 User is offline   Galayn Lord 

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Posted 07 November 2014 - 03:50 PM

My lynch preference is Ruse or a low poster. But I'll go along with lynching me rather than go another day without one.

#386 User is offline   Merrid 

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Posted 07 November 2014 - 03:51 PM

 Galayn Lord, on 07 November 2014 - 03:40 PM, said:

And I am so certain that the result of a lynch will be of vastly more benefit to town than another no lynch:

Remove Vote

Vote Galayn Lord



So why vote for yourself. You now have a grand total of one vote on yourself.

vote night

edit: fix bold

This post has been edited by Merrid: 07 November 2014 - 03:52 PM


#387 User is offline   Ruse 

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Posted 07 November 2014 - 04:03 PM

 Galayn Lord, on 07 November 2014 - 03:36 PM, said:

 Galayn Lord, on 05 November 2014 - 12:05 AM, said:

 Telas, on 04 November 2014 - 11:51 PM, said:

Yeah but we cant be just jumping around realities. We have to have one that matters. Why would Fener be assigned as RI if we lynched him? Why not one of the roles? So there has to be a reality that has our roles and players already defined and the program is just using percentages as a means of showing us the truer value of said reality.


You're missing my point. Liz is using a program that is random.org if random.org was a meth addicted steroid abuser.

Until somebody is actually dead, such as a lynch or modkill, we all have percentages of town, scum, finder. But the moment somebody dies and the program assigns them a role, then that role is permanent and all other realities cease to exist.


Take Thryllan. At the modkill, the program randomized the list and assigned Thryllan to role RIc Since it was a death, it became fixed and the role RIc is removed from the game.

So if we lynch today, whatever role is assigned to that player will also be eliminated as 'open' for everyone else. Hence it is important to lynch today. Because it eliminates a role from the randomizer and takes multiple realities with it.



A post from before I thought to ask for the name of the software.


I was right then and I'm right now. We need a couple of lynches. That is the surest way to move the town/scum ratios.

This voting night shit is simply moving the alive/dead ratios. We keep voting night and we're going to end up in a situation where one death starts a chain reaction of collapsing realities and kills 4 or 5 people.




NO. I'm sorry, but that is not true. Grouped finds significantly push town/scum ratios, so it's a good way of identifying players with numbers without killing anyone.


I agree that not lynching AND spreading out actions is ultimately self-defeating.

#388 User is offline   Galayn Lord 

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Posted 07 November 2014 - 04:05 PM

 Path-Shaper, on 29 October 2014 - 08:55 PM, said:



How lynches are resolved:
These are resolved the same way findings are resolved, so according to probabilities of being town/scum I will randomly determine, what that player was. Since looking causes the system to be in one state (if you look, the cat is dead or alive), the player will be 100% dead and 100% town/scum. All realities in which the player is not what the lynch showed him to be will be terminated.




Because lynching someone is the surest way to get others to 100% something while they're sill alive.

We have the example of the modkill: a single death dropped the realities by 47%.

Assume we go two more days without a death. Many players will be down to <80% alive. So a single death eliminating a high percentage of realities will result in those players losing that same percentage of realities in which they're alive. If a single one of those dies as a result, we get another high percentage of realities collapsed resulting in maybe another death.

We need to lynch sooner because doing so later causes MORE damage to town.

#389 User is offline   Ruse 

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Posted 07 November 2014 - 04:08 PM

 Galayn Lord, on 07 November 2014 - 04:05 PM, said:

 Path-Shaper, on 29 October 2014 - 08:55 PM, said:



How lynches are resolved:
These are resolved the same way findings are resolved, so according to probabilities of being town/scum I will randomly determine, what that player was. Since looking causes the system to be in one state (if you look, the cat is dead or alive), the player will be 100% dead and 100% town/scum. All realities in which the player is not what the lynch showed him to be will be terminated.




Because lynching someone is the surest way to get others to 100% something while they're sill alive.

We have the example of the modkill: a single death dropped the realities by 47%.

Assume we go two more days without a death. Many players will be down to <80% alive. So a single death eliminating a high percentage of realities will result in those players losing that same percentage of realities in which they're alive. If a single one of those dies as a result, we get another high percentage of realities collapsed resulting in maybe another death.

We need to lynch sooner because doing so later causes MORE damage to town.



Right. And it would have been fine to go down to those low levels of aliveness if we at the same time had been identifying players. Because then we could immediately know which player corresponded with the highest scum percentage and could have lynched them. BUT without using the system to our advantage, as has been the case every night thus far, it is ultimately dangerous.

#390 User is offline   Galayn Lord 

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Posted 07 November 2014 - 04:09 PM

 Ruse, on 07 November 2014 - 04:03 PM, said:


NO. I'm sorry, but that is not true. Grouped finds significantly push town/scum ratios, so it's a good way of identifying players with numbers without killing anyone.


I agree that not lynching AND spreading out actions is ultimately self-defeating.


But you're depending upon group finds. That's not happening.


Hell, as far as I can recall, you have not even worked towards that. If you want a group find then propose one dammit.

"Hey, everyone do a find on X".

The fact that you haven't done so while consistently resisting a lynch leads me to believe that you think you've found a way to game the system for you. Or you're bone stupid.

#391 User is offline   Ruse 

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Posted 07 November 2014 - 04:11 PM

 Galayn Lord, on 07 November 2014 - 04:09 PM, said:

 Ruse, on 07 November 2014 - 04:03 PM, said:


NO. I'm sorry, but that is not true. Grouped finds significantly push town/scum ratios, so it's a good way of identifying players with numbers without killing anyone.


I agree that not lynching AND spreading out actions is ultimately self-defeating.


But you're depending upon group finds. That's not happening.


Hell, as far as I can recall, you have not even worked towards that. If you want a group find then propose one dammit.

"Hey, everyone do a find on X".

The fact that you haven't done so while consistently resisting a lynch leads me to believe that you think you've found a way to game the system for you. Or you're bone stupid.




ARE YOU FUCKING KIDDING ME ARE YOU REALLY FUCKING KIDDING ME. I HONESTLY CANNOT BELIEVE THAT YOU HAVE JUST SAID THAT HOW MANY FUCKING TIMES HAVE I FUCKING PROPOSED THAT FDAHFESBKJFDSBSKSEBKHFEJEWFHOUWFBJEBCKJADWHOUBAEKJW}*{%^}]%]}{*^%{]}%{]}%]*^{]}%^*]{}%^{]}*{].

#392 User is offline   Ruse 

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Posted 07 November 2014 - 04:12 PM

 Ruse, on 07 November 2014 - 03:42 AM, said:

Randomiser tells me to put my kill on Korabas, my find on Meanas.


So those are my suggestions for group activity for this night.




WHAT IS THIS GALAYN IF NOT MY LATEST PROPOSAL FOR GROUP ACTIVITY INCLUDING GROUPED FINDS.

#393 User is offline   Meanas 

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Posted 07 November 2014 - 04:14 PM

 Galayn Lord, on 07 November 2014 - 03:40 PM, said:

And I am so certain that the result of a lynch will be of vastly more benefit to town than another no lynch:

Remove Vote

Vote Galayn Lord




Listen it is Friday. The majority of the players agree that it is better to keep as many town alive as possible for as long as possible especially if large quantities of realities are being eliminated. By my quick glance calculations we are going to have to start to lynch players in order to continue to significantly reduce the remaining realities in the next day. Which will conveniently start on Monday. I suggest we go to night then go into the weekend break then start off on monday with a look at the remaining realities and figure out who to lynch based on the correlation of scum finds. With the theory being there will be more scum finds on the same select amount of players as there scum probability increases. Which would enable us to lynch those players who have scum finds on them with a higher probability of getting a scum CF. Right now we can only have a high probability of 28% of a scum result on a lynch. Lets get that number higher before we start to lynch.

#394 User is offline   Kalse 

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Posted 07 November 2014 - 04:19 PM

 Ruse, on 07 November 2014 - 04:12 PM, said:

 Ruse, on 07 November 2014 - 03:42 AM, said:

Randomiser tells me to put my kill on Korabas, my find on Meanas.


So those are my suggestions for group activity for this night.




WHAT IS THIS GALAYN IF NOT MY LATEST PROPOSAL FOR GROUP ACTIVITY INCLUDING GROUPED FINDS.


There was me thinking GL was keeping up with thread.

As I'm sure I've said before he does have a good point. The extrapolation from this is that collapsing someone to Scum A results in all the people they have submitted kill orders on dropping dead. I kid you not. So, the longer we do leave it the more gruesome a Night lies in store down the path. For this reason I'm going to submit kill orders only for alts I have previously targeted.

Vote Night

#395 User is offline   Kalse 

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Posted 07 November 2014 - 04:20 PM

We're at L-1 for Night in case anyone is worried.

Take the weekend and have a long think about strategy. Then try it in the software.

#396 User is offline   Path-Shaper 

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Posted 07 November 2014 - 04:21 PM

It is Day 3. 11 hours and 51 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
6 votes needed for a lynch

4 votes for Night (Meanas, Omtose, Serc, Merrid)
1 vote for Kalse (Ampelas)
2 votes for Ruse (Korabas, Ampelas)
2 votes for Merrid (Eloth, Ruse)
1 vote for GL (GL)
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#397 User is offline   Serc 

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Posted 07 November 2014 - 04:22 PM

 Kalse, on 07 November 2014 - 04:20 PM, said:

We're at L-1 for Night in case anyone is worried.

Take the weekend and have a long think about strategy. Then try it in the software.


The program doesn't allow you to do that, pretty sure when you put in a kill order on someone you have already targeted PS gives you a random kill action instead.

#398 User is offline   Galayn Lord 

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Posted 07 November 2014 - 04:23 PM

 Ruse, on 07 November 2014 - 04:11 PM, said:

 Galayn Lord, on 07 November 2014 - 04:09 PM, said:

 Ruse, on 07 November 2014 - 04:03 PM, said:


NO. I'm sorry, but that is not true. Grouped finds significantly push town/scum ratios, so it's a good way of identifying players with numbers without killing anyone.


I agree that not lynching AND spreading out actions is ultimately self-defeating.


But you're depending upon group finds. That's not happening.


Hell, as far as I can recall, you have not even worked towards that. If you want a group find then propose one dammit.

"Hey, everyone do a find on X".

The fact that you haven't done so while consistently resisting a lynch leads me to believe that you think you've found a way to game the system for you. Or you're bone stupid.




ARE YOU FUCKING KIDDING ME ARE YOU REALLY FUCKING KIDDING ME. I HONESTLY CANNOT BELIEVE THAT YOU HAVE JUST SAID THAT HOW MANY FUCKING TIMES HAVE I FUCKING PROPOSED THAT FDAHFESBKJFDSBSKSEBKHFEJEWFHOUWFBJEBCKJADWHOUBAEKJW}*{%^}]%]}{*^%{]}%{]}%]*^{]}%^*]{}%^{]}*{].



*shrug*


Fuck it. I'm not going to win this argument so I'll just go with the flow.

Remove Vote

Vote Night

#399 User is offline   Galayn Lord 

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Posted 07 November 2014 - 04:23 PM

Remove Vote

Vote night


#400 User is offline   Path-Shaper 

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Posted 07 November 2014 - 04:24 PM

It is Day 3. 11 hours and 51 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
6 votes needed for a lynch/night

5 votes for Night (Meanas, Omtose, Serc, Merrid, GL)
1 vote for Kalse (Ampelas)
2 votes for Ruse (Korabas, Ampelas)
2 votes for Merrid (Eloth, Ruse)
Only someone with this much power could make this many frittatas without breaking any eggs.
0

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