Malazan Empire: Mafia 112: Brighter than Day - Malazan Empire

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Mafia 112: Brighter than Day

#861 User is offline   Okaros 

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Posted 10 May 2014 - 02:37 PM

View PostRyllandaras, on 10 May 2014 - 02:34 PM, said:

Okaros said:

1399732371[/url]' post='1123908']

Ryllandaras said:

1399732225[/url]' post='1123906']
Awesome work, you guys!


Welcome back Ryll!



Thanks, I guess you know how agonising it is not being able to respond to what people are saying :p Now let me explain what happened with you.


Yes sir, that I do!

I came back on thread with a vengeance when I came back though! :laughing:

#862 User is offline   Okaros 

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Posted 10 May 2014 - 02:38 PM

View PostOkaros, on 10 May 2014 - 02:36 PM, said:

View PostPath-Shaper, on 10 May 2014 - 02:29 PM, said:

Contractors stalked each other through the broken city, with good and bad intentions alike. There were many screams, and many shouts of confusion. Sometimes both at once. In the morning, Ryllandaras found poor Tholen's body ripped apart in a most grotesque and painful way.

Tholen (Brujah) is dead. He was scum. His Messier code was XY-170.


This means that a townie has the vig contract cause scum know who each other are and so they wouldn't accidentally big each other.

Given that Tholen had the kill contract it means that currently scum have no kill ability. I expect Rupture will be picked up this weekend.


*accidentally kill each other


Sorry, am on my phone and somehow wrote big instead of kill.

#863 User is offline   Pran Chole 

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Posted 10 May 2014 - 02:43 PM

View PostPath-Shaper, on 08 May 2014 - 06:05 PM, said:

Everyone wakes up in the morning with the same bleary, confused headaches. Instinctively, you are shocked to see Okaros walking around among you, and again at Hanas' corpse still lying in the ditch, but you can't figure out why that should be shocking... Hanas died a while ago and you distinctly remember talking with Okaros yesterday afternoon! Oh well, at least no one died!


This is extraordinary modding. Seriously.

And Rhyll is Khell, so I need only remind everyone of Blend's quote which is currently Gnaw's signature. :laughing:

#864 User is offline   Ryllandaras 

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Posted 10 May 2014 - 02:45 PM

So yeah, I had Spatial Teleportation day 1. I chose Okaros and Hanas for no real reason other than they were top and bottom poster at the time. When Okaros died, I knew Hanas had been targetted but didn't want to say anything unless Hanas came under pressure. I then dropped Spatial to try and pick up Chrono in order to bring Okaros back. In hindsight, I should maybe have revealed after that, but I forgot that reversing the death would also reverse the teleportation and Hanasould die instead - if Ay Estos had been chosen Hanas would still be alive. Never mind, Okaros has played very well since resurrection!

#865 User is offline   Ryllandaras 

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Posted 10 May 2014 - 02:49 PM

Now, there were a few things I noticed from my limbo prison. First, Karatallid's repetitive statements of the scumminess of Venesara, despite all the evidence to the contrary. Second, and actually oerhaps more damning, there was one person who voted for Hentos instead of Demelain - I think realising that their two stories clashed. I can't remember who it was, but I reckon they're scum.

#866 User is offline   Pran Chole 

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Posted 10 May 2014 - 02:50 PM

Korvalain

#867 User is offline   Okaros 

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Posted 10 May 2014 - 02:55 PM

Korvalain is my current gut feeling guess for third scum

#868 User is offline   Pran Chole 

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Posted 10 May 2014 - 03:01 PM

View PostPath-Shaper, on 29 April 2014 - 05:53 PM, said:

Current Contract List



Closed until Day 6 - This Contract is not yet available, but will become Open on the specified Day.
Open - No one currently holds this Contract, it is available for registration.
Registered - A player currently holds this Contract.
Fulfilled - This Contract has been Fulfilled. It cannot return to Open status.
Expired - A player has died with this Contract registered. It is lost forever.





DM-872 | Rupture Internal Organs
Open
The contractor can cause small wounds in the internal organs of any individual at will, so long as they are in physical contact. There are no immediate outwardly visible indications of the inflicted damage, but the victim will soon begin feeling unwell. Eventually, they will begin gushing blood from their orifices, followed by a painful death.
Ability: Each night, you may target one other player. They will die on the following night. If they are healed on either night, they will not die. The target will be told at the end of the first night that they feel unwell and may die soon.
Renumeration: Leaving Damning Evidence Behind. Each time you use your night action (successfully or not) you must vote for your target the following day, if they are alive. It does not have to be your first vote, and you can change your vote off of them as well.
Relinquish: normal
Fulfillment: none


XY-170 | Blood-Induced Matter Transportation
Expired
Any matter which is in contact with the contractor's blood can be remotely disintegrated at a mere thought from the contractor. The blood is also consumed, making powerful attacks very weakening to the contractor's health.
Ability: Each night, you may kill one other player.
Renumeration: Spilling Your Own Blood. Since spilling your blood is also required to use your ability, you automatically renumerate your contract as you use it. However, spilling enough of your blood to make a lethal attack also leaves you weakened - on any night that you use your ability, all other abilities used on you will succeed, despite the effects of guards or heals.
Relinquish: normal
Fulfillment: none


JW-157 | Shapeshifting
Open
The contractor's body becomes capable of rapidly generating, moving and shedding body cells en masse, allowing them to modify their appearance at will.
Ability: Allows the player to specify at will what information is revealed about them upon finds, CFs, etc.
Renumeration: Antagonizing People. At the end of each day, all uncast votes are considered to be cast on you. If there are enough for a lynch, you are lynched. Otherwise, nothing is revealed and nothing happens.
Relinquish: normal
Fulfillment: none


OV-724 | Hallucination
Open
The contractor can create hallucinations at short range. While highly effective at first, most victims quickly realize the deceit and remain attentive to their surroundings. The best use, then, is to use hallucinations of sudden attacks to trick other contractors into revealing their abilities.
Ability: Each night you can learn the contract of another player.
Renumeration: Revealing Secrets. You must divulge on-thread (clearly) the result of any successful night action.
Relinquish: Before you can relinquish this contract, you must reveal on-thread that you possess it.
Fulfillment: none


EZ-674 | Gravity Amplification
Registered
The contractor can substantially increase the effect of gravity in a small area, trapping victims with their own magnified weight.
Ability: You can guard another player each night.
Renumeration: Consumption of Boiled Eggs. Players performing a faction find on you will always have their action succeed, and the result will always be scum.
Relinquish: normal
Fulfillment:


GT-131 | Molecular Reconstitution
Expired
The contractor can restore damaged molecular structures to their original form.
Ability: You can heal a player each night.
Renumeration: Pacifism. Each night that you try and Heal a player, you may not vote the next day.
Relinquish: normal
Fulfillment: none


PJ-531 | Spatial Teleportation
Registered
The contractor can instantly relocate themselves and any other persons they are in physical contact with to any other location that they can think of.
Ability: Each night, you can exchange the locations of two other players. All abilities targeting each of them target the other player instead. You can make yourself one of the two players, if you desire.
Renumeration: Arranging Things Methodically. You must use this ability on new targets every night until you have used it on all the remaining living players once (including yourself). Then you may start over, using it again only once on each player, and so on.
Relinquish: normal
Fulfillment: none


GC-817 | Invisibility
Expired
The contractor can turn themself invisible. Clothing and held objects are also affected.
Ability: While you hold this contract, the first ability to target you (in resolution order) each night will fail. You must choose whether to use invisibility or not each night.
Renumeration: Vomiting. You must ignore the first 10 posts of each day (no quoting them, no replying to them or defending against issues raised in them, etc. Treat follow-up posts that are after the first 10 as if they were not following upon anything.)
Relinquish: normal
Fulfillment: none


UI-678 | Anti-tank Rifle Materialization
Registered
The contractor can spontaneously produce a Degtyarov PTRD Anti-Tank Rifle with a single shell already chambered.
Ability: The player gains a single-use Vig. The Vig can be used on any night, and is depleted whether it succeeds or not. The single-use is replenished each time this contract is relinquished and re-registered, even if by the same player.
Renumeration: Constructing and Releasing Origami Lanterns at Night. If the player successfully kills someone with their single-use Vig, they cannot perform any night action the following night.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully kill 3 players (either by the same player or multiple players), it is Fulfilled.


KN-042 | Stone & Metal Material Absorption
Expired
By touching any hardened material, such as metal or concrete, the contractor can shift that material as if it were liquid into a condensed layer bonded to their epidermis, where it can act as armour.
Ability: The player immediately gains a BP which blocks the first lethal action to target the player at night. The BP remains active each night until it blocks an attack or the contract is relinquished. The player is informed when their BP is lost.
Renumeration: Immobility. The player cannot perform any actions while the BP is active, nor on the first night after they no longer have it.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully block 3 lethal actions (for the same player or for multiple players), it is Fulfilled.


XR-821 | Hormonal Attraction Amplification
Open
The contractor becomes an irresistable sex god/goddess.
Ability: Each night you may open one and close one lover conversation with any other player(s). You may have up to three lover conversations at once from this ability. Players whom you are lovers with cannot perform any night actions on you. Players do not have to respond, but they cannot end the lover bond.
Renumeration: Leprosy. This is a one-time renumeration which is only paid once the contract is Relinquished or Fulfilled. Your irresistable charm is removed and you become a decrepit leper. You may no longer have any lover bonds with any player for the rest of the game, for any reason.
Relinquish: normal
Fulfillment: Once a player who holds this contract has been lovers at some point with every other living player remaining in the game, this contract becomes Fulfilled.


GW-345 | Fog Generation
Expired
The contractor's breath can be expanded and controlled to shroud an area in a fog which obscures sight and sound.
Ability: On the first night that you hold this contract, select another living player and you may open a lover conversation with them.
Renumeration: Reciting Poetry. Every two lines that you post in any of your PM conversations must have the same number of syllables and must rhyme, without inserting non-sensical extraneous words or syllables. Alternatively, you may make each post of a PM conversation a haiku (does not have to rhyme, still must be sensical). You have to stick to one or the other for each PM conversation you have.
Relinquish: normal
Fulfillment: none


DP-391 | Information Absorption
Open
The contractor can absorb thoughts and memories from other people by making physical contact with them.
Ability: Each night you may target another player and learn both their faction, as well as the results of any find-type actions they have previously performed.
Renumeration: Alcoholism. Each day, you are told a random living player by the mods and may only vote for that player.
Relinquish: normal
Fulfillment: none


HW-702 | Possession
Registered
The contractor's consciousness can leap into other human bodies and wrest control of them, suppressing the other consciousness within.
Ability: The player may select a target at night and is granted control of the target's body (alt). The target player is informed that they may not post or vote on-thread - only the possessor may do so. Both the possessor and possessee may reply to PMs.
Renumeration: The player must return to their original body after they have possessed someone for a day.
Relinquish: The player must be in their original body (alt) to relinquish the contract.
Fulfillment: If the player's original body is killed while they are possessing another player, the contract becomes fulfilled but they lose the mental dominance that suppresses the possessed consciousness. Both the possessor and possessee may now post in-thread and vote freely. The player may now jump directly from one possessed body to a new target player each night.


XC-677 | Liquid-Induced Cryokinesis
Registered
The contractor can freeze liquids at will, including the moisture around another person, immobilizing them.
Ability: You can freeze another player each night. Frozen players are unable to use any night actions for three consecutive nights.
Renumeration: Honesty. You must not lie in the game thread or any off-thread communications.
Relinquish: This contract cannot be relinquished while any other players remain frozen.
Fulfillment: none


TZ-959 | Pyrokinesis
Open
The contractor becomes capable of controlling and spontaneously generating fire. The contractor learns to control the flames and increase their intensity over time by focusing their abilities through song.
Abilities:
--You are automatically immune to Cryokinesis.
--Heat: On any night, can target a player and heat them, remove any lasting Cryokinesis effects upon them.
--Incinerate: Only useable after the contract has been successfully renumerated for four consecutive days. You can target and kill one other player each night. You cannot use Incinerate and Heat on the same night.
Renumeration: Singing. The player must use the title of a song in their posts on five seperate occasions each day. Any song titles can be used, so long as they can be found fairly easily on the internet and are not just single ordinary words. There is no capitalization or other formatting necessary, so you can try to hide them in your posts. You must send a PM to Path-Shaper indicating the posts and song titles each day.
Relinquish: normal
Fulfillment: Once incineration is used for the first time, the contract is fulfilled.


GE-978 | Chronokinesis
Registered
The contractor can reverse temporal flow in the surrounding area, rewinding past events in short bursts.
Ability: Each night, you may choose a target player. Any effects applied to that player (healing, freezing, death, etc) on the previous night are retroactively undone (including potentially bringing them back to life).
Renumeration: Aging Backwards. Each time you use this contract's ability you age backwards to an unknown degree. If the current game day plus the number of times you have used this contract's ability is greater than 10, you die.
Relinquish: This contract is relinquished when and only when you successfully use its ability on yourself.
Fulfillment: none


ID-362 | Remote Inert Organic Sensing and Disintegration
Open
The contractor gains the ability to remotely sense necrotic organic matter - particularly dead bodies. The contractor can detect the shape, location and various other properties of the organic matter. Furthermore, the contractor can remotely nullify the intrinsic field of this matter, disintegrating it. This turns the organic matter into a substance of similar consistency to sand.
Ability: The player becomes a coroner - CFs are no longer posted on-thread and are given to the player, instead.
Renumeration: Dysphonia. The player may only post in pictures (both on-thread and in PMs).
Relinquish: normal
Fulfillment: none


MR-433 | Magic
Expired
The contractor becomes capable of performing genuine magical feats, limited only by the extents of their foresight and imagination. However, the use of this magic frays the structural bonds of the universe, threatening to destabilize the laws of nature themselves. This can be avoided by having no direct observer (in the scientific sense) to any overt violation of the laws of physics. This is accomplished by the contract deteriorating the contractor's sanity to the extent that (s)he can no longer rationally observe their own impossible feats.
Ability: The player gains the following limited-use abilities:
-- 3x Faction Find
-- 2x Contract Find
-- 4x Heal
-- 2x Guard
-- 2x Vig
-- 1x Force Vote
-- 1x Forced Contract Nullification (the target player automatically loses their current contract at the next Dawn)
-- 1x Forced Contract Registration (forces an Open contract onto a player at Dawn, possibly giving them two contracts at once)
The player must use four abilities every night. If they are guarded, each guard only blocks one ability (top of the list first, then alphabetical order of the target for ties), and the ability's usage is still consumed. The player also has 3 BPs each night, each one preventing a single lethal action targeting them. The player cannot be healed or found. The player can open lover conversations at-will to alts with 3 or more vowels.
Renumeration: The player must proclaim themselves on-thread, in bold, to be the world's greatest magician. From there-on they must roleplay on-thread and in PMs as being an eccentric and insane magician to a significant degree, though this does not mean they can't be helpful to the thread and their faction.
Relinquish: This contract cannot be relinquished by any means, including by actions of another player.
Fulfillment: Once the player has run out of ability usages (four nights), the contract is Fulfilled and the player dies after their next post on-thread.


MC-198 | Impenetrable Infinite Force-field Creation
Registered
The contractor becomes capable of creating a vertically-oriented force-field which stretches infinitely upwards, to the sides and downwards. The wall can be sustained for some time, but the contract only allots a single use before Fulfillment.
Ability: Once you hold this contract, divide all living players into two groups. Beginning at the next Dawn, players will only be able to perform night actions on and vote for players in their own group. Each group can lynch one player in their group per day, with vote requirements reflecting the number of players in the group. This effect lasts for two days and nights.
Renumeration: Hyperactive Vocalization. You must reply (with quote) to every post made by a player in your group, and you must do so chronologically and before posting any original non-reply posts. You must do so within 24 hours of any given post and each reply must be a genuine reply of at least 10 words.
Relinquish: you can only relinquish this contract through its Fulfillment effect
Fulfillment: once the force-field effect ends, this contract is Fulfilled and automatically relinquished.


VM-460 | Spectral Contract Manipulation
Open
A mysterious contract, the mechanisms of which are unfathomable.
Ability:
--Tyranny: The contractor immediately becomes capable of holding two more contracts in addition to this one.
--Consume: Each night, you may choose another player - if they die you learn what contract they hold (if any) and you may substitute it for one of yours (but not this one).
Renumeration: Drinking the Blood of Children. You become an independent player, with the victory conditions of eliminating all other players. You will CF and be found as "[S]He who Drinks the Blood of Children". You must successfully target someone with Consume at least once every two nights, or else you will die instead (you do not need to exchange contracts, just succeed in choosing a player that dies).
Relinquish: This contract cannot be relinquished by any means, including by actions of other players.
Fulfillment: none




Holy shit.

#869 User is offline   Ryllandaras 

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Posted 10 May 2014 - 03:03 PM

Ah finally! It was Korvalain who made a case on Hentos after Dem's reveal.

Korvalain said:

1399630864[/url]' post='1123595']

Anthras said:

1399591165[/url]' post='1123517']

Korbas said:

1399590300[/url]' post='1123515']

Anthras said:

1399589238[/url]' post='1123511']
Demelain that is a great plan. There is just one little wrinkle the fact that if your scum you can kill 3 people tonight. So yeah when you take that into account I don't see how town can afford to let you live.


Here's a wrinkle for you assessment.

"Renumeration: The player must proclaim themselves on-thread, in bold, to be the world's greatest magician. From there-on they must roleplay on-thread and in PMs as being an eccentric and insane magician to a significant degree, though this does not mean they can't be helpful to the thread and their faction."

Why would scum reveal this early? There's not a thing in there that says they have to declare at any given time. Given that scum know each other and Magic has 2 kills why would a scum not just wait until 2 minutes before EoD/lynch to declare? Demelain has been such a low poster that he could easily have gotten away with that.


There is that. I am aware of the announcement requirement. Did you miss the spot where I quoted it and underlined it?

Regardless don't you find it suspicious that a player who people suspect as possible scum got that ability. Obviously they had a higher spot then say okaros who stated that he went for it.

If I went for it you would lynch me.


Well yes because you're already a dubious case. Anyone but Okaros is suspect. Agreed on suspect, I need to do a re-read of Demelain.


Demelain said:

1399613990[/url]' post='1123534']
Posted Image

Good morrow my friends.

An update:

My morning was quite extravagant. Sent I three pidgeons aloft.
I have to hear from two but a third did return with interesting twist in our plot.

Pidgey: Coo! coocoo!

(Riddle me this, Riddle me that?)

Pidgey: Coo coo cooo co co! coocoo!
(upon whom dost thou suspect a malicious act?)

Well friends I do say
the pidgeon in sway highlights a fact most now have forgot.

I am happily lynched if this is towns choice but from towns mouth I offer this thought?
I am known town, my powers pending sundown who truly fears this arduous lot?

Pidgeoy: Coo coo coo?

Indeed Pidgeon! Dost I agree! Scum will truly push for my lynch most happily!
3 town in support of a lynch, upon me I can see in a pinch.

Players with clear and capable ability.
Devise amongst youselves PI tenacity.

2 scum (or a third) will push just as hard.
My suspicion, towns game is now scarred.
Now should I be lynched I and my pidgeon suspect!
a treachourous scum epithet.

...

Now off to work I must go.
I fear my day will not go slow.

I shall respond as I can best
but it shall be a true test.

So adieeu, humble I this admission
Please consider my Pidgeys suspicions

Posted Image



Ye gods.



So Demelain is claiming to have 3 pigeons out which can only mean one thing - he has opened lover convos to alts. From the Contract spec that can onle be some of:

Hentos, Karatallid, Korvalain, Okaros, Pran Chole, Venesara.


Korbas said:

1399614886[/url]' post='1123539']
What contract did you drop Demelain? You can say that


Demonstrates lack of reading ability on the reveal post (possibly alcohol induced)

Path-Shaper said:

1398793480[/url]' post='1122014']Reveals - Since all contracts are posted and updated publicly, you may not reveal or discuss your current contract, nor the results of the abilities it gave you. You may, however, reveal and discuss freely any prior contracts you have held. You are allowed to reveal anything you like in lover conversations, and you may reveal on-thread anything told to you by a lover.

Furthermore, you may not reveal your registration order on-thread.


Venesara said:

1399618344[/url]' post='1123548']
I don't know who to trust other than Okaros.

Korbas it's a fact that the high posters were killed day one leaving you to flap away and potentially lead the thread and town way of thinking.

Anthras is mutually exclusive to you. In my head one of you is Scum.

Hentos Ilm is awol and I think he would have been someone else I could listen to but he has been absent so far today.

Demelain. Would scum be that brazen to drop one kill and pick up 3?

What else could scum have picked up.


Drop one, pick up two actually. I can believe the brazen however I struggle with the timing.

Were I scum going for the Magic contract I'd have posted a moderate amount through the first 18 hours, hold up the selection process as long as I could so that once I submit everyone elses go through in a rush and there is no information about exchange order to work from, then after submitting go silent. No posts at all until as close to modkill as possible. We've had a few long time silent players - including Pran yesterday with his possession so we'd have been split between a few alts that haven't been on thread to publicly admit it. Karatallid too for instance. That's how scum should play it. Demelain hasn't done that.

Korbas said:

1399619052[/url]' post='1123554']
I already said up thread. Night one I tried Ay Estos because I figured he was scum and I wanted the protection that came from "players you have lover connections with cannot toarget you for ight actions."

Night two I picked Rhyllandaras. I wanted to have a conversation about the game and get out a particular piece of information that I could only share via lover connection. Again, hard to talk to corpeses.

So I relinquished the contract. Still don't have one, which leads me to believe that I'm way down the list today.


There's nothing in the rules that says you can't lie about which contract you've relinquished is there? Because if you replace Hormonal with Blood-Induced Matter Transportation that works too.

Korbas said:

1399619911[/url]' post='1123559']
Demelain has magic. If he didn't, he'd have been modkilled for claiming that he had it.

Okaros wanted Magic. Okaros was townie without a contract, so his order in the registrant list was higher than mine even though I relinquished. Because the list was (according to the the rules as stated) was made before I relinquished.

Therefore the odds that Demelain is town and drew a lower numer than Okaros are thin. The more likely position is that Demelain is scum and therefore got to choose before town.


Actually, would he have been modkilled? Just for use of bold text and for being obscure? We have seen a few contracts relinquished today, the pool of town to draw first may be reasonably sizeable. I'll try and look into this soon.

Venesara said:

1399620196[/url]' post='1123563']

Korbas said:

1399619600[/url]' post='1123558']
Anthras is scummy as hell. Hisidea to have chronomaster target the lynchee would fail utterly. Chrono can only reverse the results of night actions. Lynching is not a night action

But elimnatiing magic has to be our priority. Sure if we knew town ahd it, we'd be golden. but we can't be sure.


See that you understand about chrono. Would scum kill one of their own?


A confirmed scum returned to thread would force us to either lynch them or NA them every Day/Night cycle. It'd be a slower way of winning but workable. The way to counter would be to RIO them so that Chrono has to guess if it was a RIO or a straight NK that took them out and resurrect on the correct day.

Venesara said:

1399620484[/url]' post='1123569']

Korbas said:

1399620088[/url]' post='1123561']
So pull your head out of your ass and vote demelain. Or come up with a damn good reason why he should be trusted when he claims town. At least I think he claimed town. That poetyr nonsense is nonsense.


You can register a contract?

Pick the one that splits, put Anthras me Demelain in one group. I cannot be killed and dem cannot target you.

Let's damage limitation asap


Nice call. However I am struggling as to why Demelain cannot target Korbas?

Venesara said:

1399620864[/url]' post='1123572']
Korbas.

Karatallid, Anthras, Tholen, Dem and I

On one side.

The rest on yours. We get to lynch a scummy player and dem can clear up other scummy players because I cannot die


Ven also claims cannot die.

There's only one BP.

Venesara said:

1399620998[/url]' post='1123574']
It has to be the list I've just said. That way Anthras, Karatallid or Tholen gets lynched and 2 of them die by dem


Pran Chole said:

1399621903[/url]' post='1123584']
Another reason we can't let a magician live is because all it would take is for scum to grab Possession and take over whatever townie has it. I know pos. is lying open now, but someone is going to snap it up, and we can't trust that that person will be town...


I'll hark back to this post:

Korbas said:

1399323998[/url]' post='1122601']
Unless we're willing to assume 6 scum, that means we can get Rupture Internal Organs and keep it out of scum hands. And, with Hallucination, we can PI the holder? Possession being the wild card. I've updated my list.


Korbas, why did you think Possession was a wild card? It's a scummy role if ever there was one given the control it gives over the alt.

Pran, can you discuss what target was submitted for your NA without giving away the Contract?

Hentos Ilm said:

1399626449[/url]' post='1123587']
In addition, a guard is currently registered. That would take 1 kill away from the mage as it is the top of the list ability.
I am grasping at straws here, but the thing is, I feel like the "lynch the mage" game is in the long term to the detriment of town.
Scum seems to be doing decently without it, judging by the amount of kills, so why would they risk grabbing a "win now" button that can just as easily end in losing a guy, which means losing a killing action?
It's complete and utter wifom and I don't like Demelain much more now than I did yesterday, BUT unless a scum didn't get the ability they wanted or it proved to be less useful to them than expected, why would they change out of the first choice they got?


Hentos raises a good point too; we can impact the Magic abilities simply because he had to own up on thread.

However, Hentos.

Demelain said:

1399588143[/url]' post='1123508']
Indeed I am The holder of the vig most imboldered
day two wasit relinquished to me.

Doubt me thy will. I wish you no ill
But please hear first my schemery.

My firstmost desire I did most aspire
To hold the vig quite early on.

Failed this did I, to much my chagrin
but still I was keen to set on!

Unpicked was my power till such second hour
and set I for the vig with a flourish.

Relinquished it was, so along came I
to grab it and hold it mine hostage

Now use it I didn't denying scum finish.
a second murderous plot.

Now relinquish it still no scum would then steal
this most obvious power I thought.

Allow me to use it and we now have won.
Lynch me and scum take the game

After me two more town and most likely more down
this game will then come to an end.



Underlined: Claims to have gone for the Vig for Day 1 (Vig was active and killed town) but didn't get it.
Blue: Claims got the Vig Day 2 (Possible, if scum dropped and went for a new contract and Dem dropped to be top of town list)
Red: Says didn't use it Night 2 (no Vig kill but previous Vig holder had no action so hard to be sure)

This is potentially useful information to look at the Day 2 contract choices with. Based on this claim I'd suspect Hentos as holding the Vig on Day 1, getting the Chronos Day 2 and resurrecting Okaros to PI themselves.


Putting aside Hentos for a moment, we have a live Magic contract. We have to deal with it somehow.

I would suggest based on the already aired suggestion that we do indeed split the thread into two groups. That we place Demelain in one group. That we hold Demelain in that group for the remainder of the game. If he is scum he cannot NK and still has to use 4 actions a night giving a lifespan of 4 nights (past endgame I'm sure.)

Or, put all the most suspicious alts in there and we not lynch in the other half of thread and wait to see who comes out alive. Demelain has 3 BPs a night so will be the only survivor if other scum are in there. We can then drop the wall and lynch Demelain.

What do people think of curtaining a potential scum off from all NA activity?

For the tactic I highlighted above,

Vote Hentos Ilm


#870 User is offline   Pran Chole 

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Posted 10 May 2014 - 03:05 PM

At this point, I would think we're down to 1 scum, WCS 2.

Perhaps a very egotistical townie would go for VM-460, but at the moment I would say we're in the driver seat so it would be a losing proposition to give that advantage up. If scum takes it, well, we're already looking for them anyways so it doesn't change much.

#871 User is offline   Okaros 

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Posted 10 May 2014 - 03:06 PM

View PostPran Chole, on 10 May 2014 - 03:01 PM, said:

View PostPath-Shaper, on 29 April 2014 - 05:53 PM, said:

Current Contract List



Closed until Day 6 - This Contract is not yet available, but will become Open on the specified Day.
Open - No one currently holds this Contract, it is available for registration.
Registered - A player currently holds this Contract.
Fulfilled - This Contract has been Fulfilled. It cannot return to Open status.
Expired - A player has died with this Contract registered. It is lost forever.





DM-872 | Rupture Internal Organs
Open
The contractor can cause small wounds in the internal organs of any individual at will, so long as they are in physical contact. There are no immediate outwardly visible indications of the inflicted damage, but the victim will soon begin feeling unwell. Eventually, they will begin gushing blood from their orifices, followed by a painful death.
Ability: Each night, you may target one other player. They will die on the following night. If they are healed on either night, they will not die. The target will be told at the end of the first night that they feel unwell and may die soon.
Renumeration: Leaving Damning Evidence Behind. Each time you use your night action (successfully or not) you must vote for your target the following day, if they are alive. It does not have to be your first vote, and you can change your vote off of them as well.
Relinquish: normal
Fulfillment: none


XY-170 | Blood-Induced Matter Transportation
Expired
Any matter which is in contact with the contractor's blood can be remotely disintegrated at a mere thought from the contractor. The blood is also consumed, making powerful attacks very weakening to the contractor's health.
Ability: Each night, you may kill one other player.
Renumeration: Spilling Your Own Blood. Since spilling your blood is also required to use your ability, you automatically renumerate your contract as you use it. However, spilling enough of your blood to make a lethal attack also leaves you weakened - on any night that you use your ability, all other abilities used on you will succeed, despite the effects of guards or heals.
Relinquish: normal
Fulfillment: none


JW-157 | Shapeshifting
Open
The contractor's body becomes capable of rapidly generating, moving and shedding body cells en masse, allowing them to modify their appearance at will.
Ability: Allows the player to specify at will what information is revealed about them upon finds, CFs, etc.
Renumeration: Antagonizing People. At the end of each day, all uncast votes are considered to be cast on you. If there are enough for a lynch, you are lynched. Otherwise, nothing is revealed and nothing happens.
Relinquish: normal
Fulfillment: none


OV-724 | Hallucination
Open
The contractor can create hallucinations at short range. While highly effective at first, most victims quickly realize the deceit and remain attentive to their surroundings. The best use, then, is to use hallucinations of sudden attacks to trick other contractors into revealing their abilities.
Ability: Each night you can learn the contract of another player.
Renumeration: Revealing Secrets. You must divulge on-thread (clearly) the result of any successful night action.
Relinquish: Before you can relinquish this contract, you must reveal on-thread that you possess it.
Fulfillment: none


EZ-674 | Gravity Amplification
Registered
The contractor can substantially increase the effect of gravity in a small area, trapping victims with their own magnified weight.
Ability: You can guard another player each night.
Renumeration: Consumption of Boiled Eggs. Players performing a faction find on you will always have their action succeed, and the result will always be scum.
Relinquish: normal
Fulfillment:


GT-131 | Molecular Reconstitution
Expired
The contractor can restore damaged molecular structures to their original form.
Ability: You can heal a player each night.
Renumeration: Pacifism. Each night that you try and Heal a player, you may not vote the next day.
Relinquish: normal
Fulfillment: none


PJ-531 | Spatial Teleportation
Registered
The contractor can instantly relocate themselves and any other persons they are in physical contact with to any other location that they can think of.
Ability: Each night, you can exchange the locations of two other players. All abilities targeting each of them target the other player instead. You can make yourself one of the two players, if you desire.
Renumeration: Arranging Things Methodically. You must use this ability on new targets every night until you have used it on all the remaining living players once (including yourself). Then you may start over, using it again only once on each player, and so on.
Relinquish: normal
Fulfillment: none


GC-817 | Invisibility
Expired
The contractor can turn themself invisible. Clothing and held objects are also affected.
Ability: While you hold this contract, the first ability to target you (in resolution order) each night will fail. You must choose whether to use invisibility or not each night.
Renumeration: Vomiting. You must ignore the first 10 posts of each day (no quoting them, no replying to them or defending against issues raised in them, etc. Treat follow-up posts that are after the first 10 as if they were not following upon anything.)
Relinquish: normal
Fulfillment: none


UI-678 | Anti-tank Rifle Materialization
Registered
The contractor can spontaneously produce a Degtyarov PTRD Anti-Tank Rifle with a single shell already chambered.
Ability: The player gains a single-use Vig. The Vig can be used on any night, and is depleted whether it succeeds or not. The single-use is replenished each time this contract is relinquished and re-registered, even if by the same player.
Renumeration: Constructing and Releasing Origami Lanterns at Night. If the player successfully kills someone with their single-use Vig, they cannot perform any night action the following night.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully kill 3 players (either by the same player or multiple players), it is Fulfilled.


KN-042 | Stone & Metal Material Absorption
Expired
By touching any hardened material, such as metal or concrete, the contractor can shift that material as if it were liquid into a condensed layer bonded to their epidermis, where it can act as armour.
Ability: The player immediately gains a BP which blocks the first lethal action to target the player at night. The BP remains active each night until it blocks an attack or the contract is relinquished. The player is informed when their BP is lost.
Renumeration: Immobility. The player cannot perform any actions while the BP is active, nor on the first night after they no longer have it.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully block 3 lethal actions (for the same player or for multiple players), it is Fulfilled.


XR-821 | Hormonal Attraction Amplification
Open
The contractor becomes an irresistable sex god/goddess.
Ability: Each night you may open one and close one lover conversation with any other player(s). You may have up to three lover conversations at once from this ability. Players whom you are lovers with cannot perform any night actions on you. Players do not have to respond, but they cannot end the lover bond.
Renumeration: Leprosy. This is a one-time renumeration which is only paid once the contract is Relinquished or Fulfilled. Your irresistable charm is removed and you become a decrepit leper. You may no longer have any lover bonds with any player for the rest of the game, for any reason.
Relinquish: normal
Fulfillment: Once a player who holds this contract has been lovers at some point with every other living player remaining in the game, this contract becomes Fulfilled.


GW-345 | Fog Generation
Expired
The contractor's breath can be expanded and controlled to shroud an area in a fog which obscures sight and sound.
Ability: On the first night that you hold this contract, select another living player and you may open a lover conversation with them.
Renumeration: Reciting Poetry. Every two lines that you post in any of your PM conversations must have the same number of syllables and must rhyme, without inserting non-sensical extraneous words or syllables. Alternatively, you may make each post of a PM conversation a haiku (does not have to rhyme, still must be sensical). You have to stick to one or the other for each PM conversation you have.
Relinquish: normal
Fulfillment: none


DP-391 | Information Absorption
Open
The contractor can absorb thoughts and memories from other people by making physical contact with them.
Ability: Each night you may target another player and learn both their faction, as well as the results of any find-type actions they have previously performed.
Renumeration: Alcoholism. Each day, you are told a random living player by the mods and may only vote for that player.
Relinquish: normal
Fulfillment: none


HW-702 | Possession
Registered
The contractor's consciousness can leap into other human bodies and wrest control of them, suppressing the other consciousness within.
Ability: The player may select a target at night and is granted control of the target's body (alt). The target player is informed that they may not post or vote on-thread - only the possessor may do so. Both the possessor and possessee may reply to PMs.
Renumeration: The player must return to their original body after they have possessed someone for a day.
Relinquish: The player must be in their original body (alt) to relinquish the contract.
Fulfillment: If the player's original body is killed while they are possessing another player, the contract becomes fulfilled but they lose the mental dominance that suppresses the possessed consciousness. Both the possessor and possessee may now post in-thread and vote freely. The player may now jump directly from one possessed body to a new target player each night.


XC-677 | Liquid-Induced Cryokinesis
Registered
The contractor can freeze liquids at will, including the moisture around another person, immobilizing them.
Ability: You can freeze another player each night. Frozen players are unable to use any night actions for three consecutive nights.
Renumeration: Honesty. You must not lie in the game thread or any off-thread communications.
Relinquish: This contract cannot be relinquished while any other players remain frozen.
Fulfillment: none


TZ-959 | Pyrokinesis
Open
The contractor becomes capable of controlling and spontaneously generating fire. The contractor learns to control the flames and increase their intensity over time by focusing their abilities through song.
Abilities:
--You are automatically immune to Cryokinesis.
--Heat: On any night, can target a player and heat them, remove any lasting Cryokinesis effects upon them.
--Incinerate: Only useable after the contract has been successfully renumerated for four consecutive days. You can target and kill one other player each night. You cannot use Incinerate and Heat on the same night.
Renumeration: Singing. The player must use the title of a song in their posts on five seperate occasions each day. Any song titles can be used, so long as they can be found fairly easily on the internet and are not just single ordinary words. There is no capitalization or other formatting necessary, so you can try to hide them in your posts. You must send a PM to Path-Shaper indicating the posts and song titles each day.
Relinquish: normal
Fulfillment: Once incineration is used for the first time, the contract is fulfilled.


GE-978 | Chronokinesis
Registered
The contractor can reverse temporal flow in the surrounding area, rewinding past events in short bursts.
Ability: Each night, you may choose a target player. Any effects applied to that player (healing, freezing, death, etc) on the previous night are retroactively undone (including potentially bringing them back to life).
Renumeration: Aging Backwards. Each time you use this contract's ability you age backwards to an unknown degree. If the current game day plus the number of times you have used this contract's ability is greater than 10, you die.
Relinquish: This contract is relinquished when and only when you successfully use its ability on yourself.
Fulfillment: none


ID-362 | Remote Inert Organic Sensing and Disintegration
Open
The contractor gains the ability to remotely sense necrotic organic matter - particularly dead bodies. The contractor can detect the shape, location and various other properties of the organic matter. Furthermore, the contractor can remotely nullify the intrinsic field of this matter, disintegrating it. This turns the organic matter into a substance of similar consistency to sand.
Ability: The player becomes a coroner - CFs are no longer posted on-thread and are given to the player, instead.
Renumeration: Dysphonia. The player may only post in pictures (both on-thread and in PMs).
Relinquish: normal
Fulfillment: none


MR-433 | Magic
Expired
The contractor becomes capable of performing genuine magical feats, limited only by the extents of their foresight and imagination. However, the use of this magic frays the structural bonds of the universe, threatening to destabilize the laws of nature themselves. This can be avoided by having no direct observer (in the scientific sense) to any overt violation of the laws of physics. This is accomplished by the contract deteriorating the contractor's sanity to the extent that (s)he can no longer rationally observe their own impossible feats.
Ability: The player gains the following limited-use abilities:
-- 3x Faction Find
-- 2x Contract Find
-- 4x Heal
-- 2x Guard
-- 2x Vig
-- 1x Force Vote
-- 1x Forced Contract Nullification (the target player automatically loses their current contract at the next Dawn)
-- 1x Forced Contract Registration (forces an Open contract onto a player at Dawn, possibly giving them two contracts at once)
The player must use four abilities every night. If they are guarded, each guard only blocks one ability (top of the list first, then alphabetical order of the target for ties), and the ability's usage is still consumed. The player also has 3 BPs each night, each one preventing a single lethal action targeting them. The player cannot be healed or found. The player can open lover conversations at-will to alts with 3 or more vowels.
Renumeration: The player must proclaim themselves on-thread, in bold, to be the world's greatest magician. From there-on they must roleplay on-thread and in PMs as being an eccentric and insane magician to a significant degree, though this does not mean they can't be helpful to the thread and their faction.
Relinquish: This contract cannot be relinquished by any means, including by actions of another player.
Fulfillment: Once the player has run out of ability usages (four nights), the contract is Fulfilled and the player dies after their next post on-thread.


MC-198 | Impenetrable Infinite Force-field Creation
Registered
The contractor becomes capable of creating a vertically-oriented force-field which stretches infinitely upwards, to the sides and downwards. The wall can be sustained for some time, but the contract only allots a single use before Fulfillment.
Ability: Once you hold this contract, divide all living players into two groups. Beginning at the next Dawn, players will only be able to perform night actions on and vote for players in their own group. Each group can lynch one player in their group per day, with vote requirements reflecting the number of players in the group. This effect lasts for two days and nights.
Renumeration: Hyperactive Vocalization. You must reply (with quote) to every post made by a player in your group, and you must do so chronologically and before posting any original non-reply posts. You must do so within 24 hours of any given post and each reply must be a genuine reply of at least 10 words.
Relinquish: you can only relinquish this contract through its Fulfillment effect
Fulfillment: once the force-field effect ends, this contract is Fulfilled and automatically relinquished.


VM-460 | Spectral Contract Manipulation
Open
A mysterious contract, the mechanisms of which are unfathomable.
Ability:
--Tyranny: The contractor immediately becomes capable of holding two more contracts in addition to this one.
--Consume: Each night, you may choose another player - if they die you learn what contract they hold (if any) and you may substitute it for one of yours (but not this one).
Renumeration: Drinking the Blood of Children. You become an independent player, with the victory conditions of eliminating all other players. You will CF and be found as "[S]He who Drinks the Blood of Children". You must successfully target someone with Consume at least once every two nights, or else you will die instead (you do not need to exchange contracts, just succeed in choosing a player that dies).
Relinquish: This contract cannot be relinquished by any means, including by actions of other players.
Fulfillment: none




Holy shit.


Guess now we know why there is a possible SK in the game.

#872 User is offline   Ryllandaras 

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Posted 10 May 2014 - 03:06 PM

@ Pran;

Haha just when you thought this game might get a bit simpler! D'rek is such an evil schemer.

#873 User is offline   Ryllandaras 

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Posted 10 May 2014 - 03:09 PM

Pran Chole said:

1399734345[/url]' post='1123925']
At this point, I would think we're down to 1 scum, WCS 2.

Perhaps a very egotistical townie would go for VM-460, but at the moment I would say we're in the driver seat so it would be a losing proposition to give that advantage up. If scum takes it, well, we're already looking for them anyways so it doesn't change much.




Yeah, I agree with this. I confess looking at it I was briefly tempted just now. But town is in such a dominant position now that, egotistically speaking, it would be throwing away a likely win.

#874 User is offline   Pran Chole 

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Posted 10 May 2014 - 03:11 PM

View PostRyllandaras, on 10 May 2014 - 03:09 PM, said:

View PostPran Chole, on 10 May 2014 - 03:05 PM, said:

At this point, I would think we're down to 1 scum, WCS 2.

Perhaps a very egotistical townie would go for VM-460, but at the moment I would say we're in the driver seat so it would be a losing proposition to give that advantage up. If scum takes it, well, we're already looking for them anyways so it doesn't change much.




Yeah, I agree with this. I confess looking at it I was briefly tempted just now. But town is in such a dominant position now that, egotistically speaking, it would be throwing away a likely win.


Dare I say it, but I don't think D'rek would unlock this if there were 2 scum left.

Let's lynch correctly today, hmmmm.

#875 User is offline   Pran Chole 

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Posted 10 May 2014 - 03:18 PM

View PostPath-Shaper, on 10 May 2014 - 02:33 PM, said:



8 players are alive: Anthras, Hentos Ilm, Karatallid, Korbas, Korvalain, Okaros, Pran Chole, Ryllandaras




Well, here's where I stand at the moment. Strikethrough are the people I believe are innocent. Underlined are more likely inno. In red are my top suspects, with Hentos-case-making-Korv as my #1

#876 User is offline   Pran Chole 

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Posted 10 May 2014 - 03:19 PM

I really should say "know" are innocent, but my mafia instincts tell me never to say "know".

#877 User is offline   Ryllandaras 

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Posted 10 May 2014 - 03:20 PM

Well, it's the weekend and it's currently about 30 degrees here (Celsius) so I'm going to step away from the computer for a tiny bit/the weekend.

#878 User is offline   Ryllandaras 

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Posted 10 May 2014 - 03:21 PM

Pran Chole said:

1399735137[/url]' post='1123931']

Path-Shaper said:

1399732437[/url]' post='1123910']
8 players are alive: Anthras, Hentos Ilm, Karatallid, Korbas, Korvalain, Okaros, Pran Chole, Ryllandaras




Well, here's where I stand at the moment. Strikethrough are the people I believe are innocent. Underlined are more likely inno. In red are my top suspects, with Hentos-case-making-Korv as my #1



I would make Korbas probable townie too. His agony last night over whether to vote and effort he put in dragging pieces together seemed sincere.

#879 User is offline   Ryllandaras 

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Posted 10 May 2014 - 03:21 PM

And now I am off.

#880 User is offline   Korbas 

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Posted 10 May 2014 - 03:27 PM

View PostRyllandaras, on 10 May 2014 - 03:09 PM, said:

View PostPran Chole, on 10 May 2014 - 03:05 PM, said:

At this point, I would think we're down to 1 scum, WCS 2.

Perhaps a very egotistical townie would go for VM-460, but at the moment I would say we're in the driver seat so it would be a losing proposition to give that advantage up. If scum takes it, well, we're already looking for them anyways so it doesn't change much.




Yeah, I agree with this. I confess looking at it I was briefly tempted just now. But town is in such a dominant position now that, egotistically speaking, it would be throwing away a likely win.


You're being redundant. You always speak egotistically.

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