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Destiny Bungie's FPS MMO

#861 User is offline   Silencer 

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Posted 05 July 2016 - 01:14 AM

View PostSexy Gumbo, on 05 July 2016 - 12:58 AM, said:

How are these 1K Yards and Longbows killing me when I'm just a few ft away? The red dot turns on so I know the scope is up. I sure as shit ain't good enough to pop someone that close! This is making me slightly less mad then QTs sliders do him but I'm def starting to curse a lot. This just seems impossible to me and yet it's not. How are they doing this?


The same way all the quality snipers quickscope - their crosshair is already aimed at head-height and so all they're doing is scoping in and pulling the trigger (especially if you're running straight at them or on a parallel path). There are some scary-good snipers out there in terms of getting shots off quickly and accurately. Heck, back in the Halo/Halo 2 days I used to be *really* good at sniping. These days not so much, but it's the same principle - already be aiming where you are going to shoot and just use the scope in for zoom/precision. There are vids on YouTube if you're really curious.
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Posted 08 July 2016 - 11:12 AM

Haha, it was a bit underwhelming. I plan to get it filled out - the first MoT was a pain in the ass but nothing a bit if lfg and determination couldn't solve

Incidentally, the new Prison of Elders, despite being recommended Light 320, was handily completed by two people around Light 303 - I was surprised it was so easy, just a bit of a slog. Only three rounds and none of them anything we couldn't handle despite the Light difference. If you tried Skolas 10+ levels too low without a full fireteam you'd never make it. O.o
I mean, not like I was rocking a high score or anything, but in terms of just "getting it done" it was practically a casual experience.

The real fight for this year's MoT will be the Crucible quest line (ugh) and maybe the Exotic sword one (largely because I haven't progressed that very far yet out of disinterest). Everything else is either a case of just lfg or some small effort.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#863 User is offline   QuickTidal 

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Posted 08 July 2016 - 12:41 PM

View PostSilencer, on 08 July 2016 - 11:12 AM, said:

Haha, it was a bit underwhelming. I plan to get it filled out - the first MoT was a pain in the ass but nothing a bit if lfg and determination couldn't solve

Incidentally, the new Prison of Elders, despite being recommended Light 320, was handily completed by two people around Light 303 - I was surprised it was so easy, just a bit of a slog. Only three rounds and none of them anything we couldn't handle despite the Light difference. If you tried Skolas 10+ levels too low without a full fireteam you'd never make it. O.o
I mean, not like I was rocking a high score or anything, but in terms of just "getting it done" it was practically a casual experience.

The real fight for this year's MoT will be the Crucible quest line (ugh) and maybe the Exotic sword one (largely because I haven't progressed that very far yet out of disinterest). Everything else is either a case of just lfg or some small effort.


The exotic sword quest, while long...is pretty easy if your 300light or more. I never finished the last act of it (which was killing two guys at the end of a certain strike [I forget the names or the strike]) because in any given strike I was a lone wolf and you need to kill the guys in a specific succession within seconds of one another, so you need a coordinated fireteam to pull it off. But yeah, the whole thing is just a grind, and not particularly difficult.

The Crucible questline (Which I did complete) is also a grind, but not particularly hard, and opens up the Shaxx bounties which always deliver nice stuff each week.

It's funny, I look at that list of MoT and I did half of them already, just out of searching for questlines to run a few months back.
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Posted 08 July 2016 - 01:24 PM

View PostQuickTidal, on 08 July 2016 - 12:41 PM, said:

View PostSilencer, on 08 July 2016 - 11:12 AM, said:

Haha, it was a bit underwhelming. I plan to get it filled out - the first MoT was a pain in the ass but nothing a bit if lfg and determination couldn't solve

Incidentally, the new Prison of Elders, despite being recommended Light 320, was handily completed by two people around Light 303 - I was surprised it was so easy, just a bit of a slog. Only three rounds and none of them anything we couldn't handle despite the Light difference. If you tried Skolas 10+ levels too low without a full fireteam you'd never make it. O.o
I mean, not like I was rocking a high score or anything, but in terms of just "getting it done" it was practically a casual experience.

The real fight for this year's MoT will be the Crucible quest line (ugh) and maybe the Exotic sword one (largely because I haven't progressed that very far yet out of disinterest). Everything else is either a case of just lfg or some small effort.


The exotic sword quest, while long...is pretty easy if your 300light or more. I never finished the last act of it (which was killing two guys at the end of a certain strike [I forget the names or the strike]) because in any given strike I was a lone wolf and you need to kill the guys in a specific succession within seconds of one another, so you need a coordinated fireteam to pull it off. But yeah, the whole thing is just a grind, and not particularly difficult.

The Crucible questline (Which I did complete) is also a grind, but not particularly hard, and opens up the Shaxx bounties which always deliver nice stuff each week.

It's funny, I look at that list of MoT and I did half of them already, just out of searching for questlines to run a few months back.


For me, any Destiny questline that is a grind is the worst. I'd rather play one hard, honest fight than spend hours doing vaguely repetitive tasks to complete some arbitrary set of criteria - and the Crucible is, uhm, not my favourite thing to do in Destiny to begin with, shall we say?

Personally, I just don't understand the diversity on the list - "equip one fully leveled year two class" is gonna be a gimme for basically any current player. Next to that is Hard Mode Oryx and PoE Elder Sigil completion, both of which are difficult for anyone not endowed with a fireteam or two to play with, and the Crucible questline which is both notoriously long/frustrating and is a huge turnoff for anyone either not good at PvP or not interested in it. Those things sit at VERY opposite ends of the scale with very little middle ground.


Don't get me wrong - I don't dislike the idea of Moments of Triumph, and it's good to get players to try something new, but in a game already bloated with grind and activities that either lock out or are forced upon players to raise their Light, the list is not awesome, imnsho. The only reason I'm going to subject myself to this particular grind is basically to say I did it and because I'd be remiss in not getting Y2 after I went to the effort of getting Y1 (including *barely* beating Skolas HM on like the day it (would have) expired).
I guess my problem is that I view most of this stuff as chores, now, not as entertainment. And there's almost nothing in it for me, really. I mean, two average shaders and emblems that I won't use, plus minor bragging rights? Well, OK, guess I'll grind it out, then. XD

In a way it's like the later levels of Halo: Reach ranks. I busted up to Colonel Grade 2 - and my main wingman pushed all the way up to General (this was when he had a LOT more free time to play than I did) because he wanted the GUNGNIR helmet and Emile's Kukri shoulder piece. But there came a point in that ascension where earning the weekly commendations became a chore, where there was a diminishing point of returns for effort - namely, you ran out of stuff you actually wanted for your Spartan, and the daily and weekly challenges were either frustrating or too heavily focused on one area of gameplay to make it viable for someone who primarily played SWAT or campaign to obtain. It was *work*, instead of play. That was fine though, because I could still just play the game and have fun in SWAT or chatting away while playing the campaign. In Destiny, it's all so...samey. Whether I'm working for it or playing to kill time, it feels the same.

Personally, I blame the levels. The levels/Light levels and the RNG loot are Skinner Boxes of the highest order. If dat gameplay wasn't so smooth I doubt I'd still be playing. Firing up Reach the other day to run some coop still just felt so good - every enemy was an earned kill, the campaign was a stellar story (despite being relatively plot-lite), and the little touches like NPCs, AI teammates with dialogue and personalities, something tangible being at stake, epic assassination animations for backstab kills, and the fact that the campaign actually felt like a legit war, plus the much more flexible customisation of your character (that had no impact on the game, so you could wear what looked the coolest without sacrificing major in-game benefits)....dayum. The only issues I had were the lag (because backwards compatibility is pretty average, apparently) the fact that the controls were not as smooth as Destiny (and before Destiny was a thing, obviously this was not a comparison that could be made), and that no-one is online so I can't play some SWAT.
Even then, I wonder if the controls feeling less-than-instinctive was actually a good thing? Like, in Destiny the controls and the motion is *so* fluid that you kinda forget about it, which is theoretically great but might actually be a drawback because it means everything feels too easy? I dunno. Just spitballing. Coupled with the point you reach level-wise where 90% of activities are below your level, it just makes the PvE content empty. Then again, the remaining 10% of PvE is just damage sponges, so....


Anyway, TL;DR - don't really expect either of you to respond to my little rant there (feel free to, though), but I just think that there's so much more Destiny could have been to prevent grindy stuff like this. Goddamn progression systems and their Skinner Box tendencies. I really need to take a long break from the game, I think, and just not play. MoT will stop me from doing that sadly and it's such an easy game to default to for killing time - but I might make a concerted effort to knock out the MoT this month, then leave the game alone until Rise of Iron drops in September. Hopefully by then I'll be less "over it". (Though I must confess I fear for Destiny 2 given Bungie seems to think the game is currently perfect and happy and not at all needing revision in the next DLC....god I hope they got to make the game Staten imagined back in the pre-reboot development...open spaces...great story...customisable gear and differentiated classes...bloody Activision...)




But yes, they won't be *that* hard. Just the hardest part of the offerings for me to grind through.
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Posted 08 July 2016 - 02:23 PM

Oh I think it's VERY fair to say that MOST of the questlines in Destiny are boring, repetitive grinds. And yeah, what I got from them when I was playing was more "I'm doing this because it kills time and is moderately fun" and usually it was to get a weapon or piece of armor (like the Queen's Wrath stuff to get the Boolean Scout Rifle). I think it's why I played Crucible so much, I got more out of that be just being competitive against others and honing my skills to be faster and faster and finally coming in the top three, and before I stopped playing often 1st place with multi-kill medals.

My hope is that Destiny 2 focuses more on what you are seeking as we would all benefit from a Destiny with raids ans strikes that are less grinding, and more dangerous/hard fights.
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Posted 09 July 2016 - 02:49 AM

View PostQuickTidal, on 08 July 2016 - 02:23 PM, said:

Oh I think it's VERY fair to say that MOST of the questlines in Destiny are boring, repetitive grinds. And yeah, what I got from them when I was playing was more "I'm doing this because it kills time and is moderately fun" and usually it was to get a weapon or piece of armor (like the Queen's Wrath stuff to get the Boolean Scout Rifle). I think it's why I played Crucible so much, I got more out of that be just being competitive against others and honing my skills to be faster and faster and finally coming in the top three, and before I stopped playing often 1st place with multi-kill medals.

My hope is that Destiny 2 focuses more on what you are seeking as we would all benefit from a Destiny with raids ans strikes that are less grinding, and more dangerous/hard fights.


Yeah, I'd also like to see more jumping puzzles that are, you know, actually puzzles. XD and raid like experiences in the wild. The Hellmouth should have been like an endless layer of increasing difficulty and treasures imo.
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<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 06 October 2016 - 05:12 AM

View PostHigh Geek of Crawfish, on 06 October 2016 - 04:12 AM, said:

I've never been teabagged so much in all the time I've played this game as I'm getting now this IB. I know those raid guys from 360-387 are just having the best time lol. It's honestly not even challenge for them to win. I've been having moderate luck today but I'm still seeing my KD dive bomb in the app which is bound to be bad come weeks end. I'm lucky if I get higher then .50 sigh. Effir is telling a really interesting story as you lvl IB. Hmmm gotta be something there in D2 and it's gonna be sweet as fuck. They have done away with daily IB bounties and gone with just 4 weekly which is seriously holding back making progress for low light like me.



Oh, would you look at that, Bungie still doesn't know how to do story, end-game, or PvE-to-PvP balancing properly. Who would've thought?

In all seriousness, I'm not even going to look at IB this round. And I've just about tapped out the PvE content sans Thorn, grinding, and the Raid. Compared to The Taken King, this expansion is hollow, and a return to expectations for Destiny DLC. That's not to say it doesn't do some things well - new social space, if poorly equipped, is good; new patrol space, if not properly connected to the existing area, is good; Khvostov is amazing....but is also how all auto rifles should have been (essentially doing away with the 'scout rifle' category and just allowing users to customize their rifle to the type they want; and the music is great.

But for every thing it does well, there's a caveat, and probably two things it does poorly, and another three things that should have been fixed long ago. I mean, reusing the same four weekly bounties, Bungie? The same quests on weekly reset? An atrociously done jumping puzzle? Engrams that level out about 30 points shy of the max, and ten points shy of allowing you to do the content that drops gear above that level? Enemies that, while interesting, are just reskins of the same faction we've been fighting since we set foot on Earth, and featured in the second-most-recent DLC AND even reusing a boss we've killed like twice before? A patrol map virtually riddled with invisible walls and deathwater? A Strike so short it can be run quicker than Sepiks' on level 8? And with no apparent effort at making it have context beyond a couple of lines of dialogue that amount to "blah blah blah"? AND putting an invincible melee boss running around the arena at the same time as another boss wielding a deathbeam on anything other than the stock difficulty? And then health-based adds on top? Meanwhile you add an actually decent Horde mode that nevertheless suffers from being limited to the same arena each time without even changing up the environmental hazards, and requiring players to not only essentially rely on luck as to how many other players are able to join them, but to rely on R fricking N fricking G AGAIN to get the items that trigger it?! AND you then place the activation point outside the arena so if someone doesn't know what they're doing, is too slow, or otherwise takes more than 3 seconds to enter the arena, they get locked out?!


Gah. Best thing about this expansion is the Khvostov, hands down. And the missions to get it aren't even too painful, and the nice little bit with Ghost at the end of the line is neat. Otherwise the game still manages to strike a fine balance between being the most fluid goddamn shooter in the universe, and terrible at literally everything else it tries to do! It infuriates me that this game is so crap at story, dialogue, character progression, level design, enemy design, weapon balance, customisation, variety, scope/scale, PvP balance/matchmaking, end game content, RNG, and even world building, when I KNOW that Bungie is better and has done better at all those things in the past.
Literally the most frustrating case of I-want-to-love-it-but-it-is-so-disappointing-but-why-can't-I-stop-playing?!?!? in the damn universe.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 30 November 2016 - 05:48 PM

About to come back. My wife has given me the location she hid the game disc in (at my request), and I just need a new gold card to start getting back into it.

I've got some catching up to do.
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Posted 30 November 2016 - 07:16 PM

Coolio
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Posted 01 December 2016 - 02:01 PM

Oh you know I hate shotguns man! LOL

Thanks for the advice.

I'm truly excited to get back into this.
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Posted 04 December 2016 - 01:18 PM

I need to get my light up before then. Wanna compete in IB...especially cause there ius some sweet IB gear to get.

ROI is cool so far, only done the one PvE mission so far, but I'm liking it.
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Posted 05 December 2016 - 01:58 PM

View PostBriar King, on 04 December 2016 - 09:05 PM, said:

What LL u on after this long pause?


I was at around 320, but just adding in some gear from Lord Shaxx (all of which starts at 350), I'm now up to about 340 or so?

View PostBriar King, on 04 December 2016 - 09:45 PM, said:

IF you don't care about your KD falling going against the higher ups then just grind away on IB. I get between 5-6 LL increase just on end of match rewards alone. Goes up more taking in the IB bounty rewards. So maybe 7-8 LL total on each char for me. I can do this on 3 toons with only 3-5 hrs play each day. Should be doable even for u with Work and kid. Like I said though it's if you don't care about ur KD nosedivining.


I am not fussed at all about my K/D dropping. I can get it back after a while. The only way I ever got good at PvP top begin with was by allowing it to be shit for a long time while I learned.

I've done, I think, ALL the main story mode ROI stuff (minus the big raid, is there a big raid?) and I'm now onto the various quest lines that open up from the temple. So I'll be bashing away at that this weekend. Can HOPEFULLY bust my light level up a little more (concentrating on my Warlock right now as she's my fave char) during that time, and make myself less of an easy kill in IB come next week. I'm off from work form the 16th to the end of the year, so I'll get some time to play.

Any new cool weapons that I should try to get my hands on? I'm a scout rifle and auto rifle guy usually for prime, and sniper exclusively for special. I got the sword you get from finishing the ROI main storyline. Haven't used it yet, as an exotic in a heavy weapon slot takes some rearranging to use (most of my prime's are exotics, including my faves).

This post has been edited by QuickTidal: 05 December 2016 - 02:01 PM

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Posted 05 December 2016 - 06:14 PM

View PostBriar King, on 05 December 2016 - 05:48 PM, said:

Dead Orbits Last Extremeophial is great plus mine got extended mag in roll. Love it. Though I must say my fav right now is the IB auto. If the auto is for sale it ll drop end of match. I got extended mags on Warlock & Titan with stability, & hidden hand on rolls. By far my fav but FYI this is the fast fire-low impact gun. Hex Caster(same impact) is a sweet one also which can be dropped in Crucible. I'm still using TTK snipers.

Oh and you must get a IB heavy...this gun looks and shoots like a boss. You can literally feel it's power and it's epic when you get to that crate in match. Love this gun.


Yeah, I'm fine with low impact fast rof guns. I'm well used to that. I'll check out the IB guns when it comes around.

I'm enjoying being back into the thick of it.

Though I did ONE Classic PvP mode crucible match and had my ass HANDED to me...so I think I'm rusty. LOL
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Posted 06 December 2016 - 05:19 AM

View PostBriar King, on 06 December 2016 - 12:49 AM, said:

I find a lot of people just sniff their noses at that type but to me they are hands down the best of the auto esp if you have ext mag and hidden hand perks. The new IB scout is great to esp if you get lucky enuff to roll full auto and hid hand or firefly. I'm not a fan of new sniper. The scope is to long and unchangeable and blocks my view for anything low to mid lvl on right. The design is sweet though. All mine have had bad recoilwhich sucks if your trying to take out 2 or more at a zone. I prefer my TTK ones. Gonna suck stepping away from 15 for a week tomorrow


It's because the high rof low impact autos were objectively terrible until their most recent buff. Huge time to kill, followed by an immediate reload required to have enough rounds to take down the next player.
They've been buffed a lot in RoI though so they're now a lot better.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 06 December 2016 - 07:55 AM

View PostBriar King, on 06 December 2016 - 06:26 AM, said:

I was always favoring them even back on vanilla. Silimars Wraith with 2 stability perks was my go to. Still in my vault. Just got to get use to the way they operate. Hell I didn't even know they got buffed lol

Icebreaker yr3 is coming. Fuck yeah! I hated that gun but I got ace with quickly. Thunder lord will soon come with Solarlord and Voidlord though that's not the name of them. Meh I have no intention of changing my IB heavy anytime soon.


Didn't say you couldn't like them, just pointing out they were objectively bad choices. XD
Part of what causes guns to be out of favour is that people use what feels good. High rof low impact autos felt terrible for much of the game because you didn't get much success with them. Once people get that feeling, they don't go back to them - especially as most people don't pay active attention to the meta.
Thus, even after a buff, those types of autos have a bad rep.

Of course, back in year one they weren't actually as bad. Autos as a whole got shafted due to Bungie nerfing Suros Regime by applying decreases to the weapon class. Idiots. XD Before that happened though, they weren't totally the worst primary to use in pvp like they were after and up until RoI.

But the changes in RoI have brought them back a bit - and that's why they should be used more. But people don't know. They just use what they're used to. So yeah. Basically, blame Bungie. XD
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<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 06 December 2016 - 02:47 PM

View PostBriar King, on 06 December 2016 - 02:39 AM, said:

FUCCCCKKKKK..... IB is going to be Rift I believe. Oh not cool if so. I haven't even played a match of it since the last horrible Rift week.

Your in luck though The Distant Star will be the primary(Scout).


If you recall, I do rather well at Rift, so that should work for me! LOL

Also, that sounds like my kinda weapon!
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Posted 06 December 2016 - 07:04 PM

View PostBriar King, on 06 December 2016 - 06:39 PM, said:

Holy shit I've never seen a better vendor roll before. Distant Star has either full auto/extend mag & hidden hand/fire fly. Wow....


Whoa!

I better get on that when I get home! Where can I grab it?

This post has been edited by QuickTidal: 06 December 2016 - 07:04 PM

"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
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#878 User is offline   QuickTidal 

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Posted 06 December 2016 - 07:31 PM

Sweet, thanks. I hope to grab it tonight then!
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
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#879 User is offline   QuickTidal 

  • Lord of the Waters
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  • Interests:DoubleStamping. Movies. Reading.

Posted 07 December 2016 - 12:13 AM

View PostBriar King, on 06 December 2016 - 11:22 PM, said:

Damn finally won a match. Only took 5 hrs. I actually tried on this match and got in there to get dunks. Got highest score of 12. Generally I just hang back and try to kill close to Rift.

Saw you were on Scott. What ya think of Effirdeet?


She's cool. Oh man, it's gonna take some time to get to lvl 5!

Edit: hoyl shit! I just got Distant Star as a reward on my second rift match!!! Haha! Awesome.

This post has been edited by QuickTidal: 07 December 2016 - 12:25 AM

"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
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#880 User is offline   QuickTidal 

  • Lord of the Waters
  • Group: Team Quick Ben
  • Posts: 21,456
  • Joined: 05-November 05
  • Location:At Sea?
  • Interests:DoubleStamping. Movies. Reading.

Posted 07 December 2016 - 12:38 AM

View PostBriar King, on 07 December 2016 - 12:17 AM, said:

That Scout is badass isn't it! Pure God roll they gave us


For sure, and I got the fusion rifle too.

Just won my third match and topped out the scoring. Rift really is my game I think.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
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