gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#3121
Posted 07 December 2013 - 09:26 PM
MOVe - Interceptor from Delta Eridani to Phi Piscum
#3122
Posted 07 December 2013 - 09:27 PM
I thought of something really crazy Gnaw and Tatts could do to attack my homeworld without Gnaw going bankrupt. I don't think it would actually be worth doing for them, but who knows. Given that Gnaw will have 4 mateirals next turn, I'm not too concerned if he does keep Delta Eridani.
#3123
Posted 07 December 2013 - 09:30 PM
If everyone does No Reaction, Tapper and me's provisionals are to Pass, so we can proceed to combat phase if that is the case.
@Tapper:
I'm planning to grab Tau Librae next round. You should consider putting 102 higher in that order and letting me influence it next round for even more artifacts.
@Tapper:
Tapper, on 07 December 2013 - 07:50 AM, said:
Remove discs from Pulsar, 206, 102 in that order, should bring me to 10 upkeep.
I'm planning to grab Tau Librae next round. You should consider putting 102 higher in that order and letting me influence it next round for even more artifacts.
#3124
Posted 07 December 2013 - 09:31 PM
No combat orders should be needed for any of my battles - they're all versus Gnaw's missile fighters where retreat would be silly.
#3125
Posted 07 December 2013 - 10:13 PM
Don't do anything in the next 20 or 30 minutes Tatts.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3126
Posted 07 December 2013 - 11:03 PM
D, on 07 December 2013 - 09:21 PM, said:
I don't think your plan is going to work Gnaw, but by all means do the first few parts and see if the rest works out.
Biggest mistake you've made though is that this:
is flat out wrong, since you can move that cube to science or materials.
Biggest mistake you've made though is that this:
Gnaw, on 07 December 2013 - 11:38 AM, said:
CF moves his interceptor into Fomalhaut. <--- That's Morgoth's 104 protection. CF can bankrupt me if I get near him - all he has to do is break diplo. I lose the cube on the ambassador and I'm out of the game.
is flat out wrong, since you can move that cube to science or materials.
That's not a mistake. I am fully aware of that. You're missing the point. Once he starts bankrupting hexes, eventually those other tracks will fill up.
@Tatts Use the reaction to move your cruiser out of my homeworld. If Tapper does take the center we're going to need that hex beefed up anyways.
Reaction Move interceptor from 281 to GC. -25 upkeep
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3127
Posted 07 December 2013 - 11:08 PM
Round 5 Action Phase
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
Turn 6
Turn 7
Tatts = Pass -21 upkeep
Gnaw - MOVe - Interceptor from Aldebaran to Phi Piscium -21 upkeep
Twelve - Pass -10 upkeep
IH - Sorry im not reacting. Assume I'm not going to for immediate future. -7 upkeep
Morgoth - no reaction -17 upkeep
CF - I confirm pass unless i am attacked -7 upkeep
Tapper - Move 2 fighters to GCDS. Confirmed -13 upkeep
Khell
D'rek - MOVe - Interceptor from Beta Lyrae to Delta Eridani and Interceptor from Lambda Tauri to Rigel. -7 upkeep
Turn 8
Tatts - Move cruiser in 307? Sigma Sagliatari to gnaws home world.
Gnaw - Pass
Twelve - no reaction
IH - no reaction
Morgoth - no reaction
CF - I confirm pass unless i am attacked
Tapper - Upgrade
Khell - no more moves. heh. If we were playing the turn order via pass variant does that mean he'd be last? since he can't even pass?
D'rek - MOVe - Interceptor from Delta Eridani to Phi Piscum
Turn 9
Tatts - reaction?
Gnaw - Reaction Move interceptor from 281 to GC. -25 upkeep
Twelve - no reaction (assumed)
IH - reaction?
Morgoth - reaction?
CF - I confirm pass unless i am attacked
Tapper - Pass
Khell - no more moves.
D'rek - ?
Turn 1
Spoiler
Turn 2
Spoiler
Turn 3
Spoiler
Turn 4
Spoiler
Turn 5
Spoiler
Turn 6
Spoiler
Turn 7
Tatts = Pass -21 upkeep
Gnaw - MOVe - Interceptor from Aldebaran to Phi Piscium -21 upkeep
Twelve - Pass -10 upkeep
IH - Sorry im not reacting. Assume I'm not going to for immediate future. -7 upkeep
Morgoth - no reaction -17 upkeep
CF - I confirm pass unless i am attacked -7 upkeep
Tapper - Move 2 fighters to GCDS. Confirmed -13 upkeep
Khell
- INFLUENCE. Remove disc from Zeta Andromedae. Place it on Lambda Serpentis (warp portal hex). Flip two colony ships back up. -30 upkeep
- Colonise material and science planets.
D'rek - MOVe - Interceptor from Beta Lyrae to Delta Eridani and Interceptor from Lambda Tauri to Rigel. -7 upkeep
Turn 8
Tatts - Move cruiser in 307? Sigma Sagliatari to gnaws home world.
Gnaw - Pass
Twelve - no reaction
IH - no reaction
Morgoth - no reaction
CF - I confirm pass unless i am attacked
Tapper - Upgrade
- Computer on fighter to gauss shield.
- One Ion Cannon on a dread to Antimatter Cannon.
Khell - no more moves. heh. If we were playing the turn order via pass variant does that mean he'd be last? since he can't even pass?
D'rek - MOVe - Interceptor from Delta Eridani to Phi Piscum
Turn 9
Tatts - reaction?
Gnaw - Reaction Move interceptor from 281 to GC. -25 upkeep
Twelve - no reaction (assumed)
IH - reaction?
Morgoth - reaction?
CF - I confirm pass unless i am attacked
Tapper - Pass
Khell - no more moves.
D'rek - ?
#3128
Posted 07 December 2013 - 11:14 PM
D, on 07 December 2013 - 09:30 PM, said:
If everyone does No Reaction, Tapper and me's provisionals are to Pass, so we can proceed to combat phase if that is the case.
@Tapper:
I'm planning to grab Tau Librae next round. You should consider putting 102 higher in that order and letting me influence it next round for even more artifacts.
@Tapper:
Tapper, on 07 December 2013 - 07:50 AM, said:
Remove discs from Pulsar, 206, 102 in that order, should bring me to 10 upkeep.
I'm planning to grab Tau Librae next round. You should consider putting 102 higher in that order and letting me influence it next round for even more artifacts.
I plan to influence them back next turn - I'll have discs a-plenty and I'll need some sort of cubed income, from somewhere.
Pulsar is the most desirable, but I'd still like to have a back-up location to build in case I lose the centre - which is not unimaginable.
Everyone is entitled to his own wrong opinion. - Lizrad
#3129
Posted 07 December 2013 - 11:38 PM
Tatts: move the cruiser to 108
IH: dread to GCDS
Morgy: Pin Tapper's dread. (you can always retreat)
CF: move the interceptor.
If Tapper passes, his odds of taking the center are very poor. Which means he's -17 with 8 income and 2 ships to flip. That's 2 hexes bankrupted.
Even if he isn't bankrupted, we've set him back at least two more rounds.
IH: dread to GCDS
Morgy: Pin Tapper's dread. (you can always retreat)
CF: move the interceptor.
If Tapper passes, his odds of taking the center are very poor. Which means he's -17 with 8 income and 2 ships to flip. That's 2 hexes bankrupted.
Even if he isn't bankrupted, we've set him back at least two more rounds.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3130
Posted 07 December 2013 - 11:39 PM
Tapper, on 07 December 2013 - 11:14 PM, said:
in case I lose the centre - which is not unimaginable.

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3131
Posted 07 December 2013 - 11:43 PM
I'm going to wait until I hear Morgoths thoughts before I do anything.
#3132
Posted 08 December 2013 - 12:10 AM
Same here.
Apt is the only one who reads this. Apt is nice.
#3133
Posted 08 December 2013 - 12:32 AM
Also gnaw, why are you moving an interceptor into the centre? And from the warp portal hex? Wouldn't you be better off moving your interceptor from your homeworld? Or the one in Drek's territory?
To somewhere not the centre? I can't see your interceptor helping much in the gc
To somewhere not the centre? I can't see your interceptor helping much in the gc
#3134
Posted 08 December 2013 - 01:11 AM
I'm asking others to sacrifice resources to stop Tapper. In my opinion we (the collective we) have a shot to set Tapper back at least two more rounds. Khell is going to lose 2 ships. So that alliance will be in bad shape and possibly out of contention.
The cost is:
IH's dread for certain. Morgy's cruiser maybe. CF getting the traitor card. I've got D'rek pinned with two ships which I"m going to lose. But putting one into the center gives me 2 chances to knock off one of Tapper's interceptor. I think that's worth the loss.
I thought about moving the one from Khell's world to pin Tapper's interceptor next to the GC. But I don't think that Tapper will do another action so pinning that interceptor does nothing.
IH's dread and my worthless fighter in the GC. Morgy pinning Tapper's dread. CF one reaction away from attacking Tappers homeworld, costing Tapper an ambassador and opening up the chance of losing the homeworld besides? He'll pass.
And by moving the interceptor that was the only ship of anyone's capable of hitting 104, I give Morgy the safety factor of knowing that he can leave 104 to pin Tapper's dread with full assurance that no-one can take 104 away from him. And leaving a retreat route for him.
The cost is:
IH's dread for certain. Morgy's cruiser maybe. CF getting the traitor card. I've got D'rek pinned with two ships which I"m going to lose. But putting one into the center gives me 2 chances to knock off one of Tapper's interceptor. I think that's worth the loss.
I thought about moving the one from Khell's world to pin Tapper's interceptor next to the GC. But I don't think that Tapper will do another action so pinning that interceptor does nothing.
IH's dread and my worthless fighter in the GC. Morgy pinning Tapper's dread. CF one reaction away from attacking Tappers homeworld, costing Tapper an ambassador and opening up the chance of losing the homeworld besides? He'll pass.
And by moving the interceptor that was the only ship of anyone's capable of hitting 104, I give Morgy the safety factor of knowing that he can leave 104 to pin Tapper's dread with full assurance that no-one can take 104 away from him. And leaving a retreat route for him.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3135
Posted 08 December 2013 - 01:14 AM
Tatts, no matter what Morgy and CF say I need your cruiser out of my homeworld. If you don't want to reaction move it please issue a retreat order for it. I can survive keeping that hex, but I'd really rather lose it.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#3136
Posted 08 December 2013 - 08:58 AM
Why do you need me to pin Tapper's dread? I doubt he'll bankrupt himself to move it.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#3137
Posted 08 December 2013 - 09:31 AM
I don't think we do, but personally I'm not very inclined to stop tapper, as I think it helps you more than us. If you commit to attacking tapper this turn I will attack the GC but otherwise I don't think I will.
#3138
Posted 08 December 2013 - 01:42 PM
IH I will need to influence and colonize the hex if I move my cruiser in. Are you going to move your dread?
Apt is the only one who reads this. Apt is nice.
#3139
Posted 08 December 2013 - 02:58 PM
I am flattered that I am deemed such a danger that you're willing to hand Morgoth and CF the centre on a platter after all these sacrifices, none of which is theirs, either.
Everyone is entitled to his own wrong opinion. - Lizrad