Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#4841 User is offline   Tapper 

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Posted 26 May 2014 - 02:50 PM

View PostD, on 26 May 2014 - 02:46 PM, said:

View PostTapper, on 26 May 2014 - 02:37 PM, said:

View PostD, on 26 May 2014 - 01:57 PM, said:

View PostTapper, on 26 May 2014 - 01:48 PM, said:

View PostD, on 26 May 2014 - 01:36 PM, said:

View PostTapper, on 26 May 2014 - 12:23 PM, said:

View PostD, on 26 May 2014 - 01:22 AM, said:

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

Yes please.

However, I was thinking 1 dread built there (flipping a colony ship to go from 7 to 8 mats) instead of star bases. More HP, better computers and a big gun.


I ran a couple quick simulations and looks like beating CF at initiatve outweighs the extra hull and potential damage output. Giving yourself two interceptors performed better than another dread.

Yeah. I'll just have to look at influence actions to free up discs, it seems


Well, we'll see. I think for now you should build the 2 interceptors, and we'll see if CF and Morgoth move anything else at us. CF doesn't have very many more actions he can do. Morgoth can do a ton of reactions, but Gnaw and you are both close to passing. If Morgoth moves a cruiser into the GC I can pass early to end the round so he can't move another. Or something like that.

Yeah, fighters seem the best option, but I'll need to build 3 to have a chance of over 50%.
Should look closer at starbases next game....an anti-matter/+2 comp/+1-comp/1 hull/6 power design would have been a near guaranteed win - unless Morghy moves in.


* = requires quite some actions.



Your money is at 2 +15 -10 right now, right? So two more actions puts you at 2 +15 -17. So, you could afford to build 3 more interceptors without having to de-influence anything. And you could do it as Build-Pass-Reaction if you wanted.

I wasn't even thinking of you building 3 interceptors, just 2, and that plus two dreads from me in your homeworld can get up to 85% in our favour, even if CF upgrades his hulls into improved hulls. If you build 3 interceptors, that is even better odds, or I can put a dread in the GC instead to ward off anything by Morgy.

Well, I can only build 2 at a time :rolleyes: But that does look like a plan.
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#4842 User is offline   D'rek 

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Posted 26 May 2014 - 02:53 PM

View PostTapper, on 26 May 2014 - 02:50 PM, said:

Well, I can only build 2 at a time :rolleyes: But that does look like a plan.


Ya, that's why I said it would take 2 actions!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4843 User is offline   D'rek 

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Posted 26 May 2014 - 02:53 PM

Khell is passed and I assume no reaction, so you should go ahead and put your action in Tapper.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4844 User is offline   cerveza_fiesta 

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Posted 26 May 2014 - 04:43 PM

Morgoth,

If they're arming up for defense of the homeworld, it might be a good idea to pour all our forces in there. If we can overwhelm in the homeworld (specifically, using your missiles to dispatch the interceptors if possible) then we'll have lots of firepower left over for rounds 8 and 9, and they will have wasted a bunch of resources.



........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#4845 User is offline   Morgoth 

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Posted 26 May 2014 - 05:54 PM

We'll see what they chose to do :rolleyes:
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#4846 User is offline   Galactic Council 

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Posted 26 May 2014 - 06:12 PM

View PostD, on 26 May 2014 - 02:53 PM, said:

Khell is passed and I assume no reaction, so you should go ahead and put your action in Tapper.


That would be reasonable.
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#4847 User is offline   Tapper 

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Posted 26 May 2014 - 09:16 PM

Build 2x inty in my homeworld.
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#4848 User is offline   Gnaw 

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Posted 26 May 2014 - 10:04 PM

House Riit Intelligence report to the Patriarch on the New Draconians: Lord Sgaar Riit surveillance said:

<2.1 hours redacted>

"Chmee Dreere what are your thoughts concerning the development of the hostilities between the Magellan and the Hyrdan/Human alliance?"

"What a wonderful development for us Grand Admiral Sgaar Ri'it. It allows us to focus our resources on retaking our homeworld without having to worry about that alliance. Our alliance members have their paws busy re-consolidating as well after the disaster in Lambda Serpentis."

"'Our homewold'?"

"Uh, well our homeworld is of course Kzin and I meant the Draco home system Grand Admiral Sgaar Ri'it. The Lyra have many resources but I doubt they will commit many to defending Draconis as it is on the periphery of their influence zone. Personal Aide, bring us more ice water; this cursed Aurigae sun is brutal Grand Admiral Sgaar Ri'it."

"At once Chmee Dreere. Grand Admiral Sgaar Ri'it may I bring you something warmer?"

"Personal Aide! You forget your place!. Go now and have someone else bring the refreshments."

"Of course Chmee Dreere. I simply wanted to offer Lord Ri'it another option Chmee Dre.."

"Shut up and go now Personal Aide!"

"No. Personal Aide, stay."

"Lord."

"Chmee, I think your Personal Aide looks miserable. Would you have any idea why your Personal Aide would be miserable?"

"I'm sure it's the heat Grand Admiral Sgaar Ri'it."

"Where were you born Personal Aide?"

"Kzin, Lord Ri'it."

"Do you find this sun to be unreasonably hot Personal Aide?"

"No Lord Ri'it. It is technically warmer than Kzin but not noticeably so."

"Chmee Dreere, you were born on Draconis were you not? You've only been on Kzin twice correct? Once to attend university for your advanced degree and once for a year on assignment."

"That is right Grand Admiral Sgaar Ri'it. Although I would have liked to visit our home system more often the contingencies of service have prevented it."

"Your Personal Aide acknowledges my station in House Ri'it, Chmee yet you do not. I wonder why that would be? No, no, don't answer. While not a rhetorical question, I already know the answer. You'd prefer to be speaking with the Grand Admiral rather than a Lord of House Ri'it. Understandable, most Descendants of your station and situation would feel that way. I think I know why your Personal Aide is so miserable, Chmee. Would you like to know why I think he's miserable? He looks miserable because he thinks that as soon as that door closes on him, he will be a corpse. You have referred to Draconis as 'our homeworld' more than once during our tour of the shipyard. You know, that little tour is what confirmed by suspicions. I've seen shipyards Chmee, my personal family owns several. And I'm a real Admiral. I've served on and commanded ships. You know that so why give me a tour of the shipyard?"

"Of course Lord Admiral Ri'it, I simply thought that you might be interested in seeing a facility built by the toasters. They have some remarkable techniques that I thought you might find useful to copy. The cruiser they just built for us was done much faster and economically than our Draconis shipyards could have done so. Paying them the full Draconis price for it hurt my budget but.."

"Enough Chmee Dreere. Your Personal Aide is assigned to me effective immediately."

"Lord Grand Admiral Sgaar Ri'it, I must protest. He is quite useful to me in my duties. As your Grandfather insisted when he instituted the policy change, live but chastened experienced personnel are better for Empire than humiliated failures in a hole. I need this individual for precisely those reasons."

"I said enough. I meant enough. Although... Since you bring it up. Those chastened by stripping of name and duties are truly more valuable to our empire than corpses. We retain their experience and their mere presence shows other Descendants the high price of failure. You want to know another useful side of my Grandfather's policy? This part isn't widely known. As a matter of fact it's pretty strictly a Family policy. The chastened also reveal to us much by how they are used. You chose to humiliate the former chmee and make him your personal slave rather than sticking him in an office and using him properly. That happens and is tolerated. Your stupidity in the matter is that you let an outsider have access to your inner circle. Your known conspirators here are being arrested as we speak. Those on Chamaeleontis and the interceptor in Lambda Fornacis have been detained and questioned already. Your quarters, office, that secret warehouse complex have all been seized. Most importantly, so has this ship's personnel."

"Conspirators Lord Ri'it? I know nothing of a conspiracy let alone being part of one. The facts will bear me out."

"Of course not Chmee Dreere, of course not. Let me give you some facts. Sigma Draconis is the homeworld of the Draco. It is not the homeworld of the Descendants. The Draco abandoned our ancestors on Kzin when they began their search for the 'meaning of existence' and 'higher truths'. We are descended from those who chose not to follow that foolish path. We clawed our way back to the stars only to find our ancestors had survived and become known as the Ancients. It was these Ancients, calling themselves the Heirs of Draco, who urged us to re-settle Sigma Draconis without mentioning that this sector is full of other species with the ability to be a danger to them. That is acceptable to us; we have learned to survive. War and cooperation are both part of surviving. Cooperation means that the Mechanema are our allies and The Empire of the Descendants of Draco does not shortchange allies. Nor do we betray them. My cousin Chtarra frowns on betrayal.

"And speaking of betrayal, I must call 'enough' on myself. Three more facts for you. The Heirs of Draco are no longer present in this quadrant and we do not lament their passing. There will be no New Draco Empire to take their place. Your treasonous dream of one withered with the deaths of your followers on Draconis and it dies now with you."

<12.3 minutes redacted>

"And now to you. You have provided valuable service to the Empire since your failure in Lambda Serpentis. I can give you your name back. Or present you with another opportunity."

"There is no choice Lord Ri'it. I will always serve the Empire in whatever capacity it requires of me."

"Second-Daugher was right, you are worth keeping. You are quadrant Chmee again. Do better this time around for if you do not you will drag a member of the House down with you."

"Grand Admiral Sgaar Ri'it, I do ask a naming boon of you. I know it is policy that the first Captain to command gets to name the ship but might I ask a minor change in policy?"

"Chmee, you're the chmee. You can change policies as you see fit."

"This is an internal Fleet matter so I ask."

"Of course and I will not change that. I can make suggestions though. What name would you have me suggest to the new Captain?

"Child Rising"

"Any particular child you have in mind Chmee? I'm sure she will appreciate that."

"Grand Admiral, the Lyra question..."

"Already back at work then Chmee? Very well. My suggestion for this quadrant Chmee is that survival sometimes requires simply biding time and gathering resources."




The Descendants of Draco (Provisionally) Pass.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4849 User is offline   Morgoth 

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Posted 28 May 2014 - 06:07 AM

So, CF - I have a cruiser I can react into Tapper's homeworld if you wish. That should provide some cover from the fighters. Alternatively I could for instance pin his dread, but that would most likely lead to the sacrifice of one of my cruisers.
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#4850 User is offline   cerveza_fiesta 

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Posted 28 May 2014 - 09:43 AM

Probably better to pool our resources. Hit hard and hit big, and then we will lose fewer ships (hopefully). If you get lucky with those missiles, we will have a lot easier time.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#4851 User is offline   cerveza_fiesta 

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Posted 28 May 2014 - 12:09 PM

Is it my go now? I thought it was tapper, but then Gnaw threw his move in there.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#4852 User is offline   twelve 

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Posted 28 May 2014 - 02:08 PM

View Postcerveza_fiesta, on 28 May 2014 - 12:09 PM, said:

Is it my go now? I thought it was tapper, but then Gnaw threw his move in there.


I think so.

On a side note, I think my timing of my reaction was way off. I didn't think there would be that many more moves after I passed and did no reaction. I figured at most there would be two more rounds but with the way D'rek and CF & Tapper are talking it doesn't look that way at all. Ugh this has been a horrible game for me.
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#4853 User is offline   D'rek 

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Posted 28 May 2014 - 03:02 PM

View Posttwelve, on 28 May 2014 - 02:08 PM, said:

View Postcerveza_fiesta, on 28 May 2014 - 12:09 PM, said:

Is it my go now? I thought it was tapper, but then Gnaw threw his move in there.


I think so.

On a side note, I think my timing of my reaction was way off. I didn't think there would be that many more moves after I passed and did no reaction. I figured at most there would be two more rounds but with the way D'rek and CF & Tapper are talking it doesn't look that way at all. Ugh this has been a horrible game for me.


You could have asked. Tapper and I certainly want you to tie up IH, so it would be beneficial for us to tell you before we pass if we are the last ones to do so.

And yes, it is CF's go, Tapper built 2 interceptors (it's about 6 posts up?)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4854 User is offline   cerveza_fiesta 

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Posted 28 May 2014 - 03:59 PM

OK, let's go double hull over both single hulls on my dread.


Retract that move please.

This post has been edited by cerveza_fiesta: 28 May 2014 - 04:39 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#4855 User is offline   Galactic Council 

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Posted 28 May 2014 - 04:44 PM

Round 7 Action Phase




Turn 5


CF - BUILD
  • 2x dreadnoughts in Formahaut sector. Convert 6 science for 3 materials. -6 mats == 0 remaining; -6 sci == 1 remaining
,

Morgoth - reaction: Upgrade - Exchange plasma for antimatter on starbase schematic. .

Dr. IH, PhD - no reaction

Twelve - no reaction

Gnaw - Upgrade
  • plasma missile over remaining single default hull on cruiser
  • sentient hull over electron computer on dreadnaught


Tatts - upgrading our starbase Improved hull over singular hulls

D'rek - RESearch Artifact Key, for 8 science. I have six artifacts influenced. Receive +15 money, +10 science, +5 materials. -8 sci == 13. +15 mon == 17, +10 sci == 23, + 5 mats == 24

Khell - PASS

Tapper - Move dreadnought from 001 (GC) to 206.


Turn 6


CF - MOVE 2x dreadnought to Kappa Volantis sector (Tapper's homeworld)

Morgoth - no reaction


IH - no reaction. Colonize grey world with materials.

Twelve - Move dreadnaught to his soon to be liberated homeworld (Confidence Twelve, confidence! L'audace, l'audace, toujours l'audace!)

Gnaw - Build - 1 cruiser, 1 interceptor in 230 Lamda Auregae. -8 mats == 0 remaining
Tatts - Pass

D'rek - INFluence
  • Remove disc from Epsilon Carinae. Put the population cube back on science.
  • Flip up two colony ships.
  • Colonize Pollux with two science cubes.

Khell - no reaction (assumed)


Tapper - Build 2x inty in my homeworld -6 mats == 1 remaining


Turn 7


CF - Upgrade OK, let's go double hull over both single hulls on my dread. Retracted

Morgoth - reaction??

Dr. IH, PhD - reaction??

Twelve - reaction??

Gnaw - The Descendants of Draco (Provisionally) Pass.

Tatts -

D'rek -

Khell -

Tapper -



Spoiler

This post has been edited by Galactic Council: 28 May 2014 - 04:58 PM

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#4856 User is offline   Galactic Council 

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Posted 28 May 2014 - 04:58 PM

View Postcerveza_fiesta, on 28 May 2014 - 03:59 PM, said:

OK, let's go double hull over both single hulls on my dread.


Retract that move please.


noted
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#4857 User is offline   cerveza_fiesta 

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Posted 28 May 2014 - 05:07 PM

Sorry to hold things up, this is a pretty clutch battle. One last consultation with my teammate:


Morgoth:

What do you think about me putting an extra computer and source on that dread blueprint?

Pro: it gains me the initiative over everybody, meaning I get to fire 4x AM cannons at a 83% success chance before they take a shot, in addition to you firing 2x missiles and your plasma cannon.
Con: it means I lose a dread if any of those interceptors or Tapper's dread survives.

The alternative is to double up the hull plating (ie add two improved hulls)

pro: more hull,
con: at least 1 of his interceptors is sure to survive your missiles (unless you can send 2 ships), which means I have a good chance of taking a hit anyway, I don't have enough hull to survive 2 blasts on each dread, and I don't have initiative.

EDIT

Now that I reread that post, the path seems clear. If you move to K.Volantis and I do option 1 with the computers, we should survive with all ships intact - even if D'rek decides to waste the materials on 2 non-upgraded dreads.

Double EDIT

Morg, you could also burn a second reaction (if you get one) and bedeck your cruiser with a second missile battery. Not *entirely* necessary but it would give us an extra roll at killing those interceptors.

This post has been edited by cerveza_fiesta: 28 May 2014 - 06:19 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#4858 User is offline   Galactic Council 

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Posted 28 May 2014 - 05:14 PM

View Postcerveza_fiesta, on 28 May 2014 - 05:07 PM, said:

Sorry to hold things up, this is a pretty clutch battle. One last consultation with my teammate:





Not a problem. With that that is. I do have a minor problem but I'm not certain whether it starts with you or with me. :p

Our svg file has ~150mb of hidden, locked masks. The only way I found them was deleting every thing in the file and saving it. Then opened that file in Adobe Illustrator. I can deleted them in Illustrator but can't even get Inkscape to admit they exist. *sigh*
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#4859 User is offline   cerveza_fiesta 

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Posted 28 May 2014 - 06:15 PM

View PostGalactic Council, on 28 May 2014 - 05:14 PM, said:

View Postcerveza_fiesta, on 28 May 2014 - 05:07 PM, said:

Sorry to hold things up, this is a pretty clutch battle. One last consultation with my teammate:





Not a problem. With that that is. I do have a minor problem but I'm not certain whether it starts with you or with me. :p

Our svg file has ~150mb of hidden, locked masks. The only way I found them was deleting every thing in the file and saving it. Then opened that file in Adobe Illustrator. I can deleted them in Illustrator but can't even get Inkscape to admit they exist. *sigh*



Weird, I wonder why it would save those after I'm done with them. It might have been a bug in an older version - inkscape does get updated pretty regularly and I first made the file over a year ago.

Also could be inkscape has the "unlock" setting for those mask layers someplace funny and hidden. I don't always find it's set up intuitively.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#4860 User is offline   Morgoth 

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Posted 28 May 2014 - 06:16 PM

I haven't had the chance to run the numbers, but if you think that's the best option let's go for it.
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