Malazan Empire: Mafia 112: Brighter than Day - Malazan Empire

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Mafia 112: Brighter than Day

#921 User is offline   Korbas 

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Posted 10 May 2014 - 11:22 PM

View PostRyllandaras, on 10 May 2014 - 11:17 PM, said:

View PostHentos Ilm, on 10 May 2014 - 10:40 PM, said:

Also, I would love a guard on the person holding Chronokinesis, so that person being possessed wouldn't be able to bring back dead scum this night.



I'm not completely certain, but I don't think there's actually any need tonight for that. Possession would only start working the next day, right, meaning they would miss the window for bringing Tholen back.


View PostKorbas, on 10 May 2014 - 11:03 PM, said:

View PostHentos Ilm, on 10 May 2014 - 10:40 PM, said:

Also, I would love a guard on the person holding Chronokinesis, so that person being possessed wouldn't be able to bring back dead scum this night.


There are two guards. One of them freezes for 3 nights. So that probably wouldn't be a good choice to use on the Chronokinesis player. Just in case we get the lynch wrong.




Chrono doesn't bring lynchees back.


Yes. But we don't want the Chronokinesis player frozen for 3 days do we?

#922 User is offline   Ryllandaras 

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Posted 10 May 2014 - 11:23 PM

Also, you SHOULD bring Tholen back, so we can lynch him :laughing:


Edit: Wrong smiley.

This post has been edited by Ryllandaras: 10 May 2014 - 11:23 PM


#923 User is offline   Ryllandaras 

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Posted 10 May 2014 - 11:25 PM

Korbas said:

1399764157[/url]' post='1123997']

Ryllandaras said:

1399763836[/url]' post='1123996']

Hentos Ilm said:

1399761617[/url]' post='1123991']
Also, I would love a guard on the person holding Chronokinesis, so that person being possessed wouldn't be able to bring back dead scum this night.



I'm not completely certain, but I don't think there's actually any need tonight for that. Possession would only start working the next day, right, meaning they would miss the window for bringing Tholen back.


Korbas said:

1399763026[/url]' post='1123994']

Hentos Ilm said:

1399761617[/url]' post='1123991']
Also, I would love a guard on the person holding Chronokinesis, so that person being possessed wouldn't be able to bring back dead scum this night.


There are two guards. One of them freezes for 3 nights. So that probably wouldn't be a good choice to use on the Chronokinesis player. Just in case we get the lynch wrong.




Chrono doesn't bring lynchees back.


Yes. But we don't want the Chronokinesis player frozen for 3 days do we?




No we don't. Although there is that Pyro contract which can reverse the effects. Anyway, I think the point is moot, I'd rather have a guard on the people we think could be scum tonight, as the Chrono wielder cannot be possessed in time to bring Tholen back.

#924 User is offline   Path-Shaper 

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Posted 12 May 2014 - 05:22 AM

It is Day 4. The timer is unfrozen. 36 hours remaining. 18 hours of registration remaining.

A sudden force field has appeared, bisecting the city in two. On one side are Anthras, Ryllandaras and Okaros. On another side are Korbas, Korvalain, Karatallid, Hentos Ilm and Pran Chole.

You may only vote for players on your side. You may only use NAs on players on your side. This force field will last throughout all of day 4, night 4, day 5 and night 5. If the contractor who created the force field dies during that time, the field ceases to exist immediately.



8 players are alive:
---
Anthras, Okaros, Ryllandaras

2 votes to lynch. 2 votes to go to night.

No one has voted.
---

---
Hentos Ilm, Karatallid, Korbas, Korvalain, Pran Chole

3 votes to lynch. 3 votes to go to night.

1 vote for Karatallid (Korbas).
---
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#925 User is offline   Korbas 

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Posted 12 May 2014 - 06:34 AM

View PostPath-Shaper, on 29 April 2014 - 05:53 PM, said:

Current Contract List



Closed until Day 6 - This Contract is not yet available, but will become Open on the specified Day.
Open - No one currently holds this Contract, it is available for registration.
Registered - A player currently holds this Contract.
Fulfilled - This Contract has been Fulfilled. It cannot return to Open status.
Expired - A player has died with this Contract registered. It is lost forever.





DM-872 | Rupture Internal Organs
Open


XY-170 | Blood-Induced Matter Transportation
Expired



JW-157 | Shapeshifting
Open




OV-724 | Hallucination
Open




EZ-674 | Gravity Amplification
Registered

GT-131 | Molecular Reconstitution
Expired



PJ-531 | Spatial Teleportation
Open



GC-817 | Invisibility
Expired



UI-678 | Anti-tank Rifle Materialization
Registered

KN-042 | Stone & Metal Material Absorption
Expired


XR-821 | Hormonal Attraction Amplification
Open


GW-345 | Fog Generation
Expired



DP-391 | Information Absorption
Open



HW-702 | Possession
Open



XC-677 | Liquid-Induced Cryokinesis
Registered



TZ-959 | Pyrokinesis
Open


GE-978 | Chronokinesis
Registered



ID-362 | Remote Inert Organic Sensing and Disintegration
Open



MR-433 | Magic
Expired


MC-198 | Impenetrable Infinite Force-field Creation
Registered


VM-460 | Spectral Contract Manipulation
Open


This post has been edited by Path-Shaper: Today, 01:15 AM


Well, ST was dropped.

#926 User is offline   Korbas 

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Posted 12 May 2014 - 06:38 AM

View PostPath-Shaper, on 12 May 2014 - 05:22 AM, said:

It is Day 4. The timer is unfrozen. 36 hours remaining. 18 hours of registration remaining.

A sudden force field has appeared, bisecting the city in two. On one side are Anthras, Ryllandaras and Okaros. On another side are Korbas, Korvalain, Karatallid, Hentos Ilm and Pran Chole.

You may only vote for players on your side. You may only use NAs on players on your side. This force field will last throughout all of day 4, night 4, day 5 and night 5. If the contractor who created the force field dies during that time, the field ceases to exist immediately.



8 players are alive:
---
Anthras, Okaros, Ryllandaras

2 votes to lynch. 2 votes to go to night.

No one has voted.
---

---
Hentos Ilm, Karatallid, Korbas, Korvalain, Pran Chole

3 votes to lynch. 3 votes to go to night.

1 vote for Karatallid (Korbas).
---




That might not have been the wisest choice for split. Seeing as how somebody *cough* *ryll* *cough* has already admitted to considering taking SCM. :laughing:

#927 User is offline   Karatallid 

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Posted 12 May 2014 - 06:54 AM

View PostKorbas, on 10 May 2014 - 05:17 PM, said:

Karatallid only voted for Demelain after I removed vote and started to waffle.


That might have something to do with L-1 and time left on the clock :laughing:. Technically, I only voted when I was stepping out for the foreseeable future and decided it was the only course of action we could take. Prior to your remove vote there was plenty of time left that I would be around for to vote, and I wanted to actually re-read and examine shit, rather than putting the nail in the coffin straight away.

View PostKorbas, on 10 May 2014 - 05:34 PM, said:

If PlayerX has AntiTank, they cannot perform a night action.

If PlayerX does not have AntiTank, then wtf other would they have?? They knew Demelain and Tholen.


My hypothesis.

Tholen took the BIMT kill day one and never relinquished.

That leaves the other four of the first five registered:
  • AntiTank
  • Possession
  • Hormonal
  • Spacial Teleportation

Rhyll claims ST. Rhyll CFed innocent.

I've already said I relinquished Hormonal on day 3 after two failed attempts at communication. (of course I could be lying but nobody stepped forward with a counter claim)

That leaves Demelain and PlayerX with Possession and AntiTank.

Barring mind-fuckery that I don't see:

Karatallid is now my top choice for PlayerX.

Whomever holds ST can relinquish and let us know if the Tholen kill was a result of ST use. If it wasn't, then we know AntiTank is in town hands. If it was, then we can safely assume AntiTank is PlayerX.


does anyone see a down side to Spacial Teleportation player relinquishing??



I'm not really following your logic. Do you mind explaining to those of us who are less privvy to your private thoughts how you came to this conclusion?



And now we have a giant barrier up. There's an interesting outcome for us. Guess it will at least get us more info as to scum's numbers - it's either a desperation move/last scum splitting the field to go SK, or it's an indication that there are two scum left. Either way, the voting/NAs should be useful information.

#928 User is offline   Hentos Ilm 

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Posted 12 May 2014 - 06:54 AM

Are there any arguments for Korvalain being town? They have consistently struck me as being off and he certainly didn't stir up any waves from the moment town started to ascend.

#929 User is offline   Pran Chole 

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Posted 12 May 2014 - 08:01 AM

I would just like to say that I switched myself and Tholen last night (which is why your possession didn't work, Korbas).

The scum who targeted me can now just suck on my enormous ballsack.



























Yeah, I said it.

#930 User is offline   Korvalain 

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Posted 12 May 2014 - 08:17 AM

View PostHentos Ilm, on 12 May 2014 - 06:54 AM, said:

Are there any arguments for Korvalain being town? They have consistently struck me as being off and he certainly didn't stir up any waves from the moment town started to ascend.


Well there's my argument for it. This is down to me voting you isn't it.

I like to think I was trying to stir up waves *before* town started to ascend but that could just be my own rosy-eyed view of early Days so I shall bite my tongue :laughing:

I rather think that other than being on thread as a vote and providing my usual insightful analysis I can't do much



Interesting choice of splits there - personally I'd have put 2 of us more shady characters in with 3 VPI/CIs and lynched twice but I can see the benefits in this choice.

One thing that is really bugging me is this thought:

Do we actually have 3rd/4th scum or is this D'rek seeing if someone is going to go rogue? The simple fact of holding SCM makes for what is currently looking a clear-cut game to be something truly awful. All players back into the hat and all CI's/VPI's gone because anyone could take it.

I've not fully read up on all the chatter since Friday so will do that sometime today/tomorrow, apologies if I'm missing something big.

#931 User is offline   Karatallid 

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Posted 12 May 2014 - 08:28 AM

Honestly, the use of the splitting power itself is an interesting choice:

Quote

MC-198 | Impenetrable Infinite Force-field CreationRegistered<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19.5px; background-color: rgb(250, 251, 252);">The contractor becomes capable of creating a vertically-oriented force-field which stretches infinitely upwards, to the sides and downwards. The wall can be sustained for some time, but the contract only allots a single use before Fulfillment.<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19.5px; background-color: rgb(250, 251, 252);">Ability: Once you hold this contract, divide all living players into two groups. Beginning at the next Dawn, players will only be able to perform night actions on and vote for players in their own group. Each group can lynch one player in their group per day, with vote requirements reflecting the number of players in the group. This effect lasts for two days and nights.<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19.5px; background-color: rgb(250, 251, 252);">Renumeration: Hyperactive Vocalization. You must reply (with quote) to every post made by a player in your group, and you must do so chronologically and before posting any original non-reply posts. You must do so within 24 hours of any given post and each reply must be a genuine reply of at least 10 words.<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19.5px; background-color: rgb(250, 251, 252);">Relinquish: you can only relinquish this contract through its Fulfillment effect<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19.5px; background-color: rgb(250, 251, 252);">Fulfillment: once the force-field effect ends, this contract is Fulfilled and automatically relinquished.



You can't get rid of the power until the effect expires. So if scum used it, they're relying on Town lynching away for two days, with no actions/Town-instigated vigs. Which is sort of possible but also maybe not the best idea. It's not like they can just drop the contract and take up SCM while the groups are split.


If Town used it, same problem. Even if you were a Townie who wanted to take SCM, you are again relying on Town thinning ranks before the wall drops - because you can't take SCM during that time. If you were Town and didn't want to take SCM, why the hell would you put the wall up in the first place, with the current group splits?


There are a lot of possibilities other than the obvious ones, I guess, but still...


And considering the game, I doubt D'rek would use the power/something that works the same to see if we take SCM. It's a possibility, but...unlikely from a mods' perspective.

#932 User is offline   Korvalain 

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Posted 12 May 2014 - 09:05 AM

View PostKaratallid, on 12 May 2014 - 08:28 AM, said:

Honestly, the use of the splitting power itself is an interesting choice:

[snip]

You can't get rid of the power until the effect expires. So if scum used it, they're relying on Town lynching away for two days, with no actions/Town-instigated vigs. Which is sort of possible but also maybe not the best idea. It's not like they can just drop the contract and take up SCM while the groups are split.

If Town used it, same problem. Even if you were a Townie who wanted to take SCM, you are again relying on Town thinning ranks before the wall drops - because you can't take SCM during that time. If you were Town and didn't want to take SCM, why the hell would you put the wall up in the first place, with the current group splits?

There are a lot of possibilities other than the obvious ones, I guess, but still

And considering the game, I doubt D'rek would use the power/something that works the same to see if we take SCM. It's a possibility, but...unlikely from a mods' perspective.


So assuming lynches in both sides, we'll lose 1 per day per side until 2 alts are left, that'll be a minimum of 3 losses to lynch so no ressurection posible. I don't imagine that with 2 alts left in one side we'll get anyone hammering themself. So assuming 2 scum left we may have two in one side or one in each - we know for sure Ryll and Okaros are (were?) town leaving only Hentos who I'm still a litte wavering on but need to check back on contract details. So up to 2 scum in my side. Gee, thanks. I guess we'll find out who used it when the spam replies starts.

#933 User is offline   Hentos Ilm 

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Posted 12 May 2014 - 10:41 AM

View PostKorvalain, on 12 May 2014 - 08:17 AM, said:

View PostHentos Ilm, on 12 May 2014 - 06:54 AM, said:

Are there any arguments for Korvalain being town? They have consistently struck me as being off and he certainly didn't stir up any waves from the moment town started to ascend.


Well there's my argument for it. This is down to me voting you isn't it.

I like to think I was trying to stir up waves *before* town started to ascend but that could just be my own rosy-eyed view of early Days so I shall bite my tongue :laughing:

I rather think that other than being on thread as a vote and providing my usual insightful analysis I can't do much



Not entirely. You keep coming back to me being scum (and in the past few days, that was just about your only contribution), yet, as I think I demonstrated before, anyone holding the the Chronokinesis contract is a dead road for scum, not to mention that the contract brought two CI townies back so far. I fail to see how the fuck I could be scummy if I were holding Chrono, unless I was able to hold two contracts.


It is getting tiresome and it seems like a rearguard fight just to show you contributing.

As for another reason why I find you scummy: I answered Venesara (when he was in self-righteous mode) that if he wasn't scum, it would be you, Demelain, and Tholen. I was right 2/3s of the way and part of the reasoning was that you were so fricking adamant that Venesara was clear cut CI that it was almost like scum riding the coattails of town to seem town yourself.

anyway, on to what might matter.
Let's talk about group division.

one contained 4 players (depending on how it was resolved and how the switcheroo affected it, group 1 would also have contained Tholen or Pran Chole).

The way I see the division (if scum holds it):




Group 1: fairly straight-forward.
Situation if scum holds the contract:
Ryll + Okaros are highly likely town (I'd say CI) and that makes Anthras the only possible scum there, which leads me to think he won't turn out that way. If they included Pran Chole there originally and PCs claim of switcheroo is true, then Tholen was intended to go into group 2 and Pran into group 1, that was switched to Pran to group 2 and Tholen to 1 and Tholen ending up dead.
In this case, I'd speculate that the scum intent might have been to group 4 town, two of whom were VPI/CI and two who were shady enough to make their lynch a no-brainer necessity for clarity, whomever would be lynched second would vote along with the CIs anyway. That group would end with Okaros + Ryll standing.

Additional benefits: grouping them together leads to 2x a town lynch (easy benefit) and removes two CIs from the lynch train, removing certified townies from using abilities on other players.


If town holds it:
Ryll, Okaros and Anthras are grouped because the holder is uncertain about Anthras and wants to give us a 100% foul-proof CF of this doubted person with no scum on the train. Alternatively, they also feel that this is the best way to protect Ryll and Okaros up until the end-game if scum grabs the serial killer contract. In that case, I'd say Anthras is the likely holder of the forcefield contract.

Group 2:
In the second group, I'd say that scum benefits from being there by muddling everything up.

I think I can plead non-guilty to creating the group and think I am a decent bet for being town.

Let's examine everyone else.

1. Korbas
Holds, alledgedly, Possession so wasn't a killer last night. Alledgedly, tried to possess Pran, which was then redirected to Tholen.

2. Korvalain
I am biased on the subject, see above. All things being equal, he is my last remaining scum target from the early game. Contract unsure?

3. Karatallid
Is likely to be a killer, according to Korbas, based on contract based deductions coupled with gut. Contract unsure.

4. Pran
Claims the Teleport, isn't counter-claimed. It was dropped, since, allowing him to talk about it.
Hmmm. But what did PC do that made him a better target than, say, Okaros?


My suggestion right now is that a player starting with K is scum.... le sigh.

As for scum numbers... I am hoping we can be mildly optimistic and think there's only 1 left, but I am nowhere near sure enough about that to say it out loud.

edit: grammar.

This post has been edited by Hentos Ilm: 12 May 2014 - 10:42 AM


#934 User is offline   Anthras 

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Posted 12 May 2014 - 12:34 PM

View PostDemelain, on 09 May 2014 - 08:28 PM, said:

Bonjour mon friends!

I must make amends, my day was arduous and long.

My dearest of friend thought it wise that I Post their thoughts in a song!


Pidgeot sing along!

Pidgeot: Coo coo!

:fade to black:



Cause I'm beginnin' to feel like a Maf God, Maf God
All my sheeple from the front to the back nod, back nod
scum thinks their arms long enough to slap box, slap box
Let me show you maintaining PI ain't really that hard, that hard

Everybody want the key and the secret to Maf Immortality like I have got

Well, to be truthful the blueprint's Simply Sage and Unyouthful exuberance!

Everybody loves to root for a non-nuisance/ Hit the earth like an asteroid
and did nothing but shoot for the Magical Boon since (PPEEYOOM)

ScumCees's get taken to school with this magical Trusic
'Cause I use it as a vehicle to say I 'Trust the Lyne'
Now I concede a New School full of true sense


Pidgeot: *coooooooooooo.*



So all of this is just a bunch of nonsense to try to get yourself not lynched. I appreciate the effort but I like the lynch result better. :laughing:

#935 User is offline   Anthras 

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Posted 12 May 2014 - 12:39 PM

View PostDemelain, on 09 May 2014 - 08:34 PM, said:

I like the thought you freeze me or cross me a line

but you this first night I cant throw you a line.

I'm checking the thread man

Y'all homeboys be clickin' it

Was happier thinking I'd get a chance to stick in it.


Freezing you was not really an option. The odds were just such that it was better to lynch.

#936 User is offline   Anthras 

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Posted 12 May 2014 - 12:40 PM

View PostDemelain, on 09 May 2014 - 08:35 PM, said:


Da Rek let me drop this sick line yo

Best I can do!


That right there is enough to get you lynched every one can say what they had previously.

#937 User is offline   Anthras 

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Posted 12 May 2014 - 12:41 PM

View PostOkaros, on 09 May 2014 - 08:35 PM, said:

View PostDemelain, on 09 May 2014 - 08:34 PM, said:

I like the thought you freeze me or cross me a line

but you this first night I cant throw you a line.

I'm checking the thread man

Y'all homeboys be clickin' it

Was happier thinking I'd get a chance to stick in it.



A freeze counts as a block so would only guard one of your 4 night actions, I've checked with PS.


A very good point. Which I am sure that he knew about.

#938 User is offline   Anthras 

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Posted 12 May 2014 - 12:42 PM

View PostDemelain, on 09 May 2014 - 08:37 PM, said:

Part of mah skillz dawg

Gotta keep it weird!



That is true you have to post as if your an insane magician but you could still communicate. Drek made that stipulation.

#939 User is offline   Anthras 

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Posted 12 May 2014 - 12:42 PM

View PostOkaros, on 09 May 2014 - 08:37 PM, said:

View PostOkaros, on 09 May 2014 - 08:35 PM, said:

View PostDemelain, on 09 May 2014 - 08:34 PM, said:

I like the thought you freeze me or cross me a line

but you this first night I cant throw you a line.

I'm checking the thread man

Y'all homeboys be clickin' it

Was happier thinking I'd get a chance to stick in it.



A freeze counts as a block so would only guard one of your 4 night actions, I've checked with PS.



That should read counts as a guard and can only block one of your 4 night actions.


Block = Guard got it. It was pretty clear the first time.

#940 User is offline   Anthras 

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Posted 12 May 2014 - 12:44 PM

View PostOkaros, on 09 May 2014 - 08:38 PM, said:


If you think we're supposed to understand what you mean by Sage and Unyouthful in reference to the contracts, you're wrong. I don't see any connections that make any sense to me.

You're allowed to talk about past contracts, so what did you have on Day 1. If you're a townie, it shouldn't be a problem for you to share with us.


Exactly. Total and complete randomness. I am pretty sure that by now he is regretting picking up that contract.

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