Pran Chole, on 16 May 2014 - 09:26 AM, said:
Karatallid, on 16 May 2014 - 06:53 AM, said:
Come to think of it, if the SK can't kill tonight (due to AT rules) why are we lynching?
We can delay d-day by a whole extra cycle if we don't lynch today. More info tonight, town is safe, we carry on from there. This is especially the case where we KNOW the AT can't be used tonight. Not only that, but the SK can't take ANY action tonight, right? The AT blocks all actions.
So you guys thinking that the SK has Possession...that can be disproved if someone is Possessed tomorrow. Meanwhile, the SK can't even kill anyone (even if they pick up RIO and target someone with it who got hit another night, they can't take any action tonight) - and technically, the AT might be empty following it's third use, rendering it completely unusable as a weapon. If this is the case, the SK is screwed the following night ANYWAY - as they presumably targetted Hentos last night, gaining their Consume req. - but they cannot act tonight and if the AT is empty...they would need two consecutive nights of RIO to take out someone else, no?
Ergo, 1. not voting is best 2. SK almost can't win the game at this point. Unless they get Possession - but you're all "safe" from that if they have it tonight, due to AT. And in order to get it off Town, they'd have to target the player who does have it, AND kill them, which should almost be impossible over the next three nights even!
Boom. Game solved.
There is a serious what-if there that makes your idea fail:
If the AT was empty, I would understand that to mean the contract is "fulfilled" and therefore it would be marked expired. It's not.
However, one of your points is probably right, namely that the AT needs to be reloaded and we don't have to worry about a kill tonight.*
What that means is that we SHOULD lynch today. If we lynch SK, win! If we lynch town, at least we have that information and have another day to get it right with one less suspect in the field. We get a free lynch, so to speak.
If the AT is, in fact, loaded, we still don't lose anything by lynching. We lynch SK, win! If we lynch town, and another town dies, we have 2 vs 1 against an SK that cannot use any action the following night.
Pran Chole, on 16 May 2014 - 09:32 AM, said:
If the AT wasn't used, and we lynch wrong and a kill happens, it becomes 2 vs 1 tomorrow.
*ahem*
5 players, 1 of whom is an SK.
-1 Town from Lynch
-1 Town from AT (if loaded)
3 Players, 1 SK
IF SK has Possession (which is, iirc, what you are all accusing me of being/having, ergo your reason to lynch me) then that is an SK win, no?
Lynch wrong, with AT loaded, we lose.
Pran Chole, on 16 May 2014 - 09:28 AM, said:
What you're suggesting is we go into tomorrow with less information and a larger suspect pool at our disposal. Not sure, but that sounds like something an SK would want...
What I'm suggesting is that we go into tommorrow, period.
IF the SK can fire tonight, they reduce the pool for us, without us losing, remove their only weapon, and screw themselves over (vote night to negate possession modkills, no more AT, RIO takes two nights but forces the SK to vote for their target - as Town are only voting night, this lights them up like a mofo).
If the SK cannot fire tonight, then we are in the exact same situation tomorrow, but with MORE information due to the creative use of Contracts (which logic suggests the SK cannot use tonight thus the only people who can use Contracts that gain Town information are Town).
E.g. the SK is screwed if we DON'T lynch. The SK could win if we do. On what basis are we lynching?!