gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#3801
Posted 18 December 2013 - 05:07 PM
I like the aggression levels now that we have a drunk player all of a sudden. Looking good everybody. As morgoth said, fight ALL THE THINGS.
and.............Iota Boooootaaay!
and.............Iota Boooootaaay!
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#3802
Posted 18 December 2013 - 05:08 PM
Ganoes Paran, on 18 December 2013 - 05:04 PM, said:
yes but he can not put down a "move" disc, ie the disc to actually take a turn to influence if he is at -30 can he? So his next go will HAVE to be an influence which will cost him more money. His upkeep cannot sustain so many moves. I think it was a mistake for him to battle this round. He best not be trying to bankrupt himself "accidentally". 19 income -21. Extra moves like influence to remove discs would put him at -25. Say he removes two discs from 325 and 102. That puts him at -17. Then he may want to build or upgrade. - 21 so bankrupt again. remove from 208. back to - 17. Where the hell is all his income coming from. I see 2 money discs and one grey planet.
Any move after this will bankrupt him and put his upkeep at worse for wear. Yet I don't see the worth. At best he can do one. In fact even worse than that for him is that he has to use the influence action again otherwise he is totally screwed. Help me understand this. I am going to influence for sure, then next go maybe build and move.
@Gnaw, is D'rek's ship not with me in Chi Draconus at this stage?
Tatts. READ THIS: Khell WANTS to bankrupt hexes. Specifically hexes with artifacts. So D'rek can influence them next turn and buy artifact key. Two pages back they discussed that in detail.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3803
Posted 18 December 2013 - 05:11 PM
Tatts, you're the piggy in the middle, being spitroasted by D'rek and I. We're going to do you this round, and we're going to do you next round.
I apologise in advance for the imagery created.
I apologise in advance for the imagery created.
"I think I've made a terrible error of judgement."
#3804
Posted 18 December 2013 - 05:11 PM
You have essentially thrown your two ships away. They're dead unless Khell is feeling generous.
Grievence, withdraw that sorta provisional about moving the dread. You need to see what Twelve is going to do in response to your builds.
Edit: how about this - Grief + Vengy == Grievengy
Grievence, withdraw that sorta provisional about moving the dread. You need to see what Twelve is going to do in response to your builds.
Edit: how about this - Grief + Vengy == Grievengy
This post has been edited by Gnaw: 18 December 2013 - 05:14 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3805
Posted 18 December 2013 - 05:11 PM
Gnaw, on 18 December 2013 - 04:55 PM, said:
Ganoes Paran, on 18 December 2013 - 04:50 PM, said:
Gnaw if I could influence the wormhole hex I could build a cruiser and move that to join me in the wormhole hex. I don't know how I could influence it though without Khell blocking me. I could build a cruiser in Iota bootus and help you in your homeworld, or I could move that cruiser into the battle against Khell.
I don't know dude. You dropped right into the pot on this one.
You're focusing so much on Khell, you're not noticing the potential for D'rek to steamroll you.
The goal for me is to keep the ships in the worm hole hex alive and kicking. Without them I would be in trouble. As it stands D'rek can build more interceptors but that is dangerous for her. I will come back to her but for now I need to win against Khell. I was thinking of building a cruiser in chi draconus and moving that to Rigel. Or building a cruiser in Iota BootUs lol, and either help you or move towards my fight with Khell. I want to take Khell's territory just as D'rek is doing to mine. I want to take them shrines off D'rek and hurt her that way. They cannot win this way. Losing IH is a massive loss because his input would be valuable here. Right now I cannot think about elsewhere because if I do spread to think then my ships will be wiped out and I will be able to resist them no more.
If I win in the wormhole I could always move all my ships back towards Rigel and have a battle with D'rek with a dread and three cruisers. See what she will do against that. So it is imperative I win against Khell. If I beat him then he is in a bad position. If D'rek keeps hurting the hexes I have then I have no option but to keep going towards her hexes with my ships.
Apt is the only one who reads this. Apt is nice.
#3806
Posted 18 December 2013 - 05:11 PM
Gnaw,
Can you revoke my standing order to pass unless attacked?
I want to be able to make the decision on a per-round basis
Can you revoke my standing order to pass unless attacked?
I want to be able to make the decision on a per-round basis
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#3807
Posted 18 December 2013 - 05:12 PM
So is it D'rek or Tatts or my turn right now?
I don't know what I'm doing but it sounds good.
#3808
Posted 18 December 2013 - 05:15 PM
#3809
Posted 18 December 2013 - 05:16 PM
#3810
Posted 18 December 2013 - 05:19 PM
Gnaw, on 18 December 2013 - 05:08 PM, said:
Ganoes Paran, on 18 December 2013 - 05:04 PM, said:
yes but he can not put down a "move" disc, ie the disc to actually take a turn to influence if he is at -30 can he? So his next go will HAVE to be an influence which will cost him more money. His upkeep cannot sustain so many moves. I think it was a mistake for him to battle this round. He best not be trying to bankrupt himself "accidentally". 19 income -21. Extra moves like influence to remove discs would put him at -25. Say he removes two discs from 325 and 102. That puts him at -17. Then he may want to build or upgrade. - 21 so bankrupt again. remove from 208. back to - 17. Where the hell is all his income coming from. I see 2 money discs and one grey planet.
Any move after this will bankrupt him and put his upkeep at worse for wear. Yet I don't see the worth. At best he can do one. In fact even worse than that for him is that he has to use the influence action again otherwise he is totally screwed. Help me understand this. I am going to influence for sure, then next go maybe build and move.
@Gnaw, is D'rek's ship not with me in Chi Draconus at this stage?
Any move after this will bankrupt him and put his upkeep at worse for wear. Yet I don't see the worth. At best he can do one. In fact even worse than that for him is that he has to use the influence action again otherwise he is totally screwed. Help me understand this. I am going to influence for sure, then next go maybe build and move.
@Gnaw, is D'rek's ship not with me in Chi Draconus at this stage?
Tatts. READ THIS: Khell WANTS to bankrupt hexes. Specifically hexes with artifacts. So D'rek can influence them next turn and buy artifact key. Two pages back they discussed that in detail.
I know. I know he wants to bankrupt hexes. I am trying to work out how many and what moves he can do. That was the input I was asking from you. Look, I cannot move the ships. They are there. I don't need to upgrade them. I have initiative over khell.
Gnaw what do you think about me getting plasma cannons, upgrading an extra improved hull on my dread and cruiser over ion cannon and a plasma cannon over the ion cannon? I would have to convert 3 materials to do this. That means I will only have 2 ships against khell.
What would be better? 3 ships with +6 potential damage or 2 ships with +4 potential damage BUT would require a lot more hits?
Apt is the only one who reads this. Apt is nice.
#3811
Posted 18 December 2013 - 05:20 PM
Ganoes Paran, on 18 December 2013 - 05:11 PM, said:
Gnaw, on 18 December 2013 - 04:55 PM, said:
Ganoes Paran, on 18 December 2013 - 04:50 PM, said:
Gnaw if I could influence the wormhole hex I could build a cruiser and move that to join me in the wormhole hex. I don't know how I could influence it though without Khell blocking me. I could build a cruiser in Iota bootus and help you in your homeworld, or I could move that cruiser into the battle against Khell.
I don't know dude. You dropped right into the pot on this one.
You're focusing so much on Khell, you're not noticing the potential for D'rek to steamroll you.
The goal for me is to keep the ships in the worm hole hex alive and kicking. Without them I would be in trouble. As it stands D'rek can build more interceptors but that is dangerous for her. I will come back to her but for now I need to win against Khell. I was thinking of building a cruiser in chi draconus and moving that to Rigel. Or building a cruiser in Iota BootUs lol, and either help you or move towards my fight with Khell. I want to take Khell's territory just as D'rek is doing to mine. I want to take them shrines off D'rek and hurt her that way. They cannot win this way. Losing IH is a massive loss because his input would be valuable here. Right now I cannot think about elsewhere because if I do spread to think then my ships will be wiped out and I will be able to resist them no more.
If I win in the wormhole I could always move all my ships back towards Rigel and have a battle with D'rek with a dread and three cruisers. See what she will do against that. So it is imperative I win against Khell. If I beat him then he is in a bad position. If D'rek keeps hurting the hexes I have then I have no option but to keep going towards her hexes with my ships.
Tatts, do what you want. IH said that you moving into that hex was a decent idea IF blah blah blah. You stopped reading at the first syllable in 'idea'.
My suggestion for this action is for you to influence Iota Bootis. But do what you will
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3812
Posted 18 December 2013 - 05:24 PM
Ganoes Paran, on 18 December 2013 - 05:19 PM, said:
Gnaw what do you think about me getting plasma cannons, upgrading an extra improved hull on my dread and cruiser over ion cannon and a plasma cannon over the ion cannon? I would have to convert 3 materials to do this. That means I will only have 2 ships against khell.
What would be better? 3 ships with +6 potential damage or 2 ships with +4 potential damage BUT would require a lot more hits?
hmm. You'd have to convert money to one science.
That's a thought though.
I still think that you should do the influence but the research might be good too.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3813
Posted 18 December 2013 - 05:24 PM
Gnaw can I use an influence to remove from Supernova and put on Iota bootus then back to Supernova? If so...
Influence remove from Supernova and
Influence Iota Bootus - colonise both planets.
Re influence Supernova, return cubes back to money track, colonise grey planets with materials.
I don't know if this move is legal. What do you think Twelve? I have the supernova influenced already. If I remove can I reinfluence?
Influence remove from Supernova and
Influence Iota Bootus - colonise both planets.
Re influence Supernova, return cubes back to money track, colonise grey planets with materials.
I don't know if this move is legal. What do you think Twelve? I have the supernova influenced already. If I remove can I reinfluence?
Apt is the only one who reads this. Apt is nice.
#3814
Posted 18 December 2013 - 05:26 PM
Not legal. Once you remove from the nova you have no ship or hex adjacent to allow you to influence.
#3815
Posted 18 December 2013 - 05:33 PM
Ganoes Paran, on 18 December 2013 - 05:24 PM, said:
Gnaw can I use an influence to remove from Supernova and put on Iota bootus then back to Supernova? If so...
Influence remove from Supernova and
Influence Iota Bootus - colonise both planets.
Re influence Supernova, return cubes back to money track, colonise grey planets with materials.
I don't know if this move is legal. What do you think Twelve? I have the supernova influenced already. If I remove can I reinfluence?
Influence remove from Supernova and
Influence Iota Bootus - colonise both planets.
Re influence Supernova, return cubes back to money track, colonise grey planets with materials.
I don't know if this move is legal. What do you think Twelve? I have the supernova influenced already. If I remove can I reinfluence?
Yeah if you had your homeworld still then I would say this would be a good move but as Gnaw pointed out you don't nor do you have another hex or ship in position to reinfluence the supernova.
I don't know what I'm doing but it sounds good.
#3816
Posted 18 December 2013 - 05:43 PM
Tatts: influence 213. Colonize the planets. flip your ships back up.
That buys you time to see what everyone else does. And you need the mat planet to get you to 8 mats banked at the beginning of next round.
That buys you time to see what everyone else does. And you need the mat planet to get you to 8 mats banked at the beginning of next round.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3817
Posted 18 December 2013 - 05:46 PM
Oh.
@Morgoth and Tapper: Yes I would prefer that Morgoth not have neutron absorber because the only way I see him being attacked is via jump drive or wormhole generator. Tapper doesn't have the balls to take on CF's starbases; he's too conservative to do that.

Tapper, feel free to prove me wrong.
@Morgoth and Tapper: Yes I would prefer that Morgoth not have neutron absorber because the only way I see him being attacked is via jump drive or wormhole generator. Tapper doesn't have the balls to take on CF's starbases; he's too conservative to do that.

Tapper, feel free to prove me wrong.

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3818
Posted 18 December 2013 - 05:48 PM
Okay. I didn't think it was legal.
Influence Iota Bootus colonise both planets. Flip ships back up. Gnaw can you not move two ships on your go?
Or are you okay and have a plan?
Influence Iota Bootus colonise both planets. Flip ships back up. Gnaw can you not move two ships on your go?
Or are you okay and have a plan?
Apt is the only one who reads this. Apt is nice.
#3819
Posted 18 December 2013 - 05:55 PM
Khellendros, on 18 December 2013 - 05:11 PM, said:
Tatts, you're the piggy in the middle, being spitroasted by D'rek and I. We're going to do you this round, and we're going to do you next round.
I apologise in advance for the imagery created.
I apologise in advance for the imagery created.
That's...
uhhhh....
hmm...
...
I have nothing to say here.
#3820
Posted 18 December 2013 - 05:58 PM
Ganoes Paran, on 18 December 2013 - 05:48 PM, said:
Okay. I didn't think it was legal.
Influence Iota Bootus colonise both planets. Flip ships back up. Gnaw can you not move two ships on your go?
Or are you okay and have a plan?
Influence Iota Bootus colonise both planets. Flip ships back up. Gnaw can you not move two ships on your go?
Or are you okay and have a plan?
He's in your team's super duper favourite phase: reaction mode. So he can only move one ship.
"I think I've made a terrible error of judgement."