104 - Warring States Mafia 4 - Fujiwari Expansion Sengoku Series
#161
Posted 30 July 2013 - 02:00 PM
I'm going to be around to vote, although nothing really sticks out at me, and it is Day 1 so whatever, man
I am not optimistic about out chances at pulling together 10 votes in an hour
I am not optimistic about out chances at pulling together 10 votes in an hour
#163
Posted 30 July 2013 - 02:34 PM
Im here, and can vote, but I don't see any of the cases having much basis. But I'm willing to vote. A lynch is better than a no-lynch, because if we don't lynch, we're just doing day one over tomorrow.
#165
Posted 30 July 2013 - 02:37 PM
Here. simply won't vote Desra. He is too amusing.
I feel better about voting Bargh or Alkend.
I feel better about voting Bargh or Alkend.
#166
#167
Posted 30 July 2013 - 03:03 PM
maybe 15-20 minutes left, I think
ball dropped
Vote Alkend
not that it matters
ball dropped
Vote Alkend
not that it matters
#168
Posted 30 July 2013 - 03:05 PM
Okaros, on 30 July 2013 - 12:57 AM, said:
Barghast, on 29 July 2013 - 07:58 PM, said:
Jalan, on 29 July 2013 - 07:53 PM, said:
Barghy, are you trying to get us to leave off talking about the numbers? I assume you have a better topic to discuss.
At the moment, Desra's unhealthy fascination with role distribution seems a good topic. Howeve, given town's track record of making idiots of themselves on day 1 (me included), I'm not willing to pursue that avenue too vigorously. yet.
Role distribution I don't think is anything to consider scummy, especially not on day 1. It's healthy and natural and hasn't IMO affected any low TMDI games much that I've ever seen.
But, while we're on the topic of Desra:
Desra, on 29 July 2013 - 03:23 PM, said:
Jalan, on 29 July 2013 - 03:18 PM, said:
Desra, on 29 July 2013 - 03:09 PM, said:
Liosan, on 29 July 2013 - 03:02 PM, said:
Desra, on 29 July 2013 - 01:53 PM, said:
So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?
Could all town maybe just count as one faction, and there are 2 scum factions?
Could all town maybe just count as one faction, and there are 2 scum factions?
See D'riss this is a valid speculation.
Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.
So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?
Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?
My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?
A more proficient game creating player could perhaps comment on balance at this point.
I am trying to wrap my head around it, and it's tough.
See, if there are 19 players, I think it stands to reason that there are 2 equal teams of town players, and 1 team of scum with uneven numbers - thus, 5 scum, and 7 town per castle (or some similar permutation). The thing that's throwing me for a bit of a loop is the 2 castles thing.
What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.
This is a really poor idea, because as the OP indicates, the RI PM is:
"You are charactername, a soldier of Arai/Edo castle. You have been charged with overseeing a group of soldiers and are determined to throw back any and all attacks by Fujiwari forces. You are RI."
There's no mention of clan in there. Yeah, there's two castles, but if this were seriously a game with a town divided along clan lines, the PMs would have to indicate that you are a Uesugi or a Miura. So there's no chance of this. Alkend and Lio also added their support to this craziness:
Alkend, on 29 July 2013 - 03:35 PM, said:
afternoon folks
@desra, i think you have a point when you say that it's probably two even town factions and then the scum have the uneven number. the two castles mechanic might be a gimmick but i see it making sense that the scum can only target members of the castle they're laying siege to
i guess we will see
@desra, i think you have a point when you say that it's probably two even town factions and then the scum have the uneven number. the two castles mechanic might be a gimmick but i see it making sense that the scum can only target members of the castle they're laying siege to
i guess we will see
Liosan, on 29 July 2013 - 03:40 PM, said:
Jalan, on 29 July 2013 - 03:18 PM, said:
Desra, on 29 July 2013 - 03:09 PM, said:
Liosan, on 29 July 2013 - 03:02 PM, said:
Desra, on 29 July 2013 - 01:53 PM, said:
So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?
Could all town maybe just count as one faction, and there are 2 scum factions?
Could all town maybe just count as one faction, and there are 2 scum factions?
See D'riss this is a valid speculation.
Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.
So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?
Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?
My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?
A more proficient game creating player could perhaps comment on balance at this point.
Yeah this makes sense as they are also besieging two castles. I wonder if the killers can only kill town memebers of the castle they are beseging?
Now, I'm not saying that this is 100% definitely a slip, but there's a CHANCE that Desra is scum and already trying to cloud the game and town's information early, but didn't think it through and realize the obvious problem of clan names because Desra's own scum role PM doesn't have the clan name omission (ie it says YOU ARE FUJIWARI NYAGGHHHH).
OR, there is a chance that Alkend or Lio so happily supported the idea because of the same reasons.
A totally weak and improbable case, but if nothing better comes along, I think Desra would be a better choice for the necessary day 1 lynch than anyone else for this reason, and Alkend and Lio being not quite as good as Desra but still better than everyone else choices.
Good points. Or it could be that after we read our role PM the only thing that we paid any attention to was the statement that you are RI and ignored the rest. It all goes back to the fact that there have been a high number of high TDMI games and we were just overcomplicating things. I said as much yesterday
#169
Posted 30 July 2013 - 03:14 PM
Kalse, on 30 July 2013 - 09:03 AM, said:
With my catch up (just reading posts, not who has posted them) I came to the idea that there is a lot of defense of other players going on. So I went back to read up and see who is defending who and the main culprit stands out as Alkend. This makes me believe he is trying very hard to get people on his side. No one likes to be lynched so when you have a friendly person backing you up, you are less likely to look at that person.
I do not see how this makes Liosan aggressive,seems like Alkend doesn't like the idea of a Trake vote.
in drisss defence the previous warring states had recruiting so i can understand the thought process
but the tmdi and setup here doesnt seem high enough imo
Comes to defense of D'riss
defense of Desra
After reading up, I think I would like to vote Alkend for trying not to cause waves, to be on everyone's good side.
Vote Alkend
Alkend, on 29 July 2013 - 11:28 PM, said:
I do not see how this makes Liosan aggressive,seems like Alkend doesn't like the idea of a Trake vote.
Alkend, on 30 July 2013 - 12:31 AM, said:
Korbas, on 29 July 2013 - 11:54 PM, said:
In terms of specific suspicions, D'riss' comment on recruiting raised flags for me, but that could simply be a reaction to the number of high-TDMI games we've had recently.
in drisss defence the previous warring states had recruiting so i can understand the thought process
but the tmdi and setup here doesnt seem high enough imo
Comes to defense of D'riss
Alkend, on 30 July 2013 - 01:00 AM, said:
@Okaros the castles belong to different clans
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms
defense of Desra
After reading up, I think I would like to vote Alkend for trying not to cause waves, to be on everyone's good side.
Vote Alkend
I knew there was something about Alkend that rubbed me the wrong way. I thought it was mainly an OMGUS feeling since he fingered me for being aggressive but maybe there was more too it.
#170
Posted 30 July 2013 - 03:14 PM
shit, we ARE almost out of time. forgot about a Japan day start.
vote Alkend
willing to go for Desra, tho
vote Alkend
willing to go for Desra, tho
#172
Posted 30 July 2013 - 03:16 PM
Fuck was doing my read up when I realized we were getting close to the timer. Did I get the vote in on time? Do we have enough for a lynch?
#175
Posted 30 July 2013 - 03:20 PM
Well that was disappointing. Horrible start for town.
#177
Posted 30 July 2013 - 03:30 PM
Sorry guys, I got called away to an unexpected meeting, so didn't have a chance to put down a vote before timeout.
#178
Posted 30 July 2013 - 04:20 PM
It is Day 1. 0 hours and 0 minutes remaining.
19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake
10 votes to lynch, 10 votes to go to night.
1 Vote for Barghast ( Korbas )
2 Votes for Desra ( Cast, D'riss )
1 Vote for Liosan ( Alkend )
5 Votes for Alkend ( Kalse, Gait, Jalan, Barghast, Liosan )
Players not voted: Anthras, Desra, Eloth, Galain, Hanas, Mockra, Okaros, Rashan, Tellan, Trake
Gen watched the Fujiwari troops from his post on the Western wall. The enemy soldiers seemed intent on completing their entrenchments, but not much else. He turned, the banner attached to the back of his armor whipping in the early Spring wind. “Keep an eye on their forward pickets. I’m going for a piss.”
“But we don’t know how many of them there are. Should we get an accurate count?” replied a bushy eyebrowed spearman.
Gen stopped, turned back and said “We've all been speculating on that for a while now. But the truth is for us we really only need to worry about one thing, we hold this wall. That’s all you need to know. I’m going for a piss.”
And what a lovely, long arching piss it was.
Day 1 is over. No one was lynched.
It is now Night 1. Please submit your actions ASAP.
19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake
10 votes to lynch, 10 votes to go to night.
1 Vote for Barghast ( Korbas )
2 Votes for Desra ( Cast, D'riss )
1 Vote for Liosan ( Alkend )
5 Votes for Alkend ( Kalse, Gait, Jalan, Barghast, Liosan )
Players not voted: Anthras, Desra, Eloth, Galain, Hanas, Mockra, Okaros, Rashan, Tellan, Trake
Gen watched the Fujiwari troops from his post on the Western wall. The enemy soldiers seemed intent on completing their entrenchments, but not much else. He turned, the banner attached to the back of his armor whipping in the early Spring wind. “Keep an eye on their forward pickets. I’m going for a piss.”
“But we don’t know how many of them there are. Should we get an accurate count?” replied a bushy eyebrowed spearman.
Gen stopped, turned back and said “We've all been speculating on that for a while now. But the truth is for us we really only need to worry about one thing, we hold this wall. That’s all you need to know. I’m going for a piss.”
And what a lovely, long arching piss it was.
Day 1 is over. No one was lynched.
It is now Night 1. Please submit your actions ASAP.
Only someone with this much power could make this many frittatas without breaking any eggs.
#179
Posted 30 July 2013 - 04:23 PM
PS what is day and night timer? I cannot see it but maybe I'm blind.
#180
Posted 30 July 2013 - 04:32 PM
Kalse, on 30 July 2013 - 04:23 PM, said:
PS what is day and night timer? I cannot see it but maybe I'm blind.
That's a good point. I'm assuming that Days are 30 hours given that the second PS update had it at 28.5 hours remaining after having had Day running for 1.5 hours, but there is no indication anywhere of how long nights are supposed to be, nor any official indication of the length of Days besides from the 2nd Day update on.