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Final Fantasy Series FFXV and then the whole series

#101 User is offline   Blend 

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Posted 05 July 2017 - 02:53 PM

View PostBriar King, on 02 July 2017 - 02:13 AM, said:

Oh cool one of the new items the season pass gave me was a ring that nulls party damage of cast magic. That shit was frustrating when a flask was used and we were caught in it. I hate this magic system in this one so I probably still won't use it but this item will be essential if I do.


OMG, I guess I'm gonna have to get my copy of the game back from my friend if there's new shit to download!

Yeah, I pretty much hate magic in this game too, I generally only used it to open a battle, then just used weapons for the rest of it. Except when fighting bombs. Those things are a pain in the ASSSSSSS and elemental magic always downs them pretty quickly.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
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#102 User is offline   WinterPhoenix 

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Posted 06 July 2017 - 06:18 PM

I found that there was a grand total of about 3 times that magic was actually necessary and 2 of those were in the post-game version of the Costelmark Tower dungeon, the no healing items restriction makes healcast magic pretty much necessary, in one room especially. Once you have the items to create magic that breaks the damage limit it can be fun to just obliterate enemies, but the magic system in this game is pretty awful and basically unnecessary for almost every single fight.
"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#103 User is offline   WinterPhoenix 

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Posted 08 July 2017 - 02:55 PM

I had to climb that mountain 4 times in my playthrough! :)
"I will show you something different from either
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Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#104 User is offline   Blend 

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Posted 14 July 2017 - 07:38 PM

View PostBriar King, on 09 July 2017 - 12:26 AM, said:

I'm trying to get to the Rock of Rav to inspect it for a quest and can't figure out how to get to it! A fence is blocking me and there isn't a path to it on that damn annoying trail to it I could see...

What is up with this Yoda sounding old witch? Annoying bitch!


I seem to remember that you have to take a roundabout way to get there - it took me a few tries to find the right path, but basically it's a small path alongside the regular path. It's been a while, but I remember that climb being a huge pain in the ass, and having a hard time finding the right spot for that too!
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#105 User is offline   Blend 

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Posted 17 July 2017 - 01:50 PM

Yeah, the bombs were the absolutely worst!!!

It cost me a LOT of Phoenix Downs and Ethers to get through Costlemark. Lots of warp striking in and out and in and out, etc.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#106 User is offline   WinterPhoenix 

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Posted 20 July 2017 - 01:51 AM

Costelmark is really a cavalcade of cheap difficulty spike tactics, the dungeon makes you take the wrong way at least twice, usually 3 times, when dealing with the 'puzzle' section and the room at the end has an increasing number of powerful enemies each time you make it there. The targeting system really helps the bombs make the most of their mitosis, and they can quickly overwhelm you if they aren't taken out fast. And all of this is without even mentioning the postgame section of the dungeon and it's complete embargo on item usage, which I'm guessing someone at Square realised was the only true way to really make this game truly difficult after they flooded it with easily available healing items.

The one thing I still don't understand is that they went out of their way to make this game accessible to casuals/non-fans of the series, to the point where it marks probably the most significant departure from the FF ethos and feel they ever undertaken. And yet instead of keeping their usual magic system, which really isn't very complicated at all, and maybe just using some slight tweaks, they completely overhauled it for a system that is both more complicated and less fun. Ironically the one and only place where it really comes into it's own is the post game section of the Costelmark dungeon, due to the unique quirks of healcast magic making the item embargo nothing more than a slight annoyance.

I genuinely prefer 13, I never played either of it's sequels, and I am as big a critic of the first half of 13 as anyone - corridor simulation ftw lol - but at least after it opens up it felt like an FF game, more so than XV and it's large and largely empty open world, and I'm not sure the entirely action based combat was a good move, it is is excruciatingly repetitive and honestly boring after awhile,

I'm replaying XII right now with the Zodiac Age remaster, and I had forgotten just how good it feels to play a truly great FF game, XII is one of my favourite games of all time, loving it - and I've already put over a thousand hours into XII in the past.
"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#107 User is offline   WinterPhoenix 

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Posted 20 August 2017 - 09:03 PM

Can't remember if you have to walk the whole way or not, I don't think so though, I think something happens to speed it along. Try and fight the Demon Wall in the tunnel solo BK, challenge yourself B)

Btw I agree with you entirely that the final few chapters after Altissia are extremely disappointing, heck even Altissia itself is a little bit disappointing tbh. I don't think the story before then is that great by FF standards either, but the endless train ride and the promise of other continents to explore only to be shut down by FF13esque corridor simulation was just plain awful, it's like the game just falls apart. I also found all of the stuff that happens with Ignis annoying as hell as well, though I can see there at least they were just trying to add some internal conflict/story etc, I don't think it worked very well myself.

To me it just seems liken the game needed another couple of years of development, instead of relying on updates/dlc to placate problems they must've known about. But by the point of release it'd already been in development for years, so they felt like they had to pull the trigger on an unfinished game.
"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#108 User is offline   WinterPhoenix 

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Posted 22 August 2017 - 10:52 PM

Yeah you still have to land on roads, there's 1 reason and 1 reason only to get The type F, the Hidden dungeon that it allows access to. The dungeon - Pitioss Ruins - is unique in FF history, it has no enemies at all, the whole dungeon is basically a platformer puzzle and is actually quite well done tbh - though Noctis' jerky controls can make it frustrating as hell in parts. The reward for completing the dungeon is basically the best accessory in the game - I forget what it's called, but it's Noctis specific and basically allows you to dodge many attacks without even inputting the commands that flash on screen, it is obscenely overpowered tbh.

If you enjoyed the game at all then the post-game content is worth doing, if only because it has more "challenge" like previous FF iterations. I'm not sure I get what you mean above though, most FF games have post-games that are essentially nothing to do with the main story, all the arena stuff in FFX for example cannot be done you're a level of power that makes the end-game bosses extremely easy, same with FFXII and FXIII tbh, in all those cases the 'game' is basically done when you are powerful enough to do all extra stuff.

lv120 wasn't a thing when I platinumed the main game, but I assume the same exp tricks work really well, they abuse expericast magic and sleeping at the expensive hotel in Altissia. There's an item you can find (debased coins I think, or something similar) that can be used to make loads of copies of weak damage, high exp Expericasts. Make alot of these casts and then fight something with high HP that you know you can kill but won't die quickly, cast the magic over and over again and then kill it once you've run out. You should get hundred of thousands of xp if done right. Sleep at the aforementioned hotel for the 3x bonus for huge level jumps. I did the last 20-30 levels in 1 hit. As a btw I used the mark in the Fistful of Gil hunt as my opponent for this method, as it was easy to find from Hammerhead; I think their are better choices though. You can look up expericast levelling methods for what will probably be a better more exhaustive description, plus there's loads of video out there too,

This post has been edited by WinterPhoenix: 22 August 2017 - 10:54 PM

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#109 User is offline   Lisheo 

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Posted 04 September 2017 - 09:54 PM

Oh man, I just got this on Saturday. What a game.
I'm mildly miffed at some of the awful camera angles in certain fights, and also, I'm mildly miffed that once you strategically invest a few AP points into certain attributes enemies of a much greater level can become, if not a joke, much easier to defeat than a 20 level gap should allow. I also find the plot a little absurd, and wish it had stayed realistic.
Now that those gripes are over, I'm literally going to spend another hour just driving around and looking at EVERYTHING because gosh darn it's all so pretty
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#110 User is offline   Cause 

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Posted 13 December 2017 - 07:23 AM

When I watch other people play this game it looks so borig. Which is sad because I love FF but after X they got worse and worse. Though I never played 12 stupid ps2, I meant to get the remaster. The fights themseleves don't look that deep but they seem to take so long
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#111 User is offline   Kurt Montandon 

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Posted 15 December 2017 - 05:53 PM

Why the hell is a FF game looking more like a GTA knockoff with some fantasy elements and a dash of Otaku? I mean ... cars racing down highways? The main characters looking like a bunch of dudebros who just bought the latest Tom Hardy line?

Fuck that noise.

This post has been edited by Kurt Montandon: 15 December 2017 - 05:54 PM

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#112 User is offline   QuickTidal 

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Posted 10 March 2020 - 08:54 AM

Playing the remake demo.....fuuuuuuuuck me so good!
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#113 User is offline   Aptorian 

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Posted 10 March 2020 - 09:46 AM

If we're going to repurpose this thread for Final Fantasy 7 talk we should change the title.

Quick you're the OP so could you edit the title to something like The Final Fantasy Series?

I've been holding off on playing the demo.

On the one hand, I want to test out the game to know whether I'll enjoy playing a modern take on a JRPG (Which is not usually my taste).

On the other hand, I want to experience the intro to FF7 for the first time and get the full nostalgia-gasm I'm looking for.
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#114 User is offline   QuickTidal 

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Posted 10 March 2020 - 12:26 PM

View PostAptorian, on 10 March 2020 - 09:46 AM, said:

If we're going to repurpose this thread for Final Fantasy 7 talk we should change the title.

Quick you're the OP so could you edit the title to something like The Final Fantasy Series?

I've been holding off on playing the demo.

On the one hand, I want to test out the game to know whether I'll enjoy playing a modern take on a JRPG (Which is not usually my taste).

On the other hand, I want to experience the intro to FF7 for the first time and get the full nostalgia-gasm I'm looking for.


Fixed title. No worries.

FF7 is my second fave FF game of all time (first goes forever to FFX), and I played the original (wasn't it 5 goddamned discs?) at such a great time in my youth that I have the fondest of memories of it....

About 4 seconds into the gameplay of the demo I was like "Man, this is the game I remember, but amped up to fucking TEN"...It served it's purpose as I am now 150% onboard with buying the full game and going on this journey again.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
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#115 User is offline   QuickTidal 

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Posted 10 March 2020 - 04:03 PM

View PostBeaver Killia, on 10 March 2020 - 03:56 PM, said:

Og was 3 disc for 7, 4 disc on 8&9.


Ah yes! Right.

:)
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#116 User is offline   Slow Ben 

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Posted 10 March 2020 - 04:40 PM

I never played the original FF7, so I’m excited as hell for this to come out.
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#117 User is offline   Serenity 

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Posted 11 March 2020 - 07:58 AM

The demo's fantastic. The gameplay and visuals, and oh dear lord the music Posted Image The boss battle is epic. I have a friend who works in the industry and who's played further than the demo goes and he says it gets even better.

It made me go and purchase the original game on Switch and start playing it again, for the umpteenth time :lol:
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#118 User is offline   QuickTidal 

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Posted 11 March 2020 - 12:51 PM

View PostSerenity, on 11 March 2020 - 07:58 AM, said:

The demo's fantastic. The gameplay and visuals, and oh dear lord the music Posted Image The boss battle is epic. I have a friend who works in the industry and who's played further than the demo goes and he says it gets even better.

It made me go and purchase the original game on Switch and start playing it again, for the umpteenth time :lol:


That boss battle was SWEAT-INDUCING....I ran out of potions and had to depend on Barret's "cure", but the ATB took long enough to refill that each time Cloud got dragged down to almost nothing before I revived him, and I had to Phoenix Down Barret once...Such a great battle. Like the old days of RPGs for me, settle in for at least 20 minutes or more of tight, choice-based battle.
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"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
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#119 User is offline   Werthead 

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Posted 04 April 2020 - 07:47 PM

View PostBriar King, on 11 March 2020 - 07:39 PM, said:

Yes but WHAT is the ultimate plan for the total project? I need to know before


I believe it's 3 to 4 parts they are aiming for.

Also (MAJOR spoiler):

Spoiler

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#120 User is offline   Aptorian 

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Posted 04 April 2020 - 08:29 PM

I imagine the last part will just be a 100 hour animation of the characters summoning Knights of the Round and that Super Nova sequence.
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