Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#3141 User is offline   D'rek 

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Posted 08 December 2013 - 05:07 PM

View PostTapper, on 07 December 2013 - 11:14 PM, said:

View PostD, on 07 December 2013 - 09:30 PM, said:

If everyone does No Reaction, Tapper and me's provisionals are to Pass, so we can proceed to combat phase if that is the case.


@Tapper:

View PostTapper, on 07 December 2013 - 07:50 AM, said:

Remove discs from Pulsar, 206, 102 in that order, should bring me to 10 upkeep.


I'm planning to grab Tau Librae next round. You should consider putting 102 higher in that order and letting me influence it next round for even more artifacts.

I plan to influence them back next turn - I'll have discs a-plenty and I'll need some sort of cubed income, from somewhere.
Pulsar is the most desirable, but I'd still like to have a back-up location to build in case I lose the centre - which is not unimaginable.


Okay, sounds good. Let's wait until after combat phase and discuss before you do your upkeep, k?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3142 User is offline   Gnaw 

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Posted 08 December 2013 - 05:14 PM

View PostD, on 08 December 2013 - 05:07 PM, said:

View PostGnaw, on 07 December 2013 - 11:03 PM, said:

Reaction Move interceptor from 281 to GC. -25 upkeep


I'm so happy! :p


Tatts hasn't moved yet.


Seeing as how I'm the only one of us 5 that thinks that Tapper is going to be a major threat so I'm not moving my interceptor.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3143 User is offline   D'rek 

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Posted 08 December 2013 - 05:17 PM

View PostGnaw, on 08 December 2013 - 05:14 PM, said:

View PostD, on 08 December 2013 - 05:07 PM, said:

View PostGnaw, on 07 December 2013 - 11:03 PM, said:

Reaction Move interceptor from 281 to GC. -25 upkeep


I'm so happy! :p


Tatts hasn't moved yet.


Seeing as how I'm the only one of us 5 that thinks that Tapper is going to be a major threat so I'm not moving my interceptor.


laaaaammmmeeee

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3144 User is offline   Gnaw 

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Posted 08 December 2013 - 05:29 PM

Tatts, don't waste a reaction; just pass.

I will

Reaction upgrade: Place ion cannon over nuclear drive. - 25 upkeep
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3145 User is offline   D'rek 

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Posted 08 December 2013 - 05:34 PM

View PostGnaw, on 08 December 2013 - 05:29 PM, said:

Tatts, don't waste a reaction; just pass.

I will

Reaction upgrade: Place ion cannon over nuclear drive. - 25 upkeep


Awww, that one's not as fun :p

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3146 User is offline   Gnaw 

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Posted 08 December 2013 - 05:49 PM

odds are you'll still win. But now I've got a chance. :p
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3147 User is offline   Galactic Council 

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Posted 08 December 2013 - 05:52 PM

@ D'rek: Barring any strange activity by others are you still going to pass this turn?

If so, i think that will lock the battles. Morgoth is the only one who could change anything I think.

This post has been edited by Galactic Council: 08 December 2013 - 05:53 PM

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#3148 User is offline   D'rek 

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Posted 08 December 2013 - 06:03 PM

View PostGalactic Council, on 08 December 2013 - 05:52 PM, said:

@ D'rek: Barring any strange activity by others are you still going to pass this turn?


Probably not, but we'll see if anyone else does something, particularly Tatt.

This post has been edited by D'rek: 08 December 2013 - 06:04 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3149 User is offline   Tattersail_ 

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Posted 08 December 2013 - 07:33 PM

Pass
Apt is the only one who reads this. Apt is nice.
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#3150 User is offline   Galactic Council 

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Posted 08 December 2013 - 07:34 PM

Round 5 Action Phase

Turn 1
Spoiler


Turn 2
Spoiler


Turn 3

Spoiler

Turn 4

Spoiler


Turn 5
Spoiler


Turn 6

Spoiler


Turn 7



Tatts = Pass
-21 upkeep

Gnaw -
MOVe - Interceptor from Aldebaran to Phi Piscium -21 upkeep

Twelve - Pass -10 upkeep

IH -
Sorry im not reacting. Assume I'm not going to for immediate future. -7 upkeep

Morgoth - no reaction
-17 upkeep

CF - I confirm pass unless i am attacked -7 upkeep

Tapper
- Move 2 fighters to GCDS. Confirmed -13 upkeep

Khell

  • INFLUENCE. Remove disc from Zeta Andromedae. Place it on Lambda Serpentis (warp portal hex). Flip two colony ships back up. -30 upkeep
  • Colonise material and science planets.

D'rek -
MOVe - Interceptor from Beta Lyrae to Delta Eridani and Interceptor from Lambda Tauri to Rigel. -7 upkeep


Turn 8


Tatts -
Move cruiser in 307? Sigma Sagliatari to gnaws home world.

Gnaw - Pass

Twelve - no reaction

IH - no reaction

Morgoth - no reaction

CF - I confirm pass unless i am attacked

Tapper -
Upgrade
  • Computer on fighter to Gauss shield.
  • One Ion Cannon on a dread to Antimatter Cannon.

Khell - no more moves.

D'rek - MOVe - Interceptor from Delta Eridani to Phi Piscum

Turn 9



Tatts - reaction?

Gnaw - Reaction Upgrade interceptor place ion cannon over nuclear drive. -25 upkeep

Twelve - no reaction (assumed)

IH - no reaction
(assumed)

Morgoth - reaction?

CF - I confirm pass unless i am attacked

Tapper - Pass

Khell - no more moves.

D'rek
- ?
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#3151 User is offline   Morgoth 

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Posted 08 December 2013 - 08:42 PM

No, I don't think so. Gnaw's plan is entirely independent of what I chose to do as Tapper will not be moving the dread at any rate.

no reaction
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#3152 User is offline   Gnaw 

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Posted 08 December 2013 - 09:41 PM

View PostMorgoth, on 08 December 2013 - 08:42 PM, said:

No, I don't think so. Gnaw's plan is entirely independent of what I chose to do as Tapper will not be moving the dread at any rate.

no reaction


No, Gnaw's plan was to fuck up Tapper's chances in the GCDS. To force Tapper into passing the dread needed pinning.

Because the real threat is CF's lone interceptor. Doing anything to shore up the forces in the GC or to do any upgrade would have meant giving CF the opportunity to attack Tapper's homeworld, cost Tapper the cube on the ambassador, and making the status of his homeworld be reduced to the first person to roll a 6.

Complicated, risky, and devious. What's not to love about it? :p

Properly understood it is indeed sheer elegance in its simplicity!
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3153 User is offline   Galactic Council 

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Posted 08 December 2013 - 09:45 PM

Morgoth. Do you want to issue battle orders now, PM them to me, or do your battle engagement by engagement with input from you following each?

Or combination of any of that?
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#3154 User is offline   Galactic Council 

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Posted 08 December 2013 - 11:15 PM

Round 5 Battle Preview

Battle 1: 382 said:

IH vs Khell

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Nukes not needed to clear cubes.


IH: 1x Dread 3 init, 5/5 health, +4 comp, 2x ION cannon. 1#2d6x2
Khell: 1x Cruiser. 2 init, 2/2 health, +1 comp, 1x ION cannon. 1x1d6x5

Firing order: IH dread -> Khell cruiser

Retreat is possible for Khell.

Battle orders: ?



Engagement One (separate rolls):

IH 5/5 health, Khell 2/2 health.

r5 382 Eng One: IH - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2.

Khell: Fight or flight (battle paused here)?

r5 382 Eng One: Khell - 1x Cruiser +1 comp, 1x ION cannon. 1#1d6x5

Dread and Cruiser survive

Engagement Two:

IH ?/5 health, Khell ?/2 health.

r5 382 Eng Two: IH - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2.

r5 382 Eng Two: Khell - 1x Cruiser +1 comp, 1x ION cannon. 1#1d6x5


Rep draw:



Battle 2: 309 said:

D'rek vs. Gnaw

Nukes: yes
Missiles: yes
Shields: see special
Computers: no
Specials: Absorption Field

Gnaw: 1x Int 3 init, 1/1 health, 1x PLASMA missile battery. 1#2d6x6
D'rek: 1x Int 3 init, 3/3 health, 1x ION cannon. 1#1d6x6
Gnaw: 1x Int 3 init, 1/1 health, 1x ION cannon . 1#1d6x6

Firing order: Gnaw missile -> D'rek -> Gnaw cannon

Retreat is possible for D'rek

Battle orders: ?



Engagement Missiles:

r5 309 Missiles: Gnaw 1x PLASMA missile. 1#2d6x6


Both interceptors survive

D'rek: Fight or flight (battle paused here)?

Engagement One:

r5 309 Eng One: D'rek: 1x Int, 1x ION cannon. 1#1d6x6. Gnaw: 1x Int, 1x ION cannon. 1#1d6x6.

Rep draw:


Battle 3: 307 said:

Tatts vs Khell

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials:
  • Nukes not needed to clear cubes.
  • Point Defense

Tatts: 1x Dread. 5 init, 5/5 health, +4 comp, 2x ION cannon. 1#2d6x2
Khell: 1x Dread. 2 init, 3/3 health, +1 comp, 1x PLASMA cannon, 1x ION cannon. 1#1d6x5 (Plasma) and 1#1d6x5 (Ion)

Firing order: Tatts dread -> Khell dread

Retreat is not possible

Battle orders: ?

Engagement One:

Tatts 5/5 health, Khell 3/3 health

r5 307 Eng One: Tatts - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2. Khell - 1x Dread +1 comp, 1x PLASMA cannon, 1x ION cannon. 1#1d6x5 (Plasma) and 1#1d6x5 (Ion)

Both survive.

Engagement Two:

Tatts ?/5 health, Khell ?/3 health

r5 307 Eng Two: Tatts - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2. Khell - 1x Dread +1 comp, 1x PLASMA cannon, 1x ION cannon. 1x1d6x5 (Plasma) and 1#1d6x5 (Ion)


Rep draw:




Battle 4: 304 said:

IH vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH nukes cubes, takes hex.

Influence?

rep draw: none



Battle 5: 232 said:

D'rek vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

D'rek nukes cubes, takes hex.

Influence?

rep draw: none


Battle 6: 230 said:

Gnaw vs cubes

Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: none

Gnaw nukes cubes, takes hex.

Influence?

rep draw: none


Battle 7: 228 said:

Khell vs. Tatts & Gnaw

Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: Point Defense

Tatts: 1x Cruiser 5 init, 3/3 health, +2 comp, 2x ION cannon. 1#2d6x4
Khell: 1x Int 1 init, 1/1 health, +1 comp, 1x PLASMA cannon. 1#1d6x5
Gnaw: 1x Int 3 init, 1/1 health, 1x PLASMA missile. 1xION cannon. 1#2d6x6 (Missile) 1#1d6x6 (cannon)

Firing order: Gnaw missiles -> Tatts cruiser -> Gnaw int -> Khell int

Retreat is possible for Tatts and Gnaw

Battle orders: ?
  • Gnaw: Fire missiles then retreat

Engagement Missile:

r5 228 Missiles: Gnaw 1x PLASMA battery. 1#2d6x6


Tatts/Gnaw: Fight or flight (battle paused here)?

Engagement One (combined roll):

Tatts 3/3 health, Gnaw 1/1 health, Khell 1/1 health

r5 228 Eng One: Tatts 1x Cruiser +2 comp, 2x ION cannon. 1#2d6x4 Gnaw: 1x Int, 1x ION cannon. 1#1d6x6. Khell: 1x Int +1 comp, 1x PLASMA cannon. 1#1d6x5





Battle 8: 226 said:

D'rek vs. Gnaw

Nukes: yes
Missiles: yes
Shields: see special
Computers: no
Specials: Absorption Field

Gnaw: 1x Int 3 init, 1/1 health, 1x PLASMA missile battery. 1#2d6x6
D'rek: 1x Int 3 init, 3/3 health, 1x ION cannon. 1#1d6x6
Gnaw: 1x Int 3 init, 1/1 health, 1x ION cannon . 1#1d6x6

Firing order: Gnaw missile -> D'rek -> Gnaw cannon

Retreat is possible for D'rek

Battle orders: ?



Engagement Missiles:

r5 226 Missiles: Gnaw 1x PLASMA missile. 1#2d6x6


Both interceptors survive

D'rek: Fight or flight (battle paused here)?

Engagement One:

r5 226 Eng One: D'rek: 1x Int, 1x ION cannon. 1#1d6x6. Gnaw: 1x Int, 1x ION cannon. 1#1d6x6.


Rep Draw:



Battle 9: 209 said:


D'rek vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field





Battle 10: 204 said:

IH vs Ancient Ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH: 1x cruiser. 3 init, 5/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: IH -> ancient

Engagement One:

r5 204 Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5

both survive

Engagement Two:

r5 204 Eng Two. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5


Red draw:



Battle 11: 108 said:

IH vs Ancient ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH: 1x cruiser. 3 init, 5/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: IH -> ancient

Engagement One:

IH 5/5 health, Ancient 2/2 health.

r5 108 Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5

both survive

Engagement Two:

IH ?/5 health, Ancient ?/2 health.

r5 108 Eng Two. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5


Red draw:



Battle 12: 107 said:

D'rek vs cubes

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

D'rek nukes cubes, takes hex.

Influence?

rep draw: none


Battle 13: 105 said:

105a said:

Morgoth vs IH

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

IH: 1x cruiser. 3 init, 5/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Morgoth: 1x Cruiser. 4 init, 5/5 health, +2 comp, 1x PLASMA cannon - 1#1d6x4

Firing order: Morgoth -> IH

Retreat is possible for Morgoth and IH

Battle orders: ?

  • Battle orders vs morgoth, shoot until he hits me. If he has been hit for 3 or more damage by this point, to the death!


Engagement One:

IH 5/5 health, Morgoth 5/5 health.

r5 105a Eng One. Morgy: 1x Cru, +2 comp, 1x PLASMA cannon - 1#1d6x4.

IH response contingent

r5 105a Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4.

both survive


Engagement Two:

IH ?/5 health, Morgoth ?/5 health.

r5 105a Eng Two. Morgy: 1x Cru. +2 comp, 1x PLASMA cannon - 1#1d6x4.

r5 105a Eng Two. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4.

both survive

Engagement Three:

IH ?/5 health, Morgoth ?/5 health.

r5 105a Eng three. Morgy: 1x Cru. +2 comp, 1x PLASMA cannon - 1#1d6x4.

r5 105a Eng three. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4.

Rep Draw:


105b said:

Morgoth vs Ancient ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: Absorption Field

Morgoth: 1x Cruiser. 4 init, ?/5 health, +2 comp, 1x PLASMA cannon - 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: Morgoth -> ancient

Engagement One:

r5 105b Eng One. Morgoth: 1x Cru, +2 comp, 1x PLASMA cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5


OR

IH vs Ancient Ship

Nukes: yes
Missiles: no
Shields: no
Computers: yes
Specials: none

IH: 1x cruiser. 3 init, ?/5 health, +2 comp, 1x ION cannon. 1#1d6x4
Ancient: 1x standard ship. 2 init, 2/2 health, +1 comp, 2x ION cannon. 1#2d6x5

Firing order: IH -> ancient

Engagement One:

r5 105b Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5




Battle 14: 001 said:

Tapper vs GCDS

Nukes: yes
Missiles: no
Shields: Yes (Tapper -1 and GCDS -2)
Computers: yes (GCDS only)
Specials: Anti Matter Splitter

Tapper: 4x Int 3 init, 1/1 health, -1 shield, 1x AntiM cannon with splitter. 4#1d6x6
GCDS: SP1 option 2 4 init, 5/5 health, +1 comp, -2 shield, 2x AntiM cannon. 1#2d6x6

Firing order: GCDS -> Tapper

Retreat is possible for Tapper

Battle orders: ?


Engagement One:

GCDS 5/5 health, Tapper 4x 1/1 health
r5 001 Eng One: GCDS +1 comp, -2 shield, 2x AntiM cannon. 1#2d6x6

Tapper: Fight or flight (battle paused here)?

r5 001 Eng One: Tapper -1 shield, 1x AntiM cannon with splitter. 4#1d6x6


Rep draw: Tapper ==




I think these are set up correctly (as of turn 9.1)

This post has been edited by Galactic Council: 09 December 2013 - 12:13 AM

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#3155 User is offline   Imperial Historian 

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Posted 08 December 2013 - 11:57 PM

Battle orders vs morgoth, shoot until he hits me. If he has been hit for 3 or more damage by this point, to the death! Otherwise retreat. All others fight to the death.
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#3156 User is offline   Galactic Council 

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Posted 09 December 2013 - 12:10 AM

View PostImperial Historian, on 08 December 2013 - 11:57 PM, said:

Battle orders vs morgoth, shoot until he hits me. If he has been hit for 3 or more damage by this point, to the death! Otherwise retreat. All others fight to the death.


okey
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#3157 User is offline   Galactic Council 

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Posted 09 December 2013 - 12:11 AM

New boards posted
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#3158 User is offline   Galactic Council 

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Posted 09 December 2013 - 01:24 AM

Question: For the simple one vs one battles where no one is retreating I would like to do the multiple rolls in one throw then apply the results until somebody blows up.

Example: http://orokos.com/roll/153891#
Spoiler

Roller
gnaw
Character
Test
Campaign
gIV Malazan Empire Eclipse test
Description
r5 108 Eng One. IH: 1x Cru, +2 comp, 1x ION cannon. 1#1d6x4. Anc: 1x Base, +1 comp, 2x ION cannon. 1#2d6x5
Results
Engagement
1#1d6x4: 1 # 0 [1d6x4=1]
1#2d6x5: 1 # 0 [2d6x5=1, 3]
all misses

Engagement
1#1d6x4: 1 # 0 [1d6x4=1]
1#2d6x5: 1 # 0 [2d6x5=2, 1]
misses

Engagement
1#1d6x4: 1 # 2 [1d6x4=6]
1#2d6x5: 1 # 1 [2d6x5=2, 5]

IH hits for one point of damage. Ancient hits for one point. IH 4/5, Anc 1/2

Engagement
1#1d6x4: 1 # 0 [1d6x4=1]
1#2d6x5: 1 # 1 [2d6x5=5, 3]
Ancient hits for one point. IH 3/5, Anc 1/2

Engagement
1#1d6x4: 1 # 1 [1d6x4=5]
1#2d6x5: 1 # 0 [2d6x5=4, 3]

IH hits for one point of damage. Ancient destroyed.

This particular example worked out to the correct number of rolls.

Another example: http://orokos.com/roll/153896#
Spoiler

Roller gnaw
Character
Test
Campaign
gIV Malazan Empire Eclipse test
Description
r5 307: Tatts - 1x Dread +4 comp, 2x ION cannon. 1#2d6x2. Khell - 1x Dread +1 comp, 1x PLASMA cannon, 1x ION cannon. 1#1d6x5 (Plasma) and 1#1d6x5 (Ion)
Results
1#2d6x2: 1 # 2 [2d6x2=4, 3]
1#1d6x5: 1 # 0 [1d6x5=3]
1#1d6x5: 1 # 0 [1d6x5=1]
Tatts hits twice, 2 points damage to khell. 5/5 and 1/3

1#2d6x2: 1 # 3 [2d6x2=6, 2]
Tatts hits, Khell goes boom.

1#1d6x5: 1 # 1 [1d6x5=5]
1#1d6x5: 1 # 0 [1d6x5=2]
1#2d6x2: 1 # 2 [2d6x2=4, 2]
1#1d6x5: 1 # 0 [1d6x5=4]
1#1d6x5: 1 # 2 [1d6x5=6]
1#2d6x2: 1 # 2 [2d6x2=5, 4]
1#1d6x5: 1 # 0 [1d6x5=3]
1#1d6x5: 1 # 0 [1d6x5=4]
1#2d6x2: 1 # 2 [2d6x2=1, 6]
1#1d6x5: 1 # 0 [1d6x5=2]
1#1d6x5: 1 # 0 [1d6x5=2]
1#2d6x2: 1 # 3 [2d6x2=6, 3]
1#1d6x5: 1 # 0 [1d6x5=2]
1#1d6x5: 1 # 1 [1d6x5=5]


Since I can do the multiple rolls with simple cut and pastes, the battles are much easier and faster to do. Unless anyone is going to make silly "but doing that I might waste 6s" arguments, that's the way I'll do battles 2, 3, 7, 8, 10, 11, and 14. (I'll roll missiles separately where involved.)

Not 14 unless Tapper says "no retreats".

This post has been edited by Galactic Council: 09 December 2013 - 01:30 AM

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#3159 User is offline   D'rek 

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Posted 09 December 2013 - 01:28 AM

Assuming Tatts makes no reaction,

Turn 9 - MOVe Interceptor from 107-Aldebaran to 213-Iota-Bootis
Turn 10 - PASS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3160 User is offline   D'rek 

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Posted 09 December 2013 - 01:29 AM

Battle orders for both 309 and 226 are to fight to the death.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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