Malazan Empire: 104 - Warring States Mafia 4 - Fujiwari Expansion - Malazan Empire

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104 - Warring States Mafia 4 - Fujiwari Expansion Sengoku Series

#201 User is offline   Trake 

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Posted 30 July 2013 - 09:11 PM

View PostLiosan, on 30 July 2013 - 03:05 PM, said:

View PostOkaros, on 30 July 2013 - 12:57 AM, said:

View PostBarghast, on 29 July 2013 - 07:58 PM, said:

View PostJalan, on 29 July 2013 - 07:53 PM, said:

Barghy, are you trying to get us to leave off talking about the numbers? I assume you have a better topic to discuss.


At the moment, Desra's unhealthy fascination with role distribution seems a good topic. Howeve, given town's track record of making idiots of themselves on day 1 (me included), I'm not willing to pursue that avenue too vigorously. yet.



Role distribution I don't think is anything to consider scummy, especially not on day 1. It's healthy and natural and hasn't IMO affected any low TMDI games much that I've ever seen.

But, while we're on the topic of Desra:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.


I am trying to wrap my head around it, and it's tough.

See, if there are 19 players, I think it stands to reason that there are 2 equal teams of town players, and 1 team of scum with uneven numbers - thus, 5 scum, and 7 town per castle (or some similar permutation). The thing that's throwing me for a bit of a loop is the 2 castles thing.

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


This is a really poor idea, because as the OP indicates, the RI PM is:

"You are charactername, a soldier of Arai/Edo castle. You have been charged with overseeing a group of soldiers and are determined to throw back any and all attacks by Fujiwari forces. You are RI."

There's no mention of clan in there. Yeah, there's two castles, but if this were seriously a game with a town divided along clan lines, the PMs would have to indicate that you are a Uesugi or a Miura. So there's no chance of this. Alkend and Lio also added their support to this craziness:


View PostAlkend, on 29 July 2013 - 03:35 PM, said:

afternoon folks
@desra, i think you have a point when you say that it's probably two even town factions and then the scum have the uneven number. the two castles mechanic might be a gimmick but i see it making sense that the scum can only target members of the castle they're laying siege to
i guess we will see



View PostLiosan, on 29 July 2013 - 03:40 PM, said:

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.



Yeah this makes sense as they are also besieging two castles. I wonder if the killers can only kill town memebers of the castle they are beseging?




Now, I'm not saying that this is 100% definitely a slip, but there's a CHANCE that Desra is scum and already trying to cloud the game and town's information early, but didn't think it through and realize the obvious problem of clan names because Desra's own scum role PM doesn't have the clan name omission (ie it says YOU ARE FUJIWARI NYAGGHHHH).

OR, there is a chance that Alkend or Lio so happily supported the idea because of the same reasons.

A totally weak and improbable case, but if nothing better comes along, I think Desra would be a better choice for the necessary day 1 lynch than anyone else for this reason, and Alkend and Lio being not quite as good as Desra but still better than everyone else choices.



Good points. Or it could be that after we read our role PM the only thing that we paid any attention to was the statement that you are RI and ignored the rest. It all goes back to the fact that there have been a high number of high TDMI games and we were just overcomplicating things. I said as much yesterday

Alright, home and all caught up. Shame we didn't get a lynch. I rushed onto my phone at break but it was already night. I must echo Lio here, I skipped every word of my PM that came before the letters RI. I understand why everyone is trying to find the trick or the special mechanic after almost a month of Blend's game but for reals, its a pretty simple one here. Other than that, I don't have much to say about what I've read. The day 1 cases were just some pissy people getting pissy at other people who were being pissier. Don't expect much discussion now until day starts so I'm gonna take a nice nap now. Cya nerds.

#202 User is offline   Jalan 

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Posted 30 July 2013 - 09:11 PM

View PostBarghast, on 30 July 2013 - 07:51 PM, said:

hey, peeps. i've defeated the puzzle that is public transit and as a result am now an hour early for my interview, in a completely unknown (to me) part of the city. So I decided to check in.
I see that we'll be waiting for a while for night result. Shame, that.



congratulate yourself for the successful navigation by locating the nearest hole in the wall bar and spending that hour in preparation for the greatest drunken meltdown of your career during the course of which you engage in a brawl with a corporate president, his assistant, building security and a prostitute who just happens to be walking by - followed by a 2 hour freeway chase as you elude police in a stolen Porsche (nice!) while searching for a decent cappuchino

You live the kind of life some of us only dream about

#203 User is offline   Path-Shaper 

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Posted 30 July 2013 - 09:57 PM

Hello people. Apparently I miscommunicated somewhere about night needing to time out. Resolving early is fine as long as actions are in, which they are, so I'm resolving night now.

-Shin
Only someone with this much power could make this many frittatas without breaking any eggs.
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#204 User is offline   Path-Shaper 

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Posted 30 July 2013 - 10:17 PM

The night passed quietly. Yoshiatsu and his primary officers talked and drank sake in the small chamber adjacent to the lord's apartments. The mood was glum, with an undercurrent of outrage at this turn of events. Worse, the sake, rather than bury the emotion, only pushed the feeling of remorse and frustration to the fore. To fall from opportunity to potential ruin so quickly... Yoshiatsu drank in a determined manner, yet found the sake disturbingly bitter - a sure sign of his own spiritual malaise. No matter what he spoke of during the small party, his mind was elsewhere, wondering silently at what the dawn would bring his clan.

No one has died

It is Day 2. 31 hours and 59 minutes remaining

This post has been edited by Path-Shaper: 31 July 2013 - 01:21 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#205 User is offline   Tellan 

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Posted 30 July 2013 - 10:20 PM

That's nice! No kills, but now were literally just redoing day 1

#206 User is offline   Alkend 

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Posted 30 July 2013 - 10:24 PM

View PostTellan, on 30 July 2013 - 10:20 PM, said:

That's nice! No kills, but now were literally just redoing day 1

interesting that nobody died
i hesitate to draw conclusions but that leads me to wonder if the killers only being able to kill people in certain factions may be correct
in any case that line of mechanics discussion will become a slippery speculation road so i shall say no more.

#207 User is offline   Tellan 

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Posted 30 July 2013 - 10:26 PM

This lends credence (imo) to the killers can only kill people in the castle they're besieging... Makes it better for us!

#208 User is offline   Alkend 

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Posted 30 July 2013 - 10:33 PM

View PostTellan, on 30 July 2013 - 10:26 PM, said:

This lends credence (imo) to the killers can only kill people in the castle they're besieging... Makes it better for us!

i am wary of drawing any conclusions from it though i thought the same thing you did
but itll be wifom all the way down with the possibility of ending up with inno role discussion
barghast's no mechanic discussion DOES apply here
even if we have little else to go on

#209 User is offline   Galain 

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Posted 30 July 2013 - 10:43 PM

So, with no mechanic discussion, what exactly does that leave us with Alkend?

We're back to symping and signalling. Shit.

#210 User is offline   Alkend 

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Posted 30 July 2013 - 10:49 PM

View PostGalain, on 30 July 2013 - 10:43 PM, said:

So, with no mechanic discussion, what exactly does that leave us with Alkend?

We're back to symping and signalling. Shit.

i am not saying no mechanics discussion
but the reason for the killers not killing is too wifom a territory to venture into imo
but because i have nothing else to do
i am going to
vote liosan


View PostLiosan, on 30 July 2013 - 03:14 PM, said:

View PostKalse, on 30 July 2013 - 09:03 AM, said:

With my catch up (just reading posts, not who has posted them) I came to the idea that there is a lot of defense of other players going on. So I went back to read up and see who is defending who and the main culprit stands out as Alkend. This makes me believe he is trying very hard to get people on his side. No one likes to be lynched so when you have a friendly person backing you up, you are less likely to look at that person.


View PostAlkend, on 29 July 2013 - 11:28 PM, said:

View PostLiosan, on 29 July 2013 - 11:14 PM, said:

Hmmm yep Hanas does more than do a drive by post. So much for that one odd post feeling I was getting. Maybe we should do a pressure vote on say Trake. Well I'm probably off for a while now.

you are bizarrely aggressive
cant say i am a fan


I do not see how this makes Liosan aggressive,seems like Alkend doesn't like the idea of a Trake vote.

View PostAlkend, on 30 July 2013 - 12:31 AM, said:

View PostKorbas, on 29 July 2013 - 11:54 PM, said:

In terms of specific suspicions, D'riss' comment on recruiting raised flags for me, but that could simply be a reaction to the number of high-TDMI games we've had recently.

in drisss defence the previous warring states had recruiting so i can understand the thought process
but the tmdi and setup here doesnt seem high enough imo


Comes to defense of D'riss

View PostAlkend, on 30 July 2013 - 01:00 AM, said:

@Okaros the castles belong to different clans
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms


defense of Desra


After reading up, I think I would like to vote Alkend for trying not to cause waves, to be on everyone's good side.

Vote Alkend


I knew there was something about Alkend that rubbed me the wrong way. I thought it was mainly an OMGUS feeling since he fingered me for being aggressive but maybe there was more too it.

because of my previous comments and im frankly not that cool with OMGUS feelings.

#211 User is offline   Gnaw 

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Posted 30 July 2013 - 10:52 PM

It is Day 2. 31 hours and 24 minutes remaining

19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake




10 votes to lynch, 10 votes to go to night.




1 Vote for Liosan ( Alkend )




Players not voted: Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake




And Shin was being polite when he said "he miscommunicated". The error was made because I made an assumption.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#212 User is offline   Korbas 

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Posted 31 July 2013 - 12:04 AM

Well, the no-lynch was disappointing, but the no night kills is interesting. I agree, trying to figure out why scum haven't killed anyone is not particularly helpful.

On the other hand, this kind of thinking is equally unhelpful:

View PostGalain, on 30 July 2013 - 10:43 PM, said:

So, with no mechanic discussion, what exactly does that leave us with Alkend?

We're back to symping and signalling. Shit.


There are a number of cases that have been made, as well defences to those cases. There are a number of places to start.

#213 User is offline   Trake 

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Posted 31 July 2013 - 12:58 AM

View PostKorbas, on 31 July 2013 - 12:04 AM, said:

Well, the no-lynch was disappointing, but the no night kills is interesting. I agree, trying to figure out why scum haven't killed anyone is not particularly helpful.

On the other hand, this kind of thinking is equally unhelpful:

View PostGalain, on 30 July 2013 - 10:43 PM, said:

So, with no mechanic discussion, what exactly does that leave us with Alkend?

We're back to symping and signalling. Shit.


There are a number of cases that have been made, as well defences to those cases. There are a number of places to start.

It's tempting to say they're just withholding to screw with us. It may be more likely that the castle rule that was bandied about is actually in effect. However, I see little point to another day of running around trying to figure out which.

#214 User is offline   Path-Shaper 

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Posted 31 July 2013 - 01:22 AM

End of night post edited to include a scene.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#215 User is offline   Path-Shaper 

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Posted 31 July 2013 - 03:13 AM

It is Day 2. 27 hours and 3 minutes remaining

19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake

10 votes to lynch, 10 votes to go to night.

1 Vote for Liosan ( Alkend )

Players not voted: Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake
Only someone with this much power could make this many frittatas without breaking any eggs.
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#216 User is offline   Okaros 

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Posted 31 July 2013 - 03:49 AM

Isn't it a TMDI 3 or so? Much easier to believe that it was just a lucky heal than crazy multi-scum assigned to multi-town mechanics until there is more evidence to indicate any such thing.

Oh and

Vote Alkend

For escaping a lynch :D

#217 User is offline   Path-Shaper 

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Posted 31 July 2013 - 04:02 AM

It is Day 2. 26 hours and 14 minutes remaining

19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake

10 votes to lynch, 10 votes to go to night.

1 Vote for Liosan ( Alkend )
1 Vote for Alkend ( Okaros )

Players not voted: Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Rashan, Tellan, Trake
Only someone with this much power could make this many frittatas without breaking any eggs.
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#218 User is offline   Alkend 

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Posted 31 July 2013 - 04:17 AM

View PostOkaros, on 31 July 2013 - 03:49 AM, said:

Isn't it a TMDI 3 or so? Much easier to believe that it was just a lucky heal than crazy multi-scum assigned to multi-town mechanics until there is more evidence to indicate any such thing.

Oh and

Vote Alkend

For escaping a lynch :D

lets not talk about potential town roles
since that only benefits one faction

#219 User is offline   Okaros 

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Posted 31 July 2013 - 04:28 AM

View PostAlkend, on 31 July 2013 - 04:17 AM, said:

View PostOkaros, on 31 July 2013 - 03:49 AM, said:

Isn't it a TMDI 3 or so? Much easier to believe that it was just a lucky heal than crazy multi-scum assigned to multi-town mechanics until there is more evidence to indicate any such thing.

Oh and

Vote Alkend

For escaping a lynch :D

lets not talk about potential town roles
since that only benefits one faction


Unless someone is absurdly stupid enough to actually give away that they are roled town, it doesn't hinder anyone. Whether we talk about it or not, the scum players are just as smart as we are and can guess that their kill might have been blocked by a healer just as easily as I can guess it, and me saying it aloud on thread doesn't magically make it right or wrong.

#220 User is offline   Mockra 

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Posted 31 July 2013 - 04:46 AM

Ok. We fail to secure a lynch. No one dies in the night. I tend to understand, at least somewhat, how we failed to rally enough votes in time to get a lynch due to the unusual start and end times of day 1. I think many players are use to having more time into Tuesday once the game starts. Canada and the U.S. are use to having nearly all of Tuesday, even.

We will just have to hope day 1 wasn't indicative of how the rest of the days will go, especially after having just endured watching the entire last week of Mafia 103.

The lack of any deaths during the night is something quite different though, indeed. I see a couple theories as to why there were no deaths at night, and at this point in the game there's no telling, but I was thinking it may have been something as simple or stupid as someone not getting their NA in on time, or just not getting back online in time. We really have no idea, especially lacking the usual day 1 information gleaned from a lynch.

The only real information that I feel even slightly credible is the possibility that there may have been resistance to the Alkend lynch. I'm guilty of not getting a vote in on Alkend in time myself, so I can't really point fingers, but I can attempt to remedy the situation. I'm going with an Alkend vote for now. I'll change as needed depending on new information throughout the rest of the day.

VOTE ALKEND

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