Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#4161 User is offline   Gnaw 

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Posted 10 January 2014 - 09:51 PM

And if he and Tatts exchange ambassadors, Veng can afford to go to -30.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4162 User is offline   Tattersail_ 

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Posted 10 January 2014 - 10:00 PM

Yes. Another poss computer will force twelve to upgrade yet again
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#4163 User is offline   twelve 

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Posted 11 January 2014 - 12:09 AM

View PostGnaw, on 10 January 2014 - 09:41 PM, said:

Hmmm. Twelve, I do believe you're in trouble. Veng can afford to do another action.

Rotation will definitely be clockwise. :harhar:



I've always known I was in trouble. This is basically my last gambit. Praying that lady luck in on my side one.
I don't know what I'm doing but it sounds good.
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#4164 User is offline   twelve 

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Posted 11 January 2014 - 12:10 AM

View PostGanoes Paran, on 10 January 2014 - 10:00 PM, said:

Yes. Another poss computer will force twelve to upgrade yet again



I know. Yes I know I'm effed.
I don't know what I'm doing but it sounds good.
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#4165 User is offline   Imperial Historian 

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Posted 11 January 2014 - 01:14 AM

But you have a chance!
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#4166 User is offline   Gnaw 

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Posted 11 January 2014 - 02:05 AM

Posted Today, 09:05 PM

Posted ImageGanoes Paran, on 10 January 2014 - 05:00 PM, said:

Yes. Another poss computer will force twelve to upgrade yet again


But which is most likely to force another upgrade?
  • Comp on the starbase
  • 2nd starbase
  • 2nd cruiser
:harhar:
2nd cruiser isn't a good choice for this turn. Twelve gets to shoot first and if every shot hit there would only be the 2 interceptors remaining. So he might pass.

This post has been edited by Gnaw: 11 January 2014 - 02:12 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4167 User is offline   Gnaw 

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Posted 11 January 2014 - 02:15 AM

View PostImperial Historian, on 11 January 2014 - 01:14 AM, said:

But you have a chance!


Props to you sir. Was the plan all along to be able to bankrupt all those material only hexes or did that just evolve?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4168 User is offline   Gnaw 

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Posted 11 January 2014 - 02:21 AM

View Posttwelve, on 10 January 2014 - 07:11 PM, said:

View PostGnaw, on 10 January 2014 - 06:47 PM, said:

(very) Provisional turn 9: move interceptor in hive to Twelve's homeworld.



????

Why there and not into 304?


Edit: Nevermind you took off the second drive so can only move one hex at a time.


And I don't dare take another action. If I do and you do an upgrade, D'rek could move her interceptor and bankrupt me.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4169 User is offline   Vengeance 

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Posted 11 January 2014 - 04:02 AM

View PostGanoes Paran, on 10 January 2014 - 10:00 PM, said:

Yes. Another poss computer will force twelve to upgrade yet again


I know that I need to upgrade the computers on the star awe to keep the defense initiative and to force another action from 12 but what type of computers do I upgrade too?
How many fucking people do I have to hammer in order to get that across.
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#4170 User is offline   Khellendros 

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Posted 11 January 2014 - 04:54 AM

Electron computers - they're the best. Almost a sure-fire shot against twelve.





















Cough.
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#4171 User is offline   Tattersail_ 

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Posted 11 January 2014 - 09:15 AM

View PostVengeance, on 11 January 2014 - 04:02 AM, said:

View PostGanoes Paran, on 10 January 2014 - 10:00 PM, said:

Yes. Another poss computer will force twelve to upgrade yet again


I know that I need to upgrade the computers on the star awe to keep the defense initiative and to force another action from 12 but what type of computers do I upgrade too?

They are positron computers. Don't listen to khell. He's naughty.
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#4172 User is offline   Galactic Council 

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Posted 11 January 2014 - 10:20 AM

Round 6 Action Phase



Spoiler

Turn 8

Morgoth (reaction) - reaction - move cruiser from 104 to Tapper's homeworld.

CF (reaction) - MOVE fighter to tapper's homeworld. Accept traitor card. Put cube back on science.

Tapper (reaction) - Reaction (as also submitted by PM): build a fighter in my homeworld. Ambassador-Cube back on science.

Khell - UPGRADE Cruisers with Plasma Cannon over Ion Cannon, and Hull over one of the Nuclear Drives.

D'rek (reaction) - no reaction

Tatts - pass confirmed

Gnaw (reaction) - Reaction upgrade: place an ion cannon over the base drive on interceptor. Colonize orbital in warp portal with science cube.

Twelve - Upgrade:
  • Dreadnaught with 2 Gluon Computers
  • Place one over the electron Computer and the other over a default hull
  • (5$/0S/2M Upkeep -21)

IH Grievence (reaction) - upgrade the computers on the star awe to keep the defense initiative

Turn 9

Morgoth (reaction) - ??

CF (reaction) - ??

Tapper (reaction) - ??

Khell - Pass out o discs

D'rek (reaction) - ??

Tatts (reaction) - ??

Gnaw (reaction) - no reaction provisionally

Twelve - ??

IH Grievence (reaction) - ??

This post has been edited by Galactic Council: 11 January 2014 - 10:24 AM

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#4173 User is offline   Tattersail_ 

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Posted 11 January 2014 - 10:33 AM

No reaction from me yet
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#4174 User is offline   Khellendros 

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Posted 11 January 2014 - 01:31 PM

Having played a few Ipad version games now, I've noticed a few quirks with the AI: They never ever react, no matter what I do. Once they've passed, they're done for the round. It's also interesting how they almost always take the 2VPs in a discovery - hypergrid source, conformal drive, shard hull, no thanks, we'll take the VPs. Only sometimes do they take the + resources discoveries. They also never research drives, and they love to make their ships into missile boats late in the game.
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#4175 User is offline   D'rek 

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Posted 11 January 2014 - 05:14 PM

No reaction from me this turn.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4176 User is offline   Gnaw 

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Posted 11 January 2014 - 10:23 PM

View PostKhellendros, on 11 January 2014 - 01:31 PM, said:

Having played a few Ipad version games now, I've noticed a few quirks with the AI: They never ever react, no matter what I do. Once they've passed, they're done for the round. It's also interesting how they almost always take the 2VPs in a discovery - hypergrid source, conformal drive, shard hull, no thanks, we'll take the VPs. Only sometimes do they take the + resources discoveries. They also never research drives, and they love to make their ships into missile boats late in the game.


they'll take shard hull if it pops up in the first couple of rounds.

once one passes the rest will follow in a turn or two at the most.

they'll go for missiles as soon as possible. reasearch ImpHull, neutron bombs, starbase as priorities. i've only seen one get wormhole generator a couple of times.

they can get caught in a loop between two artifact hexes. move ships from A to B, influence B, bankrupt A in upkeep, move ships back to A, influence, bankrupt B, etc.

+3 comp with -3 shield on a dread rocks.

Draco are awesome to play. Do the interceptor to the middle, influence a couple of ancients on the other side, then explore behind your homeworld creating a choke point.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4177 User is offline   Khellendros 

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Posted 11 January 2014 - 11:15 PM

View PostGnaw, on 11 January 2014 - 10:23 PM, said:

View PostKhellendros, on 11 January 2014 - 01:31 PM, said:

Having played a few Ipad version games now, I've noticed a few quirks with the AI: They never ever react, no matter what I do. Once they've passed, they're done for the round. It's also interesting how they almost always take the 2VPs in a discovery - hypergrid source, conformal drive, shard hull, no thanks, we'll take the VPs. Only sometimes do they take the + resources discoveries. They also never research drives, and they love to make their ships into missile boats late in the game.


they'll take shard hull if it pops up in the first couple of rounds.

once one passes the rest will follow in a turn or two at the most.

they'll go for missiles as soon as possible. reasearch ImpHull, neutron bombs, starbase as priorities. i've only seen one get wormhole generator a couple of times.

they can get caught in a loop between two artifact hexes. move ships from A to B, influence B, bankrupt A in upkeep, move ships back to A, influence, bankrupt B, etc.

+3 comp with -3 shield on a dread rocks.

Draco are awesome to play. Do the interceptor to the middle, influence a couple of ancients on the other side, then explore behind your homeworld creating a choke point.



Yeah, I've seen the influence-bankrupt loop in every game I've played.

They've bought wormhole generator a couple of times, but never actually used it.

Haven't tried Draco yet, just Terrans and Planta. Suffice to say, my Planta efforts went better there than in this game - finished 2nd behind Orion. Would have won by miles had I been able to buy the monument tech (I had 55 materials at one point), but it eluded me. It did not elude the Orion.


I tried playing online but couldn't get a game - only 11 other people were online, supposedly.
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#4178 User is offline   twelve 

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Posted 12 January 2014 - 04:16 PM

View PostKhellendros, on 11 January 2014 - 04:54 AM, said:

Electron computers - they're the best. Almost a sure-fire shot against twelve.



Don't listen to Khell. He clearly didn't mean computers at all. You should definately replace those missiles with another hull. That way you can survive my cannon shots.

















Cough Cough

This post has been edited by twelve: 12 January 2014 - 04:16 PM

I don't know what I'm doing but it sounds good.
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#4179 User is offline   Galactic Council 

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Posted 13 January 2014 - 03:51 AM

Round 6 Action Phase



Spoiler

Turn 8

Morgoth (reaction) - reaction - move cruiser from 104 to Tapper's homeworld.

CF (reaction) - MOVE fighter to tapper's homeworld. Accept traitor card. Put cube back on science.

Tapper (reaction) - Reaction (as also submitted by PM): build a fighter in my homeworld. Ambassador-Cube back on science. -3 mats == 1 left

Khell - UPGRADE Cruisers with Plasma Cannon over Ion Cannon, and Hull over one of the Nuclear Drives.

D'rek (reaction) - no reaction

Tatts - pass confirmed

Gnaw (reaction) - Reaction upgrade: place an ion cannon over the base drive on interceptor. Colonize orbital in warp portal with science cube.

Twelve - Upgrade:
  • Dreadnaught with 2 Gluon Computers
  • Place one over the electron Computer and the other over a default hull
  • (5$/0S/2M Upkeep -21)

IH Grievence (reaction) - upgrade the computers on the star awe to keep the defense initiative

Turn 9

Morgoth (reaction) - ??

CF (reaction) - ??

Tapper (reaction) - ??

Khell - Pass out of discs

D'rek (reaction) - no reaction provisionally

Tatts (reaction) - no reaction provisionally

Gnaw (reaction) - no reaction confirmed

Twelve - ??

IH Grievence (reaction) - ??

This post has been edited by Galactic Council: 13 January 2014 - 06:01 AM

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#4180 User is offline   Galactic Council 

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Posted 13 January 2014 - 06:14 AM

New maps posted
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