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Mafia 110: I spy, with my little eye.... back to where I started

#981 User is offline   Denul 

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Posted 07 April 2014 - 03:48 PM

 Okral Lom, on 07 April 2014 - 03:41 PM, said:

 Monok Ochem, on 03 April 2014 - 07:58 AM, said:

haven't read, quick post.

I think there's 3 factiosn, US, EU and Asia

each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.


Do you mean this post? I can see why that might be referenced. It is also the start of a complete clusterfuck of number theory. Seems kind of amazing that he would assume that Tapper would make it totally easy for town to figure out who is scum.



Yep, that's the one - the US thing is implied, so there's no indication whether it's correct or not. The confirmed nationalities so far as EU, Asia, Africa, and Rikkter has claimed to not be part of EU or Asia, and I know he's not part of Africa, so there's definitely another Nationality in play. If US is, in fact, one of the nationalities, then there are 5 in play. If not, then there are 4.

#982 User is offline   Lock 

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Posted 07 April 2014 - 03:54 PM

 Kessobahn, on 07 April 2014 - 03:33 PM, said:

I agree that Henchman is most likely a scum role


Outstanding.

#983 User is offline   Okral Lom 

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Posted 07 April 2014 - 04:02 PM

 Denul, on 07 April 2014 - 03:48 PM, said:

 Okral Lom, on 07 April 2014 - 03:41 PM, said:

 Monok Ochem, on 03 April 2014 - 07:58 AM, said:

haven't read, quick post.

I think there's 3 factiosn, US, EU and Asia

each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.


Do you mean this post? I can see why that might be referenced. It is also the start of a complete clusterfuck of number theory. Seems kind of amazing that he would assume that Tapper would make it totally easy for town to figure out who is scum.



Yep, that's the one - the US thing is implied, so there's no indication whether it's correct or not. The confirmed nationalities so far as EU, Asia, Africa, and Rikkter has claimed to not be part of EU or Asia, and I know he's not part of Africa, so there's definitely another Nationality in play. If US is, in fact, one of the nationalities, then there are 5 in play. If not, then there are 4.


Based on other spycraft games I am pretty certain that scum in intermixed with the different factions. Tapper played in the culture games and is very aware of how a culture hunt can trash a game set up.

#984 User is offline   Denul 

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Posted 07 April 2014 - 04:24 PM

 Okral Lom, on 07 April 2014 - 04:02 PM, said:

 Denul, on 07 April 2014 - 03:48 PM, said:

 Okral Lom, on 07 April 2014 - 03:41 PM, said:

 Monok Ochem, on 03 April 2014 - 07:58 AM, said:

haven't read, quick post.

I think there's 3 factiosn, US, EU and Asia

each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.


Do you mean this post? I can see why that might be referenced. It is also the start of a complete clusterfuck of number theory. Seems kind of amazing that he would assume that Tapper would make it totally easy for town to figure out who is scum.



Yep, that's the one - the US thing is implied, so there's no indication whether it's correct or not. The confirmed nationalities so far as EU, Asia, Africa, and Rikkter has claimed to not be part of EU or Asia, and I know he's not part of Africa, so there's definitely another Nationality in play. If US is, in fact, one of the nationalities, then there are 5 in play. If not, then there are 4.


Based on other spycraft games I am pretty certain that scum in intermixed with the different factions. Tapper played in the culture games and is very aware of how a culture hunt can trash a game set up.


I agree - originally I thought that meant that one of each nationality had to be scum, but after I realized that Monok's math was off, that theory went out the window. All that to say that I don't think we can rely on people's nationalities to make decisions.

#985 User is offline   Okral Lom 

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Posted 07 April 2014 - 04:33 PM

 Denul, on 07 April 2014 - 04:24 PM, said:

 Okral Lom, on 07 April 2014 - 04:02 PM, said:

 Denul, on 07 April 2014 - 03:48 PM, said:

 Okral Lom, on 07 April 2014 - 03:41 PM, said:

 Monok Ochem, on 03 April 2014 - 07:58 AM, said:

haven't read, quick post.

I think there's 3 factiosn, US, EU and Asia

each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.


Do you mean this post? I can see why that might be referenced. It is also the start of a complete clusterfuck of number theory. Seems kind of amazing that he would assume that Tapper would make it totally easy for town to figure out who is scum.



Yep, that's the one - the US thing is implied, so there's no indication whether it's correct or not. The confirmed nationalities so far as EU, Asia, Africa, and Rikkter has claimed to not be part of EU or Asia, and I know he's not part of Africa, so there's definitely another Nationality in play. If US is, in fact, one of the nationalities, then there are 5 in play. If not, then there are 4.


Based on other spycraft games I am pretty certain that scum in intermixed with the different factions. Tapper played in the culture games and is very aware of how a culture hunt can trash a game set up.


I agree - originally I thought that meant that one of each nationality had to be scum, but after I realized that Monok's math was off, that theory went out the window. All that to say that I don't think we can rely on people's nationalities to make decisions.


I am going back over the GL lynch. I know that several other players did that earlier. I can't remember if anyone came up with anything. You were around then did you notice anything.

Also I just noticed that Gnaw was Eloth. Welcome back buddy. It will probably take a couple of games to get your legs back under you.

#986 User is offline   Ampelas 

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Posted 07 April 2014 - 04:38 PM

 Denul, on 07 April 2014 - 04:24 PM, said:

 Okral Lom, on 07 April 2014 - 04:02 PM, said:

 Denul, on 07 April 2014 - 03:48 PM, said:

 Okral Lom, on 07 April 2014 - 03:41 PM, said:

 Monok Ochem, on 03 April 2014 - 07:58 AM, said:

haven't read, quick post.

I think there's 3 factiosn, US, EU and Asia

each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.


Do you mean this post? I can see why that might be referenced. It is also the start of a complete clusterfuck of number theory. Seems kind of amazing that he would assume that Tapper would make it totally easy for town to figure out who is scum.



Yep, that's the one - the US thing is implied, so there's no indication whether it's correct or not. The confirmed nationalities so far as EU, Asia, Africa, and Rikkter has claimed to not be part of EU or Asia, and I know he's not part of Africa, so there's definitely another Nationality in play. If US is, in fact, one of the nationalities, then there are 5 in play. If not, then there are 4.


Based on other spycraft games I am pretty certain that scum in intermixed with the different factions. Tapper played in the culture games and is very aware of how a culture hunt can trash a game set up.


I agree - originally I thought that meant that one of each nationality had to be scum, but after I realized that Monok's math was off, that theory went out the window. All that to say that I don't think we can rely on people's nationalities to make decisions.


i realize i'm coming in a little blind here without a full read up yet, but why are we so hung up over the nationalities exactly?

i am genuinely curious. p-s goes out of his way in the OP to say that nationalities affect ability types only; there is an entire separate category of information to inform the player if they are scum or town. p-s again reiterated on thread - no nationalties, period. so, why are we so focused on them?

ps literally says

"Each player has a name, a continent/state/federation and a third word (RI for town) in their PM.
The name is for scenes, the state/continent/federation are ability keys, the word for fluff/faction."

underlined mine

what makes us think that being US/Asia/EU/etc has ANYTHING to do with whether a player is scum or town? according to the OP, they are completely fucking separate things with no relation to each other

did i miss something?

#987 User is offline   Rikkter 

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Posted 07 April 2014 - 04:39 PM

 Okral Lom, on 07 April 2014 - 02:55 PM, said:

 Rikkter, on 05 April 2014 - 08:38 AM, said:

 Lock, on 05 April 2014 - 12:50 AM, said:

Yeah, so that makes 5 factions +scum. (Unless of course one of those non- US, EU, Asia factions is all scum). What factions existed in previous spycrafts?


SpyCRAFT 2.5: Syndicate (3 x Setry, 3 x Bodyguard, 1 x Henchman, 2 x Doppelganger), Spy (Chinese x 2, Japanese x 1)
SpyCFRAT 2.0: US x 3, China x 4, EU x 4, Japan x 3, Russia x 3, Syndicate x 5
SpyCRAFT 1.0: Syndicate x 4, Russia x 4, British x 2, French x 3, US x 4


Worth noting from 2.5 is this PM:

 Path-Shaper, on 15 March 2011 - 07:39 AM, said:

Roles:

Ruse:

Quote

Heinke Glömstrom – SYNDICATE – BODYGUARD – ASSASSIN

Special: if this character is not killed during this game, she will give the scum a distinct advantage in Spycraft 3.


Level 0:
Otto's Henchwoman (N, Info): passive. You know the identity of Otto, Madame Marichords regional commander (Liosan).
Level 1:
Stick to the Shadows (B, Proof): passive. you have 1 Bullet Proof that you can give to Otto as a day or night action, if you like.
Level 2:
No extra abilities.



Ruse survived.


Also, really quite worth noting is the CFs have all been nationalities. From 2.5 again:

 Path-Shaper, on 19 March 2011 - 10:34 AM, said:

That is five votes for Ampelas.

Ampelas is dead. He was Mentalist, and Haratori Nomaki – Japanese Spy

--------------------<>-------------------

Merrid is dead. He was Tattersail and Captain James Min-He - Chinese Spy.
Korabas is dead. He was Vengeance and Sylester Tsung - Syndicate.



I have a nasty suspicion that we haven't actually hit scum yet, GL coming up as Henchman notwithstanding


This is one of the scummiest posts I have seen so far this game. In what world does henchman not equate to scum. It should be pretty obvious to everyone that henchman = scum. Give us one example of someone ever in any fiction or film being called a henchman and not being scum. You can't find it. Good guy helpers are always the sidekick or pal or partner. Bad guy sick kicks are always henchman, nameless guy who james bond kills by the dozen.

The fact that you added an entire 24 hour period which basically PI you then go and dump this crap on the thread is very very suspicious.


Get lost numb-nuts (maybe from all the masturbation over the weekend?)

 Path-Shaper, on 15 March 2011 - 07:39 AM, said:

Graf Otto Von Hernessen – SYNDICATE – HENCHMAN
If the scum faction wins this game and Otto lives, the scum will gain a distinct advantage in Spycraft 3.

Level 0:
PLAN 2: Our Plan of action (B,Aid): Night Only. Limited Number of Uses (1). as a night action, you can choose which of the three abilities below you want to be activated.

PLAN 1: Code Phrase: (N, Find) night only: target another player. You learn the players alignment. If the player is a sentry, he or she will also learn your identity and alt.

PLAN 2: I Will Fight To My Last Breath! (B, Aid) passive As soon as level 1 is reached, choose two players. You and any Sentries amongst them gain the following ability:

Strafe (H,Kill) night only. Limited number of uses (1). Perform a kill on a target of your choice. Otto gains three uses of this ability instead of one.


PLAN 3: We Must Escape! (B, Aid) Limited Number of uses (1), passive: As soon as level 2 is reached, both you and your surviving bodygyards escape, removing all of you from the game, thus making it easier for the Agents to win the game, but it also means preserving yourself.


Level 1:
no abilities

Level 2: no abilities




Get this: Syndicate were TOWN in that game.

I'm having a very busy day and you're not helping.

Also, whoever said I'm being too nice, thanks.

#988 User is offline   Okral Lom 

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Posted 07 April 2014 - 04:57 PM

 Ampelas, on 07 April 2014 - 04:38 PM, said:

 Denul, on 07 April 2014 - 04:24 PM, said:

 Okral Lom, on 07 April 2014 - 04:02 PM, said:

 Denul, on 07 April 2014 - 03:48 PM, said:

 Okral Lom, on 07 April 2014 - 03:41 PM, said:

 Monok Ochem, on 03 April 2014 - 07:58 AM, said:

haven't read, quick post.

I think there's 3 factiosn, US, EU and Asia

each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.


Do you mean this post? I can see why that might be referenced. It is also the start of a complete clusterfuck of number theory. Seems kind of amazing that he would assume that Tapper would make it totally easy for town to figure out who is scum.



Yep, that's the one - the US thing is implied, so there's no indication whether it's correct or not. The confirmed nationalities so far as EU, Asia, Africa, and Rikkter has claimed to not be part of EU or Asia, and I know he's not part of Africa, so there's definitely another Nationality in play. If US is, in fact, one of the nationalities, then there are 5 in play. If not, then there are 4.


Based on other spycraft games I am pretty certain that scum in intermixed with the different factions. Tapper played in the culture games and is very aware of how a culture hunt can trash a game set up.


I agree - originally I thought that meant that one of each nationality had to be scum, but after I realized that Monok's math was off, that theory went out the window. All that to say that I don't think we can rely on people's nationalities to make decisions.


i realize i'm coming in a little blind here without a full read up yet, but why are we so hung up over the nationalities exactly?

i am genuinely curious. p-s goes out of his way in the OP to say that nationalities affect ability types only; there is an entire separate category of information to inform the player if they are scum or town. p-s again reiterated on thread - no nationalties, period. so, why are we so focused on them?

ps literally says

"Each player has a name, a continent/state/federation and a third word (RI for town) in their PM.
The name is for scenes, the state/continent/federation are ability keys, the word for fluff/faction."

underlined mine

what makes us think that being US/Asia/EU/etc has ANYTHING to do with whether a player is scum or town? according to the OP, they are completely fucking separate things with no relation to each other

did i miss something?


No you didn't and I am suspicious of everyone who was involved in that cluster.

#989 User is offline   Okral Lom 

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Posted 07 April 2014 - 05:10 PM

 Rikkter, on 07 April 2014 - 04:39 PM, said:

 Okral Lom, on 07 April 2014 - 02:55 PM, said:

 Rikkter, on 05 April 2014 - 08:38 AM, said:

 Lock, on 05 April 2014 - 12:50 AM, said:

Yeah, so that makes 5 factions +scum. (Unless of course one of those non- US, EU, Asia factions is all scum). What factions existed in previous spycrafts?


SpyCRAFT 2.5: Syndicate (3 x Setry, 3 x Bodyguard, 1 x Henchman, 2 x Doppelganger), Spy (Chinese x 2, Japanese x 1)
SpyCFRAT 2.0: US x 3, China x 4, EU x 4, Japan x 3, Russia x 3, Syndicate x 5
SpyCRAFT 1.0: Syndicate x 4, Russia x 4, British x 2, French x 3, US x 4


Worth noting from 2.5 is this PM:

 Path-Shaper, on 15 March 2011 - 07:39 AM, said:

Roles:

Ruse:

Quote

Heinke Glömstrom – SYNDICATE – BODYGUARD – ASSASSIN

Special: if this character is not killed during this game, she will give the scum a distinct advantage in Spycraft 3.


Level 0:
Otto's Henchwoman (N, Info): passive. You know the identity of Otto, Madame Marichords regional commander (Liosan).
Level 1:
Stick to the Shadows (B, Proof): passive. you have 1 Bullet Proof that you can give to Otto as a day or night action, if you like.
Level 2:
No extra abilities.



Ruse survived.


Also, really quite worth noting is the CFs have all been nationalities. From 2.5 again:

 Path-Shaper, on 19 March 2011 - 10:34 AM, said:

That is five votes for Ampelas.

Ampelas is dead. He was Mentalist, and Haratori Nomaki – Japanese Spy

--------------------<>-------------------

Merrid is dead. He was Tattersail and Captain James Min-He - Chinese Spy.
Korabas is dead. He was Vengeance and Sylester Tsung - Syndicate.



I have a nasty suspicion that we haven't actually hit scum yet, GL coming up as Henchman notwithstanding


This is one of the scummiest posts I have seen so far this game. In what world does henchman not equate to scum. It should be pretty obvious to everyone that henchman = scum. Give us one example of someone ever in any fiction or film being called a henchman and not being scum. You can't find it. Good guy helpers are always the sidekick or pal or partner. Bad guy sick kicks are always henchman, nameless guy who james bond kills by the dozen.

The fact that you added an entire 24 hour period which basically PI you then go and dump this crap on the thread is very very suspicious.


Get lost numb-nuts (maybe from all the masturbation over the weekend?)

 Path-Shaper, on 15 March 2011 - 07:39 AM, said:

Graf Otto Von Hernessen – SYNDICATE – HENCHMAN
If the scum faction wins this game and Otto lives, the scum will gain a distinct advantage in Spycraft 3.

Level 0:
PLAN 2: Our Plan of action (B,Aid): Night Only. Limited Number of Uses (1). as a night action, you can choose which of the three abilities below you want to be activated.

PLAN 1: Code Phrase: (N, Find) night only: target another player. You learn the players alignment. If the player is a sentry, he or she will also learn your identity and alt.

PLAN 2: I Will Fight To My Last Breath! (B, Aid) passive As soon as level 1 is reached, choose two players. You and any Sentries amongst them gain the following ability:

Strafe (H,Kill) night only. Limited number of uses (1). Perform a kill on a target of your choice. Otto gains three uses of this ability instead of one.


PLAN 3: We Must Escape! (B, Aid) Limited Number of uses (1), passive: As soon as level 2 is reached, both you and your surviving bodygyards escape, removing all of you from the game, thus making it easier for the Agents to win the game, but it also means preserving yourself.


Level 1:
no abilities

Level 2: no abilities




Get this: Syndicate were TOWN in that game.

I'm having a very busy day and you're not helping.

Also, whoever said I'm being too nice, thanks.


See below now which one is different. Different is bad.

 Path-Shaper, on 01 April 2014 - 09:10 PM, said:

The man in the fancy suit walked around rather aimlessly, as if drunk. He couldn't help but be noticed by another westerner, who was observing the yaught port from the shadows, then dragged the suit in when he was close enough.

"Bruno?" The shadowy figure asked.
"Ahah," the other replied.
"I wasn't briefed about you being here. What are you doing?"
"Double team, for control?"
"Bullshit. We know the numbers."
The shadow felt something against his stomach.
"Stiletto," Bruno grinned. "Die, motherfucker. Hau Fat says hello."
The other man checked his belly with a gloved hand, brought it up to his face, peering at it. Then he snatched the Italian's hand, brought it up.
"It's a comb, you twat."
"Whaaa... eh, it was a joke?"

A gunshot ran out.
"Waste of a suit," the shadowy figure commented.

Galayn Lord is dead. He was Bruno Safredi of the EU and a Henchman.

It is now night.



 Path-Shaper, on 03 April 2014 - 06:40 AM, said:

1 vote for Monok Ochem (Tiamatha)
7 votes for Tiamatha (Monok Ochem, Bek Okhan, Denul, Rikkter, Korabas, Kessobahn, Alkend)


"Oooooooooooooooh, René!!" the waitress crooned, holding a portly man of middle age in a tight embrace.
"Not now, my love, I am urgently needed!"
"Can you not wait?" she tightened her arms, curling a leg around his waist.
"Careful honey, we are on..."
"... on the brink of eternal delight, yes, my darling," she moaned as she leapt up, showering his bald spot in kisses, wrapping her legs around him.
".... the edge of a balcony," he finished lamely, as they fell backwards, fourty stories down.
.
Tiamatha is dead. He was René Artouille, an EU spy (RI) and Khellendros

Everyone is now level 5.

it is now night.



 Path-Shaper, on 03 April 2014 - 06:54 AM, said:

"You wanted to see me?"
"I have information to sell."
"Oh dear. I thought we were in this together, a global operation?"
"I doubt you are that naive."
"I am not, but I figured you'd be. Here, call this number. They'll set you up."


----

She felt right at home in her birth city, despite not having been there for a long time. Most of her fellow agents wouldn't feel secure at all, but she knew this place and nothing could surprise her. She waited for the light to turn green, and when a motor bike swivelled by, through the red light, she deftly avoided it - stepping in front of a Hummer waiting for the traffic light. It promptly accelerated, ran her over, reversed, slammed into the car behind it, then accelerated again and disappeared. The police failed to identify the bloody stain on the street, but SpyCRAFT managed through her genetic blueprint.


Alkend is dead. She was Yingua Changying of Asia, a spy (RI) and D'rek.

It is now day. Everyone alive is level 5.
10 are alive.

6 to lynch, 5 to go to night

Not voted: Ampelas, Bek Okhan, Denul, Eloth, Korabas, Kessobahn, Lock, Monok Ochem, Okral Lom, Rikkter.

31 and 58 minutes hours are remaining.


Yes in that spycraft game the henchmen were town figures. But they were still working for the bad guy's in the series. So counter point. I don't masturbate on the weekends. :)

#990 User is offline   Ampelas 

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Posted 07 April 2014 - 05:12 PM

 Rikkter, on 07 April 2014 - 04:39 PM, said:

 Path-Shaper, on 15 March 2011 - 07:39 AM, said:

Graf Otto Von Hernessen – SYNDICATE – HENCHMAN
If the scum faction wins this game and Otto lives, the scum will gain a distinct advantage in Spycraft 3.

Level 0:
PLAN 2: Our Plan of action (B,Aid): Night Only. Limited Number of Uses (1). as a night action, you can choose which of the three abilities below you want to be activated.

PLAN 1: Code Phrase: (N, Find) night only: target another player. You learn the players alignment. If the player is a sentry, he or she will also learn your identity and alt.

PLAN 2: I Will Fight To My Last Breath! (B, Aid) passive As soon as level 1 is reached, choose two players. You and any Sentries amongst them gain the following ability:

Strafe (H,Kill) night only. Limited number of uses (1). Perform a kill on a target of your choice. Otto gains three uses of this ability instead of one.


PLAN 3: We Must Escape! (B, Aid) Limited Number of uses (1), passive: As soon as level 2 is reached, both you and your surviving bodygyards escape, removing all of you from the game, thus making it easier for the Agents to win the game, but it also means preserving yourself.


Level 1:
no abilities

Level 2: no abilities




Get this: Syndicate were TOWN in that game.

I'm having a very busy day and you're not helping.

Also, whoever said I'm being too nice, thanks.


its worth noting that in this game the town/scum idea was basically just flipped on its head. the "scum" (syndicate) from the first game suddenly became the main characters of the story and "town" in this game you quoted above (same reversal happened to the "Agents"). it's just like in a stupid game, like starcraft or something - first we were humans against zerg so omg zerg are scum! then you play heart of the swarm or whatever and now zerg are "good" ("town") and you are fighting other factions.

i say all this only to point out that the reason the town/scum labels can still apply here is that they are fluid in the sense of the context of the spycraft universe. one day, these guys are scum. the next game, they're town. that's how it works. and so just to clarify more, above, when syndicate (traditionally scum) became TOWN for that game, of course they had "henchmen" and shit - they're the syndicate! regardless of whether you call them town or scum. just like you see everyone RI cf'ing as a "spy" - are "spies" inherently good? i would expect not, i'm sure in a different spycraft game, a spy could be scum. tapper is putting us in an erikson-type box where the whole simplified "good/evil" paradigm breaks down (in the context of the game/theme), so that regardless if you're a "spy" or a "henchman", you are told explicitly if you are town or scum regardless of what other connotations you would expect from such terms like "henchman"

so i wanted to support but also clarify the reference to older spycraft games that rikkter made. seems pretty clear from CFs that all RIs have been spies so far and the only non-RI (gl) was a henchman. add 2 and 2 folks

#991 User is offline   Ampelas 

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Posted 07 April 2014 - 05:15 PM

 Okral Lom, on 07 April 2014 - 04:57 PM, said:

 Ampelas, on 07 April 2014 - 04:38 PM, said:

 Denul, on 07 April 2014 - 04:24 PM, said:

 Okral Lom, on 07 April 2014 - 04:02 PM, said:

 Denul, on 07 April 2014 - 03:48 PM, said:

 Okral Lom, on 07 April 2014 - 03:41 PM, said:

 Monok Ochem, on 03 April 2014 - 07:58 AM, said:

haven't read, quick post.

I think there's 3 factiosn, US, EU and Asia

each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.


Do you mean this post? I can see why that might be referenced. It is also the start of a complete clusterfuck of number theory. Seems kind of amazing that he would assume that Tapper would make it totally easy for town to figure out who is scum.



Yep, that's the one - the US thing is implied, so there's no indication whether it's correct or not. The confirmed nationalities so far as EU, Asia, Africa, and Rikkter has claimed to not be part of EU or Asia, and I know he's not part of Africa, so there's definitely another Nationality in play. If US is, in fact, one of the nationalities, then there are 5 in play. If not, then there are 4.


Based on other spycraft games I am pretty certain that scum in intermixed with the different factions. Tapper played in the culture games and is very aware of how a culture hunt can trash a game set up.


I agree - originally I thought that meant that one of each nationality had to be scum, but after I realized that Monok's math was off, that theory went out the window. All that to say that I don't think we can rely on people's nationalities to make decisions.


i realize i'm coming in a little blind here without a full read up yet, but why are we so hung up over the nationalities exactly?

i am genuinely curious. p-s goes out of his way in the OP to say that nationalities affect ability types only; there is an entire separate category of information to inform the player if they are scum or town. p-s again reiterated on thread - no nationalties, period. so, why are we so focused on them?

ps literally says

"Each player has a name, a continent/state/federation and a third word (RI for town) in their PM.
The name is for scenes, the state/continent/federation are ability keys, the word for fluff/faction."

underlined mine

what makes us think that being US/Asia/EU/etc has ANYTHING to do with whether a player is scum or town? according to the OP, they are completely fucking separate things with no relation to each other

did i miss something?


No you didn't and I am suspicious of everyone who was involved in that cluster.


glad i am not the only one. i would be very interested to see who led us down that path of discussion in the first place

and then who kept it going

i will watch for this as i reread

#992 User is offline   Monok Ochem 

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Posted 07 April 2014 - 05:23 PM

I'll hold my hand up for starting that particular misconception, based on some shoddy maths and in the current light, totally borked reasoning.

Re - the henchmen arguement, ps's post has now been quoted 37,000 times where it states town cf as RI, GL did not cf as RI ergo he is scum, occams razor at its finest. Lets please stop trying to make that lynch look like a failure, its been our only success so far ffs.

still skim reading to keep up, waiting for my lift to get home and look at day 3 properly again

#993 User is offline   Ampelas 

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Posted 07 April 2014 - 05:25 PM

 Okral Lom, on 07 April 2014 - 02:55 PM, said:

 Rikkter, on 05 April 2014 - 08:38 AM, said:

 Lock, on 05 April 2014 - 12:50 AM, said:

Yeah, so that makes 5 factions +scum. (Unless of course one of those non- US, EU, Asia factions is all scum). What factions existed in previous spycrafts?


SpyCRAFT 2.5: Syndicate (3 x Setry, 3 x Bodyguard, 1 x Henchman, 2 x Doppelganger), Spy (Chinese x 2, Japanese x 1)
SpyCFRAT 2.0: US x 3, China x 4, EU x 4, Japan x 3, Russia x 3, Syndicate x 5
SpyCRAFT 1.0: Syndicate x 4, Russia x 4, British x 2, French x 3, US x 4


Worth noting from 2.5 is this PM:

 Path-Shaper, on 15 March 2011 - 07:39 AM, said:

Roles:

Ruse:

Quote

Heinke Glömstrom – SYNDICATE – BODYGUARD – ASSASSIN

Special: if this character is not killed during this game, she will give the scum a distinct advantage in Spycraft 3.


Level 0:
Otto's Henchwoman (N, Info): passive. You know the identity of Otto, Madame Marichords regional commander (Liosan).
Level 1:
Stick to the Shadows (B, Proof): passive. you have 1 Bullet Proof that you can give to Otto as a day or night action, if you like.
Level 2:
No extra abilities.



Ruse survived.


Also, really quite worth noting is the CFs have all been nationalities. From 2.5 again:

 Path-Shaper, on 19 March 2011 - 10:34 AM, said:

That is five votes for Ampelas.

Ampelas is dead. He was Mentalist, and Haratori Nomaki – Japanese Spy

--------------------<>-------------------

Merrid is dead. He was Tattersail and Captain James Min-He - Chinese Spy.
Korabas is dead. He was Vengeance and Sylester Tsung - Syndicate.



I have a nasty suspicion that we haven't actually hit scum yet, GL coming up as Henchman notwithstanding


This is one of the scummiest posts I have seen so far this game. In what world does henchman not equate to scum. It should be pretty obvious to everyone that henchman = scum. Give us one example of someone ever in any fiction or film being called a henchman and not being scum. You can't find it. Good guy helpers are always the sidekick or pal or partner. Bad guy sick kicks are always henchman, nameless guy who james bond kills by the dozen.

The fact that you added an entire 24 hour period which basically PI you then go and dump this crap on the thread is very very suspicious.


actually right now based on what i just said i have to agree pretty strongly with this. it should be obvious that gl was scum; if we assume anything else, we are all totally fucked and should quit now

and i have to wonder, since we can't seem to agree on how many scum there originally were and we don't know what kind of abilities they got through leveling, its entirely possible that abilities like this could fall into either town or scum categories. example, look at bek. he blocks eloth from voting. seems like a scummy ability. cfs as RI. could be a symp, sure, but we can't know. so extending the day by 24 hours? sounds pretty townie to me, more time to talk and vote. but based on what we saw from bek, i don't think that PIs rikkter anymore

guessing that an ability could only belong to a town player is not proof, and we now have reason to believe that it may not indicate town/scum either way

#994 User is offline   Denul 

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Posted 07 April 2014 - 06:09 PM

 Ampelas, on 07 April 2014 - 05:25 PM, said:

but based on what we saw from bek, i don't think that PIs rikkter anymore


I very much agree with this. I don't think it's safe to PI anyone at this point. There's just too much uncertainty, specially if we're as close to D-Day as we think.

#995 User is offline   Ampelas 

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Posted 07 April 2014 - 06:48 PM

 Monok Ochem, on 07 April 2014 - 09:06 AM, said:

well shit eloth, that was a dick move and no mistake!

for a game that we started strongly things have really gone to fuck.

out of the 8 remaining we need 6 to lynch, the question begs now, if there's.more than 2 scum left can we even get a successful lynch?

have skim read to keep up sort of over the weekend, thoroughly lost now.


yes....but only if there are scum on the train

#996 User is offline   Ampelas 

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Posted 07 April 2014 - 06:50 PM

 Rikkter, on 07 April 2014 - 07:17 AM, said:

Damn, if that is a suicide vig there goes my only PI.

Why had I PI'd Eloth you ask? This post:

 Eloth, on 03 April 2014 - 09:48 PM, said:

 Path-Shaper, on 03 April 2014 - 09:39 PM, said:

There's roughly 17 hours and 20 minutes left in the day and I am off to bed.

Weekend freeze starts at the end of the night 3 resolution, or at the end of the regular game day, whichever comes first.


I sent you a PM I hope you're still around to answer it.


I read that as Eloth asking PS about an ability very similar to mine (and I hadn't used mine yet.)

Lo and behold, I was right. Although no pretty colours like mine had.

This at least narrows down the pool substantially once we see CFs.

Someone mentioned MO as town for meta reasons - I have to ask can you still be sure of your meta when they'd taken a break for a while from mafia because if the factions agree then potentially this just cleared OL and we need someone new.


rikkter - had you voiced your suspicions of eloth being PI any time before this post?

otherwise we are in wifom territory

you see the suicide vig, claim eloth as PI either because you are scum and know that eloth is town, or because you had really PI'd eloth and wanted to say it before the CF because otherwise it would hold no weight

any chance you mentioned this before eloth jumped into the abyss?

#997 User is offline   Ampelas 

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Posted 07 April 2014 - 06:52 PM

ughhh and now i'm all alone and it's 3 hours till timeout....

sigh

i will be here till timeout but i think...well, i'll tell you what i think in a minute

#998 User is offline   Ampelas 

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Posted 07 April 2014 - 07:00 PM

oh thank god, i misread. we got a full 24 hours, right? thought ps said 12 for some reason.... phew

#999 User is offline   Rikkter 

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Posted 07 April 2014 - 07:03 PM

 Ampelas, on 07 April 2014 - 06:50 PM, said:

 Rikkter, on 07 April 2014 - 07:17 AM, said:

Damn, if that is a suicide vig there goes my only PI.

Why had I PI'd Eloth you ask? This post:

 Eloth, on 03 April 2014 - 09:48 PM, said:

 Path-Shaper, on 03 April 2014 - 09:39 PM, said:

There's roughly 17 hours and 20 minutes left in the day and I am off to bed.

Weekend freeze starts at the end of the night 3 resolution, or at the end of the regular game day, whichever comes first.


I sent you a PM I hope you're still around to answer it.


I read that as Eloth asking PS about an ability very similar to mine (and I hadn't used mine yet.)

Lo and behold, I was right. Although no pretty colours like mine had.

This at least narrows down the pool substantially once we see CFs.

Someone mentioned MO as town for meta reasons - I have to ask can you still be sure of your meta when they'd taken a break for a while from mafia because if the factions agree then potentially this just cleared OL and we need someone new.


rikkter - had you voiced your suspicions of eloth being PI any time before this post?

otherwise we are in wifom territory

you see the suicide vig, claim eloth as PI either because you are scum and know that eloth is town, or because you had really PI'd eloth and wanted to say it before the CF because otherwise it would hold no weight

any chance you mentioned this before eloth jumped into the abyss?


Only outright to PS, so this is the closest I came on thread:

 Eloth, on 03 April 2014 - 09:48 PM, said:

 Path-Shaper, on 03 April 2014 - 09:39 PM, said:

There's roughly 17 hours and 20 minutes left in the day and I am off to bed.

Weekend freeze starts at the end of the night 3 resolution, or at the end of the regular game day, whichever comes first.


I sent you a PM I hope you're still around to answer it.


I took this to be Eloth querying if PS would be around in the event he chose to manipulate day time with an ability like mine. I responded thus;

 Rikkter, on 03 April 2014 - 10:23 PM, said:

 Eloth, on 03 April 2014 - 06:21 PM, said:

 Bek Okhan, on 03 April 2014 - 06:13 PM, said:


...have reason to believe I'm not the only one able to do so ...


Heh. As in "all Begians have a beer"?


Given that we're only just at l5 there's really no way to substantiate that, the dead alts will not have carried out any actions so we have nothing to compare.

What are your reasons for believing that?

It is a good call though and I suspect it to be accurate, I just want to understand what set you along that path.

*raises a glass of beer to Eloth*

(although worth noting in no way, shape or form am I claiming to be Belgian PS :) )


#1000 User is offline   Rikkter 

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Posted 07 April 2014 - 07:03 PM

 Ampelas, on 07 April 2014 - 06:52 PM, said:

ughhh and now i'm all alone and it's 3 hours till timeout....

sigh

i will be here till timeout but i think...well, i'll tell you what i think in a minute


Can't be, I added 24 hours :)

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