Mafia 110: I spy, with my little eye.... back to where I started
#801
Posted 04 April 2014 - 03:24 PM
The weekend break has started.
Only someone with this much power could make this many frittatas without breaking any eggs.
#802
Posted 04 April 2014 - 03:47 PM
Monok Ochem, on 03 April 2014 - 07:58 AM, said:
haven't read, quick post.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
So I've been running a lot of my theories on this breakdown of the game, because I had agreed with it initially... but now I look at it, it doesn't make any sense. 3 factions of 3 people plus 1 extra scum would be 10 players, and there were 13.
4 factions of 3 people with 1 individual scum would work with the math. That being said, if it worked out the way that MO said, that would mean 5 scum. That seems a little much.
This is making me doubt my assumption about Bek, now.... Gah!
#803
Posted 04 April 2014 - 03:51 PM
Perhaps the 13th player is a rogue unaffiliated element, or works in conjunction with one of the other factions (I think 4 x 3 groupings) - or the 13th has one element active in each faction (which I still don't want to start using exept as a convenient label) - that would certainly be worthy of the rating 7
There would need to be some different VCs in effect, right?
There would need to be some different VCs in effect, right?
#804
Posted 04 April 2014 - 03:55 PM
Kessobahn, on 04 April 2014 - 03:51 PM, said:
Perhaps the 13th player is a rogue unaffiliated element, or works in conjunction with one of the other factions (I think 4 x 3 groupings) - or the 13th has one element active in each faction (which I still don't want to start using exept as a convenient label) - that would certainly be worthy of the rating 7
There would need to be some different VCs in effect, right?
There would need to be some different VCs in effect, right?
Potentially... I'm thinking player # 13 is Hau Fat, and has something akin to the Godfather role, a possibility that has been mentioned.
Anyway, I know how many people are in my faction and who they are, and 4 x 3 groupings seems the likely design, unless the 'factions' are not balanced, which could be the case given the game is still considered a town vs scum game. In fact, considering Tapper made it clear that the game would remain a town vs scum, I doubt that there are individual VCs. Should still be eliminate all scum for town, and reach parity with town for scum.
#805
Posted 04 April 2014 - 03:59 PM
Incidentally...
remove vote
Gonna have to take some time to really reread stuff with a more critical eye this weekend.
remove vote
Gonna have to take some time to really reread stuff with a more critical eye this weekend.
#806
Posted 04 April 2014 - 05:14 PM
#807
Posted 04 April 2014 - 05:17 PM
I asked PS yesterday what my VC was. Still straight up kill scum.
#808
Posted 04 April 2014 - 06:01 PM
ok, great move by rikkter giving us more time. definitely seems like a town ability, as others have said. as someone also said, I think this kind of blows the "all players from X nation have the same ability" theory out of the water, as well as giving us a glimpse into the factors that make hitting lvl5 align with tmdi 7 (or a rough comparison thereof). being able to extend a game day by a full 24 hours as a day action is pretty unusual and powerful, and i think it was really used to our benefit here
i got slammed at work and am very glad to have the extra time over the weekend. i'm not sure how busy i'm going to be over the next several hours but i will post when i can
i got slammed at work and am very glad to have the extra time over the weekend. i'm not sure how busy i'm going to be over the next several hours but i will post when i can
#809
Posted 04 April 2014 - 06:07 PM
Ampelas, on 04 April 2014 - 06:01 PM, said:
ok, great move by rikkter giving us more time. definitely seems like a town ability, as others have said. as someone also said, I think this kind of blows the "all players from X nation have the same ability" theory out of the water, as well as giving us a glimpse into the factors that make hitting lvl5 align with tmdi 7 (or a rough comparison thereof). being able to extend a game day by a full 24 hours as a day action is pretty unusual and powerful, and i think it was really used to our benefit here
i got slammed at work and am very glad to have the extra time over the weekend. i'm not sure how busy i'm going to be over the next several hours but i will post when i can
i got slammed at work and am very glad to have the extra time over the weekend. i'm not sure how busy i'm going to be over the next several hours but i will post when i can
no need to rush, like you said - it's to our benefit to have more time My day is pretty tough as well, but the weekend should relax a bit
#810
Posted 04 April 2014 - 06:15 PM
Eloth, on 04 April 2014 - 02:49 AM, said:
Ampelas, on 03 April 2014 - 11:22 PM, said:
Eloth, on 03 April 2014 - 05:30 PM, said:
Bek Okhan, on 03 April 2014 - 05:21 PM, said:
Well common assumption is Tiam was possibly a symp that turns up town so his CF looks identical to Alkend who was town.
GL obviously had a roled position. maybe a second killer with power activated late? its WIFOM to suppose anything really.
We'd have to discuss NA and its a popular belief only scum discuss NAs.
I can just guess symps level into killers and we got the original killer but one of his symps became a killer.
GL obviously had a roled position. maybe a second killer with power activated late? its WIFOM to suppose anything really.
We'd have to discuss NA and its a popular belief only scum discuss NAs.
I can just guess symps level into killers and we got the original killer but one of his symps became a killer.
Your guess would make it 4 scum? Boss, henchman GL, symp Khell, and unknown symp who offed Alkend? Shin had a similar setup a few games back. That one went sideways day one when the recruiter was lynched day one.
4 scum out of 13 players? that would make it almost a 1/3 ratio from the beginning of the game. that seems unlikely for tmdi2. changing the game to tmdi 7, though....well, that could possibly change things
Bek was basing his thoughts on somebody else's (MO?) idea. Are you suggesting that they grew in numbers as well as abilities? I.e. a recruiter?
just a quick reply to this --
yeah, that is sorta of what i was suggesting. i didn't want to speculate too much, but this is what i was thinking - more than anything, this is just a possibility that has to be taken into account. i think based on the OP and tapper's description, there's no way the game starts at tmdi 2 with 4 scum and 9 town, esp when town have no abilities for what is presumably a significant period of time (scum abilities in the context of level X still being unknown).
so really what i was saying is that although it's been pointed out that the factions are still "town and scum", the general description of a tmdi 7 game is one of factions only, no discernable town/scum. that obviously doesn't directly apply here since we are still seeing only the town/scum split.
so at game start, i cannot conceive of more than 3 scum just due to game balance. however, unless scum have seriously OP abilities, by the time we hit lvl 5 and town players have abilities, it would seem like town would have a greater advantage (esp considering how we pushed through to lvl 5 on day 2). so there must be something in the game to balance that out. i'm sure leveling helps scum just like it helps town, but there has to be a faction balance between power and numbers. i think the fact that we are explicitly told that we are now in a tmdi 7 type game means we must consider the possibility that there COULD be something like a one-time recruit ability or something similar.
maybe that's way off but its the best that i can come up with in terms of just thinking about how this game is designed and what it means for us now that we hit lvl 5 so early and lynched scum on day 1
#811
Posted 04 April 2014 - 07:22 PM
Denul, on 04 April 2014 - 03:47 PM, said:
Monok Ochem, on 03 April 2014 - 07:58 AM, said:
haven't read, quick post.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
So I've been running a lot of my theories on this breakdown of the game, because I had agreed with it initially... but now I look at it, it doesn't make any sense. 3 factions of 3 people plus 1 extra scum would be 10 players, and there were 13.
4 factions of 3 people with 1 individual scum would work with the math. That being said, if it worked out the way that MO said, that would mean 5 scum. That seems a little much.
This is making me doubt my assumption about Bek, now.... Gah!
Just a drive by whilst dinner cooks to say 4 town factions, minimum. I figure 5 factions of 2 and 3 scum. Now who was claiming to be the 3rd of a faction as no time to check?
#813
Posted 04 April 2014 - 08:49 PM
Kessobahn, on 04 April 2014 - 07:49 PM, said:
How did you get 5?
We've seen talk of 3 nationalities on thread. So I know mine is a 4th.
4 x 3 = 12 therefore 1 scum, doesn't work.
3 x 4 = 12 as above except too few nationalities - assuming US is there which we have no CF for as yet
3 x 3 = 9 therefore 4 scum, too many, plus above
5 x 2 = 10 therefore 3 scum, does work for balance. I wonder what the 5th nationality/one-shot role is?
#814
Posted 04 April 2014 - 08:50 PM
Rikkter, on 04 April 2014 - 07:22 PM, said:
Denul, on 04 April 2014 - 03:47 PM, said:
Monok Ochem, on 03 April 2014 - 07:58 AM, said:
haven't read, quick post.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
So I've been running a lot of my theories on this breakdown of the game, because I had agreed with it initially... but now I look at it, it doesn't make any sense. 3 factions of 3 people plus 1 extra scum would be 10 players, and there were 13.
4 factions of 3 people with 1 individual scum would work with the math. That being said, if it worked out the way that MO said, that would mean 5 scum. That seems a little much.
This is making me doubt my assumption about Bek, now.... Gah!
Just a drive by whilst dinner cooks to say 4 town factions, minimum. I figure 5 factions of 2 and 3 scum. Now who was claiming to be the 3rd of a faction as no time to check?
I know for a fact that there are 3 members in my faction including myself, so this can't be true.
#815
Posted 04 April 2014 - 08:51 PM
Rikkter, on 04 April 2014 - 08:49 PM, said:
Kessobahn, on 04 April 2014 - 07:49 PM, said:
How did you get 5?
We've seen talk of 3 nationalities on thread. So I know mine is a 4th.
4 x 3 = 12 therefore 1 scum, doesn't work.
3 x 4 = 12 as above except too few nationalities - assuming US is there which we have no CF for as yet
3 x 3 = 9 therefore 4 scum, too many, plus above
5 x 2 = 10 therefore 3 scum, does work for balance. I wonder what the 5th nationality/one-shot role is?
That's actually funny because mine is also a 4th from what has been mentioned on thread (i.e. US, EU, Asia), and I know you're not in my faction, so either you're scum, or the numbers aren't as clear-cut as we had hoped.
#816
Posted 04 April 2014 - 10:05 PM
Denul, on 04 April 2014 - 08:50 PM, said:
Rikkter, on 04 April 2014 - 07:22 PM, said:
Denul, on 04 April 2014 - 03:47 PM, said:
Monok Ochem, on 03 April 2014 - 07:58 AM, said:
haven't read, quick post.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
I think there's 3 factiosn, US, EU and Asia
each has 3 people, 2 RI, 1 bad guy then hu fat at the top, that gives us 13 and an easy way to tag the bastards. (need to check op to confirm this theory, annd confumr it was 13 players.
So I've been running a lot of my theories on this breakdown of the game, because I had agreed with it initially... but now I look at it, it doesn't make any sense. 3 factions of 3 people plus 1 extra scum would be 10 players, and there were 13.
4 factions of 3 people with 1 individual scum would work with the math. That being said, if it worked out the way that MO said, that would mean 5 scum. That seems a little much.
This is making me doubt my assumption about Bek, now.... Gah!
Just a drive by whilst dinner cooks to say 4 town factions, minimum. I figure 5 factions of 2 and 3 scum. Now who was claiming to be the 3rd of a faction as no time to check?
I know for a fact that there are 3 members in my faction including myself, so this can't be true.
Explain how you know two other members of your faction without having seen a CF.
Remove Vote
#817
Posted 04 April 2014 - 10:09 PM
Well, THAT's interesting. But yeah, there was no real reason to assume that all factions had the same number of people. It is a town vs scum game, so Tapper doesn't even have to balance factions per se, just balance town vs scum. Yet, that would make the nationalities mere flavor.
Except, PS doesn't want us revealing nationalities, and if they're just flavoring, why not?
Maybe we've been too quick to PI Rikkter? "The time is not yet right" even sounds like what an evil overlord might say in a movie to his henchmen. Crap, this just got more confusing.
Except, PS doesn't want us revealing nationalities, and if they're just flavoring, why not?
Maybe we've been too quick to PI Rikkter? "The time is not yet right" even sounds like what an evil overlord might say in a movie to his henchmen. Crap, this just got more confusing.
#818
Posted 04 April 2014 - 10:42 PM
ok, am i right in reading that both denul and rikkter are claiming nationalities outside of the three we have seen on thread and ALSO said that they were not both in the same nationality?
because that is a huge amount of information produced by two or three posts
because that is a huge amount of information produced by two or three posts
#819
Posted 04 April 2014 - 11:26 PM
Ampelas, on 04 April 2014 - 10:42 PM, said:
ok, am i right in reading that both denul and rikkter are claiming nationalities outside of the three we have seen on thread and ALSO said that they were not both in the same nationality?
because that is a huge amount of information produced by two or three posts
because that is a huge amount of information produced by two or three posts
That's the way I read it, too.
#820
Posted 05 April 2014 - 12:02 AM
Lock, on 04 April 2014 - 11:26 PM, said:
Ampelas, on 04 April 2014 - 10:42 PM, said:
ok, am i right in reading that both denul and rikkter are claiming nationalities outside of the three we have seen on thread and ALSO said that they were not both in the same nationality?
because that is a huge amount of information produced by two or three posts
because that is a huge amount of information produced by two or three posts
That's the way I read it, too.
And don't forget that Bek also claimed he wasn't US, EU, or Asia.