Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#4821 User is offline   Gnaw 

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Posted 24 May 2014 - 05:39 PM

View PostTapper, on 24 May 2014 - 10:23 AM, said:

If there's a tie for initiative, who shoots first? (see my fighter vs CF's dreads).


First power into hex. In this case, you own the hex so you will shoot first in initiative tie.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4822 User is offline   Tattersail_ 

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Posted 24 May 2014 - 06:11 PM

Who's turn is it
Apt is the only one who reads this. Apt is nice.
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#4823 User is offline   Galactic Council 

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Posted 24 May 2014 - 07:26 PM

View PostTattersail_, on 24 May 2014 - 06:11 PM, said:

Who's turn is it


yours
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#4824 User is offline   Galactic Council 

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Posted 24 May 2014 - 07:38 PM

Morgoth - no reaction

IH - no reaction

Twelve - Move dreadnaught to his soon to be liberated homeworld (Confidence Twelve, confidence! L'audace, l'audace, toujours l'audace!)

Gnaw - Build - 1 cruiser, 1 interceptor in 230 Lamda Auregae. -8 mats == 0 remaining

Tatts - ??
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#4825 User is offline   Gnaw 

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Posted 24 May 2014 - 07:45 PM

View Posttwelve, on 24 May 2014 - 12:29 AM, said:

Well no guts no glory. It's been nice knowing you all.




View PostGalactic Council, on 24 May 2014 - 07:38 PM, said:

(Confidence Twelve, confidence! L'audace, l'audace, toujours l'audace!)


Yeah, you're fucked. GC is full of shit here. :rolleyes:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4826 User is offline   Tattersail_ 

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Posted 25 May 2014 - 07:38 AM

What do you think Gnaw? Pass?
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#4827 User is offline   Gnaw 

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Posted 25 May 2014 - 09:20 AM

yeah that's probably your best bet. save for a reaction if D'rek does something.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4828 User is offline   Tattersail_ 

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Posted 25 May 2014 - 10:14 PM

Pass
Apt is the only one who reads this. Apt is nice.
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#4829 User is offline   D'rek 

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Posted 26 May 2014 - 01:21 AM

INFluence

Remove disc from Epsilon Carinae. Put the population cube back on science.
Flip up two colony ships.
Colonize Pollux with two science cubes.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4830 User is offline   D'rek 

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Posted 26 May 2014 - 01:22 AM

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4831 User is offline   Imperial Historian 

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Posted 26 May 2014 - 01:22 AM

I think drek wants to research all the things
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#4832 User is offline   D'rek 

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Posted 26 May 2014 - 03:28 AM

View PostImperial Historian, on 26 May 2014 - 01:22 AM, said:

I think drek wants to research all the things


I'd like to, but I don't think I'll get the chance.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#4833 User is offline   Morgoth 

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Posted 26 May 2014 - 07:24 AM

Sign up for a PHD at the university and all the Research will be yours1.






1. All discoveries made by employees belong to the University.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#4834 User is offline   Tapper 

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Posted 26 May 2014 - 12:23 PM

View PostD, on 26 May 2014 - 01:22 AM, said:

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

Yes please.

However, I was thinking 1 dread built there (flipping a colony ship to go from 7 to 8 mats) instead of star bases. More HP, better computers and a big gun.
Everyone is entitled to his own wrong opinion. - Lizrad
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#4835 User is offline   cerveza_fiesta 

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Posted 26 May 2014 - 01:03 PM

Go ahead and waste the material if you want Tapper...my next action is to kit out those dreads with 2x more improved hulls.

Might be better to spend that money on defense of the GC, cause that's what we're gunning for next!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#4836 User is offline   D'rek 

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Posted 26 May 2014 - 01:36 PM

View PostTapper, on 26 May 2014 - 12:23 PM, said:

View PostD, on 26 May 2014 - 01:22 AM, said:

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

Yes please.

However, I was thinking 1 dread built there (flipping a colony ship to go from 7 to 8 mats) instead of star bases. More HP, better computers and a big gun.


I ran a couple quick simulations and looks like beating CF at initiatve outweighs the extra hull and potential damage output. Giving yourself two interceptors performed better than another dread.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#4837 User is offline   Tapper 

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Posted 26 May 2014 - 01:48 PM

View PostD, on 26 May 2014 - 01:36 PM, said:

View PostTapper, on 26 May 2014 - 12:23 PM, said:

View PostD, on 26 May 2014 - 01:22 AM, said:

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

Yes please.

However, I was thinking 1 dread built there (flipping a colony ship to go from 7 to 8 mats) instead of star bases. More HP, better computers and a big gun.


I ran a couple quick simulations and looks like beating CF at initiatve outweighs the extra hull and potential damage output. Giving yourself two interceptors performed better than another dread.

Yeah. I'll just have to look at influence actions to free up discs, it seems.
Everyone is entitled to his own wrong opinion. - Lizrad
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#4838 User is offline   D'rek 

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Posted 26 May 2014 - 01:57 PM

View PostTapper, on 26 May 2014 - 01:48 PM, said:

View PostD, on 26 May 2014 - 01:36 PM, said:

View PostTapper, on 26 May 2014 - 12:23 PM, said:

View PostD, on 26 May 2014 - 01:22 AM, said:

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

Yes please.

However, I was thinking 1 dread built there (flipping a colony ship to go from 7 to 8 mats) instead of star bases. More HP, better computers and a big gun.


I ran a couple quick simulations and looks like beating CF at initiatve outweighs the extra hull and potential damage output. Giving yourself two interceptors performed better than another dread.

Yeah. I'll just have to look at influence actions to free up discs, it seems.


Well, we'll see. I think for now you should build the 2 interceptors, and we'll see if CF and Morgoth move anything else at us. CF doesn't have very many more actions he can do. Morgoth can do a ton of reactions, but Gnaw and you are both close to passing. If Morgoth moves a cruiser into the GC I can pass early to end the round so he can't move another. Or something like that.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#4839 User is offline   Tapper 

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Posted 26 May 2014 - 02:37 PM

View PostD, on 26 May 2014 - 01:57 PM, said:

View PostTapper, on 26 May 2014 - 01:48 PM, said:

View PostD, on 26 May 2014 - 01:36 PM, said:

View PostTapper, on 26 May 2014 - 12:23 PM, said:

View PostD, on 26 May 2014 - 01:22 AM, said:

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

Yes please.

However, I was thinking 1 dread built there (flipping a colony ship to go from 7 to 8 mats) instead of star bases. More HP, better computers and a big gun.


I ran a couple quick simulations and looks like beating CF at initiatve outweighs the extra hull and potential damage output. Giving yourself two interceptors performed better than another dread.

Yeah. I'll just have to look at influence actions to free up discs, it seems


Well, we'll see. I think for now you should build the 2 interceptors, and we'll see if CF and Morgoth move anything else at us. CF doesn't have very many more actions he can do. Morgoth can do a ton of reactions, but Gnaw and you are both close to passing. If Morgoth moves a cruiser into the GC I can pass early to end the round so he can't move another. Or something like that.

Yeah, fighters seem the best option, but I'll need to build 3 to have a chance of over 50%.
Should look closer at starbases next game....an anti-matter/+2 comp/+1-comp/1 hull/6 power design would have been a near guaranteed win - unless Morghy moves in.


* = requires quite some actions.
Everyone is entitled to his own wrong opinion. - Lizrad
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#4840 User is offline   D'rek 

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Posted 26 May 2014 - 02:46 PM

View PostTapper, on 26 May 2014 - 02:37 PM, said:

View PostD, on 26 May 2014 - 01:57 PM, said:

View PostTapper, on 26 May 2014 - 01:48 PM, said:

View PostD, on 26 May 2014 - 01:36 PM, said:

View PostTapper, on 26 May 2014 - 12:23 PM, said:

View PostD, on 26 May 2014 - 01:22 AM, said:

Tapper, I assume you'd like a hand with your homeworld? I can put in a couple dreads that won't hurt especially hard but since you have anti-matter splitter every point of damage will help. If you can drop some starbases and upgrade them they'd do really well too, though.

Yes please.

However, I was thinking 1 dread built there (flipping a colony ship to go from 7 to 8 mats) instead of star bases. More HP, better computers and a big gun.


I ran a couple quick simulations and looks like beating CF at initiatve outweighs the extra hull and potential damage output. Giving yourself two interceptors performed better than another dread.

Yeah. I'll just have to look at influence actions to free up discs, it seems


Well, we'll see. I think for now you should build the 2 interceptors, and we'll see if CF and Morgoth move anything else at us. CF doesn't have very many more actions he can do. Morgoth can do a ton of reactions, but Gnaw and you are both close to passing. If Morgoth moves a cruiser into the GC I can pass early to end the round so he can't move another. Or something like that.

Yeah, fighters seem the best option, but I'll need to build 3 to have a chance of over 50%.
Should look closer at starbases next game....an anti-matter/+2 comp/+1-comp/1 hull/6 power design would have been a near guaranteed win - unless Morghy moves in.


* = requires quite some actions.



Your money is at 2 +15 -10 right now, right? So two more actions puts you at 2 +15 -17. So, you could afford to build 3 more interceptors without having to de-influence anything. And you could do it as Build-Pass-Reaction if you wanted.

I wasn't even thinking of you building 3 interceptors, just 2, and that plus two dreads from me in your homeworld can get up to 85% in our favour, even if CF upgrades his hulls into improved hulls. If you build 3 interceptors, that is even better odds, or I can put a dread in the GC instead to ward off anything by Morgy.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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