Malazan Empire: Mafia 112: Brighter than Day - Malazan Empire

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Mafia 112: Brighter than Day

#881 User is offline   Korbas 

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Posted 10 May 2014 - 03:29 PM

View PostRyllandaras, on 10 May 2014 - 03:21 PM, said:

And now I am off.


double redundant? tredundant?

#882 User is offline   Korbas 

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Posted 10 May 2014 - 03:45 PM

View PostRyllandaras, on 10 May 2014 - 02:33 PM, said:

At first I was like, what the fuck are they doing, they're jst going to lynch Dem without even asking any questions!

But later his story didn't match up. His rhyming claimed that he picked up no contract on day 1, the same thing Hentos claimed, so one of them was lying. Now Hentos has brought townies back from the dead, so it was more likely to be Dem who was scum. So congrats guys, though you sure did agonise over it :laughing:

And I assume that was the vig shooting Tholen - good job. It's a pity we didn't choose Tholen over Kaschan back then, but it was good that someone kept in mind that they had acted pretty scummy over the Hentos almost-lynch.


Oh no. That's a dumb assumption.

Spatial Teleportation.

#883 User is offline   Korbas 

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Posted 10 May 2014 - 04:00 PM

View PostOkaros, on 10 May 2014 - 02:36 PM, said:

View PostPath-Shaper, on 10 May 2014 - 02:29 PM, said:

Contractors stalked each other through the broken city, with good and bad intentions alike. There were many screams, and many shouts of confusion. Sometimes both at once. In the morning, Ryllandaras found poor Tholen's body ripped apart in a most grotesque and painful way.

Tholen (Brujah) is dead. He was scum. His Messier code was XY-170.


This means that a townie has the vig contract cause scum know who each other are and so they wouldn't accidentally big each other.

Given that Tholen had the kill contract it means that currently scum have no kill ability. I expect Rupture will be picked up this weekend.


Again. Spatial teleportation also could easily explain the tholen kill.

#884 User is offline   Korbas 

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Posted 10 May 2014 - 04:35 PM

View PostPath-Shaper, on 29 April 2014 - 05:53 PM, said:

Current Contract List



Closed until Day 6 - This Contract is not yet available, but will become Open on the specified Day.
Open - No one currently holds this Contract, it is available for registration.
Registered - A player currently holds this Contract.
Fulfilled - This Contract has been Fulfilled. It cannot return to Open status.
Expired - A player has died with this Contract registered. It is lost forever.





DM-872 | Rupture Internal Organs
Open
The contractor can cause small wounds in the internal organs of any individual at will, so long as they are in physical contact. There are no immediate outwardly visible indications of the inflicted damage, but the victim will soon begin feeling unwell. Eventually, they will begin gushing blood from their orifices, followed by a painful death.
Ability: Each night, you may target one other player. They will die on the following night. If they are healed on either night, they will not die. The target will be told at the end of the first night that they feel unwell and may die soon.
Renumeration: Leaving Damning Evidence Behind. Each time you use your night action (successfully or not) you must vote for your target the following day, if they are alive. It does not have to be your first vote, and you can change your vote off of them as well.
Relinquish: normal
Fulfillment: none


XY-170 | Blood-Induced Matter Transportation
Expired
Any matter which is in contact with the contractor's blood can be remotely disintegrated at a mere thought from the contractor. The blood is also consumed, making powerful attacks very weakening to the contractor's health.
Ability: Each night, you may kill one other player.
Renumeration: Spilling Your Own Blood. Since spilling your blood is also required to use your ability, you automatically renumerate your contract as you use it. However, spilling enough of your blood to make a lethal attack also leaves you weakened - on any night that you use your ability, all other abilities used on you will succeed, despite the effects of guards or heals.
Relinquish: normal
Fulfillment: none


JW-157 | Shapeshifting
Open
The contractor's body becomes capable of rapidly generating, moving and shedding body cells en masse, allowing them to modify their appearance at will.
Ability: Allows the player to specify at will what information is revealed about them upon finds, CFs, etc.
Renumeration: Antagonizing People. At the end of each day, all uncast votes are considered to be cast on you. If there are enough for a lynch, you are lynched. Otherwise, nothing is revealed and nothing happens.
Relinquish: normal
Fulfillment: none


OV-724 | Hallucination
Open
The contractor can create hallucinations at short range. While highly effective at first, most victims quickly realize the deceit and remain attentive to their surroundings. The best use, then, is to use hallucinations of sudden attacks to trick other contractors into revealing their abilities.
Ability: Each night you can learn the contract of another player.
Renumeration: Revealing Secrets. You must divulge on-thread (clearly) the result of any successful night action.
Relinquish: Before you can relinquish this contract, you must reveal on-thread that you possess it.
Fulfillment: none


EZ-674 | Gravity Amplification
Registered
The contractor can substantially increase the effect of gravity in a small area, trapping victims with their own magnified weight.
Ability: You can guard another player each night.
Renumeration: Consumption of Boiled Eggs. Players performing a faction find on you will always have their action succeed, and the result will always be scum.
Relinquish: normal
Fulfillment:


GT-131 | Molecular Reconstitution
Expired
The contractor can restore damaged molecular structures to their original form.
Ability: You can heal a player each night.
Renumeration: Pacifism. Each night that you try and Heal a player, you may not vote the next day.
Relinquish: normal
Fulfillment: none


PJ-531 | Spatial Teleportation
Registered
The contractor can instantly relocate themselves and any other persons they are in physical contact with to any other location that they can think of.
Ability: Each night, you can exchange the locations of two other players. All abilities targeting each of them target the other player instead. You can make yourself one of the two players, if you desire.
Renumeration: Arranging Things Methodically. You must use this ability on new targets every night until you have used it on all the remaining living players once (including yourself). Then you may start over, using it again only once on each player, and so on.
Relinquish: normal
Fulfillment: none


GC-817 | Invisibility
Expired
The contractor can turn themself invisible. Clothing and held objects are also affected.
Ability: While you hold this contract, the first ability to target you (in resolution order) each night will fail. You must choose whether to use invisibility or not each night.
Renumeration: Vomiting. You must ignore the first 10 posts of each day (no quoting them, no replying to them or defending against issues raised in them, etc. Treat follow-up posts that are after the first 10 as if they were not following upon anything.)
Relinquish: normal
Fulfillment: none


UI-678 | Anti-tank Rifle Materialization
Registered
The contractor can spontaneously produce a Degtyarov PTRD Anti-Tank Rifle with a single shell already chambered.
Ability: The player gains a single-use Vig. The Vig can be used on any night, and is depleted whether it succeeds or not. The single-use is replenished each time this contract is relinquished and re-registered, even if by the same player.
Renumeration: Constructing and Releasing Origami Lanterns at Night. If the player successfully kills someone with their single-use Vig, they cannot perform any night action the following night.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully kill 3 players (either by the same player or multiple players), it is Fulfilled.


KN-042 | Stone & Metal Material Absorption
Expired
By touching any hardened material, such as metal or concrete, the contractor can shift that material as if it were liquid into a condensed layer bonded to their epidermis, where it can act as armour.
Ability: The player immediately gains a BP which blocks the first lethal action to target the player at night. The BP remains active each night until it blocks an attack or the contract is relinquished. The player is informed when their BP is lost.
Renumeration: Immobility. The player cannot perform any actions while the BP is active, nor on the first night after they no longer have it.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully block 3 lethal actions (for the same player or for multiple players), it is Fulfilled.


XR-821 | Hormonal Attraction Amplification
Open
The contractor becomes an irresistable sex god/goddess.
Ability: Each night you may open one and close one lover conversation with any other player(s). You may have up to three lover conversations at once from this ability. Players whom you are lovers with cannot perform any night actions on you. Players do not have to respond, but they cannot end the lover bond.
Renumeration: Leprosy. This is a one-time renumeration which is only paid once the contract is Relinquished or Fulfilled. Your irresistable charm is removed and you become a decrepit leper. You may no longer have any lover bonds with any player for the rest of the game, for any reason.
Relinquish: normal
Fulfillment: Once a player who holds this contract has been lovers at some point with every other living player remaining in the game, this contract becomes Fulfilled.


GW-345 | Fog Generation
Expired
The contractor's breath can be expanded and controlled to shroud an area in a fog which obscures sight and sound.
Ability: On the first night that you hold this contract, select another living player and you may open a lover conversation with them.
Renumeration: Reciting Poetry. Every two lines that you post in any of your PM conversations must have the same number of syllables and must rhyme, without inserting non-sensical extraneous words or syllables. Alternatively, you may make each post of a PM conversation a haiku (does not have to rhyme, still must be sensical). You have to stick to one or the other for each PM conversation you have.
Relinquish: normal
Fulfillment: none


DP-391 | Information Absorption
Open
The contractor can absorb thoughts and memories from other people by making physical contact with them.
Ability: Each night you may target another player and learn both their faction, as well as the results of any find-type actions they have previously performed.
Renumeration: Alcoholism. Each day, you are told a random living player by the mods and may only vote for that player.
Relinquish: normal
Fulfillment: none


HW-702 | Possession
Registered
The contractor's consciousness can leap into other human bodies and wrest control of them, suppressing the other consciousness within.
Ability: The player may select a target at night and is granted control of the target's body (alt). The target player is informed that they may not post or vote on-thread - only the possessor may do so. Both the possessor and possessee may reply to PMs.
Renumeration: The player must return to their original body after they have possessed someone for a day.
Relinquish: The player must be in their original body (alt) to relinquish the contract.
Fulfillment: If the player's original body is killed while they are possessing another player, the contract becomes fulfilled but they lose the mental dominance that suppresses the possessed consciousness. Both the possessor and possessee may now post in-thread and vote freely. The player may now jump directly from one possessed body to a new target player each night.


XC-677 | Liquid-Induced Cryokinesis
Registered
The contractor can freeze liquids at will, including the moisture around another person, immobilizing them.
Ability: You can freeze another player each night. Frozen players are unable to use any night actions for three consecutive nights.
Renumeration: Honesty. You must not lie in the game thread or any off-thread communications.
Relinquish: This contract cannot be relinquished while any other players remain frozen.
Fulfillment: none


TZ-959 | Pyrokinesis
Open
The contractor becomes capable of controlling and spontaneously generating fire. The contractor learns to control the flames and increase their intensity over time by focusing their abilities through song.
Abilities:
--You are automatically immune to Cryokinesis.
--Heat: On any night, can target a player and heat them, remove any lasting Cryokinesis effects upon them.
--Incinerate: Only useable after the contract has been successfully renumerated for four consecutive days. You can target and kill one other player each night. You cannot use Incinerate and Heat on the same night.
Renumeration: Singing. The player must use the title of a song in their posts on five seperate occasions each day. Any song titles can be used, so long as they can be found fairly easily on the internet and are not just single ordinary words. There is no capitalization or other formatting necessary, so you can try to hide them in your posts. You must send a PM to Path-Shaper indicating the posts and song titles each day.
Relinquish: normal
Fulfillment: Once incineration is used for the first time, the contract is fulfilled.


GE-978 | Chronokinesis
Registered
The contractor can reverse temporal flow in the surrounding area, rewinding past events in short bursts.
Ability: Each night, you may choose a target player. Any effects applied to that player (healing, freezing, death, etc) on the previous night are retroactively undone (including potentially bringing them back to life).
Renumeration: Aging Backwards. Each time you use this contract's ability you age backwards to an unknown degree. If the current game day plus the number of times you have used this contract's ability is greater than 10, you die.
Relinquish: This contract is relinquished when and only when you successfully use its ability on yourself.
Fulfillment: none


ID-362 | Remote Inert Organic Sensing and Disintegration
Open
The contractor gains the ability to remotely sense necrotic organic matter - particularly dead bodies. The contractor can detect the shape, location and various other properties of the organic matter. Furthermore, the contractor can remotely nullify the intrinsic field of this matter, disintegrating it. This turns the organic matter into a substance of similar consistency to sand.
Ability: The player becomes a coroner - CFs are no longer posted on-thread and are given to the player, instead.
Renumeration: Dysphonia. The player may only post in pictures (both on-thread and in PMs).
Relinquish: normal
Fulfillment: none


MR-433 | Magic
Expired
The contractor becomes capable of performing genuine magical feats, limited only by the extents of their foresight and imagination. However, the use of this magic frays the structural bonds of the universe, threatening to destabilize the laws of nature themselves. This can be avoided by having no direct observer (in the scientific sense) to any overt violation of the laws of physics. This is accomplished by the contract deteriorating the contractor's sanity to the extent that (s)he can no longer rationally observe their own impossible feats.
Ability: The player gains the following limited-use abilities:
-- 3x Faction Find
-- 2x Contract Find
-- 4x Heal
-- 2x Guard
-- 2x Vig
-- 1x Force Vote
-- 1x Forced Contract Nullification (the target player automatically loses their current contract at the next Dawn)
-- 1x Forced Contract Registration (forces an Open contract onto a player at Dawn, possibly giving them two contracts at once)
The player must use four abilities every night. If they are guarded, each guard only blocks one ability (top of the list first, then alphabetical order of the target for ties), and the ability's usage is still consumed. The player also has 3 BPs each night, each one preventing a single lethal action targeting them. The player cannot be healed or found. The player can open lover conversations at-will to alts with 3 or more vowels.
Renumeration: The player must proclaim themselves on-thread, in bold, to be the world's greatest magician. From there-on they must roleplay on-thread and in PMs as being an eccentric and insane magician to a significant degree, though this does not mean they can't be helpful to the thread and their faction.
Relinquish: This contract cannot be relinquished by any means, including by actions of another player.
Fulfillment: Once the player has run out of ability usages (four nights), the contract is Fulfilled and the player dies after their next post on-thread.


MC-198 | Impenetrable Infinite Force-field Creation
Registered
The contractor becomes capable of creating a vertically-oriented force-field which stretches infinitely upwards, to the sides and downwards. The wall can be sustained for some time, but the contract only allots a single use before Fulfillment.
Ability: Once you hold this contract, divide all living players into two groups. Beginning at the next Dawn, players will only be able to perform night actions on and vote for players in their own group. Each group can lynch one player in their group per day, with vote requirements reflecting the number of players in the group. This effect lasts for two days and nights.
Renumeration: Hyperactive Vocalization. You must reply (with quote) to every post made by a player in your group, and you must do so chronologically and before posting any original non-reply posts. You must do so within 24 hours of any given post and each reply must be a genuine reply of at least 10 words.
Relinquish: you can only relinquish this contract through its Fulfillment effect
Fulfillment: once the force-field effect ends, this contract is Fulfilled and automatically relinquished.


VM-460 | Spectral Contract Manipulation
Open
A mysterious contract, the mechanisms of which are unfathomable.
Ability:
--Tyranny: The contractor immediately becomes capable of holding two more contracts in addition to this one.
--Consume: Each night, you may choose another player - if they die you learn what contract they hold (if any) and you may substitute it for one of yours (but not this one).
Renumeration: Drinking the Blood of Children. You become an independent player, with the victory conditions of eliminating all other players. You will CF and be found as "[S]He who Drinks the Blood of Children". You must successfully target someone with Consume at least once every two nights, or else you will die instead (you do not need to exchange contracts, just succeed in choosing a player that dies).
Relinquish: This contract cannot be relinquished by any means, including by actions of other players.
Fulfillment: none


Time of edit: This post has been edited by Path-Shaper: Today, 10:33 AM

#885 User is offline   Korbas 

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Posted 10 May 2014 - 04:49 PM

Assume 3 scum: Tholen, Demelain, and PlayerX.

The only way Tholen can have died would be via AntiTank.


If PlayerX has AntiTank, then:
  • Most important: PlayerX can perform NO ACTION night 4. Regardless of which contract they hold.
  • They targeted Tholen purposely for reason Y. or
  • They targeted somebody else and ST holder caused a switch in targets to Tholen.
    • ST is in town hands
    • ST holder knows who the original target was.

If PlayerX does not have AntiTank, then:
  • Tholen was killed by a townie.
  • Townie may or may not have been targeting Tholen; ST could still be a factor.
  • Most important for this scenario: What contract did PlayerX have? And why would they have it?


#886 User is offline   Korbas 

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Posted 10 May 2014 - 04:52 PM

View PostDemelain, on 10 May 2014 - 03:44 AM, said:

View PostKorbas, on 10 May 2014 - 03:34 AM, said:

View PostDemelain, on 10 May 2014 - 03:31 AM, said:

View PostKorbas, on 10 May 2014 - 03:25 AM, said:

Ok, I'll try this another way since I'm apparently only talking to myself.

If Demelain is town, why hasn't he been hammered?

Quote

5 votes for Demelain (Okaros, Anthras, Hentos Ilm, Pran Chole, Karatallid)<br style="color: rgb(28, 40, 55); font-size: 12.727272033691406px; line-height: 19.09090805053711px; background-color: rgb(250, 251, 252);">1 vote for Hentos Ilm (Korvalain)<br style="color: rgb(28, 40, 55); font-size: 12.727272033691406px; line-height: 19.09090805053711px; background-color: rgb(250, 251, 252);"><br style="color: rgb(28, 40, 55); font-size: 12.727272033691406px; line-height: 19.09090805053711px; background-color: rgb(250, 251, 252);">Players not voted: Demelain, Korbas, Tholen


Okaros is about as close to CI as we can get.

Why hasn't Tholen hammered?


Wish ye my opinion or anothers?

For I have theory towards this on others?





Hell yes. the life you save may be your own. :laughing:


Well I have spoken to Korvalain
honest talk with me he doth refrain.

fair for one who is critical,
that he votes hentos also quite pivotal

On this train now may there be scum?
for fear of the link one is off.
You doth seem most likely town
Tholen I thought just a tad pof.

but fear he the hammer most dour?
or fear korv a switch this late hour?

The blame upon you shall be hammered
while scum on the train, town enamoured.

Of you three I suspect two are honest,
fearing scum hidden there in odd offness


Would somebody named Okaros or Rhyllandara translate that please? (I'm sober but I still hate fucking poetry.)

#887 User is offline   Korbas 

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Posted 10 May 2014 - 04:58 PM

Quote

Well I have spoken to Korvalain
honest talk with me he doth refrain.

fair for one who is critical,
that he votes hentos also quite pivotal

Demelain points a finger at Korvalain

On this train now may there be scum?
for fear of the link one is off.

Logical even though it's a scum pointing it out.

You doth seem most likely town
Tholen I thought just a tad pof.

comments on Tholen. barely.

but fear he the hammer most dour?
or fear korv a switch this late hour?

Again, pointing a finger at Korv?

The blame upon you shall be hammered
while scum on the train, town enamoured.

I'm reading this one as a "You're chicken if you hammer me. Go ahead I dare you to keep me alive." Note that he knows Tholen isn't going to hammer him.

Of you three I suspect two are honest,
fearing scum hidden there in odd offness

fuck if I know.


#888 User is offline   Ryllandaras 

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Posted 10 May 2014 - 05:04 PM

View PostKorbas, on 10 May 2014 - 04:49 PM, said:

Assume 3 scum: Tholen, Demelain, and PlayerX.

The only way Tholen can have died would be via AntiTank.


If PlayerX has AntiTank, then:
  • Most important: PlayerX can perform NO ACTION night 4. Regardless of which contract they hold.
  • They targeted Tholen purposely for reason Y. or
  • They targeted somebody else and ST holder caused a switch in targets to Tholen.
    • ST is in town hands
    • ST holder knows who the original target was.

If PlayerX does not have AntiTank, then:
  • Tholen was killed by a townie.
  • Townie may or may not have been targeting Tholen; ST could still be a factor.
  • Most important for this scenario: What contract did PlayerX have? And why would they have it?





Yes, this is some good thinking. I think you may be right about ST intervening.


The vig, as far as we know, has not been open since day 1, right? That's as far as I remember.

So if Demelain had, say, Possession, he could have dropped that in favour of Magic, while another scum continued to retain the vig. But then last night, ST diverted the vig shot from....I'm going to guess either Okaros or Hentos as they were most townie, to Tholen.

So scum might still have the vig. But they can do no action today. Does that include voting?


@ Pran Chole - look back at your PM conversation with the person who possessed you - compare it to Demelain before he became the Magician, any chance they could have been the same person?

#889 User is offline   Korbas 

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Posted 10 May 2014 - 05:05 PM

Random Thoughts:

There were 4 anons on just shortly before I hammered. Myself, Pran Chole made a post pre and post lynch, presumably PS. So who was the fourth?

What if there were only 2 scum? Then town has won and the reason the game hasn't been called is because D'rek is waiting to see if somebody goes rogue with Spectral.

Holder of Chrono should definitely continue holding it forever and ever.

There is zero reason for the third scum NOT to take Spectral on dawn day 5.

#890 User is offline   Ryllandaras 

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Posted 10 May 2014 - 05:07 PM

No, actually, what I said above isn't right. The vig contract HAD to be relinquished at some stage, because it's single-use and only refills once it's relinquished. However, it could have been picked up again by the same person.

#891 User is offline   Ryllandaras 

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Posted 10 May 2014 - 05:07 PM

View PostKorbas, on 10 May 2014 - 05:05 PM, said:

Random Thoughts:

There were 4 anons on just shortly before I hammered. Myself, Pran Chole made a post pre and post lynch, presumably PS. So who was the fourth?

What if there were only 2 scum? Then town has won and the reason the game hasn't been called is because D'rek is waiting to see if somebody goes rogue with Spectral.

Holder of Chrono should definitely continue holding it forever and ever.

There is zero reason for the third scum NOT to take Spectral on dawn day 5.



I was on and watching at that time.

#892 User is offline   Korbas 

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Posted 10 May 2014 - 05:11 PM

View PostRyllandaras, on 10 May 2014 - 05:04 PM, said:

View PostKorbas, on 10 May 2014 - 04:49 PM, said:

Assume 3 scum: Tholen, Demelain, and PlayerX.

The only way Tholen can have died would be via AntiTank.


If PlayerX has AntiTank, then:
  • Most important: PlayerX can perform NO ACTION night 4. Regardless of which contract they hold.
  • They targeted Tholen purposely for reason Y. or
  • They targeted somebody else and ST holder caused a switch in targets to Tholen.
    • ST is in town hands
    • ST holder knows who the original target was.

If PlayerX does not have AntiTank, then:
  • Tholen was killed by a townie.
  • Townie may or may not have been targeting Tholen; ST could still be a factor.
  • Most important for this scenario: What contract did PlayerX have? And why would they have it?





Yes, this is some good thinking. I think you may be right about ST intervening.


The vig, as far as we know, has not been open since day 1, right? That's as far as I remember.

So if Demelain had, say, Possession, he could have dropped that in favour of Magic, while another scum continued to retain the vig. But then last night, ST diverted the vig shot from....I'm going to guess either Okaros or Hentos as they were most townie, to Tholen.

So scum might still have the vig. But they can do no action today. Does that include voting?

No, the holder of AntiTank can do no night action the following night. They can vote today.

@ Pran Chole - look back at your PM conversation with the person who possessed you - compare it to Demelain before he became the Magician, any chance they could have been the same person?

There's a reason I'm only listening to Okaros. You maybe. You CFed innocent but you are who you are. :laughing: Demelain did such an excellent job RPing that I doubt anyone could have connected him from prose to his poetry. And you're assuming Pran Chole has been telling the truth.


#893 User is offline   Korbas 

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Posted 10 May 2014 - 05:12 PM

View PostRyllandaras, on 10 May 2014 - 05:07 PM, said:

No, actually, what I said above isn't right. The vig contract HAD to be relinquished at some stage, because it's single-use and only refills once it's relinquished. However, it could have been picked up again by the same person.


Yes. I specifically asked this of PS before the game started. If you relinquish and register the same contract in the same order you get it right back.

#894 User is offline   Ryllandaras 

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Posted 10 May 2014 - 05:14 PM

View PostKorbas, on 10 May 2014 - 05:11 PM, said:

View PostRyllandaras, on 10 May 2014 - 05:04 PM, said:



@ Pran Chole - look back at your PM conversation with the person who possessed you - compare it to Demelain before he became the Magician, any chance they could have been the same person?

There's a reason I'm only listening to Okaros. You maybe. You CFed innocent but you are who you are. :laughing: Demelain did such an excellent job RPing that I doubt anyone could have connected him from prose to his poetry. And you're assuming Pran Chole has been telling the truth.




That's why I said look back at Demelain's posting before he became the Magician, when he was posting normally, and compare that to the possession PMs. At the moment I have no reason not to believe Pran - no one has counter-claimed his story about what contract he dropped.

#895 User is offline   Korbas 

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Posted 10 May 2014 - 05:14 PM

View PostTholen, on 09 May 2014 - 02:30 PM, said:

View PostKaratallid, on 09 May 2014 - 01:42 PM, said:

View PostHentos Ilm, on 09 May 2014 - 11:55 AM, said:

*snip*

Let's now hypothetically assume that I am scum player and, somehow, I am holding Chronokinesis. I am not allowed to confirm or deny, so let's keep this hypothetical.

First, I'd need a motive to actually drop the contract I held and pick up Chronokinesis.

I guess there is one: Ven made a "case" on me early day 2, if I was around then, I could have seen it coming and indeed plan to use Chronokinesis to warrant my own safety.


Question: how does Chrono 'warrant your own safety' IF you are scum, unless you're also assuming Ven got the Anti-Tank?

Quote

However: at the start of day 2, Ven was scummy and there was a case on I think Anthras. I'd be target #3 only. The question is, is being threat number 3 worth changing plans for?).

Then: the only player scum could bring back, was town. Thus, if the train wouldn't develop on me and I am indeed scum, I'd waste a contract or hinder scum victory condition, as well as dropping a contract that might have been picked up by town instead, hindering my killing ability. One might say that if I was scum, holding Chrono AND didn't need to use it to look like town, I could use it on myself, relinquish the contract and then pick up Magic, which is decent reasoning, I guess.


Though currently, just by hinting you've got Chrono (and having someone brought back) - a contract *no* town is going to counter-claim on, or even risk counter-claiming on, you've PI'd yourself, Ven's been PI'd by Okaros, and Okaros is PI by virtue of being revived...granted that the body-swap with Hanas wasn't anything more sinister, which EVERYONE seems to have forgotten about/dismissed...

Quote

However, the train does develop on me and I hypothetically need to bring back someone to look like I am town. Here we really get into wifom territory, but I'd say that the person brought back is advantageous to town, not only short term. The player brought back was Okaros, a player with an information gathering contract on day 1 according to his CF. He comes back with that info, and as a long term benefit to town, that contract is re-opened and available.
Bringing Okaros back is thus a risk compared to bringing back Inane Babble. YMMV whether or not that was an acceptable risk - complete wifom, anyway.

Using the Chronokinesis on Okaros also means that the holder of the Chronokinesis contract cannot relinquish it today.
Why not? Because the clause for release states that the holder has to use it on themselves.
Hence, the holder of the contract is stuck with it at the very least until tonight.

Since we have another killed player in Ryllandaras AND the contract is entirely safe to be used still according to the Renumeration Clause (we're currently at a score of 3, a use tonight would be a score of 5, well below the score of 10 that would lead to a suicide), a town user of the contract would be obliged to try and bring back Ryllandaras, once again, forestalling the owner of the contract from relinquishing it.

As such, I'd say the earliest time to lynch the suspected holder of Chronokinesis is tomorrow, dependant on the following:


...that's kind of convenient.

Quote

IF Ryllandaras isn't returned and/or the contract of Chronokinesis is dropped.

Until then, any vote on the suspected holder of Chronokinesis has to be considered wasted, because Chronokinesis being used would benefit town (as the only killed person yesterday was town) AND even if the holder is scum, it is a scum who is guaranteed to not be killing town.
The consequence is also that if the suspected holder uses the ability on himself and relinquishes the contract, he is not playing in town's best interest either and thus warrants a lynch.

All of the above combined suggest that the contract is a dead end for scum to hold.
If you do feel that the holder of Chronokinesis is scum, vote him the day after he doesn't bring back town or on the day the contract is released.

Before that, you're trying to rob town of a very important asset.


You're mostly right. Except that a mix-up of Spatial Teleportation/Shapeshifting would fuck with the results, and there's the weird swappy thing with Okaros/Hanas that muddies the waters in that direction.


I'm buying most of what Kara is selling. I think he's VPI due to his brush with mod kill. I also stated, before Ven got him lynched, that I thought Kaschan made some good points, but as the only lynch train that Ven left us with, we had no choice. I stated I believed Ven to be telling the truth before the end of yesterday.

I'm worried there is more, much more going on than I've been able to figure out yet. I can't help the times I am allowed to play, or not.



View PostKaratallid, on 09 May 2014 - 02:34 PM, said:

View PostTholen, on 09 May 2014 - 02:30 PM, said:

View PostKaratallid, on 09 May 2014 - 01:42 PM, said:

View PostHentos Ilm, on 09 May 2014 - 11:55 AM, said:

*snip*

Let's now hypothetically assume that I am scum player and, somehow, I am holding Chronokinesis. I am not allowed to confirm or deny, so let's keep this hypothetical.

First, I'd need a motive to actually drop the contract I held and pick up Chronokinesis.

I guess there is one: Ven made a "case" on me early day 2, if I was around then, I could have seen it coming and indeed plan to use Chronokinesis to warrant my own safety.


Question: how does Chrono 'warrant your own safety' IF you are scum, unless you're also assuming Ven got the Anti-Tank?

Quote

However: at the start of day 2, Ven was scummy and there was a case on I think Anthras. I'd be target #3 only. The question is, is being threat number 3 worth changing plans for?).

Then: the only player scum could bring back, was town. Thus, if the train wouldn't develop on me and I am indeed scum, I'd waste a contract or hinder scum victory condition, as well as dropping a contract that might have been picked up by town instead, hindering my killing ability. One might say that if I was scum, holding Chrono AND didn't need to use it to look like town, I could use it on myself, relinquish the contract and then pick up Magic, which is decent reasoning, I guess.


Though currently, just by hinting you've got Chrono (and having someone brought back) - a contract *no* town is going to counter-claim on, or even risk counter-claiming on, you've PI'd yourself, Ven's been PI'd by Okaros, and Okaros is PI by virtue of being revived...granted that the body-swap with Hanas wasn't anything more sinister, which EVERYONE seems to have forgotten about/dismissed...

Quote

However, the train does develop on me and I hypothetically need to bring back someone to look like I am town. Here we really get into wifom territory, but I'd say that the person brought back is advantageous to town, not only short term. The player brought back was Okaros, a player with an information gathering contract on day 1 according to his CF. He comes back with that info, and as a long term benefit to town, that contract is re-opened and available.
Bringing Okaros back is thus a risk compared to bringing back Inane Babble. YMMV whether or not that was an acceptable risk - complete wifom, anyway.

Using the Chronokinesis on Okaros also means that the holder of the Chronokinesis contract cannot relinquish it today.
Why not? Because the clause for release states that the holder has to use it on themselves.
Hence, the holder of the contract is stuck with it at the very least until tonight.

Since we have another killed player in Ryllandaras AND the contract is entirely safe to be used still according to the Renumeration Clause (we're currently at a score of 3, a use tonight would be a score of 5, well below the score of 10 that would lead to a suicide), a town user of the contract would be obliged to try and bring back Ryllandaras, once again, forestalling the owner of the contract from relinquishing it.

As such, I'd say the earliest time to lynch the suspected holder of Chronokinesis is tomorrow, dependant on the following:


...that's kind of convenient.

Quote

IF Ryllandaras isn't returned and/or the contract of Chronokinesis is dropped.

Until then, any vote on the suspected holder of Chronokinesis has to be considered wasted, because Chronokinesis being used would benefit town (as the only killed person yesterday was town) AND even if the holder is scum, it is a scum who is guaranteed to not be killing town.
The consequence is also that if the suspected holder uses the ability on himself and relinquishes the contract, he is not playing in town's best interest either and thus warrants a lynch.

All of the above combined suggest that the contract is a dead end for scum to hold.
If you do feel that the holder of Chronokinesis is scum, vote him the day after he doesn't bring back town or on the day the contract is released.

Before that, you're trying to rob town of a very important asset.


You're mostly right. Except that a mix-up of Spatial Teleportation/Shapeshifting would fuck with the results, and there's the weird swappy thing with Okaros/Hanas that muddies the waters in that direction.


I'm buying most of what Kara is selling. I think he's VPI due to his brush with mod kill. I also stated, before Ven got him lynched, that I thought Kaschan made some good points, but as the only lynch train that Ven left us with, we had no choice. I stated I believed Ven to be telling the truth before the end of yesterday.

I'm worried there is more, much more going on than I've been able to figure out yet. I can't help the times I am allowed to play, or not.



Y'know, if this game had symps... you'd be my number one pick!


Interesting couple of posts.

#896 User is offline   Korbas 

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Posted 10 May 2014 - 05:15 PM

View PostRyllandaras, on 10 May 2014 - 05:14 PM, said:

View PostKorbas, on 10 May 2014 - 05:11 PM, said:

View PostRyllandaras, on 10 May 2014 - 05:04 PM, said:

@ Pran Chole - look back at your PM conversation with the person who possessed you - compare it to Demelain before he became the Magician, any chance they could have been the same person?

There's a reason I'm only listening to Okaros. You maybe. You CFed innocent but you are who you are. :laughing: Demelain did such an excellent job RPing that I doubt anyone could have connected him from prose to his poetry. And you're assuming Pran Chole has been telling the truth.




That's why I said look back at Demelain's posting before he became the Magician, when he was posting normally, and compare that to the possession PMs. At the moment I have no reason not to believe Pran - no one has counter-claimed his story about what contract he dropped.


Ah. got you. that makes sense.

#897 User is offline   Ryllandaras 

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Posted 10 May 2014 - 05:15 PM

As for the rhyming from Demelain you quoted above, it's interesting he mentions both Korvalain and Tholen. Distancing from both? Is that too obvious?

#898 User is offline   Ryllandaras 

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Posted 10 May 2014 - 05:16 PM

Anyways, back to the sunshine!

#899 User is offline   Korbas 

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Posted 10 May 2014 - 05:17 PM

Karatallid only voted for Demelain after I removed vote and started to waffle.

#900 User is offline   Korbas 

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Posted 10 May 2014 - 05:17 PM

View PostRyllandaras, on 10 May 2014 - 05:15 PM, said:

As for the rhyming from Demelain you quoted above, it's interesting he mentions both Korvalain and Tholen. Distancing from both? Is that too obvious?


I think he was trying to get Korvalain scummy.

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